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New dev blog: Hybrid weapon and Tech II ammo balancing

First post First post
Author
Tania Russ
Pator Tech School
Minmatar Republic
#1081 - 2011-11-09 14:45:27 UTC
Here's a thought, apologize if this has already been considered...

Hybrids tend to be looked down upon because they are clearly ineffective in comparison to other weapons types.

Maybe the only fix is a radical change to the platform overall.

Here's what I suggest: no more blasters or rails, but 1 weapon that bhaves as either a blaster or a rail, depending on ammunition.

So for close range encounters, your new hybrid weapon can fit say, Faction AM and blast the hell out of someone at close range. They try to kite, you switch over to longer range ammo, and the same weapon behaves like a rail.

This has two advantages. One, the hybrid platform now has interesting possiblities for both PvE and PvP. Two, the problem of obsolescence is dealt with as the advantages of this adaptability would offset disadvantages like lower tracking speed, lower damage, etc.

What do you think?
Jack Dant
The Gentlemen of Low Moral Fibre
#1082 - 2011-11-09 14:49:26 UTC
Grimpak wrote:
Jack Dant wrote:
That would let it match tempest/mael performance inside warp disruptor range. While retaining the option to use high damage ammo at close range with just 5s swap time.


there you go, you just exposed the reason why more is needed to be done to blasters and their hulls.


I don't follow.

If blasters are as good as ACs inside long point range (28km), and better inside web/scram range (11km), then they are balanced against each other, no?

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

indicast
Conquerors Undead Space
#1083 - 2011-11-09 15:00:51 UTC
.Ugh[/quote]so, presented by these problems, we are confronted by 3 ways to fix them
1 - Fixing problem A the AC way (bleh)
2 - Fixing problem A and B the damage + higher mobility way (community divided)
3 - complete removal of hybrids from the game, SP refunded and caldari and galente re-focus on missiles and drones respectively.


in all honesty, as time goes by, I'm inclined further and further for the removal option since that will solve this issue for good, and I can finally stop imaging myself doing bull rushes in a deimos and delivering pain on someone's face.Ugh[/quote]


they cant because they break originality of each races bonus,so yeah gallente should be removed is nothing can be done to make them at a similar level
Keen Fallsword
Skyway Patrol
#1084 - 2011-11-09 15:13:20 UTC
Well In gallente description from DUST site is nothing about blasters :) check this out.

But in other side drones are very hard in PVP etc...

Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.

Well they are the bravest coz they are flying not armed ships in very raw world :)

Naomi Knight
Ministry of War
Amarr Empire
#1085 - 2011-11-09 15:24:26 UTC
Keen Fallsword wrote:
Well In gallente description from DUST site is nothing about blasters :) check this out.

But in other side drones are very hard in PVP etc...

Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.

Well they are the bravest coz they are flying not armed ships in very raw world :)



There will be always a need for miners and victims.
Phoenix Torp
Almost Absolute
#1086 - 2011-11-09 15:25:48 UTC
Naomi Knight wrote:
Keen Fallsword wrote:
Well In gallente description from DUST site is nothing about blasters :) check this out.

But in other side drones are very hard in PVP etc...

Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human element—both in terms of a military strategy, and as a means of spreading influence— eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.

Well they are the bravest coz they are flying not armed ships in very raw world :)



There will be always a need for miners and victims.


Amarr, Minmatar and Caldari ships also are destroyed sometimes XD

http://eveboard.com/pilot/Phoenix_Torp

Naomi Knight
Ministry of War
Amarr Empire
#1087 - 2011-11-09 15:31:28 UTC  |  Edited by: Naomi Knight
Phoenix Torp wrote:

Amarr, Minmatar and Caldari ships also are destroyed sometimes XD

only when there is no gall toons around
thats why i like them when they are in fleet, they gimme hp buffer :P
Keen Fallsword
Skyway Patrol
#1088 - 2011-11-09 15:40:56 UTC
Naomi Knight wrote:
Phoenix Torp wrote:

Amarr, Minmatar and Caldari ships also are destroyed sometimes XD

only where there is no gall toons around
thats why i like them when they are in fleet, they gimme hp buffer :P


In fleet there is Arazu or Lachesis or taranis - gals are the best tacklers. Lachesis and Arazu will be even better after this patch. But this is all what we can see in fleets heh so if you are gallente this is the only option.

