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Need a Critique of my First Visit to WH Space

Author
Terek Brinalle
Center for Advanced Studies
Gallente Federation
#1 - 2013-07-08 02:51:05 UTC
I'd like some critiques of my first (admittedly uneventful) adventure in Wormhole Space.

So I was about a third into the Sisters of Eve noob missions and kind of bored, so I decided to take out my Imicus for some exploration. Basic pure exploration fit I found on the Eve University wiki. Couple analyzer Is, Core Probes, Salvager I, basic Microwarp Drive and a Cap Recharger - along with a couple Nanofiber Hulls & Hobgoblin Is in the drone bay.

Tried D-scanning a combat site in the local and seeing if my probes could do anything with high sec ratting. I got halfway into hull before I decided - no, they can't - and ran for it. Tried relocating around high-sec and couldn't find any hacking sites, But I did find a single wormhole.

It's just a cheap Imicus which even I can replace with my noob wallet easily. So I thought, why not? Sat outside the thing for a minute indecisively, then took a deep breath and went in.

The music changed to this quiet-too-quiet kind of creepy stuff. First thing I did was bookmark the wormhole sitting nearby in a fit of paranoid (don't want to get stuck here) feeling. Then I hit a 360 D-scan at maximum range, and picked up moons, planets, and several POS-like structures. No ships on scan. I ran the name of the wormhole system through Dotlan on my in-game browser and found out I was in a C1 wormhole and that there'd been some action here in the last 18 (I think) hours. Jumps, kills, that kind of thing. But nothing showing on my D-scan. Very quiet.

Creepy.

By now I'd been sitting at the wormhole entrance about a minute. I thought maybe someone's cloaked and watching me, and I'd better move. So I selected a random planet and warped to within 100 km. Saw a planetary interaction customs office there. Hit D-scan again - again nothing new. I noted my D-scan was picking up a lot of stuff I wasn't really interested in, and wondered if I should do something about my D-scan display sometime...

No signs of life - so I decided to send out my core probes. I'm not experienced at probing, so probing anomalies out took some time. I made sure to hit my D-scan at max range every.... I'll say I did it every 30 seconds on average. I managed to probe out about 3 gas sites, one magnometric, and a new wormhole. No data or relic sites. I'd been hoping to go after a relic/data site if I found one.

It's been a good 5 plus minutes at 100 km off this planet, and I'm getting antsy from being in one spot - even though D-scan is still showing nothing. So I warp to 100 km off another planet. I try accessing the seemingly abandoned planetary interaction customs office there just out of pure curiosity and unsurprisingly found nothing.

I want to see if there's an actual POS in this system and heard that they're located by moons. So I warp to 100 off of one. Nothing there.

I heard that Sleeper rats will attack at gas sites but that they're on a timer. So I decide to warp to a gas site and test the theory. I arrive and slowboat up to the edge of the cloud and stop. I waited there what felt like a good 5 minutes while continuing to nervously D-scan. Finally I got bored/felt I was pushing my luck, and decided to leave.

This time I warped to the new wormhole I'd found and bookmarked. Decided to enter it and see where I ended up in K-space just for laughs. Wound up on the other side of the universe in a Faction Warfare system. Checked my map to see how many jumps it would take me to get back to my high-sec base of operations and decided it would take too long. So, back into the wormhole. Once in, hit D-scan, then warped directly to 0 on my bookmarked first wormhole. Entered without trouble and returned to high-sec with a silly feeling of having maybe gotten away with something.

The end.

My question is - how did I do in approaching an unknown wormhole system? What would you have done differently?

Thanks. I hope to try this again with ships that can actually do something productive in WH space.
Forest Archer
State War Academy
Caldari State
#2 - 2013-07-08 04:02:30 UTC
You did fine without any formal training I would suggest a cloak if you intend to scan in whs seriously. Just so you know in whs data and relic sites still have rats. If you wanna talk whs feel free to mail or convo me.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Terek Brinalle
Center for Advanced Studies
Gallente Federation
#3 - 2013-07-08 04:12:26 UTC
Heh, guess it's a good thing I didn't find any relic/data sites then. I probably would have died quickly.

I'm still a ways away from having the wallet to freely lose a Helios (I think that's the easiest cloaked ship I can get) without it hurting a lot, so I guess I'd better do my exploring in High-sec for a while.

Thanks.
Lia Danna
Perkone
Caldari State
#4 - 2013-07-08 04:20:20 UTC
Terek Brinalle wrote:
Heh, guess it's a good thing I didn't find any relic/data sites then. I probably would have died quickly.

