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Tonight's fleet fight in Z9PP-H

First post First post First post
Author
Powers Sa
#421 - 2013-07-05 15:15:13 UTC  |  Edited by: Powers Sa
Fenrix Mernher wrote:


Wait CFC leadership are seriously telling you this was going to be the death blow to the defense of fountain? Or is this something you've theorised yourself?

I suspect they aren't stupid enough to believe it themselves and I hope they don't consider their line members stupid enough to believe it.


Campaigns are decided by a few big fights for which you break and cripple opposition. This would have been one of those.

To imply that isn't possible, or wasn't going to happen, shows me how little you know.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

knobber Jobbler
State War Academy
Caldari State
#422 - 2013-07-05 15:16:49 UTC
Fenrix Mernher wrote:


Wait CFC leadership are seriously telling you this was going to be the death blow to the defence of fountain? Or is this something you've theorised yourself?



There is no final blow in this kind of war, its one of attrition. Its never been advertised by CFC leadership as anything different to that.

The point of this is, its not what was lost or not lost, its the fact that we never got to find out. A mistake was made that could easily have been mitigated. CFC could have lost that fight and we'd still all say "i was there when..." and joke about the FC who bungled the cap escalation.
Hrald
Dreddit
Test Alliance Please Ignore
#423 - 2013-07-05 15:22:02 UTC
So if I get it right, the summation of CFC demands thus far in the thread have been:

Every server gets its own node so that they never miss out on cap kills because they are the only ones who have had this happen to them.
The person responsible should be fired.
Game code should be entirely rewritten from the ground up to satisfy their butthurt.
All TEST ships should be destroyed and kills granted to every CFC ship in system, but the CFC dreads that were saved by server outage should remain (since there are no demands to remove them).

Listen to yourselves. :cripes:
Kainos Kerensky
The Forsakened Few
We Forsakened Few
#424 - 2013-07-05 15:33:21 UTC
Hrald wrote:


Listen to yourselves. :cripes:


Said the pot while calling the kettle black.

Kainos Kerensky "Prepare for teh Vandersex!"

Zixie Draco
GoonWaffe
Goonswarm Federation
#425 - 2013-07-05 15:35:28 UTC
How about everyone go to your captain's quarters to sit and think about what just happened here.

Would you like a kitten?

Arte
Harden House Irregulars
#426 - 2013-07-05 15:41:51 UTC
1Robert McNamara1 wrote:


2. Z9PP-H, E-IO0O, and 4-EP12 are constantly getting hit with timers and big giant alliance crushing fights are going to happen there for the foreseeable future. Place all 3 of these systems on their own reinforced nodes. If you don't have that many spare nodes, have the reinforcement follow the iHUB and Station timers. You have 20,000 players watching those timers and responding to them, please give them some attention to guide your server balance decisions.....


that seems like a good idea, considering the amount of 'interested parties' there are in this war.
Sabrina Scatterbrain
United Souls Research And Development
#427 - 2013-07-05 15:46:58 UTC
Endeavour Starfleet wrote:

So you are comparing a video game losing service for a few minutes to a real life job where I assume you would be fired because the action would have caused financial harm to whoever was involved?

Again I request anyone who actually (Not just raging on the forums like in idiot) feels that a CCP employee ought to lose his or her job or punished for a simple mistake that was likely due to the excitement over the battle happening in a game they maintain. I personally request anyone that feels that way biomass their character and leave EVE for good. In my opinion the game will be better without them.

Do you know how on average how difficult it is to land a similar job if you have been terminated from your existing one? Many jobs won't even bother looking at the application (Some even admit this) if the person applying is not currently working.


A job is not a charitable position. If you do not perform your job satisfactorily and chyte on customers, intentional or not, you should not be doing that job. Yes, it may be hard finding another job after being fired, that is because a prospective employee will be aware that you screwed up your last job and they most likely do not want to deal with you.

Actions have consequences in real life, not just in EVE. If you work at McD's and **** in the fries odds are that Burger King will not hire you.
brutalbutneutral
Prepare To Meet Thy Doom
#428 - 2013-07-05 15:57:33 UTC
Malou Hashur wrote:
brutalbutneutral wrote:
Funny how everybody in this thread completely forgets this is still just a game Roll

Everybody had fun didn't they? Isn't that the point of playing games?


A perfect example of a comment by someone who really has no clue.


Lol and that clue being? It really isn't important that some coalition get's some computer generated place to park there pixelated ships. In the end when all is done, you just go to work/sleep/dinner have a life.

