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Tonight's fleet fight in Z9PP-H

First post First post First post
Author
Alexander Omega
The Scope
Gallente Federation
#161 - 2013-07-05 01:54:01 UTC  |  Edited by: Alexander Omega
See, what's really getting to us is that we know TEST is low on cash and desperately behind on reimbursements, and are hemorrhaging R64 moons at an impressive rate. They don't have the means to replace what they lost tonight, and what they were about to lose would have been crippling, and probably would have saved us at least a month of structure grinding. This wasn't like Asaki, there wasn't near as much at stake for either side as there was in Z9 today.

Those supers and dreads and carriers that the CFC would have lost had those nodes not gone down? ******* take 'em! We have the luxury of being able to absorb that and keep going, TEST doesn't, and that's why this sucks so much.

I don't know if CCP realizes how hard they ****** us.
Alavaria Fera
GoonWaffe
#162 - 2013-07-05 01:57:33 UTC
SanDooD wrote:
Ban Bindy wrote:
Ryuu Shi wrote:
Force all ships that were in the fight before the issue happened, on an agreed time, to spawn back in and fight it out in the same conditions and let history remake itself.


Because CCP can force players to log online when they don't want to, it's part of the EULA.


They shouldn't kick them offline then without aggro timers and wipe the ships from space. If those players decided to log off on their own their ships would still remain in space and in those bubbles.

Instead they were completely wiped, both fleets kicked from space, thus giving the losing side advantage and saving their ships in the process. They can't force anyone to log in, true, but they shouldn't cause anyone to cleanly log off in the middle of a fight.

Who is to say what would have been outcome of that? Maybe it would have escalated further, or one side could have completely gotten wiped out and war in Fountain would have been changed. This way, those ships saved by the derp live to see another day and SRP people let off sigh of relief.

Coudln't force them to log in, couldn't force the ships to stay in space either, heh.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#163 - 2013-07-05 01:58:32 UTC
Alexander Omega wrote:
See, what's really getting to us is that we know TEST is low on cash and desperately behind on reimbursements, and are hemorrhaging R64 moons at an impressive rate. They don't have the means to replace what they lost tonight, and what they were about to lose would have been crippling, and probably would have saved us at least a month of structure grinding. This wasn't like Asaki, there wasn't near as much at stake for either side as there was in Z9 today.

Those supers and dreads and carriers that the CFC would have lost had those nodes not gone down? ******* take 'em! We have the luxury of being able to absorb that and keep going, TEST doesn't, and that's why this sucks so much.

I don't know if CCP realizes how hard they ****** us.

So you say, goon.

TEST says goons are pretty much destitute and they are rolling in cash from those moons. Which belong to baka yuki. Which are reinforced.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

ectweak
Viziam
Amarr Empire
#164 - 2013-07-05 01:59:10 UTC
CCP Falcon:

I have a few questions that I would like to hopefully have answered, if you would be so kind.

1) Understanding the purpose of the system remap, and the desire to have it increase response of the server (node) when pushed past its peak, What is the average increase in ability of the server (node) handling the fight itself, when a remap (when performed properly) occurs? Is this increase in processing ability significant enough to warrant a hot-swap?

2) What safeguards are there in place (or I assume planned) to prevent something such as this occurring?

3) This isn't the first recorded instance of a server swap such as this occurring (and causing one side that believed they had the upper hand to potentially lose out). Is the staff member responsible for today's remap responsible for others as well?

4) Why, is this treated like a standard downtime (where everyone gets out freely), Instead of the server recording ALL combat timers in place in the affected systems, and treating the ships that have these flags accordingly. The example here being that when the server comes back to operation, the timers resume?

I understand that these questions may have already been asked, but left unanswered, and I feel it best to reiterate them.
Hessian Arcturus
Doomheim
#165 - 2013-07-05 01:59:52 UTC
The way I see it... Both fleets where kicked? Correct? Therefore, they haven't saved any specific amount of just TEST ships. CFC would have also lost ships in the battle, so your ships where also saved.
Both sides are stating they were winning, as per the norm in war. Both sides lost ships, both sides had ships saved.

This is a sodding game, so what if you couldn't flip the station, or whatever was going down, just do it again tomorrow or whenever...

It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself.

Divine Suicide
AlcoDOTTE
Test Alliance Please Ignore
#166 - 2013-07-05 02:00:03 UTC
Yeah we're so poor right now that they're telling the dudes that lost caps today to hold off filing reimbursements.

