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Tonight's fleet fight in Z9PP-H

First post First post First post
Author
Phillip Morning
Aliastra
Gallente Federation
#441 - 2013-07-05 18:43:14 UTC
We will just have to wait and see how it goes down next time. Hopefully there will be plenty more goon tears to collect
Spc One
The Chodak
Void Alliance
#442 - 2013-07-05 18:52:18 UTC
Roxy Jovovich wrote:
**** YOU CCP **** YOU

It's a new nerf ccp is doing.
Lol
Jumpshot244
Caldari Provisions
Caldari State
#443 - 2013-07-05 18:52:43 UTC
Wonder if this one will make it into the EvE true stories collection
Alavaria Fera
GoonWaffe
#444 - 2013-07-05 18:57:00 UTC  |  Edited by: Alavaria Fera
Jumpshot244 wrote:
Wonder if this one will make it into the EvE true stories collection

Heh, the climatic end.

The connection to the server was closed.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aemon Cross
Deep Core Mining Inc.
Caldari State
#445 - 2013-07-05 18:58:37 UTC
So funny, all these Testes coming out commenting about goon tears. It was TEST tears that were flowing in that fight. Of course, that may be the reason the server went down... If enough TEST people /petitioned that they were going to unsub in a fit of nerd rage, then CCP may have to act for no other reason than to maintain revenue.

Let's face it, they need profit to run the game.

Alavaria Fera
GoonWaffe
#446 - 2013-07-05 18:59:02 UTC
Barakach wrote:
Hrald wrote:
So if I get it right, the summation of CFC demands thus far in the thread have been:

Every server gets its own node so that they never miss out on cap kills because they are the only ones who have had this happen to them.
The person responsible should be fired.
Game code should be entirely rewritten from the ground up to satisfy their butthurt.
All TEST ships should be destroyed and kills granted to every CFC ship in system, but the CFC dreads that were saved by server outage should remain (since there are no demands to remove them).

Listen to yourselves. :cripes:


Their complaint was don't have bad algorithms and poor management design that encourages human mistakes.

Anyone who is a programmer or admin in a real enterprise would know that this kind of human mistake is entire unacceptable and would normally result in a firing. These kinds of problems are easily avoidable.

How does a tool that handles system moves, offer nary a complaint when someone tries to erroneously shutdown and transfer a critical system?

Here's an analogy. Say you're in the medical field and on your chart that you're supposed inject embalming fluid into your live patient? Would that send up a red flag and be like... hmm.. that might kill someone. Or do you just blindly keep on trucking and be like... ooops, human error.

Just following orders?

Sounds familar...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#447 - 2013-07-05 18:59:20 UTC
Aemon Cross wrote:
So funny, all these Testes coming out commenting about goon tears. It was TEST tears that were flowing in that fight. Of course, that may be the reason the server went down... If enough TEST people /petitioned that they were going to unsub in a fit of nerd rage, then CCP may have to act for no other reason than to maintain revenue.

Let's face it, they need profit to run the game.

They had us right where they wanted us.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Levaria
Incertae Sedis
#448 - 2013-07-05 19:05:50 UTC
Just stopping in to relish, bathe and frolic in the TEST and CFC tears...

But IMHO CCP, really? REALLY? Come one ten years baby...TEN years, this happens more often then not, and having been in multiple large Null Sec power bloc alliances this is bullshit. Barely broke 2.2k limit on the system and poof. Perhaps some sort of warning system or a popup box like we get before emergency DT stating "Hey you battle hardened killers, fyi NODE is going to be reinforced, prepare for awesome and or disco's."

A heads up would be nice. In addition what is the point of TIDI if it will not be used. When you guys are needed to reinforce a node..You are not there or the request is ignored, when we have so called "Organic battles", you poke and prod the poor gerbil in the server box and try to make him run faster, and then this craptastrophy happens.
Arrendis
TK Corp
#449 - 2013-07-05 19:07:49 UTC
Barakach wrote:

Here's an analogy. Say you're in the medical field and on your chart that you're supposed inject embalming fluid into your live patient? Would that send up a red flag and be like... hmm.. that might kill someone. Or do you just blindly keep on trucking and be like... ooops, human error.