On Capital ship lvl gals are the best. Thanatos, Nyx are very very :) Moros is ok.

Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)
Phoenix Torp
Almost Absolute
#1089 - 2011-11-09 15:51:55 UTC  |  Edited by: Phoenix Torp
Keen Fallsword wrote:

Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)


Don't forget BS. I haven't got Gallente BS to V for nothing...

http://eveboard.com/pilot/Phoenix_Torp

Lekgoa
Free State Project
#1090 - 2011-11-09 17:09:37 UTC
Phoenix Torp wrote:
Keen Fallsword wrote:

Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)


Don't forget BS. I haven't got Gallente BS to V for nothing...


I think the biggest buff Gallente BS could get would be making the domi look cooler. Then people would actually fly it and realize it's one of the best T1 BS hulls in the game. Certainly on par with the phoon for cost-effectiveness.
Phoenix Torp
Almost Absolute
#1091 - 2011-11-09 17:21:50 UTC
Lekgoa wrote:
Phoenix Torp wrote:
Keen Fallsword wrote:

Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :)


Don't forget BS. I haven't got Gallente BS to V for nothing...


I think the biggest buff Gallente BS could get would be making the domi look cooler. Then people would actually fly it and realize it's one of the best T1 BS hulls in the game. Certainly on par with the phoon for cost-effectiveness.


Dominix is a suicidal ship. Megathron could be it (think it doesn't have tank bonuses), but his aided-DPS bonuses do it a nothing-or-all ship (so an all-DPS ship). It's normal that the best skilled pilot can think it's a good ship, but it's easy to destroy it.
Another matter is his utility in L4 with his cost...

http://eveboard.com/pilot/Phoenix_Torp

Lekgoa
Free State Project
#1092 - 2011-11-09 17:33:50 UTC
The domi is certainly the best T1 PvE ship, but I was talking more about PvP. It can function as a dual web mega with better damage projection or a 475dps/161k ehp curse or guardian, and if you get 3 hospital domis with cap transfers good luck breaking whatever it is they're repping. That being said, I fly solo or in small gangs and rarely see over 40 ships in an engagement. I know the Gallente BS line blows for bigger fleet fights.
Tanya Powers
Doomheim
#1093 - 2011-11-09 19:36:37 UTC
Lekgoa wrote:
The domi is certainly the best T1 PvE ship, but I was talking more about PvP. It can function as a dual web mega with better damage projection or a 475dps/161k ehp curse or guardian, and if you get 3 hospital domis with cap transfers good luck breaking whatever it is they're repping. That being said, I fly solo or in small gangs and rarely see over 40 ships in an engagement. I know the Gallente BS line blows for bigger fleet fights.



You haven't seen yet what a flacon/damp arazu coupled with SB or HAC can do to solo ships, and wallente actually are just loot pinatas Lol

Low sec is perfect for this kind of tactic.
Sydney Nelson
Nelson Universal Aerospace
#1094 - 2011-11-09 19:50:52 UTC
Dunmur wrote:
Rip Minner wrote:
Sydney Nelson wrote:
Dunmur wrote:

LOL a rail brutix beating a ac cane now ive seen it all.

Wait is that a pig flying over there...


Stuff about a viable rail-kiter...

This is purely hypothetical of-course but...
If each medium hybrid turret gave a 4.25% boost to speed, then a Rail-Brutix would have enough speed to kite an AC Cane, and a Blaster-Brutix would have enough speed to get into-range before it's too late (sometimes).

An unusual fix? Yes.
Viable? Looks like it to me.
We're just brain-storming and discussing here, and I think this is worth discussing.



Just wondering if you also know that if your that fast and agile-enough to kite with rails you can also finaly catch and pin someone with blasters too right?


OK i guess i have to say it again why use rails when you can use the much better arty or autocannons buffing the ship isnt going to make the gun any better

Edit: I wish people would read past posts because this "make the ships faster" is becoming a dead horse


Read my post again. The original is on pg.50 thread #989

I suggested adding a speed bonus to the GUNS not the ships.