I'm still a ways away from having the wallet to freely lose a Helios (I think that's the easiest cloaked ship I can get) without it hurting a lot, so I guess I'd better do my exploring in High-sec for a while.

Thanks.


You don't need a covert ops. Train cloaking I and stick a prototype cloaking device on your imicus.
Forest Archer
State War Academy
Caldari State
#5 - 2013-07-08 04:35:57 UTC
Yeah there are benefits to a cov ops cloak but its more to reduce the vulnerability when you can't focus on the overview.

Always willing to help all you have to do is ask, though if you're in the other fleet I may not help the way you want. Just a heads up. Pub Channel: Lost Souls Trading Post

Klymer
Hedion University
Amarr Empire
#6 - 2013-07-08 04:51:03 UTC
Nice story, in addition to the cloak I would add combat scanner probes, they let you find ships and structures whereas core probes only find signatures. You should also be extra vigilant when you see combat probes on dscan, means someone else is hunting. You could also add gravity capacitor rigs to increase your probe strength as well as the new scan pinpointing and rangefinding array mods.
Terek Brinalle
Center for Advanced Studies
Gallente Federation
#7 - 2013-07-08 05:04:06 UTC
You know... it never even occurred to me that you could put a cloak on an Imicus. I didn't know the difference between core probes and combat probes either.

That helps a lot, thanks.
Kyseth
Viziam
Amarr Empire
#8 - 2013-07-08 06:23:31 UTC
The things that stand out to me about your adventure:
1.) Eh.. why not?
2.) Bookmark the entrance
3.) DScan spam
4.) Warp to far distance
5.)ZOMG more DScan spam (especially since you didn't have cloak)
6.) Keep moving

All of this says you did well. Even seasoned pilots forget to bookmark the exit, leave their probes behind before jumping in, etc.. Most new pilots don't think about bookmarking or even bother with Dscan and only get back out of Wspace because either sleepers or other pilots killed them.

So yeah, good job to you.
Terek Brinalle
Center for Advanced Studies
Gallente Federation
#9 - 2013-07-08 06:37:06 UTC
Well, considering a couple Serpentis rats in hi-sec space managed to get me to half structure, I didn't have a lot of illusions about going toe-to-toe with the Sleepers in my Imicus.

Though, as noted above, I could have ended up killed by them anyway if I hadn't been "lucky" enough to not find any relic/data sites.
Mpat120 M256
Latter Day Saints
#10 - 2013-07-08 07:08:17 UTC
Dont sit on a WH that you just jumped through. Reason being if someone detects you or the incoming hole they are gona come looking (and if they come in a bomber its gona hurt). BM the hole and go somewhere else to scan, dont warp to moons looking for towers, most of them are set to shoot anyone but the owners and some of us put bubbles on our tower warp-in points...bad day for you.

As for sleepers....the sites have a timer..15-20 min, but scanning frig v sleepers with low skill points not gona end well.

There are some good WH corps/alliances out there if you do decide to live down the rabbit hole that can teach you the ends and out of W-space. Good Luck
Terek Brinalle
Center for Advanced Studies
Gallente Federation
#11 - 2013-07-09 03:37:05 UTC
How far out do those towers usually shoot at you?

I am slowly researching wormhole corps. Or I might take a stint at Eve University and see what I like.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-07-09 03:47:49 UTC
if you warp at 100 to a moon you're almost guaranteed to not be shot by the PoS if there is one

however you might end up in a bubble and if there's anyone watching you're going to sploded pretty fast or they might just give you 50mil isk and send you on your way (this happened to me).
Mpat120 M256
Latter Day Saints
#13 - 2013-07-09 19:44:45 UTC
Terek Brinalle wrote:
How far out do those towers usually shoot at you?

I am slowly researching wormhole corps. Or I might take a stint at Eve University and see what I like.



Mine can reach from 0-300Km give or take, and have several kills from people warping in and getting caught in the bubbles.

I would recommend Eve University, I have never been with them but I have corp-mates who have and they say good things,or finding a good corp. In Eve knowing how things work is just as important as skill points and fittings IMO.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2013-07-09 23:37:40 UTC  |  Edited by: Tau Cabalander
Mpat120 M256 wrote:
Terek Brinalle wrote:
How far out do those towers usually shoot at you?

Mine can reach from 0-300Km give or take, and have several kills from people warping in and getting caught in the bubbles.

All long range defences have a 300 km automated activation range. A player with Starbase Defense controlling the defences can hit anything on grid though.

