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Suicide Ganking: coming to an end?

First post
Author
Tippia
Sunshine and Lollipops
#801 - 2011-11-09 12:48:47 UTC  |  Edited by: Tippia
Jojo Jackson wrote:
The difference is the: a ganKers target never has a changs (if the ganKer is worth a cent) and the ganKers target NEVER wanted to PvP.
The target had lots of chances to not make himself a target, and if he didn't want to PvP, he shouldn't have created an account. The target is PvPing as soon as he logs in.
Quote:
The ganKers victim never agreed to any PvP action but rather decided, to NOT be involved by staying in highsec.
Staying in highsec does not exclude you from PvP — it's just as prevalent there as it is everywhere else in this PvP game. He decided to become a potential target for combat action the second he undocked.
Quote:
So either it is a sandbox, then you MUST except, that many players never ever want to fight in space. Or this is no sandbox game and then we all must PvP.
No, it's the other way around: since it is a multiplayer sandbox, you must accept that other players are allowed to do things that you don't want them to do — things like blowing you up. A sandbox does not mean that you can do what you want; it means everyone can do what they want, including things you do not like.

Because it is a sandbox, you are always PvPing. Fortunately, since it is a sandbox, you are given tools to protect yourself from the things you do not like, and it is up to you to choose whether to use them or not. The game will not (and cannot) do it for you.

If you want sandbox game where this is not happening, I would suggest the X series.
Quote:
Fixed as it doesn't matter, if their is an player in the target ship or not.
In both cases the attack shots a static object which has no option to react
No, it is all that matters. The player on the other side has plenty of options to react.
Quote:
By defenition PvP (player against player) requiers interaction between both partys
Just because the other guy has chosen to not be attentive doesn't mean there is no interaction going on. So no, ganking “static and harmless ships” is PvP if there is a player at the other end. The gank is still interaction, player versus player.

…oh, and no, passive targeters are important tools for sneaking up on people, so they should stay.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#802 - 2011-11-09 12:49:21 UTC
Jojo Jackson wrote:
Eternus8lux8lucis wrote:
You know if ganking a "helpless" pilot in high sec isnt PvP then why is it considered PvP if you jump into a gate camp and get wtfbbqpwnd by a gate camp in a second or two in low or null? I mean you have about as much chance of "winning" there as you do in high sec?

Just a question for the masses.


The difference is the: a ganKers target never has a changs (if the ganKer is worth a cent) and the ganKers target NEVER wanted to PvP.

As soon as you enter low/toilet secure space, you KNOW about the risk and ACTIVE decide to take it! This is your acception, that you might run into a blob.

The ganKers victim never agreed to any PvP action but rather decided, to NOT be involved by staying in highsec.

You all talk all the time about sandbox and "my playstyle is part of this game". But all of you denail other players their playstyle and their sandbox when they say: " I do NOT want to fight against other players with my ship".

So either it is a sandbox, then you MUST except, that many players never ever want to fight in space. Or this is no sandbox game and then we all must PvP.

Now it's up to you, is it a sandbox?

If it is a sandbox, CCP MUST balance this game the way, so that player who don't want to PvP in ships and stay in highsec can play their sandbox!

And if you argument with "sandbox", you MUST excempt, that players in highsec can NOT be killed by other players without permission!

-> ganKing shouldn't work in highsec at all
-> wardecs can only happen, when BOTH partys agree

Anythink else is NO sandbox!



Highlighted for truth. You just said it right there yourself. So a person going into low or null inherently "knows" of the risks but you somehow in high sec do not? You DO know or else you could not post on the topic. So therefore you are just trying to get rid of the inherent risks, rather than mitigating them yourself, that do exist in high sec, much like the blob in null and low, which are the suicide ganker.

So might I suggest that if you, who are now aware and know fully the risks of high sec, dont want to lose your stuff you simply do not log in or dont ever undock. Careful... youve been warned you can never claim ignorance to the issue any longer.

