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Incursions: NCN fix needed

Author
chris1945
Ambivalence Co-operative
#1 - 2013-06-26 16:02:00 UTC
Thanks for fixing the OTA walls in VG systems.

But now we have the same problem again in the AS systems. After a few h all AS systems have full NCN walls. Reason: They take much longer than the other AS sites. Also if you compare them with VG/HQ. And due to the buggy (cause Tier3 BC can take the gate, but command ships can't wtf) gates you have to refit/adjust the fleet composition.

So please go fix the NCN walls. So just remove the BS gate and the 3 BS pockets for example and change the cruiser gate so all ships can take it. Not much work but would help a lot.

Atm most run VG or HQ. Noone wants to do AS due to the ncn walls. Thus the VG and HQ systems are very crowded and the AS systems are empty.
Goldiiee
Bureau of Astronomical Anomalies
#2 - 2013-06-26 16:19:53 UTC
Having done a couple hundred of these sites, I can understand why CCP made them. It forces the FC to take on players that are Cruiser specific. it requires two FC's so it prepares the fleet for split leadership in HQ's with squad commanders, Logi commanders and the FC.

There is nothing really wrong with the site, except possibly getting rid of one room in the middle.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

chris1945
Ambivalence Co-operative
#3 - 2013-06-29 16:01:07 UTC
You are wrong. Payout is about 1/2 of the other AS sites. Also there is no need for 2 FCs in HQ. Squad commanders in HQ do nothing than forwarding the boosts. And a logi commander is not the same than an FC. Also LC basically cannot be FC (or at least is is hard to do it). And it is also good to have a LC in all AS and HQ sites. So there is no need to split the site. And cruisers are also ok for HQs and all other sites. Even if they are not necessary, they have their role in all sites.
Lipbite
Express Hauler
#4 - 2013-06-29 16:23:05 UTC  |  Edited by: Lipbite
You'll have to repost this in September when CCP employees will be back from vacations. They have to relax after both weeks they've spent making semi-annual patch. I mean "expansion".
Goldiiee
Bureau of Astronomical Anomalies
#5 - 2013-06-29 17:14:07 UTC  |  Edited by: Goldiiee
chris1945 wrote:
You are wrong. Payout is about 1/2 of the other AS sites. Also there is no need for 2 FCs in HQ. Squad commanders in HQ do nothing than forwarding the boosts. And a logi commander is not the same than an FC. Also LC basically cannot be FC (or at least is is hard to do it). And it is also good to have a LC in all AS and HQ sites. So there is no need to split the site. And cruisers are also ok for HQs and all other sites. Even if they are not necessary, they have their role in all sites.


I thought long and hard about responding to this and decided it wasn’t worth it, and then I got bored and changed my mind.

Incursions are already so easy they attract new players with less than 3 months of skills. Making a site, any site, easier will further exacerbate the issue of High Sec farms and general hatred towards anything PVE.

An NCN can be completed in 12 minutes, this is on par with the other sites so its payout is not halved, although it is more difficult than other AS sites due to the extra rooms and different ships.

Your right there is no need for two FC’s in an HQ fleet, as is demonstrated by many communities every day that manage to make ISK by getting 39 robots to hit F1 over and over and manage to somehow not lose so many ships that 39 robots show up tomorrow to do it again.

But if you really want your group to succeed then each squad commander takes their squad and hits the target their particular ship is designed or fitted to hit. For example a Vindi squad that manoeuvres in on spawn points so they are able to apply 1800 actual dps to Webbed targets. Long squad commander that ensures the Artillery is always 40km to 55km from the spawns so the full 15,000 Mach Volleys are taking them out before it ever starts to hurt the fleet. And a mid range Nightmare squad that manages the middle ground cleaning up frigs and applying 1300 DPS to anything with a transversal that would make the other two squads waste shots. Finally a Logi Commander that ensures tracking links are distributed to all inherently low tracking ships and range scripts given to low falloff ships, while visually verifying the current agro and the competence of the logis at work. All this is getting done while the Primary FC tags, counts spawns, scouts sites, adds new recruits to the wait list, removes tired players from the fleet, and manages comms to keep it clear for verbal commands. I fly in one of these fleets every day.

Or you can fly with a group that chats on comms like a Saturday at the ‘Old Biddy Hair Salon’, runs their logi and dps squad by whoever shows up, immediately aligns to the next site when a contest is imminent, and then rage kills the mom when they feel like they weren’t given a fair shake.

And as far as cruisers go, yes they are needed in Incursions, in an NCN.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

chris1945
Ambivalence Co-operative
#6 - 2013-07-04 11:59:30 UTC
Well, you are right of course with all you wrote. Nevertheless, it is a fact that we have the NCN walls in all AS systems after some time. This is no coincidence. Fleets prefer OCF and NCS because they are faster and easier. It was the same with OTAs in VG systems. And now the NCN needs a fix. That's a fact. And even if your wall of text is correct, it is not able to change this fact. Would need a patch for this.
Ahmed Ibn Rustah
Maxim 6
#7 - 2013-07-04 13:17:37 UTC
Sorry but I have to stick my 2 isk in here …

You say that there are walls of these sites in the Assault systems and no one is doing them, it is pointed out above that they can be done in a similar time as the other Assault sites.

Surely this means that a fleet set up for these sites is going to have a field day - no contests, plenty of sites, many many isks and so on. Yes they require a bit more effort but worth it IMHO, so why not stop asking for changes and build a specialist fleet to run these sites all day long?

