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Tonight's fleet fight in Z9PP-H

First post First post First post
Author
Gerald Fnord
Backdoor Anomaly Exploration Corps
Test Alliance Please Ignore
#21 - 2013-07-05 00:44:14 UTC
You goons need to thank CCP for saving your fleet as it was getting crushed. #nomad
Alavaria Fera
GoonWaffe
#22 - 2013-07-05 00:44:19 UTC
Aprudena Gist wrote:
give us back our 100 carrier kills

You never had them, logs show the carriers left space in a totally normal restart of the system.

Next

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tu'yak Marowshay
Original Sinners
Pandemic Legion
#23 - 2013-07-05 00:44:29 UTC
lets the goon tears flow!
Baan Vang
Tritanium Industries and Technology
Goonswarm Federation
#24 - 2013-07-05 00:44:44 UTC
CCP Falcon wrote:
Evening capsuleers,


The system of Z9PP-H was brought back online and made accessible as fast as possible, however we realize that the mass disconnect of everyone involved in the fight means that ships are potentially saved by their pilots not logging back in once they have been disconnected, or are lost due to other unforeseen consequences of the disconnect.



Ya think? *facepalm*
Thronde
Viziam
Amarr Empire
#25 - 2013-07-05 00:44:47 UTC
http://www.youtube.com/watch?feature=player_detailpage&v=rDqatJPvOfk#t=12s

Really, that's the best you can come up with. I wasn't evena t the fight, but I'd be pretty heated too. Get your **** straight.
Alavaria Fera
GoonWaffe
#26 - 2013-07-05 00:44:57 UTC
Powers Sa wrote:
What do you guys plan on doing about Aggression/logoff timers on reboot moving forward? I know there are technical limitations, but in a perfect world, what would you like to see happen to combat this error and the resulting cowardice/strategic asset save.

Specifically:
CCP Phantom wrote:

The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.

In a perfect world... ah...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Primus Fortune
Legion Ascending
Fraternity.
#27 - 2013-07-05 00:45:02 UTC
CCP Falcon wrote:
Evening capsuleers,

Many of us here at CCP were watching various player streams of the battle as it unfolded and cannot apologize enough for such a mistake, or for disrupting what was setting out to be an unbelievably epic fleet fight



so was this one the reasons why the process of re-mapping the node was not diligently double checked?

thanks for the update.
Kal Alleile
University of Caille
Gallente Federation
#28 - 2013-07-05 00:45:04 UTC
CCP get your act together. I hope you're considering this summer an embarrassment, because it is.
Zeph1rus
State War Academy
Caldari State
#29 - 2013-07-05 00:45:35 UTC
CCP Falcon wrote:
Evening capsuleers,

This was put into play at 22:14 UTC, however due to an error in communication, all systems including Z9PP-H itself were moved from the node, which caused everyone who was in the system and was involved in the ongoing fleet fight to be disconnected from Tranquility.




By "communication error" you mean one of your admins fat fingered Q and Z and because your tools were poorly written it just went off and tried to fix a non-existant system.

Alavaria Fera
GoonWaffe
#30 - 2013-07-05 00:45:47 UTC
Baan Vang wrote:
CCP Falcon wrote:
The system of Z9PP-H was brought back online and made accessible as fast as possible, however we realize that the mass disconnect of everyone involved in the fight means that ships are potentially saved by their pilots not logging back in once they have been disconnected, or are lost due to other unforeseen consequences of the disconnect.

Ya think? *facepalm*

No, I don't think

they will do anything about it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Seditiar
Rood Licht Delven BV
#31 - 2013-07-05 00:46:03 UTC
Quote:
You guys are **** at your jobs hope this helps.
Alisanna
Mindstar Technology
Goonswarm Federation
#32 - 2013-07-05 00:46:06 UTC
Better to be lucky than good, right TEST?

CCP, kind of a disgraceful "error in communication". Hard to believe that line.

Terminal Adtur
Republic Military School
Minmatar Republic
#33 - 2013-07-05 00:46:14 UTC
Gerald Fnord wrote:
You goons need to thank CCP for saving your fleet as it was getting crushed. #nomad


Why didn't you log back in to continue crushing us?
Blawrf McTaggart
Imperial Academy
Amarr Empire
#34 - 2013-07-05 00:46:17 UTC
I'm gonna sperg a little but will you be considering taking action on the carriers that were tackled, trapped, caged or will you be letting them get away and off scot-free?
Alavaria Fera
GoonWaffe
#35 - 2013-07-05 00:46:27 UTC
Zeph1rus wrote:
CCP Falcon wrote:
Evening capsuleers,

This was put into play at 22:14 UTC, however due to an error in communication, all systems including Z9PP-H itself were moved from the node, which caused everyone who was in the system and was involved in the ongoing fleet fight to be disconnected from Tranquility.

By "communication error" you mean one of your admins fat fingered Q and Z and because your tools were poorly written it just went off and tried to fix a non-existant system.

The default case should be Jita, because why not. Restart jita every day

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Devroush
School of Applied Knowledge
Caldari State
#36 - 2013-07-05 00:46:49 UTC  |  Edited by: Devroush
How feasible is it to preemptively put a bunch of Fountain systems on reinforced nodes? Specifically the northern ones, which have seen huge fights for weeks now.
Alavaria Fera
GoonWaffe
#37 - 2013-07-05 00:46:51 UTC
Terminal Adtur wrote:
Gerald Fnord wrote:
You goons need to thank CCP for saving your fleet as it was getting crushed. #nomad

Why didn't you log back in to continue crushing us?

No need to, ccp already crushed us

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ayures
Perkone
Caldari State
#38 - 2013-07-05 00:46:55 UTC
Kal Alleile wrote:
CCP get your act together. I hope you're considering this summer an embarrassment, because it is.


First all those goon dreads get away 4 times, now this. :(
Ryuu Shi
School of Applied Knowledge
Caldari State
#39 - 2013-07-05 00:46:55 UTC
Force all ships that were in the fight before the issue happened, on an agreed time, to spawn back in and fight it out in the same conditions and let history remake itself.

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Kari Juptris
Dreddit
Test Alliance Please Ignore
#40 - 2013-07-05 00:47:08 UTC
Blawrf McTaggart wrote:
I'm gonna sperg a little but will you be considering taking action on the carriers that were tackled, trapped, caged or will you be letting them get away and off scot-free?


They're going to do exactly what they did to those CFC dreads we had tackled the other week.