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An idea to add buffer to mining vessels to reduce market manipulation

Author
Endeavour Starfleet
#1 - 2011-11-08 07:47:46 UTC
Hello everyone.

If you have been paying attention to activities in the cluster lately. You will have noticed a rather violent uptick of suicide ganks in high security space. At first you will think. "More idiots flying good stuff in T1 haulers again?" Yet that is not the case. Lately the targets have been on the rather lower end side.

Mining Vessels....


Normally this would be a rather stupid idea. The best you could hope for is a PM or Local full of epic tears. Yet lately H20 is not the goal. That has changed to none other than market manipulation.

Why? How could you profit when it takes an alpha strike worth of ships to do this? It is quite simple really. If you or friends control a majority of a product. Then eliminating the "competition" ingame to produce that product means better prices. And in this case even better prices due to the announcing you are a big boy officially doing this. Even better if that is required to do something important such as fueling research POS towers you can reduce the enemies ability to make better BPOs.

In essence who is benefiting indirectly and is pulling the strings? The large alliances.

The continued growth of these attacks will do alot to assure that smaller alliances continue to fade into EVE history in the face of large alliance dominance. With that in mind actions need to be taken to address this without seriously impacting the simple acts of generating epic tears.

Along with the removal of insurance for CONCORD involved kills (And hopefully self destructing if that is fixed) I suggest a large increase in structure HP for all mining barges Tech 1 and Tech 2

Now you are asking? "Wut? Hull Tanking?"

No tanking is ability to absorb damage over a long period of time. Structure is usually strictly buffer. And in this case the increased buffer's sole purpose is to add greatly to the cost of alpha strikes on mining craft before CONCORD arrives.

"Wait why not increase shield or armor hp?"

Because that implies support for additional "Tank" which lessens the need to have a dedicated tank for the rats in the belt or area of mining. That is not my goal and I agree with the need to keep these from soloing areas of high mineral wealth.

"Well how much HP to add?"

I cant answer that because I don't have the data CCP has on the trends of ganking. Yet I will say in my opinion it needs to be enough to withstand the first alpha shot of enough Tier 3 battlecruisers to push the cost of the operation into atleast the hundreds per ship destroyed. 2-4 of em perhaps depending on cost of minerals.

"But wait WAIT!! That means I cant solo generate tears!"

Sorry, Blame the big alliances abusing a mechanic intended for solo tears to inflict market manipulation. You can still generate tears from miners but it will cost quite a bit more.

"Will this stop all ganking"

Oh no! That is not the goal. This needs to be done to stop the blatant market manipulation in favor of big alliances that punish smaller ones. This wont affect ganking mission runners or transport craft or even some incursion ships.

CCP I hope you will consider this idea to finish on the changes needed to combat this newer threat to smaller alliances in EVE.
ShahFluffers
Ice Fire Warriors
#2 - 2011-11-08 08:15:42 UTC
Soooooooo... make mining ships able to withstand enough firepower that it will take more than 1 or 2 people to alpha strike it... which means that more people will have to come to gank said mining vessel... more people that a larger corp/alliance can easily muster... more people that a small alliance may not have... which runs counter to your stated goal.

Your idea also has the added "benefit" of making miners "safer" against random ganks... which means that more miners will be out and about... which means more people will mine... which means that more resources will be collected... which means that there will be a shitload of supply on the market... which means ice/ore/mineral prices will drop further and make the whole profession even MORE unprofitable.

I will echo what Tippa often says... ganking needs to be made easier.
Endeavour Starfleet
#3 - 2011-11-08 09:11:34 UTC
I am not talking about differences between a 3 and 20 man corp or alliance. I am talking of alliances of thousands dominating with the resources to deploy large amounts of ganks over many systems because it is profitable to them.

Random ganks will still happen. Yet it will take more than 1-2 Tier 3 vessels to do it. If you could afford to generate tears now. You can afford to make them after my plan is implemented. Tears are priceless I thought.

To deal with the crapload of supply of mins on the market. Start making use of the bot reporting feature.

Psihius
Perkone
Caldari State
#4 - 2011-11-08 09:47:36 UTC  |  Edited by: Psihius
Hello!