If fitting hybrids made your ship faster, then the speed/agility problems that plague Blasterboats AND Railships would be reduced greatly.
If you cause the GUNS to buff the speed, then hybrid ships would still be slow with ACs or arty or lasers fit.

As for (med) rails, if they gave a speed bonus to the ships that fit them, then they would be a very viable kiter for that "middle ground" between ACs and Arty. ACs have better tracking and more dmg at short-range, Artys have more alpha and better range, but worse tracking.

IMO rails aren't broken, it's the ships that fit them that can't maintain-range vs an AC ship, or close-range on a Arty ship.
Combined with the up-coming 10% dmg boost to rails, and supposedly there will be a slight trackin-boost, this should make Rails a useful PVP tool.

Obviously, for each fit, their should be a counter, so for above said engagements, chances should be as close to 50/50 as possible.
Jack Dant
The Gentlemen of Low Moral Fibre
#1095 - 2011-11-09 20:17:45 UTC
Tanya Powers wrote:
You haven't seen yet what a flacon/damp arazu coupled with SB or HAC can do to solo ships, and wallente actually are just loot pinatas Lol

Low sec is perfect for this kind of tactic.

Because recons and bombers work so well under sentries.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Sydney Nelson
Nelson Universal Aerospace
#1096 - 2011-11-09 20:24:45 UTC  |  Edited by: Sydney Nelson
Nimrod Nemesis wrote:
Ahaha, the "make hybrids cause ships to go faster," suggestion is being repeated.

Now I know why CCP doesn't read the forums, jesus christ.


Maybe because it's a pretty good idea. ;)


I'm REALLY not sure why you think it's so awful to begin with.
Most of our pissing-match had to do with you telling me how dumb I was for disagreeing with nerfing Rail-range.

I looked-through your post again, and I only see a few arguments against my proposal. All of which don't seem to have much basis, and seem to be formed on false-assuptions.


One said that rails opperate outside of point and logistics range anyway, so buffing thier speed wouldn't help at-all.

I provided you an EFT dmg graph that CLEARLY demonstrates how med rails DO in-fact opperate within long-point range.
So, the way I see it, a med rail-boat would be a very viable kiter if it had a decent speed-buff.
We both know probing mechanics killed large rails. The guns themselves aren't broken. As for PVE, a decent damage buff and fitting req reduction should help to bring them on-par with other systems. (Which is exactly what CCP is proposing, NOW with an added tracking buff too.)


One of your other arguments say that Minmatar ships would fit hybrids and be super OP in the speed dept.

You're right, if a Minmatar ship fit Hybrids, it WOULD be very fast... BUT it has no hull bonuses for Hybrids, so it would have very sub-par dmg, tracking, range, use more cap, etc, etc... So, it's a trade-off. Which seems fair to me.


Your last argument addressed issues that hybrid ships would be OP with a speed-buff.

I explained to you that my proposed speed-buff wouldn't be HUGE, just enough to get balance back-in.
With my proposed speed-buff, if a Gallent ship fit a passive armor tank, all the speed penalties would cause-it to still be slower than most other ships (except maybe armor tanked Amarr, but they have range advantages). If they fit an active armor tank, or shield-tank, without any speed-penalties, they would be average speed. If and only IF they fit minimal-tank and some nanos/speed-rigs, would they then be faster than most ships.
Your suggestion that my proposal would allow hybrid ships to fit huge armor-tanks and still be way faster than everyone else, while burning-around anihilating everything in-sight is NOT what I proposed at-all.

Let's discuss what's wrong with my proposal so I can improve-it into something more-useful.
You rolling your eyes and sighing with dissaproval while making sarcastic comments in attemps to discredit me aren't helping anyone.
We're on the same team, we both want to see Blasters and Rails become more useful. Just because I don't agree with your rail-fix idea, doesn't mean you have to automatically dissagree with my fix-idea.
Phoenix Torp
Almost Absolute
#1097 - 2011-11-09 21:19:18 UTC
Sydney Nelson wrote:
Nimrod Nemesis wrote:
Ahaha, the "make hybrids cause ships to go faster," suggestion is being repeated.

