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CCP SERVER ENGINEERS ARE IN TEST

First post
Author
Alavaria Fera
GoonWaffe
#481 - 2013-07-04 23:49:30 UTC
Zer Res wrote:
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.

you know there is no Q9PP system right? maybe you should tell that to your software too

Pfft. There's also only ONE named system in Syndicate.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Zeph1rus
State War Academy
Caldari State
#482 - 2013-07-04 23:49:45 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.


Q9PP-H obviously doesn't exist. Why do your tools allow you to exclude non-existant systems. Do you even bother with syntax checks on your admin commands? Maybe even a Y/N prompt might have saved your stupid asses.

This is utterly shoddy
Apocryphal Noise
The Harpooner's Rest
#483 - 2013-07-04 23:50:04 UTC
Danny Calamity wrote:
k4rpa wrote:
No worries test pilots, your ships will be reimbursed very soon... oh wait.


What happened to TFIs and Tengufleet again?


Minmatar factionwar sucks **** and tengu's are suboptimal in the current meta. They were pretty good back when everyone was using loki's but against sentry domi's and rokhs, not so much. So now we're using Mega's and Loki's.
pmchem
Brutor Tribe
Minmatar Republic
#484 - 2013-07-04 23:50:17 UTC
CCP Phantom wrote:

Please also note that further information is currently being compiled to give you a more detailed overview.


Don't forget to include how many additional upvotes and pro-CCP posts reddit.com/r/eve will get after this, since that is an obvious metric for the current group of developers and engineers.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Growler Dude
Mocs and Cucs
#485 - 2013-07-04 23:50:18 UTC
CDLoon wrote:
Got to say, I'm enjoying the smug posting from N3 and TEST.

Because getting kicked off the server to save your ships is a victory right ?



^ This and +1 to the shitstorm.
Alavaria Fera
GoonWaffe
#486 - 2013-07-04 23:50:20 UTC
patrick elektros wrote:
Needmore Longcat wrote:
ahahaha "ccp is working for test"

I thought ccp worked for goons. make up your minds.

HAHAHA, i think CCP works for the benefit of it's self, they keep this war going and they get more ships killed.... eventually, lol and it was CCP worked for BoB/Reikoku/IT, from which if I understand correctly is not Executive Outcomes, Raiden, Black Legion and some guys in Tribute of which the old bossman is still a part of... I don't think it matters much whom CCP works for as long as they let the good fights keep going. So gripe all you want but at least they tried :p

...and no i wasn't there, wrong time

Not so much CCP in the past as maybe one person.

Not so much CCP in the present, but one person typing in and opps.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kari Juptris
Dreddit
Test Alliance Please Ignore
#487 - 2013-07-04 23:50:27 UTC
CCP Phantom wrote:


The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.



HahahahahahahahahahahahahahaTwistedTwisted
Zenk Faswell
Sebiestor Tribe
Minmatar Republic
#488 - 2013-07-04 23:50:28 UTC  |  Edited by: Zenk Faswell
Literally high-diving into an Olympic-sized pool of Goon tears.
LASSEIGNE
Tamatea Lotto
#489 - 2013-07-04 23:50:33 UTC
:smug:
Arkon Olacar
black.listed
#490 - 2013-07-04 23:50:56 UTC
Ayures wrote:
Arrendis wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


This.


We'll trade them for the metric ****-ton of CFC dreads we've had tackled when a node crashed and the pilots refused to log back in.

Travasty Space
Pilots of Epic
#491 - 2013-07-04 23:51:00 UTC
The Slayer wrote:
Montolio wrote:
This is ****** up CCP. I don't care if my side benefited this time, you've been doing **** like this the entire war and messing up the natural course of events for all sides.

You need to have some serious reviews to prevent these problems from impacting the sandbox gameplay you tout as a core feature.


Props to the one test guy I expected to be crowing the loudest for understanding this could have happened to either of us.


+ Stuff happens and it has been different mistakes, good/bad depending on how you look at it.
SmilingVagrant
Doomheim
#492 - 2013-07-04 23:51:02 UTC
CCP Phantom wrote:
Shamata wrote:
CCP you just ****** one of the largets fleet battels in eve history... THANKS!

In the attempt to improve the overall fight quality and node stability in the Z9PP system at 22:41 UTC by moving away all non-critical services from this node, our engineers unfortuntely made a mistake and actually moved the critical system from the current server node instead of moving all other systems. As result every pilot in this system lost connection to the node and therefore to Tranquility.

The system Z9PP is online and accessible again now.

It is extremely unfortunate to make such a mistake and we apologize deeply for disrupting one of the truly epic battles in the history of EVE; especially since this battle already raged on for several hours and was still heating up for more! We are very sorry about this incident and will make sure that such mistakes won't happen again.


As a Systems Administrator myself I know the best time to perform maintenance on a server is when it is at it's peak usage by the clients. Hell not a day goes by that I don't just randomly "Tweak" SQL performance during our busiest part of the day. Sure sometimes everything comes screaming to a halt, but let me tell you bud, that one day I can eak 1% extra performance out of the cluster and ~no one notices~ ... that **** goes on my resume.
Edward Pierce
State War Academy
Caldari State
#493 - 2013-07-04 23:51:04 UTC
CCP 2013 wrote:
Can't tell the difference between a Q and a Z.

A 2000 person fleet fight is ruined because your software engineers don't know how to use a keyboard? This is actually quite amusing. You guys run a game with over 500,000 subscribers, but you can't make sure you're moving the right node.
Sophaya Fortelleren
The Conference Elite
Safety.
#494 - 2013-07-04 23:51:10 UTC
I would likely be very mad at this if I was in the CFC, but as I'm not... LOLOLOLOLOLOL QQ CFC, QQ Goons, YEAAAAAAAAH BOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!
WhiteHalo117
Amok.
Goonswarm Federation
#495 - 2013-07-04 23:51:20 UTC  |  Edited by: WhiteHalo117
TBH **** happens 7 hours well spent, while I personally feel a little cheated there toward the end there will be more fights and more battles to be won/lost. GF Test you got lucky this time Twisted. Time to go get some food and beer.
Alavaria Fera
GoonWaffe
#496 - 2013-07-04 23:52:12 UTC
pmchem wrote:
CCP Phantom wrote:

Please also note that further information is currently being compiled to give you a more detailed overview.


Don't forget to include how many additional upvotes and pro-CCP posts reddit.com/r/eve will get after this, since that is an obvious metric for the current group of developers and engineers.

CCP received: Positive Karma !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Elendiathin
Foo Holdings
AL3XAND3R.
#497 - 2013-07-04 23:52:22 UTC
God dammit CCP. This is unnacceptable. You just saved hundreds of Mega's from my killboards, we're talking 400+ here. This is an absolute disgrace and absurd, and I demand they be added to my killboards immediately.
MestariBation
Viziam
Amarr Empire
#498 - 2013-07-04 23:52:28 UTC
test and pets were so winning this one but goon hack ddos saved cfc fleet good job

Send me isk im poor

Dabigorangebarge
Republic Military School
Minmatar Republic
#499 - 2013-07-04 23:52:38 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.





All I want to hear is "There was a screwup, the one responsible is currently seeking alternate employment."
Aprudena Gist
Deep Core Mining Inc.
Caldari State
#500 - 2013-07-04 23:52:50 UTC
why would you even be typing in the name why wouldn't be be based upon the number of players in system and do it by the highest.