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amarr ship for low sec combat exploration complexes

Author
pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#1 - 2013-07-06 11:01:10 UTC  |  Edited by: pedra Tzestu
hi all
been looking on the forums for a ship fit to start doing low sec exploration complexes and only find fits for t3, ishtar and gilas on the forums. As a amarr pilot and only cross trained to caldari (withouth missile skills yet- working on it as we speak) need a not so expensive ship fitting -theres good probabilities of loosing a few as i gain experience.
have t2 drones, t2 medium guns, cruiser 5, can use armor tank t2. im around 9,5mil skill points now. can use a Legion but i'd rather use another ship to get experience and after yes move to the legion. Can also use HACs what would you recommend? I explore mostly in serpentis and blood raiders area.
thx in advance
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2013-07-06 11:05:32 UTC
skill HACs and try a zealot?
pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#3 - 2013-07-06 11:09:46 UTC
will zealot do a 5/10? mostly is speed tank will it survive if webbed? if so how? dual rep?
Thar Saal
Imperial Shipment
Amarr Empire
#4 - 2013-07-06 11:14:40 UTC
might as well use an oracle or prophecy.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-07-06 11:18:39 UTC
5/10 is probably pushing it for cruiser hulls that arent t3, especially amarr as you don't have the great range of sentries.
The Djego
Hellequin Inc.
#6 - 2013-07-06 11:24:03 UTC
Single rep, if you got webbers on the warpin, fit a web yourself, else pull some range and kill them before they reach orbit. Zealot and Legion are pretty similar, you can range tank smaller stuff and speed/sig tank the BS.

Another option would be the navy Omen, it got also the optimal bonus now and a small sig, but the capacitor, dps and tank is considerable worse compared to a zealot, even if dps and range difference it might be not so big without HAC 5.

[Zealot, Plexing]
Corpii B-Type Small Armor Repairer
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Beta Reactor Control: Capacitor Power Relay I
Heat Sink II
Heat Sink II
Heat Sink II

Experimental 10MN Afterburner I
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Energy Burst Aerator II
Medium Energy Locus Coordinator I

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#7 - 2013-07-06 11:24:21 UTC
im OK with battlecruisers... dont like the big signature radius but will use if its the best option
Zhilia Mann
Tide Way Out Productions
#8 - 2013-07-06 15:43:26 UTC
The Djego wrote:
Single rep, if you got webbers on the warpin, fit a web yourself, else pull some range and kill them before they reach orbit.


The problem is the web towers in 5/10s (they sit at about 50km, so you do indeed need the two TCs in the mids).

This might do it:

[Zealot, DED 5]
Corpum C-Type Medium Armor Repairer
Corpum A-Type Energized EM Membrane
Corpum C-Type Energized Thermic Membrane
Damage Control II
Beta Reactor Control: Capacitor Power Relay I
Dark Blood Heat Sink
Dark Blood Heat Sink

Experimental 10MN Afterburner I
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Anti-Thermic Pump II
Medium Auxiliary Nano Pump II

You definitely want to abuse range in the first few rooms (harder in the Serpentis 5 due to moderate damping and low native targeting range on the Zealot; obviously change your tank up for that one as well). Third room, especially in the Blood version, will be extremely touch and go. Overheat tank on warp in, get the Exsanguinator down, and get out.

You're going to run into problems in the Blood 6 due to low damage as well; you may not have the tank to ignore the tower and your damage at 50km is going to make that grind painfully long. There's no earthly way you should be running the Serp 6 in that.

Another thing you could try is a Tachy Oracle. Like so:

[Oracle, anoms]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II
Heat Sink II
Heat Sink II

Experimental 10MN Afterburner I
Cap Recharger II
Tracking Computer II, Optimal Range Script

Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L
Tachyon Modulated Energy Beam I, Imperial Navy Gamma L

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

It might do a 5. If not, it will blow up and not cost too much. Gamma + Optimal range chosen specifically to get you to hit the web towers/Exsanguinator. I'd still go straight for the Exsanguinator and warp if I were you.

Finally, you're effectively working towards a Legion anyhow, so have a fit:

[Legion, blood 7]
Corpum B-Type Medium Armor Repairer
Corpum A-Type Energized EM Membrane
Corpum C-Type Energized Thermic Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Republic Fleet 10MN Afterburner
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump I
Medium Anti-Thermic Pump II

Legion Engineering - Augmented Capacitor Reservoir
Legion Offensive - Liquid Crystal Magnifiers
Legion Defensive - Nanobot Injector
Legion Electronics - Dissolution Sequencer
Legion Propulsion - Fuel Catalyst

And that should pull off Blood 4, 5, 6, 7, and possibly 8. You're still not running the Serp 6 in it though.
pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#9 - 2013-07-06 16:49:57 UTC  |  Edited by: pedra Tzestu
thx so much for the help with the fits and tactic.... will try them.... very very helpfull.... cheers all

**** on the side update: HAD a prophecy for quite some time and so went on a blood raider 5/10 with it: wont survive 3rd room Lol
83k damage in around 1 minute Big smile
GalacticComander
Imperial Academy
Amarr Empire
#10 - 2013-07-07 00:43:07 UTC
The web towers in 5/10 are a serious pain in the ass, for me personally I find it slightly harder to tank than the 6/10 until a few towers are gone.

I don't think a Zealot is a good idea, best to use a T3.
Veshta Yoshida
PIE Inc.
Khimi Harar
#11 - 2013-07-07 14:07:41 UTC
Looks good on paper to use a Zealot, right up until you look at what enemies it is best suited for and what they bring to the field.

Tried the Zeal and got neuted/TD'ed to hell and back, immensely powerful if you bring a Guardian buddy but otherwise an unnecessary loss (suppose one might do beams, but doesn't work well if engaged in PvP).
Better to use the Sacrilege or one of the drone platforms, reckon the revamped Prophecy might do a good job at it ..same coincidentally goes if you are aiming for exploration in the non-Amarr areas (ie. Serp etc.).

When the the CC's are tiericided and if the Damnation adopts the Prophecy drone bias ...... Smile
pedra Tzestu
Strategic Exploration and Development Corp
Silent Company
#12 - 2013-07-21 19:17:10 UTC  |  Edited by: pedra Tzestu
well.... a non pimped legion can make the serpentis 5/10

Legion serpentis 5/10

armor rapairer II
energized adaptive nano membrane II
kinetic armor hardener II
thermic armor hardener II
heat sink II x3

10mn afterburner II
tracking computer II (optimal range script) x2
cap recharger II

heavy pulse laser II (scorch) x5

medium auxiliary nanopump x2
medium nanobot accelerator

dissolution sequencer
capacitor regeneration matrix
liquid crystal magnifier
nanobot injector
fuel catalyst


touch and go tactic
align to celestial while targeting sarpatis dps him while having the celestial selected and camera on boss, overload tank if dps keeps the damage on your ship above 1/3 armor damaged. kill, bookmark wreck. warp away :)

need to try this on a zealot with 2 reppers, have a feeling it might work