There ARE risks in Eve. Man up to them or find a new game. Or else youll just be a victim all your life, one that you continue to be by your own choices of game play.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

March rabbit
Aliastra
Gallente Federation
#803 - 2011-11-09 12:55:00 UTC
baltec1 wrote:
March rabbit wrote:
baltec1 wrote:
Well this thread has gone from bad to horrible while I was awayStraight

well. at least you was having fun trying to kill carrier..... but had bad luck.... dunno what happened but defence fleet was disbanded before organized because carrier got safe Lol



I did get to mess around with 90 IRC last night in our 18 man gangTwisted

this is what i'm speaking about. I saw you in intel channel. Not sure if it was about rescuing of a carrier or not. Was too lazy to even bother with one more dying carrier.....

The Mittani: "the inappropriate drunked joke"

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#804 - 2011-11-09 12:56:35 UTC
March rabbit wrote:
Corina Jarr wrote:
Quote:


And which ACTIVE action can your target do?


There are plenty of action he can do, but it doesn't matter. As long as a player is the pilot (ie not a bot), it is PvP. Interaction between them both ways is not required. A player is combating a player.


For possible active things: if a shield booster is fit, it could make the difference between a live ship or a dead one.
If a hauler, fit an ECM or 2. Might help.

Though really, I have not once seen a hauler get ganked flying from a gate (not saying it wont happen, just I havent seen it), but plenty do on auto.


shield booster will help A LOT against alpha-strike, yea Roll
ECM too..... 2 ECMs is A LOT BETTER for sure..... but i advice using 4! Will jam whole system..... Problem is: CONCORD will blow you up if you try to do it EVEN FOR PREVENT obvious incoming attack....
Lol

I just played around with a Mammoth, and made an "autopilot" setup (lows full of cargo expanders) that had about 13,000 EHP, using the minimum resist method. I then made an "at the wheel" setup for a low-volume hauler, and the EHP shot up to slightly less than 20,000, once again using the minimum resist method. It is impossible to hit only the lowest resists, unless you're staggering missiles, which is a ridiculous concept for suicide ganking. Your actual EHP with that second setup would be closer to 30,000, and all you'd have to do would be to hit the DCU II button after every jump. All setups were made solely with T2 mods and T1 rigs.

That's an absolute minimum of three highly-skilled 1400mm volleys. Even going by the current price of about 40 million per suicide battleship, you'd need to be carrying 240 million worth of stuff just for the gankers to break even on average.

To put things in perspective, most haulers I've had a hand in ganking (and I won't gank a hauler unless it's actually profitable) have traveled on autopilot, had absolutely jack all fitted aside from expanded cargoholds, and often carried much less cargo than their capacity allowed for.

And you're going to feed me this bull about how there's nothing these people can do? Give me a break.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

March rabbit
Aliastra
Gallente Federation
#805 - 2011-11-09 13:06:02 UTC
Destiny Corrupted wrote:
March rabbit wrote:

shield booster will help A LOT against alpha-strike, yea

I just played around with a Mammoth , and made an "autopilot" setup (lows full of cargo expanders) that had about 13,000 EHP, using the minimum resist method. I then made an "at the wheel" setup for a low-volume hauler, and the EHP shot up to slightly less than 20,000, once again using the minimum resist method. It is impossible to hit only the lowest resists, unless you're staggering missiles, which is a ridiculous concept for suicide ganking. Your actual EHP with that second setup would be closer to 30,000, and all you'd have to do would be to hit the DCU II button after every jump. All setups were made solely with T2 mods and T1 rigs.

That's an absolute minimum of three highly-skilled 1400mm volleys. Even going by the current price of about 40 million per suicide battleship, you'd need to be carrying 240 million worth of stuff just for the gankers to break even on average.

...

And you're going to feed me this bull about how there's nothing these people can do? Give me a break.

and now.... TADAM!!!! Try to do the same with any other "volks" industrial and retriever. Do your magic please.

The Mittani: "the inappropriate drunked joke"

Morar Santee
#806 - 2011-11-09 13:06:31 UTC
Okay, so far we have:
Tippia wrote:
Morar Santee wrote:
Tippia wrote:
Quote:
What defines a carebear Tippia?
Attitude and (commonly) a sense of entitlement. These two tend to restrict them to a select few activities, but it is not the activities that define the bear.