There were groups that loved running the old OTA’s as no one else would do them so why not NCN’s?
chris1945
Ambivalence Co-operative
#8 - 2013-07-06 19:37:41 UTC
Rgr, I see. Then please ignore this request. The ota fix was unnecessary. An NCN fix would also be unnecessary. All game balance fixes are unnecessary as you just need to adjust your fleet/fit/play style. CCP, please undo all patches and leave the game as it was 2003....
Goldiiee
Bureau of Astronomical Anomalies
#9 - 2013-07-06 21:16:27 UTC
Chris I agree it is frustrating sitting there watching game content that is not getting used while other content is filled to the rim with mouth-breathers. I would love to see them change NCN’s to make them 2 rooms and the final room rather than the 3 and final they have now. I wouldn’t want them to get rid of the cruiser side; incursions need the entry level access it creates and personally I loved doing them. (In Nados and scimi’s)

The original OTA fix was unnecessary, the DDD days were not hurting anyone. Only reason it was changed was to appease the Nul sec mouth-breathers and their tears of ‘’Carebears make too much ISK’’. Then CCP hit OTA’s so hard my group went from ‘running’ them in 2 minutes, to ‘surviving’ them in 6 minutes. But then the forums erupted with more tears ‘’they are too hard and we keep losing ships’’ So CCP took another stab at it, and another stab, and finally one last stab to give us what we call OTA’s today. 6 months of changing rigs on ships, fleet composition, kill orders and all the while losing staple members to WH’s, Nul, FW or anything else that wasn’t in a state of constant change.

I speak for myself and probably more than a few veterans when I say ‘’Please CCP don’t fix anything, PLEASE!’’ For all our sakes just don’t.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Safdrof Uta
Echelon Research
Goonswarm Federation
#10 - 2013-07-07 05:00:49 UTC
They don't need to fix NCN's.

They don't NEED to do anything.

But it would be nice if NCN's weren't there.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#11 - 2013-07-07 06:59:37 UTC
I love assault sites and was found of NCN's too they are not hard at all but they do require skilled pilots that have their own logistic chain to drag NCN specific ships along.

If you don't have ppl ready to swap on the fly it start sucking real fast also like any other site ship need to be high dps and that means it cost=that orca you dragging that ship with t3 ogb and logi just become sweeter target...

More effort should be more rewarded and there would be no NCN walls..change few payment numbers...simple imo.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Unezka Turigahl
Det Som Engang Var
#12 - 2013-07-07 07:33:47 UTC
I like the idea of having a site or several sites that require cruisers and battlecruisers so that newer players can have a go at incursions, but Assaults isn't the place for it. Small corps and alliances that want to get their feet wet can't even scrape together the players to run VGs. Scout sites should be reworked to have gates that block battleships and perhaps T3s also. They should be more difficult than they are now, require slightly less pilots than VGs, and pay enough ISK and LP to not be a total waste of time as they are now. Maybe ban logistics from them as well, and force the use of local reps... to boost sales of pithum c-type boosters. Cause man have they tanked in price. :P
DarthNefarius
Minmatar Heavy Industries
#13 - 2013-07-07 16:20:52 UTC
Goldiiee wrote:


The original OTA fix was unnecessary, the DDD days were not hurting anyone. Only reason it was changed was to appease the Nul sec mouth-breathers and their tears of ‘’Carebears make too much ISK’’. Then CCP hit OTA’s so hard my group went from ‘running’ them in 2 minutes, to ‘surviving’ them in 6 minutes. But then the forums erupted with more tears ‘’they are too hard and we keep losing ships’’ So CCP took another stab at it, and another stab, and finally one last stab to give us what we call OTA’s today.


Well at least shields got thier OTA site FIXED Armour was NERFED to hell in ALL the sites especially NCOs. CCP hates armour PvE
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Goldiiee
Bureau of Astronomical Anomalies
#14 - 2013-07-07 16:31:23 UTC  |  Edited by: Goldiiee
DarthNefarius wrote:
Goldiiee wrote:


The original OTA fix was unnecessary, the DDD days were not hurting anyone. Only reason it was changed was to appease the Nul sec mouth-breathers and their tears of ‘’Carebears make too much ISK’’. Then CCP hit OTA’s so hard my group went from ‘running’ them in 2 minutes, to ‘surviving’ them in 6 minutes. But then the forums erupted with more tears ‘’they are too hard and we keep losing ships’’ So CCP took another stab at it, and another stab, and finally one last stab to give us what we call OTA’s today.


Well at least shields got thier OTA site FIXED Armour was NERFED to hell in ALL the sites especially NCOs. CCP hates armour PvE

LOL Darth, you know they are probably doing this not to armor, but just to you. :) (I will invest in some new Tinfoil and se if that helps.)

Sorry armor is still having so many problems I hope you guys or CCP work something out.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Safdrof Uta
Echelon Research
Goonswarm Federation
#15 - 2013-07-07 23:03:46 UTC
Goldiiee wrote:
DarthNefarius wrote:
Goldiiee wrote:


The original OTA fix was unnecessary, the DDD days were not hurting anyone. Only reason it was changed was to appease the Nul sec mouth-breathers and their tears of ‘’Carebears make too much ISK’’. Then CCP hit OTA’s so hard my group went from ‘running’ them in 2 minutes, to ‘surviving’ them in 6 minutes. But then the forums erupted with more tears ‘’they are too hard and we keep losing ships’’ So CCP took another stab at it, and another stab, and finally one last stab to give us what we call OTA’s today.


Well at least shields got thier OTA site FIXED Armour was NERFED to hell in ALL the sites especially NCOs. CCP hates armour PvE

LOL Darth, you know they are probably doing this not to armor, but just to you. :) (I will invest in some new Tinfoil and se if that helps.)

Sorry armor is still having so many problems I hope you guys or CCP work something out.


I know how they could work that out.

Fly shields