First, I mine myself. I have 2 characters - one bonus Orca and a hulk, and I organize mining ops for the noobs so that they can make a good use of my bonuses. We mine in high-sec of course.
Second, I support the suicide ganking as a fun game and market manipulation. Have you tried to mine ever? No, better, have you ever tried to mine to buy a PLEX at the end of the month? Market prices are so low on the minerals that you are lucky to have a 10-12 mil. isk per hour in a damn perfect hulk with t2 strips under perfect orca bonuses! So higher prices mean people can actually mine as a game style and not sit for 30-40 hours a month trying to get some ISK.

For once, bots in high-sec get ganked in high numbers and that's a good thing. I have stolen an Orca myself from such stupid greedy bots from a belt - those idiots where mining in 2 hulks into Orca with no pilots. Now I have +1 Orca in my hangar for sale :)
And if you fit your hulk correctly, you get a ton of lulz from people trying to gank you and fail :D
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2011-11-08 11:20:13 UTC
How many mackinaws did you lose this month? Roll


market manipulation is and always has been a valuable part of EVE. Same with suicide ganking. Stop trying to change the game just because the big mean goonies popped your macky so you couldn't make any more iskies for your toonie
Jack Carrigan
Order of the Shadow
#6 - 2011-11-08 12:10:12 UTC
Someone slept through Economics 101.

Mining barges exploding... err... working as intended.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Endeavour Starfleet
#7 - 2011-11-08 20:37:24 UTC
Jack Carrigan wrote:
Someone slept through Economics 101.

Mining barges exploding... err... working as intended.


Obviously not. Or Insurance would not have been removed.

CCP never meant to give large alliances this much power.
ShahFluffers
Ice Fire Warriors
#8 - 2011-11-08 20:51:07 UTC  |  Edited by: ShahFluffers
Okay... here's the problem with the "bottom line" with your idea...

you can't "limit" large corps/alliances without created artificial caps/controls. Not only does fly in the face of the whole "sandbox" ideal (which, while imperfect, works relatively well) but it also smacks of instancing and has the potential to lead down that road.
Moreover... players are VERY clever and WILL find ways around said caps/controls. And if the DEVs are serious about enforcing those caps/controls they have to make more caps/controls. Which will lead to more "rule bending." And so on and so forth.

The other problem you face is a variation of "Malcanis' Law."
The law originally states; "Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players."

The variation of this is; 'any proposal justified on the basis that "it will benefit solo and/or small groups of players" is invariably to the greater advantage of more numerous and better organized players.'
Daedalus Arcova
The Scope
#9 - 2011-11-08 20:52:33 UTC  |  Edited by: Daedalus Arcova
*sigh*

Goonswarm's ice blockade is pretty much the definition of emergent gameplay. It's essentially no different from pissed-off truck drivers blockading fuel depots, and driving petrol prices through the roof for political ends (though the Goons' ends are just lols and epeen).

Anyway, 'market manipulation' is just part and parcel of free markets. If you can't stand the heat, get out of the kitchen. Alternatively, harden up, smarten up and avoid the gankers, then profit from the sky-high ice prices.
Endeavour Starfleet
#10 - 2011-11-09 00:26:29 UTC
Daedalus Arcova wrote:
*sigh*

Goonswarm's ice blockade is pretty much the definition of emergent gameplay. It's essentially no different from pissed-off truck drivers blockading fuel depots, and driving petrol prices through the roof for political ends (though the Goons' ends are just lols and epeen).

Anyway, 'market manipulation' is just part and parcel of free markets. If you can't stand the heat, get out of the kitchen. Alternatively, harden up, smarten up and avoid the gankers, then profit from the sky-high ice prices.


This isn't some real world union issue. This is a group of large alliances deliberately using their power and influence and resources to make them game "more equal" for themselves.

Boosting structure HP on mining vessels wont end that completely. Yet it will greatly impact their bottom line and reduce the incentive for such blantant manipulation.
Gevlin
Pator Tech School
Minmatar Republic
#11 - 2011-11-09 00:38:40 UTC
if barges started to put Damage control II moduals on their ship instead of the Mining Upgrade or Cargo expander, their effective HP would go up dramatically

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Jenshae Chiroptera
#12 - 2011-11-09 00:54:34 UTC  |  Edited by: Jenshae Chiroptera
As Lady Harlot likes to point out; four accounts couldn't keep one mining barge with one mining laser alive.

I think that a buff to hull would be a good idea. Coupling a hull plating with a Damage Control might make it even remotely possible for high sec miners to survive.