It's a poor analogy - what you're describing is an active agent reviewing erroneous instructions and not questioning them. What happened here was a passive agent received erroneous instructions, and didn't have the capacity to question them.

The miskeyed command is more analagous to the harried nurse making a checkmark on the chart and having it be long enough to appear to give incorrect instructions... which a lazily coded automated system then processes without asking for clarification.

The actual miskeyed command entry is an extremely minor mistake - and frankly, one that 'anyone who is a programmer or admin in a real enterprise' should be anticipating and creating failsafes to and confirmation checks to filter out. As you say:

Quote:
How does a tool that handles system moves, offer nary a complaint when someone tries to erroneously shutdown and transfer a critical system?


That's the 'unacceptable' mistake here.
Alavaria Fera
GoonWaffe
#450 - 2013-07-05 19:14:41 UTC
Levaria wrote:
Just stopping in to relish, bathe and frolic in the TEST and CFC tears...

But IMHO CCP, really? REALLY? Come one ten years baby...TEN years, this happens more often then not, and having been in multiple large Null Sec power bloc alliances this is bullshit. Barely broke 2.2k limit on the system and poof. Perhaps some sort of warning system or a popup box like we get before emergency DT stating "Hey you battle hardened killers, fyi NODE is going to be reinforced, prepare for awesome and or disco's."

A heads up would be nice. In addition what is the point of TIDI if it will not be used. When you guys are needed to reinforce a node..You are not there or the request is ignored, when we have so called "Organic battles", you poke and prod the poor gerbil in the server box and try to make him run faster, and then this craptastrophy happens.

TiDi helps, but you see it allowed us to cram ever more people into the system, again pushing it to the (unreinforced) limit.

Hell, you can have multiple-hours long fights in 10% TiDi-ed, reinforced systems and the server still chokes and begs for death.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Feyd Rautha Harkonnen
Doomheim
#451 - 2013-07-05 19:15:10 UTC  |  Edited by: Feyd Rautha Harkonnen
"Our infrastructure isn't fail because we didn't get a 'Fleet flight notification' beforehand" Yeah, its the players fault. Seriously?

Ultimately TiDi and continued fail at manually re-enforcing nodes when big fights go down IS epic fail, 10 years in for a company that espouses 'single shard' 'one sandbox'...

CCP has serious architecture scalability issues and unfortunately it appears they have decided to wait until they hit a brick wall, painting around the edges with vaporware like TiDi, rather than biting the bullet and doing a re-write on a kernal that doesn't scale, to one that better does dynamic server resource allocation.

It shouldn't be 'single shard' in the marketing literature anymore...It should be 'single shard*' with a big fat asterisk...

"*So long as more than 2,000 players don't enter a single system"

And re: "All pilots involved have our sincerest apologies for this error, and we are currently looking to review our policy of action in these types of situation to ensure that this is not repeated."

Policy of action?

Isn't the real answer to march ass up to the guys holding the budget dollars and telling them you are going to keep hitting this brick wall until a rewrite around a dynamic resource allocating architecture is done? THAT's being honest, to yourself, your executive and your players...

Looking forward to your next 'fix' for this situation, 'TiDi Plus+' perhaps? Where we see dancing (care)bears go across our screens, while waiting for actions to register and come back from the servers.
Doc Fury
Furious Enterprises
#452 - 2013-07-05 19:17:20 UTC
Aemon Cross wrote:
So funny, all these Testes coming out commenting about goon tears. It was TEST tears that were flowing in that fight. Of course, that may be the reason the server went down... If enough TEST people /petitioned that they were going to unsub in a fit of nerd rage, then CCP may have to act for no other reason than to maintain revenue.

Let's face it, they need profit to run the game.




Yeah, that's what happened. Roll


There's a million angry citizens looking down their tubes..at me.

Aemon Cross
Deep Core Mining Inc.
Caldari State
#453 - 2013-07-05 19:25:30 UTC
Doc Fury wrote:
Aemon Cross wrote:
So funny, all these Testes coming out commenting about goon tears. It was TEST tears that were flowing in that fight. Of course, that may be the reason the server went down... If enough TEST people /petitioned that they were going to unsub in a fit of nerd rage, then CCP may have to act for no other reason than to maintain revenue.

Let's face it, they need profit to run the game.