NEED ANOTHER LOAN FROM N3 PLS.
Anhenka
Native Freshfood
Minmatar Republic
#167 - 2013-07-05 02:04:21 UTC
Divine Suicide wrote:
Yeah we're so poor right now that they're telling the dudes that lost caps today to hold off filing reimbursements.

NEED ANOTHER LOAN FROM N3 PLS.




Al I took from this is Hoover. If I were your reimbursement crew I'd write you off too. Just Hoover though.
GhostDragoon
Imperial Academy
Amarr Empire
#168 - 2013-07-05 02:05:24 UTC
Herzog Wolfhammer wrote:
2200 - wow. Just wow.



Is that a new record?

That is just the number in system at the time. 100's more were awaiting entry to the system to take part in the fight. I would bet money & be so bold as to say this engagement would have surpassed 3000 players if the software had been able to handle it. IMO this is a travesty of epic proportions in the gaming community.

I have not had the pleasure of analyzing packet captures of the data types that CCP uses to relay client-server data (I charge money for that), but I feel semi-confident in stating that I doubt it is as efficient as it could be. Network lag & software bottlenecks continue to plague large scale fleet fights. The issue is that the business metric of ROI (Return on investment) prevents enough man power from being dedicated to solve this problem (rewriting almost all of eve's code to accommodate the number of players vs. putting that money into more profitable ventures with higher ROI in a shorter time line). EVE may be running on the best hardware available, but if there is not proper net code & local software code to fully utilize said hardware, then you have the same bottlenecks in existence that prevent upping the scale of engagement. Considering that 1080p video can be compressed, transmitted, received, decompressed & displayed in real time on multiple displays in other network technologies (TelePresence) I simply don't accept this being a technology limitation. It is a limitation of funding, or a decision to provide funding to up the scale.

With that said, I assume that at worst the servers use an XML feed between client & server to maintain a gaming link (I could be totally wrong on this), but it is the most efficient way that I can think of (off the top of my head while drunk) to relay client data. I am a network engineer, not a software engineer, but have had mediocre interaction with determining software issues within high usage & availability systems. Again, please understand that THIS IS MY OPINION AND I DON'T PRESENT IT AS FACT; only as a point of view for consideration by the masses (That means don't flame over it, if you disagree, then do so, but verbally violent disagreement & insults are uncouth. I'm happy for any info & learning, but the attitudes of people who hear something they disagree with constantly get quite extreme).

Taking the entire issue of bias out of the equation in this incident, the raw fact that a systems engineer made such a heavily hitting mistake would dictate that the company has lost face on an EPIC level. Business accumen would dictate that person be removed from the company. You have lost many subscribers over this. I couldn't give an accurate percentage, but I'm quite sure it's over 0.5%. Such a hard hitting loss when looked at on the scale of the number of people that subscribe and those that were viewing is a stock dropping event. To recover said stock value one would only do so by ostracizing said employee, implementing policies to prevent said event in the future WITH TRANSPARENCY ON THOSE POLICIES, and reimbursing a digital equivalent of the value lost within game (Non monetary reimbursement).
Azami Nevinyrall
172.0.0.1
#169 - 2013-07-05 02:06:56 UTC  |  Edited by: Azami Nevinyrall
Troll = I know 2200+ people who didn't pay that micro-transaction!
Non Troll = Hey, mistakes happen! Granted it was a large capital fight. There isn't much that can be done now that won't **** off even more people!

...

Divine Suicide
AlcoDOTTE
Test Alliance Please Ignore
#170 - 2013-07-05 02:10:04 UTC
Azami Nevinyrall wrote:
Troll = I know 2200+ people who didn't pay that micro-transaction!
Non Troll = Hey, mistakes happen! Granted it was a large capital fight. There isn't much that can be done now that won't **** off even more people!



NAH THEY SHOULD NUKE EVERY TEST SHIP LOGGED IN AT THE TIME OF NODE SHUTDOWN. OH AND GIVE FOUNTAIN/DELVE TO THE CFC.
Shimbei
Garoun Investment Bank
Gallente Federation
#171 - 2013-07-05 02:10:21 UTC
Everyone who was in that fight aught to be mad about this.

Everyone who was watching that fight aught to be mad about this.

I'm pretty sure someone in CCP is mad about this.

