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Tonight's fleet fight in Z9PP-H

First post First post First post
Author
Prince Kobol
#281 - 2013-07-05 06:55:27 UTC
Wow.. never seen so much butt hurt.

Goons shedding more tears then a HS carebear who was just had their ship ganked..

Keep those tears coming :)
Lemonades
Almost Dangerous
Wolves Amongst Strangers
#282 - 2013-07-05 06:57:17 UTC
Unforgiven Storm wrote:
In my company when we f*ck up in epic magnitude like this we normally kiss our costumers ass a lot and them make a lessons learn and write a document that we deliver to our costumer explaining in detail what we did wrong and what we will do to prevent the mistake from happening again, ever.

For the kissing ass part, CCP can put a special edition ship in my hangar, thanks in advance. Something new and rare thanks.

For the document part I will wait for a dev blog.

I also second this. I pay for eve and every real fight I get into I never make it untill the end because of performance issues.
Fix it.
Senshi Hawk
KarmaFleet
Goonswarm Federation
#283 - 2013-07-05 07:02:27 UTC
It was an embarrassing end to a great fight, but really, CCP has other things to be embarrassed about too. Such as the fact that B-D is one of the worst systems for tidi that I've ever seen. It's only the regional chokepoint between what is/was the two largest coalitions in the game, who may or may not be engaged in an around the clock active siege war. No biggie though, right?

But the kicker to all this is the fact that despite CCP's actions with the Z9PP node, and even with TEST strategically not logging back in, we still had 15-25% time dilation after the node reset. Yes, this was after the "fix". I was sitting there in a battleship, shocked, with local almost completely blue and so much tidi that looting would've been genuinely painful.

CCP, all I can really say to you is this: you know the players, you know the game and the politics. Many of you are former members of one or multiple of these involved alliances. These types of organic fights will keep happening and you know it. So reassign your workload and give some serious attention to this.
Jon Whayne
Caldari Provisions
Caldari State
#284 - 2013-07-05 07:03:14 UTC
To be honest, I wouldn't wonder if this turns out to be some sort of extreme Meta-Gameplay we all love so much. A TEST - spy in CCP Adminteam. Does that count as Meta-Gameplay? Probably he had too cold in Iceland...
Kirk Johnson
#285 - 2013-07-05 07:05:48 UTC
The real WTF here, IMO, is the fact that multiple system processes live on a single node without virtualization.

CCP, just virtualize that ****; that way, you can move systems around without disconnecting people.
infolex
The Scope
Gallente Federation
#286 - 2013-07-05 07:24:08 UTC
DooM Frenzier
The Void's Edge
#287 - 2013-07-05 07:25:10 UTC
As someone already said, if goons were active in-game as they are on forums/propaganda they would win eve till now.
What they seem to managed to convince people of , is that they won the battle. Is it really so?

1. With the TiDi that was, they wouldn't have had the time to kill 100 carriers till regular DT Big smile even if they could.
2. Analyzing the battle report and the kills before server crash only proves that goons were loosing badly at that moment. What they lack on the battlefield they compensate by spamming and propaganda, that is indeed where they are champs and nobody can deny.
3. Why N3 and TEST keep fooling around in the same few worthless systems in Fountain? ... that I simply cannot understand. Just hell-camp goons in B-D. Remember they are just a bunch of carebears pushed from behind by good propaganda, but after they'll loose a few staging systems they will disband like a crowd of spineless creatures.

Domino Artan
Brutor Tribe
Minmatar Republic
#288 - 2013-07-05 07:30:37 UTC
Mistakes happen, I can live with that.

QUESTION : I'd still like some answer to how CCP aims to fix the aggression timer problem. It's the fact the players have a choice to re-engage or just not log on after a server crashes without consequence that is the real problem. All the targets magically disappeared that killed the fight, it would have still be going after everyone logged back in if the aggression worked as designed.

What are CCP doing about that, because wherever side you're on if you've spent hours getting an opponent under the hammer it would appear sensible to assume that the normal aggression timers should apply when a server crashes.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#289 - 2013-07-05 07:33:28 UTC
Delta Jax wrote:
Schit happens, downtime happens, don't let all the haters get you down CCP.

No one needs to be fired over this, it's an opportunity to learn and improve processes, if it wasn't this engineer, it would have been someone else down the road.


I fought against TEST, N3 etc. in the system, but I have to second this.