You all do realise that you're doing the bidding of a single person being it Mittani or Montolio or whatever right? So ONE person is dictating all your'e playstyle. This to me seems weird. Investing hundreds of hours just to do what 1 person says. The more i type about it, the more rediculous i find it.

Oh well..... Carry on i guess
Speedkermit Damo
Republic University
Minmatar Republic
#429 - 2013-07-05 16:04:36 UTC
Too many sweet goon tears,

Brodie! we're gonna need a bigger cup!

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Freelancer117
So you want to be a Hero
#430 - 2013-07-05 16:07:29 UTC  |  Edited by: Freelancer117
to summarize this debacle up by a fanfest 2009 quote from Darius Johnson (ex-CEO Goonswarm, Ex-CCP)

"We're not here to ruin THE game. We're here to ruin YOUR game." Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Speedkermit Damo
Republic University
Minmatar Republic
#431 - 2013-07-05 16:18:10 UTC
Freelancer117 wrote:
to summarize this debacle up by a fanfest 2009 quote from Darius Johnson (ex-CEO Goonswarm, Ex-CCP)

"We're not here to ruin THE game. We're here to ruin YOUR game." Cool


LOL, Isn't karma a *****.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Warren Morris
Federal Navy Academy
Gallente Federation
#432 - 2013-07-05 16:21:33 UTC
Hun Jakuza wrote:
This is why i hate CCP and his BoB friends. (N3.)
This is not the first time when this happend. I remember CCP cheat when they give to Bob, T2 BPO-s.
I remember when we catched/trapped 7 southern titan in low sec when they tried to invasion north. The node crashed same like now and the successfully ambush went to garbage. 2 days later the nodes broke again when we catched Sir Molle's titan + 4 other one.
I remember when we tried to attack north and when we jumped to enemy system all ammos missing from loaded guns of whole fleet and we missed our ammos from our cargoholds too.
I remember when we trapped in south 12 super carrier + 40 carrier the node crashed again in delve.
I remember when we trapped 70 of Atlas dreads we got black screens and the server crashed again instantly.
Always this save operations happend accidently isn't ? The engineers jus accidently push the buttons isn't ?
GTFO and dont affect the 0,0 fights and gameplaying u tard CCP.



Learn how to write English ....Tard
Sabrina Scatterbrain
United Souls Research And Development
#433 - 2013-07-05 16:21:53 UTC
Speedkermit Damo wrote:
Freelancer117 wrote:
to summarize this debacle up by a fanfest 2009 quote from Darius Johnson (ex-CEO Goonswarm, Ex-CCP)

"We're not here to ruin THE game. We're here to ruin YOUR game." Cool


LOL, Isn't karma a *****.


It would be karma if players ruined the goons game, not CCP. Logic, it's half the battle, try it sometime.
Alavaria Fera
GoonWaffe
#434 - 2013-07-05 16:27:14 UTC
Sabrina Scatterbrain wrote:
Speedkermit Damo wrote:
Freelancer117 wrote:
to summarize this debacle up by a fanfest 2009 quote from Darius Johnson (ex-CEO Goonswarm, Ex-CCP)

"We're not here to ruin THE game. We're here to ruin YOUR game." Cool

LOL, Isn't karma a *****.

It would be karma if players ruined the goons game, not CCP. Logic, it's half the battle, try it sometime.

Don't bother, it's too hard for the players to do it, CCP sometimes has to step in

Remember the GM shield extenders?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#435 - 2013-07-05 16:28:30 UTC
Powers Sa wrote:
Fenrix Mernher wrote:
Wait CFC leadership are seriously telling you this was going to be the death blow to the defense of fountain? Or is this something you've theorised yourself?

I suspect they aren't stupid enough to believe it themselves and I hope they don't consider their line members stupid enough to believe it.

Campaigns are decided by a few big fights for which you break and cripple opposition. This would have been one of those.

To imply that isn't possible, or wasn't going to happen, shows me how little you know.

Please tell me you aren't surprised.

This is General Discussion, you know.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sebastian Hoch
Deep Core Mining Inc.
Caldari State
#436 - 2013-07-05 17:05:49 UTC  |  Edited by: Sebastian Hoch
I can tell from an IT Leadership perspective this looks like the failure in change control process or a lack of will to enforce the process that is there. In other words when a node is down you have a couple really smart guys going cowboy on it fixing it by hacking away at various control points in the system. That gives you the fastest and best result in most cases but then you will have outliers like this that are devastating to your reputation. What we don't see is how many times and how much engineers 'going cowboy' to make the game better real time has actually made the game better--I bet they are unsung heroes in this regard.