Win or loose it's the craziest thing I've seen so far in eve. There's the real loss and CCP knows it. And sure it could have been us being saved, and I like to think I'd still be mad. Though to be fair I'd probably be less mad.

What amazes me is that things went on for 6+ hours before this 'fix' happened. Really that's some poor decision making I think. Please CCP don't poke things while they happen. Someone in the last thread made the point that you have all the timers for all the things. Be proactive please. Automate things please, and tell us the rules. You can clear up nodes where timers are going to happen I'm sure.

Ban Bindy
Bindy Brothers Pottery Association
True Reign
#172 - 2013-07-05 02:11:56 UTC
Hold All Fire wrote:
I cannot post from my main -- but I believe I speak for all goons.

What worries me isn't the capitals getting out, or us losing the strategic objective in this system. What really gets under my skin is that my killboard will not reflect my pvp prowess.

I want CCP to manually adjust my killboard so that it reflects what should have happened, roughly 200-300 test carriers dying.


And exactly how do you think the mechanics of this will work? Who will get the killmails for the kills? Do some of the Goon ships get randomly killed too or do all the Goon ships survive? Does CCP just randomly assign the kill shots? The damage scores? Sometimes you just get the shaft and you have to accept it. That's been something Goons have preached to others ad nauseum over and over forever on these forums. This time the tables are turned and the ones impaled on the shaft are you guys. Ho hum. You'll get over it.
Toshiro Ozuwara
Perkone
#173 - 2013-07-05 02:12:15 UTC
Alexander Omega wrote:
See, what's really getting to us is that we know TEST is low on cash and desperately behind on reimbursements, and are hemorrhaging R64 moons at an impressive rate.

The first part is right, but the second part is wrong. CFC has lost more moons than us. Look north on the third timer my son.

Alexander Omega wrote:
They don't have the means to replace what they lost tonight, and what they were about to lose would have been crippling, and probably would have saved us at least a month of structure grinding.

You do realize that N3 has a 200 or 300 man slowcat fleet deployed to Fountain?

Alexander Omega wrote:
Those supers and dreads and carriers that the CFC would have lost had those nodes not gone down? ******* take 'em! We have the luxury of being able to absorb that and keep going, TEST doesn't, and that's why this sucks so much.

I don't know if CCP realizes how hard they ****** us.

I don't understand how you guys think you were going to kill ships you didn't kill, when we hadn't even called in half of our reinforcements yet and we had you almost at a standstill.

Do you think it is just a coincidence that CFC progress in fountain has been going backwards for 2 weeks?

Don't count kills until they are on your killboard.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Le Creed
Garoun Investment Bank
Gallente Federation
#174 - 2013-07-05 02:15:23 UTC
Hessian Arcturus wrote:
The way I see it... Both fleets where kicked? Correct? Therefore, they haven't saved any specific amount of just TEST ships. CFC would have also lost ships in the battle, so your ships where also saved.
Both sides are stating they were winning, as per the norm in war. Both sides lost ships, both sides had ships saved.

This is a sodding game, so what if you couldn't flip the station, or whatever was going down, just do it again tomorrow or whenever...


The thing is, both sides were not 'winning.' There was a clear winner and loser here, TEST and Co. shed 280+ battleships and 24 carriers to kill ~85 battleships. They would have lost MUCH MUCH more had the nodes not crashed. So much more infact that it would probably have ended TEST's ability to respond to CFC fleets for the forseeable future.
GhostDragoon
Imperial Academy
Amarr Empire
#175 - 2013-07-05 02:20:10 UTC
Azami Nevinyrall wrote:
Troll = I know 2200+ people who didn't pay that micro-transaction!
Non Troll = Hey, mistakes happen! Granted it was a large capital fight. There isn't much that can be done now that won't **** off even more people!


That's where you're wrong. Sry to point it out, but there is a lot that could be done. For example, take the most recent snapshot of server data that includes aggression timers. From that data, determine the exact number of people that were "engaged" at the time. Then, remove the ships of all who were engaged, on BOTH sides. It's not an exact, but it is the best way to level the outcome of what would have been. A lot of CFC ships would be lost, as well as the TEST ships, but the pure fact remains that had the server not been F***** with TEST would have lost just about everything on field. This is the best way to reach a similar outcome of what would have happened vs what happened with interference.