It takes about 10 seconds for a small turret to lock a frigate. It takes over a minute for a warp disruptor / scrambler battery to lock a frigate. Missile batteries are not very dangerous to anyone. Automated POS defences will not shoot pods.

I have a GTFO tab on my overview that contains planets, customs offices, the sun, but NOT moons.
Erica Dusette
Division 13
#15 - 2013-07-10 02:04:47 UTC
Sounds like you did pretty well! Smile

Everything suggested so far is good advice. Especially the fitting of a cloak and the advice to never loiter on the wormhole entry. You'll be surprised how many entries have pilots cloaked and watching, or at least listening, if an active corp resides inside.

Most threads you read of a new explorer's journey into w-space ends with a explosion, either due to the sleepers or other pilots. Good to see you made it out intact! Smile

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Garrus Ongrard
State Protectorate
Caldari State
#16 - 2013-07-10 21:02:09 UTC
Cool story bro, i quite enjoyed reading that i felt much the same way on first entering a wormhole except i got chased out lol i loved it now i live in one with my alliance. I personally have never looked back to me wormhole is where the fun and isk is.
Terek Brinalle
Center for Advanced Studies
Gallente Federation
#17 - 2013-07-10 21:33:29 UTC
Thanks for the responses.

One thing that occurred to me - does it make a difference that I was in a C1 wormhole?

I kind of got the impression (correct me if I'm wrong) that the really dangerous wormhole occupants are in C3 and up, but that C1s are often either abandoned, or carebearing pockets.

Am I completely off-base there?
Simas Wulf
Republic Military School
Minmatar Republic
#18 - 2013-07-10 23:07:44 UTC
You did good me thinks!

I went to my first WH the other day. I didn't use "d-scan" (directional scan right?)
And all I found was a wormhole, using my core probes and what I learned from my early exploration missions.

Entered the hole- also got creeped by the music- and I sat at the wh entrance in awe, while noticing another pilot... then I heard a targetting sound- and I didn't really know (still dont) a good way to find a planet to warp to quickly- and then BOOM!

then I saw my own clone corpse for the first time :)
then I got private messages.
then I got 25 mill isk.

So it was well worth the trip!
Radius Prime
Tax Evading Ass.
#19 - 2013-07-11 00:00:26 UTC
Terek Brinalle wrote:
Thanks for the responses.

One thing that occurred to me - does it make a difference that I was in a C1 wormhole?

I kind of got the impression (correct me if I'm wrong) that the really dangerous wormhole occupants are in C3 and up, but that C1s are often either abandoned, or carebearing pockets.

Am I completely off-base there?



The higher the number, the more dangerous the wormhole and the bigger the profit. Higher number whs start from inside other whs and cant be accessed directly from k-space.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Tau Cabalander
Retirement Retreat
Working Stiffs
#20 - 2013-07-11 01:19:27 UTC  |  Edited by: Tau Cabalander
Terek Brinalle wrote:
Thanks for the responses.

One thing that occurred to me - does it make a difference that I was in a C1 wormhole?

I kind of got the impression (correct me if I'm wrong) that the really dangerous wormhole occupants are in C3 and up, but that C1s are often either abandoned, or carebearing pockets.

Am I completely off-base there?

These are easy, and good places to begin exploring:

  • C1 - Restricted to battlecruisers and below (too small for a Hulk to enter). Sites can be done in a cruiser.

Orca and sub-caps may enter (capitals may be built but never leave):

  • C2 - Probably the most dangerous class, because they have two statics, often with one to hisec. High traffic = major PvP areas. Sites can be done solo in a battlecruiser or battleship.
  • C3 - Some sites can be done solo, but the ones with warp scrambling are often avoided. Commonly have a lowsec static.
  • C4 - Energy neutralizing is the biggest concern (4 RR strategic cruiser can manage, maybe even just 2). Note that C2 can have a C4 static (i.e. they can get a lot of traffic).

Capitals may freely enter and leave:
You really want at least small fleet of 8-10 ships for these sites (and optionally up to 2 dreads and 2 carriers for escalations). Energy neutralizing is extreme, as is the damage.

  • C5 - Typically have statics to other C5. A good place to live if you can handle the sites (mining and gas sites can be cleared with two RR strategic cruisers, if you know what you are doing).
  • C6 - Few are empty. The residents tend to close wormholes in minutes, and have large numbers of capitals.

I've lived in: C2 (statics: hisec + C3), C2 (statics: hisec + C4), C5 (static: C5). I lived in w-space for about 2.75 years, beginning about a month after I started playing EVE.

I like to use:
There are many many more.
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