Now you can argue that they should stay aligned, watch D-scan. Have you ever hit D-scan over and over to watch it? Have you done that in high sec where even if you filter it down to just a few of the important things you have a lot of information flung at you, which you can easily miss seeing someone approaching in?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#13 - 2011-11-09 01:16:12 UTC
the new destroyers + the insurance nerf mean ill just use packs of 10+ destroyers to gank as many hulks as we can before getting blown by concord as they will cost what 1 mill each to buy and fit
Goose99
#14 - 2011-11-09 05:31:17 UTC
TrollFace TrololMcFluf wrote:
the new destroyers + the insurance nerf mean ill just use packs of 10+ destroyers to gank as many hulks as we can before getting blown by concord as they will cost what 1 mill each to buy and fit


Actually, with incoming buff, Catalyst packs 800 dps when overheated (small blasters, you won't need them later). So 1 dessie, not 10+, to gank 1 or more hulks. Yeah, I can see the economic trainwreck coming winter.Roll
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2011-11-09 14:08:28 UTC
Endeavour Starfleet wrote:
Daedalus Arcova wrote:
*sigh*

Goonswarm's ice blockade is pretty much the definition of emergent gameplay. It's essentially no different from pissed-off truck drivers blockading fuel depots, and driving petrol prices through the roof for political ends (though the Goons' ends are just lols and epeen).

Anyway, 'market manipulation' is just part and parcel of free markets. If you can't stand the heat, get out of the kitchen. Alternatively, harden up, smarten up and avoid the gankers, then profit from the sky-high ice prices.


This isn't some real world union issue. This is a group of large alliances deliberately using their power and influence and resources to make them game "more equal" for themselves.


And why is that a bad thing? Sandbox and all that.

Quote:


Boosting structure HP on mining vessels wont end that completely. Yet it will greatly impact their bottom line and reduce the incentive for such blantant manipulation.


And why is that a good thing? You want mining to become even less profitable than it is nowadays?
Endeavour Starfleet
#16 - 2011-11-09 20:35:06 UTC
The ganks mean it is more profitable. For the big guys. They get to enjoy running jump freighter after jump freighter full of mins while smaller alliances struggle with high mineral cost to replace their ships. That means less defense of systems and of course soon swallowed up by the big alliances.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2011-11-09 21:19:18 UTC
Endeavour Starfleet wrote:
The ganks mean it is more profitable. For the big guys. They get to enjoy running jump freighter after jump freighter full of mins while smaller alliances struggle with high mineral cost to replace their ships. That means less defense of systems and of course soon swallowed up by the big alliances.


You do realise no alliance supports itself entirely by mining, right? Those jump freighters aren't full of minerals, they're full of the stuff you'd build out of those minerals. Suicide ganking a few mackinaws in empire really isn't going to stop a small aliance defending itself.
Velicitia
XS Tech
#18 - 2011-11-09 21:19:44 UTC
Endeavour Starfleet wrote:
Daedalus Arcova wrote:
*sigh*

Goonswarm's ice blockade is pretty much the definition of emergent gameplay. It's essentially no different from pissed-off truck drivers blockading fuel depots, and driving petrol prices through the roof for political ends (though the Goons' ends are just lols and epeen).

Anyway, 'market manipulation' is just part and parcel of free markets. If you can't stand the heat, get out of the kitchen. Alternatively, harden up, smarten up and avoid the gankers, then profit from the sky-high ice prices.


This isn't some real world union issue. This is a group of large alliances deliberately using their power and influence and resources to make them game "more equal" for themselves.



so perhaps you should seek out those who are ... oh, I dunno ... RED to the goons, and come to something agreeable?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Endeavour Starfleet
#19 - 2011-11-09 22:08:52 UTC
You mean just the other big alliances? Because why would they complain? Their legions of miners (and bots) benefit even more. The goons are atleast footing the bill for the lost gank ships.

And the smaller alliances well sadly they are full of lazy people that just go with the flow. And will quit without saying anything. Case in point the lack of victims of ganks in here. Lazy fools. If it weren't benefiting the large alliances so much I would be all for ganking them time and time again.
bornaa
GRiD.
#20 - 2011-11-09 22:33:06 UTC
for one i would be for this... boost hull... but remove active boost from mining ships... and add escalation of rats...
so miners need to kill the rats... if no... booom...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
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