At present, I just paid 90 bucks to get back into game after being gone for 3 months (Multiple accounts), and got into a fight after finding a corp & alliance that does 0.0 pvp & found the game is WORSE than when I left.

Also your argument of speculation being invalid is in effect invalid itself, as all business models incorporate projections on future profits, and this event has most definitely affected the future profits of CCP on a large scale. Projected revenue increase just took a very hard hit. I detest projected revenue calculations as I equate it to gambling, but the fact remains that it exists in the real world and isn't going away. To ignore projections & pass this event off under the guise of "we didn't want that anyways" would be nothing less than outright ignorance & manipulation of information to soften the blow to profits via nefarious means. Though, this does happen quite regularly IRL.

Bottom line is that "game" events just entered a wallet hitting IRL realm & drug CCP into the public eye of business practice on an international level. There's no way of avoiding it; CCP is now experiencing their first major business deficit on a scope previously reserved for international conglomerates.
teamz1ssou
Malakim Zealots
Angel Cartel
#176 - 2013-07-05 02:20:55 UTC
ectweak wrote:
CCP Falcon:

I have a few questions that I would like to hopefully have answered, if you would be so kind.

1) Understanding the purpose of the system remap, and the desire to have it increase response of the server (node) when pushed past its peak, What is the average increase in ability of the server (node) handling the fight itself, when a remap (when performed properly) occurs? Is this increase in processing ability significant enough to warrant a hot-swap?

2) What safeguards are there in place (or I assume planned) to prevent something such as this occurring?

3) This isn't the first recorded instance of a server swap such as this occurring (and causing one side that believed they had the upper hand to potentially lose out). Is the staff member responsible for today's remap responsible for others as well?

4) Why, is this treated like a standard downtime (where everyone gets out freely), Instead of the server recording ALL combat timers in place in the affected systems, and treating the ships that have these flags accordingly. The example here being that when the server comes back to operation, the timers resume?

I understand that these questions may have already been asked, but left unanswered, and I feel it best to reiterate them.



I want these answered as well.
Valince Olacar
Imperial Academy
Amarr Empire
#177 - 2013-07-05 02:21:39 UTC
Not to discount n3, but why would they have 200 slowcats chilling back while test lost 2x battleship fleets + 20-30 carriers?
Perhaps they couldn't get into system?

Ti'anna
I N E X T R E M I S
Tactical Narcotics Team
#178 - 2013-07-05 02:21:49 UTC  |  Edited by: Ti'anna
Oi!
Anything I could say to tell you how I really feel CCP, has already been said a hundred fold. I have been playing this game for a decade and I'm used to these monumental **** ups in the middle of monumental fleet battles. But you know, after 10 years I would imagine Im not the only one wondering why CCP advertises epic fleet battles when in reality the only thing epic about them is 10% time dilation and 5fps to watch it on. Granted its an improvement from the blob wars of the past when the first fleet into a battle system was guaranteed to win...
but how about modules that do nothing when you "click" them, leaving not even a trace in your server logs, node crashes in the middle of nowhere, tidi in systems with only 150 ships, etc. etc.
It seems im probably lucky I threw in the towel at 22:00 in absolute frustration, having to click on modules multiple times before your server picked up the command, cooking dinner before my megathron was even done warping off to safety. Yup, that was epic but my steak was much beter. if you spent the $300 I gave you last month more effectively, maybe you could have upgraded from the Pentium II processor you have running some of these systems. With all the brains over there, why the hell can't the biggest alliances enjoy the biggest fights? I mean really enjoy them, not just endure them? Get your **** together please before I freeze the account for another two years in the hopes that someone over there can make these battle enjoyable.
And by the way, thanks for saving the Test fleets. maybe after you upgrade your servers, they will bring their toys out to play again.

Side note to test:

bring more destroyers to B-D

That is all.
Laserak
The Scope
Gallente Federation
#179 - 2013-07-05 02:22:21 UTC
Theres gotta be a better way Smile
Le Creed
Garoun Investment Bank
Gallente Federation
#180 - 2013-07-05 02:23:17 UTC
Toshiro Ozuwara wrote:
Alexander Omega wrote:
See, what's really getting to us is that we know TEST is low on cash and desperately behind on reimbursements, and are hemorrhaging R64 moons at an impressive rate.

The first part is right, but the second part is wrong. CFC has lost more moons than us. Look north on the third timer my son.


Lol.