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Corporation finances ?

Author
Voreldrix Toralen
Potatoe Role Players
#1 - 2013-07-06 17:52:26 UTC
Hello fellow new edeners ? :S , i was thinking about starting up a corporation, pvp oriented one, maybe highsec wardecing one or something similar, but something that would keep me away from nullsec bloc fights, because after awhile they do become quite ... boring ? not to mention exausting. So, my curiosity is how much iskies would you need to set up a proper corp, like to have money to set up offices, maybe a ship replacement program? If these questions sound noobissh i apologize but in the 2 years + i have been playing this game i never owned or started a corporation xD so i do not know anything about it, much like mining ????
Vito Tattaglia
Deep Core Mining Inc.
Caldari State
#2 - 2013-07-06 17:56:17 UTC
Impossible to tell. The basic startup cost for a corp is 1 million ISK, and if you pick a station out of the way renting offices can be as cheap as thousands a month. Everything after that is entirely up to you and your members.
Hessian Arcturus
Doomheim
#3 - 2013-07-06 18:14:07 UTC
As the person above me has stated, it depends.

Have you thought about having an Industrial division, to fund your corp?

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Voreldrix Toralen
Potatoe Role Players
#4 - 2013-07-06 20:00:46 UTC
Hessian Arcturus wrote:
As the person above me has stated, it depends.

Have you thought about having an Industrial division, to fund your corp?

I did think about that, but in order to setup an idustry division it takes time, and it takes longer to start making profit ??? + i have nu clue about industry whatsoever, ive been in the kill everything that moves part of the game xD
Voreldrix Toralen
Potatoe Role Players
#5 - 2013-07-06 20:03:11 UTC  |  Edited by: Voreldrix Toralen
i was thinking for isk income i could setup some mercenary work, but i am not sure how profitable that line of work is . unless you are PL -.- and have all your pilots flying supercaps xD
Domanique Altares
Rifterlings
#6 - 2013-07-06 20:27:39 UTC
Set a decent tax rate. Call your corporation 'Brave Newbies' and have CCP plaster it all over their newfeeds. Kick back, and rake in the isk.

Nvm, someone already did that.
Voreldrix Toralen
Potatoe Role Players
#7 - 2013-07-06 20:36:45 UTC
hehe xD yeah .. not what im looking for.. D: tho ccp using my corp recruitment add on one of their newsfeeds would be awesome xD
Inxentas Ultramar
Ultramar Independent Contracting
#8 - 2013-07-06 21:41:35 UTC
You can start out really small and if you focus on PVP and wardecs, any wardec thrown against you are just free targets right? Pirate Starting a corp just takes a couple of million. Founding it is cheap, I believe its 1-2 mil or something. Office rent depends on location, but if you don't need slots to setup a manufacture chain (I'm guessing you don't) you'll find something less then a million a month. The rest all depends on how you go about it, but nobody ever died from renting an office for a couple of months to see how it goes. Try to find less busy places, maybe somewhere close to lowsec so you can skirmish with the locals in between wars.
Logan Brewster
Personal Future Confectioners
#9 - 2013-07-07 02:44:18 UTC  |  Edited by: Logan Brewster
The corp setup itself is cheap...

It then just depends on how you execute the idea... and how much research you put into it. And how much marketing you do.

Here are some pointers:

1. If you just grief weak looking corps, they will mostly be what they seem to be and you'll have no fun with mostly docked targets.
2. If you advertise your services properly (to indy corps currently at war with other griefers/mercs) you can make good money, if you play your cards right. They'll also remember you if they in turn want to punish someone.
3. You can try to join or will compete against "merc contracts", which is NOIRs and other groups merc channel. They are mostly very good. Word of mouth propaganda served several HS corps just as well, though.
4. Bounties were very bad for this kind of market. There used to be a lot of "assassination" contracts. I didn't investigate the bounty hunter market much yet, but have a feeling it really doesn't pay too well.
5. Count on it that you will be contacted about 80% of the time by totally unrealistic customers. "I'll pay you 50M if you destroy corp XYZ" This is partly the fault of some corps providing such services at much too low a rate and partly because young HS corps have a wrong understanding on the value of their hard-mined ISK.
6. Count on it that there are quite a few very good/prepared corps, too. And the visibility of their "friends" is not as guaranteed and open as in Null Sec.
7. War Decs for fun can pay off, but often just result in supreme boredom. (see point 1) Check out the war history first.

The rest depends on the skill of your pilots.

A note here: I'm NOT Advertising griefing. "Griefer corp" is just the more common term for HS mercs/HS...eh... WarDec specialists. It is used on the open market like that a lot.
Voreldrix Toralen
Potatoe Role Players
#10 - 2013-07-08 07:32:53 UTC
well thank you alot guys :D