Like... being entitled to Insurance when suicide ganking? Trollololol

Since that sentiment is not being expressed, no.

So you do not feel entitled to Insurance while suicide ganking, but:
Tippia wrote:

[...]there's no need to change it to begin with, since that disincentivises ship destruction and makes life harder for new players.

A statement so full of bullshit that it pains me to quote it. As you chose not to include it in your fail selective quoting, here it is again: "[...] there is no effective change in the ISK investment required to kill any given target."
Therefore, there is no change in incentive, either. You're just chock-full of tears, and more of a victim than any hauler I've ever seen ganked on any gate.

Independent and reliable sources who will have to remain anonymous have found this quote in Tippia's diary:
"BOOHOOOOO CCP TAKE MY INSURANCE AWAY BOOOOOOOOOOOOOHOOOOOHOOOOO TEEEEAAARS BUT I'M TIPIA I'M NO VICTIM BOOOOOOOOHOOOOOOOOO!!!!!!!!!!!!!!!!"
Tippia
Sunshine and Lollipops
#807 - 2011-11-09 13:19:42 UTC  |  Edited by: Tippia
Morar Santee wrote:
So you do not feel entitled to Insurance while suicide ganking
Since I don't suicide gank, I most certainly don't feel entitled to insurance. However, I think it would be a nice reward for them to entice them to do it more often and with a bit more reckless abandon.
Quote:
A statement so full of bullshit that it pains me to quote it.
Yes, the idea that it does not effectively change the ISK investment is bullshit. Sure, the accomplished ganker will not care much about that change because either money is no object, or he has it covered through other means… but for the nonaccomplished ganker, it might, and with a bit of incentive, he might grow up to be an accomplished ganker.

At the same time if it truly makes no difference, then there is no reason to remove the insurance, since that only needlessly hurts new players.

And I think your independent sources need to check with their forgers — they're not as reliable as claimed. No-one is taking my insurance away, nor have I ever been a victim of ganks. So I don't quite see why I would shed any tears over either of those. That said, I think I might start to cry from laughter at the utter confusion and bewilderment you guys exhibit as a result of having your prejudices so mercilessly shattered… Lol
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#808 - 2011-11-09 13:24:24 UTC  |  Edited by: Destiny Corrupted
March rabbit wrote:
Destiny Corrupted wrote:
March rabbit wrote:

shield booster will help A LOT against alpha-strike, yea

I just played around with a Mammoth , and made an "autopilot" setup (lows full of cargo expanders) that had about 13,000 EHP, using the minimum resist method. I then made an "at the wheel" setup for a low-volume hauler, and the EHP shot up to slightly less than 20,000, once again using the minimum resist method. It is impossible to hit only the lowest resists, unless you're staggering missiles, which is a ridiculous concept for suicide ganking. Your actual EHP with that second setup would be closer to 30,000, and all you'd have to do would be to hit the DCU II button after every jump. All setups were made solely with T2 mods and T1 rigs.

That's an absolute minimum of three highly-skilled 1400mm volleys. Even going by the current price of about 40 million per suicide battleship, you'd need to be carrying 240 million worth of stuff just for the gankers to break even on average.

...

And you're going to feed me this bull about how there's nothing these people can do? Give me a break.

and now.... TADAM!!!! Try to do the same with any other "volks" industrial and retriever. Do your magic please.


Well first of all, I just established that it would take ~120 million to pop a properly fit T1 hauler using the minimum amount of people. Sure, you can grab 20-odd guys in Thrashers to make it cheaper, but once again, the cost of the suicide ships will still exceed the cost of the hauler (and a lot more overall sec status will be lost). While some of the cheaper haulers have less slots to fit buffers, some actually have more. And not a single hauler, aside from the Iteron Mk. V, has a significant skillpoint barrier to entry that would prevent even a new player from flying one.

How much you transport inside your hauler is your choice; and only you, as a player, are responsible for any consequences stemming from your decisions. If you put 4 billion ISK worth of implants into a 25,000-30,000 EHP hauler and stick it on autopilot, you, and only you, will be at fault if your ship gets destroyed. If you have a significant amount of stuff to carry, then invest in an Orca (230,000 EHP) or a freighter (a bit less than that). You can also hire a courier. Finally, you can carry low-volume, expensive items in fast/cloaky/super-tanked combat ships.