Stuff happens. It's still a game. Next time another entity gains an advantage. vOv

Don't be scared, because being afk is not a crime.

Ivana Twinkle
Viziam
Amarr Empire
#290 - 2013-07-05 07:33:43 UTC
A bunch of guys are screaming about the guy having to get fired. Come on. Mistakes happen (a lot).

Just rename him to "CCP Oops".
Krum Dulo
Sebiestor Tribe
Minmatar Republic
#291 - 2013-07-05 07:34:13 UTC  |  Edited by: Krum Dulo
******* up node might been mistake but decision to reset timers was done intentional.

Why not just let your game to played by your rules - leave ships in space for 15 min, but no you decide to bend your own rules as you feel like.

I can live with reboot of the node but reseting the timers is acted like a child with power to change rules if they dont suit him.
Apocryphal Noise
The Harpooner's Rest
#292 - 2013-07-05 07:35:50 UTC
SubStandard Rin
School of Applied Knowledge
Caldari State
#293 - 2013-07-05 07:37:12 UTC
From one programmer to another. this is how fleet fights like this could be moved over to a reinforced node.

step1 warn in 1minute the game will lock for 5minutes
step2 lock the game and store all system properties
step3 move all character to a waiting screen without Disconnecting them (waiting loop)
step4 transfer the properties to the new server
- this means loads all ship put all character aggression flags and other stuff, to same state as on previous node
step6 move character over from waiting screen to new node after they pressed a button to engage.
step7 after 5minutes move everyone still in que over to server (D/c loggoffed etc)
step8 continue with combat.

this way there is no safe logoffski when node change is happening.

this is how i would have made it.
I don't like the idea of even the rumors that CCP helped Test/Nulli/NCDot/PL here and i doubt it happend but its bad that it did and things like this can be seemless integrated.

a good way to deal with larger fleet combat could then be

Normal node
Normal node with a single system on the node
reinforced node

This allows you to take the fleet combat without more consequences then 5-10min waiting time (potty break) over to a reinforced node. with is (I am betting) something everyone would have wanted.


But I am not buying that the system was a Organic fight.
It was a system timer in a system on the boarder.

CCP could have anticipated that there should be large fighting there
and depending on how many reinforced nodes they got they could have spread the nodes on the 10 systems in that area and already have all the boarder system on own nods to make tidi easier.

B-D,
Z9PP
EI-O0O
4-EP12

are all system that already should be under reinforced nodes.
as major fighting take place there on in its vincinity.


now i wasn't there but from my perspective this just sounds strange.
SubStandard Rin
School of Applied Knowledge
Caldari State
#294 - 2013-07-05 07:38:12 UTC
Ivana Twinkle wrote:
A bunch of guys are screaming about the guy having to get fired. Come on. Mistakes happen (a lot).

Just rename him to "CCP Oops".



noooo if i ever is going to get hired by CCP that would have been my name.
:-)
Heptameron
Roving Guns Inc.
Pandemic Legion
#295 - 2013-07-05 07:41:25 UTC
DooM Frenzier wrote:
As someone already said, if goons were active in-game as they are on forums/propaganda they would win eve till now.
What they seem to managed to convince people of , is that they won the battle. Is it really so?

1. With the TiDi that was, they wouldn't have had the time to kill 100 carriers till regular DT Big smile even if they could.
2. Analyzing the battle report and the kills before server crash only proves that goons were loosing badly at that moment. What they lack on the battlefield they compensate by spamming and propaganda, that is indeed where they are champs and nobody can deny.
3. Why N3 and TEST keep fooling around in the same few worthless systems in Fountain? ... that I simply cannot understand. Just hell-camp goons in B-D. Remember they are just a bunch of carebears pushed from behind by good propaganda, but after they'll loose a few staging systems they will disband like a crowd of spineless creatures.



You need to pass that blunt round buddy because jeez... that's some serious s**t you been puffin on.
nerdy stahn
501st Janissary
#296 - 2013-07-05 07:43:11 UTC
Node crash (or node shutdown) is, I think, the only last problem of a cascade.

Until the beginning of the Fountain campain, all protagonists are experiencing the worst of the game.

By example, using a gate now got a nice animation, yeah ! But seeing this damn tunnel for at least one minute is boring. Every time we are more than ~50 we using the same gate, we get catched by traffic control. Once done, we have to hope that loading grid will be quick. Often, you might be dead before knowing it because something was low.

