These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP SERVER ENGINEERS ARE IN TEST

First post
Author
Luci Ambrye
The Service Crew
#461 - 2013-07-04 23:46:10 UTC
http://www.youtube.com/watch?v=lEwnfhuPJGs

feel free to join in with the chorus, and dont forget..............SING IT LOUD!!!!
Schadenfraud
Imperial Academy
Amarr Empire
#462 - 2013-07-04 23:46:17 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.



Why does this system require typed in system names instead of a physical drop box for what systems are on whichever node you are balancing out?
Ayures
Perkone
Caldari State
#463 - 2013-07-04 23:46:23 UTC
k4rpa wrote:
No worries test pilots, your ships will be reimbursed very soon... oh wait.


Actually, with all the TiDi, our reimbursement guys in fleet were accepting and giving out reimbursements. :D
Nethras
Brutor Tribe
Minmatar Republic
#464 - 2013-07-04 23:46:26 UTC
Remember when a CCP dev almost rebooted Tranquility on a 60 second timer? And CCP immediately patched things to make that a lot harder to do accidentally? This is 100x worse as a mistake, and the response better damn well reflect that (hint: "oops" is not a response).
Ming Tso
Perkone
Caldari State
#465 - 2013-07-04 23:46:32 UTC  |  Edited by: Ming Tso
k4rpa wrote:
No worries test pilots, your ships will be reimbursed very soon... oh wait.


I have already submitted a petition to have my ship reimbursed, and I think that everyone else that lost a ship today should submit a reimbursement petition to CCP to compensate us for this notorious metagaming by Goon Spies.

Also, lol
Alavaria Fera
GoonWaffe
#466 - 2013-07-04 23:46:39 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.

Logs show no discrepancies, perfectly fine, then?

Thanks for clearing that up.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Marlona Sky
State War Academy
Caldari State
#467 - 2013-07-04 23:47:10 UTC
Holy ******* **** at the amount of tinfoil in this thread.
Alavaria Fera
GoonWaffe
#468 - 2013-07-04 23:47:25 UTC
Nethras wrote:
Remember when a CCP dev almost rebooted Tranquility on a 60 second timer? And CCP immediately patched things to make that a lot harder to do accidentally? This is 100x worse as a mistake, and the response better damn well reflect that (hint: "oops" is not a response).

"oops" is a response

We just got it. DWI :condi:

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Toshiro Ozuwara
Perkone
#469 - 2013-07-04 23:47:32 UTC
Scooter McCabe wrote:
TEST pilots dodging a fight

It's a tactic we learned from you guys when we had your dreads tackled. You know, the Goon "Blueball" strategy. Don't be so mad.

Scooter McCabe wrote:
Booda hiding under his own bed from a SOTA that involves a Q&A session.

Booda and leadership are on comms with us right now, reading this forum thread and laughing at all of the Goon rage.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Thisnameblows
#470 - 2013-07-04 23:47:38 UTC
How is it possible that in the year 2013 I'm able to do live migrations of virtual machines from one piece of physical hardware to another without any kind of interruptions or downtime, but CCP can't move a single system in a spaceship game without shutting down the node and losing information from that system like aggression timers that really should have been stored persistently?

What is so ******* different about EVE's database and storage structures that you can't transfer data from one node to another live, and move players without disconnecting them?
Add a popup box saying it will be degraded for a few minutes, add 100% tidi and pause the node if you have to. Literally any option would be better than the way it works now.
Scally Dog
Brutor Tribe
Minmatar Republic
#471 - 2013-07-04 23:47:48 UTC
Ayures wrote:
k4rpa wrote:
No worries test pilots, your ships will be reimbursed very soon... oh wait.


Actually, with all the TiDi, our reimbursement guys in fleet were accepting and giving out reimbursements. :D


of course they were!, no wait, sorry, wrong thread
Arrendis
TK Corp
#472 - 2013-07-04 23:48:03 UTC
Ayures wrote:

We'll trade them for the metric ****-ton of CFC dreads we've had tackled when a node crashed and the pilots refused to log back in.


Sounds fine by me - my issue here isn't ZOMG, TEST CARRIERS LIVED. **** happens, battles turn, for all I know we could've been 20 seconds away from every supercapital in the game jumping in and magically shooting rainbow laser ponies out of their ass to save the day.

My issue is that in any modern IT infrastructure, state changes and image backups should be present - if any process can be used to completely crash a running server, simply enacting that process should trigger an archival imaging. At the very worst, a rewind of 5-20 minutes should be in available. None of that happened here. Instead, we got 'Oops, clean slate'.