(I can't stress that last one enough; I once om-nom-nommed a T1 hauler carrying billions in prints. Was literally like 4m³ of space Pirate).

As far as retrievers are concerned, they're cheap, can be insured for their full value, and you shouldn't have anything expensive inside the cargo when mining. A T1 cruiser or a few T1 destroyers are roughly the same price. I would call this balance. Oh, and you can still push your EHP into five digits if you stop being a greedy little monkey and use your lows for tank.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Cailais
The Red Pill Taker Group
#809 - 2011-11-09 13:25:44 UTC
Mirime Nolwe wrote:
Ganking Static and harmless Ships it's not PVP, lets repeat it, Ganking Static and harmless Ships it's not PVP.



I blow up your hauler at a belt. Repeatedly. You give up mining in that locale, and leave. I start mining and sell the minerals you would have sold.

That's player vs player: PVP.

C.
MatrixSkye Mk2
Republic University
Minmatar Republic
#810 - 2011-11-09 13:30:21 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
but for the nonaccomplished ganker, it might, and with a bit of incentive, he might grow up to be an accomplished ganker.

Yep. "Cold harsh universe" shouldn't have to apply to the poor nonaccomplished gankers. On the contrary, the universe should be forgiving to them. We need to hold their hands, show them ponies and rainbows. Those poor things.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#811 - 2011-11-09 13:32:11 UTC  |  Edited by: Tippia
Destiny Corrupted wrote:
As far as retrievers are concerned, they're cheap, can be insured for their full value, and you shouldn't have anything expensive inside the cargo when mining. A T1 cruiser or a few T1 destroyers are roughly the same price. I would call this balance. Oh, and you can still push your EHP into five digits if you stop being a greedy little monkey and use your lows for tank.
I'm leaning more and more towards trying to dig up that ancient F&I thread about massively buffing the tank on the exhumers and then restricting them to low/nullsec where you might actually need that tank. People who stay in highsec get stuck with a bit lower yield, but also have the full benefit of insurance on their ships so it won't hurt if anyone bothers to blow them up.
MatrixSkye Mk2 wrote:
Yep. "Cold harsh universe" shouldn't have to apply to the poor nonaccomplished gankers. The universe should be forgiving to them. We need to hold their hands, show them ponies and rainbows. Those poor things.
They could use a break, like all newbies… Blink
And with a CONCORD nerf, you could make it cold and harsh for them if you think they're having it too easy.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#812 - 2011-11-09 13:36:23 UTC  |  Edited by: Destiny Corrupted
Tippia wrote:
Destiny Corrupted wrote:
As far as retrievers are concerned, they're cheap, can be insured for their full value, and you shouldn't have anything expensive inside the cargo when mining. A T1 cruiser or a few T1 destroyers are roughly the same price. I would call this balance. Oh, and you can still push your EHP into five digits if you stop being a greedy little monkey and use your lows for tank.
I'm leaning more and more towards trying to dig up that ancient F&I thread about massively buffing the tank on the exhumers and then restricting them to low/nullsec where you might actually need that tank. People who stay in highsec get stuck with a bit lower yield, but also have the full benefit of insurance on their ships so it won't hurt if anyone bothers to blow them up.

I'd like to see something like that. Heck, they can even give all barges a massive power grid boost. Limit them to 1 mid though, for a survey scanner or whatever. This way, they will have the option to either go for paper tank and maximum yield, or be able to shove an armor/hull buffer in the lows instead. It would probably be easier to implement this than a ship/space restriction.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Cailais
The Red Pill Taker Group
#813 - 2011-11-09 13:38:02 UTC
MatrixSkye Mk2 wrote:
Tippia wrote:
but for the nonaccomplished ganker, it might, and with a bit of incentive, he might grow up to be an accomplished ganker.

Yep. "Cold harsh universe" shouldn't have to apply to the poor nonaccomplished gankers. The universe should be forgiving to them. We need to hold their hands, show them ponies and rainbows. Those poor things.