Also, Time dilation was supposed to be a fix. Ok, it's working but honestly, it's horrible. By example, I tried for 15 minutes in Z9 to only get a SINGLE warp. My speed indicator was broken, I didn't know when warp was launched or not and so, and so, and so ... Too, activating a module/launcher/whatever is like playing roulette. You click, you hope, you wait, you wait, you wait... lost or win, it's only a question of chance.

You guys, made a very cool work when issues were there. I think it's time to work again on it.
Varathius
Enlightened Industries
Goonswarm Federation
#297 - 2013-07-05 07:47:34 UTC  |  Edited by: Varathius
CCP thanks for the answer BUT :

- People not letting you know about potential fights is because people have let you know in the past (you know that) and nothing happened to improve the game peformance. So why bother telling you again that there will be a fight if you will not be able to better the game performance (which is the reason surely why noone bothers telling you).

- You had five hours to get your stuff together. I know mistakes happen but in that time span, you had time to make sure no mistakes happen. It is somewhat very strange, that during all this time, you made the biggest mistake of all. But whatever.


Mistakes happen, but mistakes this size should not happen.
Ivana Twinkle
Viziam
Amarr Empire
#298 - 2013-07-05 07:48:10 UTC
Heptameron wrote:
DooM Frenzier wrote:
As someone already said, if goons were active in-game as they are on forums/propaganda they would win eve till now.
What they seem to managed to convince people of , is that they won the battle. Is it really so?

1. With the TiDi that was, they wouldn't have had the time to kill 100 carriers till regular DT Big smile even if they could.
2. Analyzing the battle report and the kills before server crash only proves that goons were loosing badly at that moment. What they lack on the battlefield they compensate by spamming and propaganda, that is indeed where they are champs and nobody can deny.
3. Why N3 and TEST keep fooling around in the same few worthless systems in Fountain? ... that I simply cannot understand. Just hell-camp goons in B-D. Remember they are just a bunch of carebears pushed from behind by good propaganda, but after they'll loose a few staging systems they will disband like a crowd of spineless creatures.



You need to pass that blunt round buddy because jeez... that's some serious s**t you been puffin on.


I doubt he ever undocked.
Heptameron
Roving Guns Inc.
Pandemic Legion
#299 - 2013-07-05 07:53:38 UTC
What they were attempting to do was remove other systems off the node which means the server resources would be totally dedicated to that one system (a la Jita), which is in effect a reinforced node.

This isn't about coding so much as resource allocation and dynamically being able to assign more to critical areas of the game.

NowI am no longer doing my old man nerd rage dance I think it's worth giving testies a bit of a big up for committing just about anything you could fly in that system along with their buddies.

To my CFC brosefs - don't worry there will be other times and other systems, last night the numbers were f***** awesome, reminded me of the 7 full fleet roll through Branch.

It was shaping up to be a war changer and CCP 'insert hopefully now jobless engineer here' screwed it up. But hey, the clock keeps ticking and in the forward direction so not much point dwelling on might have beens.
Kelshron
4S Corporation
The Initiative.
#300 - 2013-07-05 07:55:42 UTC
nerdy stahn wrote:
Node crash (or node shutdown) is, I think, the only last problem of a cascade.

Until the beginning of the Fountain campain, all protagonists are experiencing the worst of the game.

By example, using a gate now got a nice animation, yeah ! But seeing this damn tunnel for at least one minute is boring. Every time we are more than ~50 we using the same gate, we get catched by traffic control. Once done, we have to hope that loading grid will be quick. Often, you might be dead before knowing it because something was low.

Also, Time dilation was supposed to be a fix. Ok, it's working but honestly, it's horrible. By example, I tried for 15 minutes in Z9 to only get a SINGLE warp. My speed indicator was broken, I didn't know when warp was launched or not and so, and so, and so ... Too, activating a module/launcher/whatever is like playing roulette. You click, you hope, you wait, you wait, you wait... lost or win, it's only a question of chance.

You guys, made a very cool work when issues were there. I think it's time to work again on it.



I agree that fighting in Tidi is not pleasant, but compared to the old days of random black screens, and zero (not just slow) responses, it is at least playable.

I was there last night and fighting in 10% Tidi for 6 hours takes its toll, but at least you CAN fight. Obviously it needs to be improved, but it is just about workable.