Yeah, that's what happened. Roll




Look, look! I can contribute with emoticons too!! RollRollRollRollRoll
Alavaria Fera
GoonWaffe
#454 - 2013-07-05 19:29:35 UTC
Aemon Cross wrote:
Doc Fury wrote:
Aemon Cross wrote:
So funny, all these Testes coming out commenting about goon tears. It was TEST tears that were flowing in that fight. Of course, that may be the reason the server went down... If enough TEST people /petitioned that they were going to unsub in a fit of nerd rage, then CCP may have to act for no other reason than to maintain revenue.

Let's face it, they need profit to run the game.

Yeah, that's what happened. Roll

Look, look! I can contribute with emoticons too!! RollRollRollRollRoll

:getout:

:frogbarf:

:condi:

:shobon:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#455 - 2013-07-05 19:30:59 UTC
Feyd Rautha Harkonnen wrote:
"Our infrastructure isn't fail because we didn't get a 'Fleet flight notification' beforehand" Yeah, its the players fault. Seriously?

Ultimately TiDi and continued fail at manually re-enforcing nodes when big fights go down IS epic fail, 10 years in for a company that espouses 'single shard' 'one sandbox'...

CCP has serious architecture scalability issues and unfortunately it appears they have decided to wait until they hit a brick wall, painting around the edges with vaporware like TiDi, rather than biting the bullet and doing a re-write on a kernal that doesn't scale, to one that better does dynamic server resource allocation.

It shouldn't be 'single shard' in the marketing literature anymore...It should be 'single shard*' with a big fat asterisk...

"*So long as more than 2,000 players don't enter a single system"

And re: "All pilots involved have our sincerest apologies for this error, and we are currently looking to review our policy of action in these types of situation to ensure that this is not repeated."

Policy of action?

Isn't the real answer to march ass up to the guys holding the budget dollars and telling them you are going to keep hitting this brick wall until a rewrite around a dynamic resource allocating architecture is done? THAT's being honest, to yourself, your executive and your players...

Looking forward to your next 'fix' for this situation, 'TiDi Plus+' perhaps? Where we see dancing (care)bears go across our screens, while waiting for actions to register and come back from the servers.

Doubt they would do that much more. It only affects a small portion of players a small portion of the time.

Better to work on something else. Like a new-and-improved launcher.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Toshiro Ozuwara
Perkone
#456 - 2013-07-05 19:31:48 UTC
Alavaria Fera wrote:
Jumpshot244 wrote:
Wonder if this one will make it into the EvE true stories collection

Heh, the climatic end.

The connection to the server was closed.

Not empty posting.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

SFM Hobb3s
Perkone
Caldari State
#457 - 2013-07-05 20:34:19 UTC
I suggest you retool your software so that moves like this in the future cannot be done without first specifying an exception (Z9 in this case)
Obearoth HuanTao
School of Applied Knowledge
Caldari State
#458 - 2013-07-05 20:36:43 UTC
Mistakes like this, is simply unacceptable.
The nerd the pulled this of, should be delegated to washing toilets, or no more then running a very small and unimportant obscure server.
So, its bad enough that the servers cant handle a 250 player fleet moving around without dropping to 40-20% tidi, mistakes like this, is like stumbeling drunk over a world champion chess game 5 hours into it, spilling the remaining pieces all over the floor.
It is not done.

Wanna make up for it ccp? Make sure this type of pubbie mistake does not happen for 5 years to come
And btw, why do you have to manually pull levers to adjust or move computing power? You cant make the server park more fluid and dynamic ?
Paul Leonard Kersey
Doomheim
#459 - 2013-07-05 20:48:24 UTC
CCP ruins gameplay again, this is not news.

Any other company that screwed it's customers repeatedly like this soon went out of business.

Start firing some of these fat fingered "DEVS", maybe the others will actually check what they're typing.

Any employee that screwed up this bad, or this many times needs to be fired.

EvilweaselSA
GoonCorp
Goonswarm Federation
#460 - 2013-07-05 21:02:10 UTC
Phillip Morning wrote:
We will just have to wait and see how it goes down next time. Hopefully there will be plenty more goon tears to collect

It's kinda funny the best test can do is try to troll us about how we didn't blow up as much of tests cap fleet as we should have.