You're quite right of course. Ganking can result in feelings of regret, mental anguish and guilt. Luckily these things can be overcome with rainbows and ponies - perhaps you could volunteer to run the self help group, as you seem to have a good handle on the issues?

C.


Jowen Datloran
Science and Trade Institute
Caldari State
#814 - 2011-11-09 13:38:21 UTC
Wow, Tippia. You have managed to write more than ten percent of the posts on this topic alone though you do not particularly care for it.

For same reason have you also made it to my forum ignore list. Gratz.

Mr. Science & Trade Institute, EVE Online Lorebook 

March rabbit
Aliastra
Gallente Federation
#815 - 2011-11-09 13:56:04 UTC
Destiny Corrupted wrote:

As far as retrievers are concerned, they're cheap, can be insured for their full value, and you shouldn't have anything expensive inside the cargo when mining. A T1 cruiser or a few T1 destroyers are roughly the same price. I would call this balance. Oh, and you can still push your EHP into five digits if you stop being a greedy little monkey and use your lows for tank.

check retriever info:
shield 647
armor 1.16k
hull 1.17k
2 high slots
1 mid slot
2 low slots
CPU/PG: 156.3TF/43.75MW
cargo - 2000 m3.

So. your tanked fit please. "Stop being greedy like monkey to use lows for tank". and don't forget: retriever is a MINING BARGE. It makes ore. Roll

What about balance: it should not be present. At least ganker is initiator of "pvp" and not miner. So it is ok for ganker to have bigger loss.

The Mittani: "the inappropriate drunked joke"

Ficus Plant
The Plant Initiative
#816 - 2011-11-09 14:03:25 UTC
There has been so much rubbish written in this thread on the insurance changes it is quite amazing!

The change to removing insurance was long overdue. it never made sense in a cold harsh world - which cold harsh insurance company would pay out insurance if they could get away with withholding it?

Anyone who argues differently is a total carebear. And, yes, there are carebear gankers.

Now, do I think this will kill ganking - of course not. It will still happen. One would hope there may be some additional calculations involved, but saying that many in EVE fail at math so I doubt it. The insurance change just removes one of the logical inconsistencies.

Now, is ganking always the gankees fault? Of course not. If you are rich enough to fly 100s of millions of goods around then go buy something to fly them in (like a blockade runner - you can after all cloak these puppies and they do get into warp pretty quickly) that makes ganking almost impossible for higher value smaller items.

Mining afk? Then it is your own fault and you deserve to die if found.

Not mining afk? Fit a tank. Most of us who mine have historically not fitted tanks in high sec - after all what was the point. These days it would seem to make sense to do so and sacrifice a little yield. I can set a hulk up fairly easily with at least 24K EHP (if I remember correctly). Sure my mining slows some, but in the end market prices will rise to compensate as the supply slows down. It is all swings and roundabouts.

A little bit of common sense would basically make ganking, for profit at least, pointless. Fortunately for the gankers there is, and always has been, a lack of common sense in a good portion of the mining and industry community.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#817 - 2011-11-09 14:37:02 UTC  |  Edited by: Destiny Corrupted
March rabbit wrote:
Destiny Corrupted wrote:

As far as retrievers are concerned, they're cheap, can be insured for their full value, and you shouldn't have anything expensive inside the cargo when mining. A T1 cruiser or a few T1 destroyers are roughly the same price. I would call this balance. Oh, and you can still push your EHP into five digits if you stop being a greedy little monkey and use your lows for tank.

check retriever info:
shield 647
armor 1.16k
hull 1.17k
2 high slots
1 mid slot
2 low slots
CPU/PG: 156.3TF/43.75MW
cargo - 2000 m3.

So. your tanked fit please. "Stop being greedy like monkey to use lows for tank". and don't forget: retriever is a MINING BARGE. It makes ore. Roll

What about balance: it should not be present. At least ganker is initiator of "pvp" and not miner. So it is ok for ganker to have bigger loss.


Okay, using your values, since I don't use EFT:

I will use Mechanic 5, Hull Upgrades 4, and Shield Management 4. I will use thermal resistance for armor and shield EHP calculations, as it seems like a decent common ground. I will use level 4 fleet bonuses for armor and shields, as they are quite accessible even for newer players (all you need is a few days of training and a friend/alt in fleet). No implants.