Restoration to the last back-up would have been a perfectly acceptable option. We didn't get that. You didn't get that on the dreads. We all deserve that level of competence.

So really, WTF, CCP?
bonder's
Doomheim
#473 - 2013-07-04 23:48:07 UTC
I heard from a reliable source the node reset was deliberately caused from a bribe
Zer Res
Aliastra
Gallente Federation
#474 - 2013-07-04 23:48:08 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.

you know there is no Q9PP system right? maybe you should tell that to your software too
Tore Vest
#475 - 2013-07-04 23:48:12 UTC
CCP Phantom wrote:
digi wrote:
I really wish you guys would get it together. It truly WAS epic and you ruined it.
We are painfully aware of this and believe me: it hurts to see such epic battles, which are not found anywhere else in the whole gaming industry, being cut off like this.

We want to give you the servers, tools and environment to create and enjoy such epic moments to its fullest extend, that is what our dream and passion is about - destroying such battles just to influence the course of the in-game actions, however, is not what we do.


You know.... If you had'nt taken down the node... Things would just be worse...
Goons would probably jumped in supers... N3 TEST PL would have counterdopped...
Local would rise to 4000... and server would have crashed for shure....

Nice save there...

No troll.

Hawkspur Firestarter
Viziam
Amarr Empire
#476 - 2013-07-04 23:48:19 UTC
Alavaria Fera wrote:
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.

Logs show no discrepancies, perfectly fine, then?

Thanks for clearing that up.


You seem upset.
Nightsword
Caldari Provisions
Caldari State
#477 - 2013-07-04 23:48:23 UTC
Relay: Li3
From: jadecougar@multiplexgaming.net/7a15f3a8
Body: ----------> This is a message from the Broadcasting and Alert System<---------
I am incredibly proud of this alliance! You warriors that stayed from beginning to end of that fleet are heroes!
Those that joined in later....same thing. That was one of THE most epic battles in the history of this game. You can now officially say "I was there"
Well done Li3! 6.85% participation as well in that fleet. Excellent stuff! Let's keep it up...and maybe beat -FA-'s 8.39% next time.


Thank you Li3 for helping us claim a strategic victory!! And no worries CCP everyone makes mistakes.
Alavaria Fera
GoonWaffe
#478 - 2013-07-04 23:48:25 UTC
Schadenfraud wrote:
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.



Why does this system require typed in system names instead of a physical drop box for what systems are on whichever node you are balancing out?

Why not.

(Possibly just old code?)

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

patrick elektros
Department of Defence
Get Off My Lawn
#479 - 2013-07-04 23:48:39 UTC
Needmore Longcat wrote:
ahahaha "ccp is working for test"

I thought ccp worked for goons. make up your minds.


HAHAHA, i think CCP works for the benefit of it's self, they keep this war going and they get more ships killed.... eventually, lol and it was CCP worked for BoB/Reikoku/IT, from which if I understand correctly is not Executive Outcomes, Raiden, Black Legion and some guys in Tribute of which the old bossman is still a part of... I don't think it matters much whom CCP works for as long as they let the good fights keep going. So gripe all you want but at least they tried :p



...and no i wasn't there, wrong time
Leonard Ashcroft
Doomheim
#480 - 2013-07-04 23:48:51 UTC
CCP Phantom wrote:
GRIEV3R wrote:
In spite of all the idiots sperging on this thread, I have one honest question: Why weren't the tackled capital ships still there when we logged back in?

They were in warp disruption bubbles with agro timers. According to everything I know about logoff mechanics, they should not have moved anywhere, regardless of server crashes, characters log offs, or any amount of tinfoil.

I'm willing to accept that it was a simple mistake and there was no foul play, but only if you can give us a solid explanation for why the carriers disappeared from the field, in contradiction to well-established logoff mechanics.


Please explain CCP.


While I am not an engineer or server administrator I can give a brief overview: a live remap disconnects all players in the system and removes all ships from space similar to a downtime.

The command to remap everything other than Z9PP-H from the current server node was mis-entered. Instead of moving everything else than Z9PP-H, the command was given to move everything else than Q9PP-H. Therefore Z9PP-H (and everything else on the current node) was remapped with the fatal consequences we see now.

Every live remap of a system, and this remap is no exception, works in such a way that all players in the system are disconnected and all ships are removed from space. The usual player logoff mechanics with all associated timers are just not relevant during downtime or live remaps.

Please also note that further information is currently being compiled to give you a more detailed overview.


I'm still waiting on my male exotic dancer.
Ginger if you have one.