Now I know why CCP doesn't read the forums, jesus christ.


Maybe because it's a pretty good idea. ;)


I'm REALLY not sure why you think it's so awful to begin with.
Most of our pissing-match had to do with you telling me how dumb I was for disagreeing with nerfing Rail-range.

I looked-through your post again, and I only see a few arguments against my proposal. All of which don't seem to have much basis, and seem to be formed on false-assuptions.


One said that rails opperate outside of point and logistics range anyway, so buffing thier speed wouldn't help at-all.

I provided you an EFT dmg graph that CLEARLY demonstrates how med rails DO in-fact opperate within long-point range.
So, the way I see it, a med rail-boat would be a very viable kiter if it had a decent speed-buff.
We both know probing mechanics killed large rails. The guns themselves aren't broken. As for PVE, a decent damage buff and fitting req reduction should help to bring them on-par with other systems. (Which is exactly what CCP is proposing, NOW with an added tracking buff too.)


One of your other arguments say that Minmatar ships would fit hybrids and be super OP in the speed dept.

You're right, if a Minmatar ship fit Hybrids, it WOULD be very fast... BUT it has no hull bonuses for Hybrids, so it would have very sub-par dmg, tracking, range, use more cap, etc, etc... So, it's a trade-off. Which seems fair to me.


Your last argument addressed issues that hybrid ships would be OP with a speed-buff.

I explained to you that my proposed speed-buff wouldn't be HUGE, just enough to get balance back-in.
With my proposed speed-buff, if a Gallent ship fit a passive armor tank, all the speed penalties would cause-it to still be slower than most other ships (except maybe armor tanked Amarr, but they have range advantages). If they fit an active armor tank, or shield-tank, without any speed-penalties, they would be average speed. If and only IF they fit minimal-tank and some nanos/speed-rigs, would they then be faster than most ships.
Your suggestion that my proposal would allow hybrid ships to fit huge armor-tanks and still be way faster than everyone else, while burning-around anihilating everything in-sight is NOT what I proposed at-all.

Let's discuss what's wrong with my proposal so I can improve-it into something more-useful.
You rolling your eyes and sighing with dissaproval while making sarcastic comments in attemps to discredit me aren't helping anyone.
We're on the same team, we both want to see Blasters and Rails become more useful. Just because I don't agree with your rail-fix idea, doesn't mean you have to automatically dissagree with my fix-idea.


After a calm reading at your post, I would support that feature to give a speed bonus inside hybrid guns. It's the best way to avoid these problems.

http://eveboard.com/pilot/Phoenix_Torp

Tanya Powers
Doomheim
#1098 - 2011-11-09 22:07:15 UTC  |  Edited by: Tanya Powers
Jack Dant wrote:
Tanya Powers wrote:
You haven't seen yet what a flacon/damp arazu coupled with SB or HAC can do to solo ships, and wallente actually are just loot pinatas Lol

Low sec is perfect for this kind of tactic.

Because recons and bombers work so well under sentries.





You joke made me lol actually Lol

EDIT: because I can !
Sydney Nelson
Nelson Universal Aerospace
#1099 - 2011-11-09 22:14:28 UTC
Phoenix Torp wrote:
Sydney Nelson wrote:
Nimrod Nemesis wrote:
Ahaha, the "make hybrids cause ships to go faster," suggestion is being repeated.

Now I know why CCP doesn't read the forums, jesus christ.


Maybe because it's a pretty good idea. ;)




After a calm reading at your post, I would support that feature to give a speed bonus inside hybrid guns. It's the best way to avoid these problems.


Why, thank you!

I think the main problem with my idea isn't really a problem with the idea at all....

It's the way I try to explain it.

I have trouble being concise.
I like to give as much detail as possible so I'm not missunderstood.

Nobody likes reading through a wall-of-text, and this thread has a LOT of them.

I think people read the first few lines and give-up lol!
Kathryn Archangel
Doomheim
#1100 - 2011-11-10 01:24:56 UTC
I hope they change the sound for 425mm rail guns. They don't sound like they're launching projectiles across a couple hundred km at hyper velocity! They sound like peashooters. The heaviest medium rail guns sound bigger.

Anyone else have thoughts on this?