It is a fairly simple matter to establish a process that will prevent this kind of mistake, but I can tell you that CCP's technical staff will despise and ridicule being constrained in this way. You also have to put teeth behind process compliance even if it means letting someone go that does not get it. In the end, you will probably end up exchanging a fast response for stability but change control mistakes are too much of a liability when they are so public and significantly affect so many players. This is a PR disaster for CCP, and I expect it will be reported in the broader gaming press soon.

How you say? Rather then genius cowboys hacking away at the CLI until you get the result needed, change commands have to be explicitly written and approved by multiple senior technical leaders and a t least one senior manager/VP who's involvement insures that everyone is taking it seriously enough. The exact players in this reflect the risk involved in a change.

The 'soft' remapping of a node is a common affair so a template procedure and set of commands should be put in place that is adapted to each situation. Upon full approval, the commands are executed with a script (or cut and paste). If there are significant errors the change is failed, queued for later review by a Problem Management process and if the change is still needed, the writing and approval process must start over. Yes it sucks but this is how companies that wear big boy pants do it
Alavaria Fera
GoonWaffe
#437 - 2013-07-05 17:24:45 UTC
Sebastian Hoch wrote:
I can tell from an IT Leadership perspective this looks like the failure in change control process or a lack of will to enforce the process that is there. In other words when a node is down you have a couple really smart guys going cowboy on it fixing it by hacking away at various control points in the system. That gives you the fastest and best result in most cases but then you will have outliers like this that are devastating to your reputation. What we don't see is how many times and how much engineers 'going cowboy' to make the game better real time has actually made the game better--I bet they are unsung heroes in this regard.

It is a fairly simple matter to establish a process that will prevent this kind of mistake, but I can tell you that CCP's technical staff will despise and ridicule being constrained in this way. You also have to put teeth behind process compliance even if it means letting someone go that does not get it. In the end, you will probably end up exchanging a fast response for stability but change control mistakes are too much of a liability when they are so public and significantly affect so many players. This is a PR disaster for CCP, and I expect it will be reported in the broader gaming press soon.

How you say? Rather then genius cowboys hacking away at the CLI until you get the result needed, change commands have to be explicitly written and approved by multiple senior technical leaders and a t least one senior manager/VP who's involvement insures that everyone is taking it seriously enough. The exact players in this reflect the risk involved in a change.

The 'soft' remapping of a node is a common affair so a template procedure and set of commands should be put in place that is adapted to each situation. Upon full approval, the commands are executed with a script (or cut and paste). If there are significant errors the change is failed, queued for later review by a Problem Management process and if the change is still needed, the writing and approval process must start over. Yes it sucks but this is how companies that wear big boy pants do it

Man, you sound like you could be a consultant in this field.

CCP should hire you.


CCP Comply

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Toshiro Ozuwara
Perkone
#438 - 2013-07-05 18:28:49 UTC
Zagdul is on record saying it would have been a deathblow (and he may be right).

PL and N3 are on record as saying they would have poured everything into this fight until it all burned down.

This is the Eve we deserve. Sadly, even without the mistake by CCP, the server probably couldn't handle the scale of fight it was going to escalate to anyway.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Vaju Enki
Secular Wisdom
#439 - 2013-07-05 18:32:45 UTC
Very suspicious.

The Tears Must Flow

Barakach
Caldari Provisions
Caldari State
#440 - 2013-07-05 18:42:20 UTC
Hrald wrote:
So if I get it right, the summation of CFC demands thus far in the thread have been:

Every server gets its own node so that they never miss out on cap kills because they are the only ones who have had this happen to them.
The person responsible should be fired.
Game code should be entirely rewritten from the ground up to satisfy their butthurt.
All TEST ships should be destroyed and kills granted to every CFC ship in system, but the CFC dreads that were saved by server outage should remain (since there are no demands to remove them).

Listen to yourselves. :cripes:


Their complaint was don't have bad algorithms and poor management design that encourages human mistakes.

Anyone who is a programmer or admin in a real enterprise would know that this kind of human mistake is entire unacceptable and would normally result in a firing. These kinds of problems are easily avoidable.

How does a tool that handles system moves, offer nary a complaint when someone tries to erroneously shutdown and transfer a critical system?

Here's an analogy. Say you're in the medical field and on your chart that you're supposed inject embalming fluid into your live patient? Would that send up a red flag and be like... hmm.. that might kill someone. Or do you just blindly keep on trucking and be like... ooops, human error.