IGNORE
Lows: Damage Control II, Reinforced Bulkheads II
Mids: Variable; I'm unsure if you can fit a medium extender/strip miners, so I'll calculate for a Small Shield Extender II
Rigs: 3x Trimark Armor Pump I

EHP (bold number is the multiplier from resists):

1.17k * 1.25 * 1.25 * 2.5 = 4.57k hull
1.16k * 1.2 * 1.15 * 1.15 * 1.15 * 1.08 * 1.81 = 4.14k armor
(.647k + .263k) * 1.2 * 1.08 * 1.43 = 1.69k shields

Combined total: 10.4k EHP, breaks 5 digits, just like I said before. With the relevant level 5 skills and some cheap implants, it's even higher. You can run it through EFT to check on your own time.
/IGNORE


EDIT: It's been brought to my attention that the ship values this guy gave me are all derped up. Never trust a pubbie to do something right, I guess. Therefore, I've created a new fit. The base hull/armor/shield values are actually 938/625/391, respectively. Will need a PG implant or Shield Upgrades 5.

Lows: F85 Peripheral Damage System I, Co-Processor II
Mids: Medium Azeotropic Ward Salubrity I
Rigs: 3x Core Defence Field Extender I

EHP (bold number is the multiplier from resists):

.938k * 1.25 * 2.174 = 2.549k hull
.625k * 1.2 * 1.08 * 1.748 = 1.416k armor
(.391k + .863k) * 1.2 * 1.15 * 1.15 * 1.15 * 1.08 * 1.381 = 3.413k shields

For a combined total of almost 7.5k thermal EHP. You can squeeze out some more (up to almost 9k) by using higher-level meta gear, training more skills to 5, and using cheap 3% implants. Also, the above setup can be had for less than 10 million if you shop around, with the biggest investment being the rigs. Also, have a flight of EC-300 drones out, set to aggressive. As far as raw hull costs are concerned, the gankers would actually be spending more money. Ain't no single goon Thrasher gonna be ganking that.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#818 - 2011-11-09 15:15:46 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
MatrixSkye Mk2 wrote:
Yep. "Cold harsh universe" shouldn't have to apply to the poor nonaccomplished gankers. The universe should be forgiving to them. We need to hold their hands, show them ponies and rainbows. Those poor things.
They could use a break, like all newbies… Blink

Well then, Mr. Tippia, if nonaccomplished gankers are considered newbies in your book, using your same logic nonaccomplished miners should also be considered newbies, and by your own extension, could also use a break from this cold harsh universe you keep trying to force on everyone but your "nonaccomplished gankers".

But instead, when miners get ganked you accuse them of being "drunk or improperly fitted" and deserve what they get because well, it's their own fault and "cold hard universe and all". But nonaccomplished gankers, well, they're just newbies deserving a break.

No double standards from you at all, eh Blink?

Successfully doinitwrong™ since 2006.

Shpenat
Ironman Inc.
Transgress
#819 - 2011-11-09 15:35:27 UTC
Tippia, nice threadnaught you have here. But I would like to show a few reasons why I think you are wrong.

You are advocating easier destruction of ships in high security space because it helps EvE economy and in turn also the miners, etc. itself. That would work if people were forced to stay in EvE.

The main purpose of EvE is to create a revenue for CCP. The more subscriber the better. and as you can see many people actually don't want to engage in ship destruction unless they agree to it. Hence removing gank insurance might get more people to subscribe which is good for CPP and EvE. If it screws the EvE economy, only low number of people will care.

But you need not to overdo it. If you screw too many people they will leave and their opinion will be heard (see incarna).

If you want to have better EvE economy you should be advocating changes which will encourage the original progression concept. Not with stick, but with carrot. Then high sec will be mainly inhabited by new players and more people will be in null sec.
Wight Ithira
Aliastra
Gallente Federation
#820 - 2011-11-09 15:43:28 UTC
This thread makes me want to suicide gank some miners the first day of the winter expansion REGARDLESS OF WHAT IT COSTS ME!