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Suicide Ganking: coming to an end?

First post
Author
Gealla
The Scope
Gallente Federation
#661 - 2011-11-08 21:38:41 UTC
Ladie Harlot wrote:
It doesn't take a brain surgeon to figure out that when Tippia talks about carebears that he or she is talking about the people who live in highsec full time and have zero interest in low or null.



Yes, but the others spouting the same drivel in here aren't brain surgeons, they just parrot what Tippia says without any understanding...

In fact, haven't seen many brain surgeons in general forums at all lately.....

The reality is, if the greifers all left in droves (god know's where they'd go.....goons wanna answer that?) the game would survive and would would quite probably continue to increase it sub numbers as it becomes more casual friendly..casual is where the money is....
Ladie Harlot
Viziam
Amarr Empire
#662 - 2011-11-08 21:51:40 UTC
Gealla wrote:
The reality is, if the greifers all left in droves (god know's where they'd go.....goons wanna answer that?)

Griefing is against the ToS and is bannable. What we do in-game isn't griefing.

The artist formerly known as Ladie Scarlet.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#663 - 2011-11-08 21:58:38 UTC
Herzog Wolfhammer wrote:


The thread is about insurance for Concord incidents and it got to be all about "without ganking, EvE would have never been. Ganking is the wellspring from which EvE Online flows" and other such concepts.

Nobody says that a high SP veteran player who can vacuum roids out of space with small effort AFK should be safe. That's a target, if they are using such a worthy ship, where having no insurance payout of the attacking vessels is a small matter.

What has players a bit perturbed is when the target is not someone who should know better, but someone who actually does not.

But I see how you set up the argument: depict a target that could not possibly be victimized or deemed so, and make the case that they are not noobs.

Problem is we see a lot of griefers hiding behind PVP and the legitimate goals of such actions deemed PVP. Sure not all who get ganked are noobs, but how many are and for what reason?

It's like the high-sec wardec. There are good reasons for it such as leverage, wanting to get someone out of the way, domination, revenge, you name it. But when tears flowed over CCP ceasing to call decshielding an exploit, I asked "how often are those decced actually capable corporations in any position to be leveraged out of ?" In other words: team of experienced miners who can defend themselves or pay mercs, or one or two-man noob corps barely out of NPC corps and targeted or easy kills?

So I bring up "here comes mommy to take the toy away!". When you keep hitting the younger kids with the pale and bucket in the sandbox, the excuse "it's a sandbox and therefore I have a pale and bucket and I am using it!!1!!" is shallow. Yes you can wardec, yes you can suicide gank, but who you do it to and why has a lasting effect on the game. Someone who can fly a Hulk and fit it all T2 should know better. Nobody says otherwise, and the new destroyers not covered with insurance would be paid for well enough when the T2 modules (hopefully) drop.

It's when you have the noob in the burst or navatas who can be easily ganked and it's nearly cost free for the ganker because you get nothing from such a target.


I am not the one who abused mechanics and used the game as my get-back-at-the-world tool so all of this is entertainment for me.



Honestly I dont see a lot of burst or navitas kms on the boards. What I do see from suiciders are a lot of high value targets. T3 cruiser parts, moon minerals, dead space mods.... things that a brand new player does not use nor should be able to afford. And honestly I dont see a lot of lolz in ganking such ships. You do pose and interesting question as to the amounts of lol worthy or abuse ganking of frigate miners etc. Now you could argue that retriever or covetor ganks could be styled as griefing of the noob, though covetors really need to be out of the equation imo as if you can skill a covetor your really only 8 hours away from a hulk and you should be 2-3 months into your training and therefore competent to understand the risks inherent in the system of Eve.

But to say that anyones hitting someone over the head with a pail and a shovel when it happens and that it should be disallowed is rather amusing to me. Mostly in the fact that Eve is billed as a pirate game from the get go. Now Im sure youll return with the not everyone wishes to play that way. But as one thats been on the flip side and seen both sides of the game I think I can safely say that you do learn and quickly to mitigate risk but you can never take it all away no matter what you do. Nor should someone be able to.

Now as for the depicting of targets to be victimized issue I entirely disagree yet again. Any ship in eve will die if the proper amount of firepower is applied to it. Whatever they may be. This is a fundamental reason Eve is what it is today, the ability to destroy someone elses toys in a violent and ruthless way. If you undock you do so with the single reality in mind: what I have that I undock in CAN and might be destroyed, do I really want to undock and "play" this game? This is a lesson people learn, often the hard way. Myself included, and I learned it.... *gulp* as a NOOB.

To say that all people use the suicide gank as a means to get back at the world is the farthest thing for me. Im certain some do and will continue to. That is life and how humanity works. Id suggest getting used to that fact in this game, any game you play and life in general or else things will go very hard for you.

I dont ever want to see Eve go safe play. I got blown up by m0o back in the old days running through low sec to our manufacturing bases often. In many "unfair" and mean ways. Ive been blown up by blues in gate camps in null because I had something worth stealing in my hold. Ive been blown up by blues because I was probably killing their neutral cyno alts at a gate camp too many times for their liking. Ive had hundreds of millions of isk go poof in suicide ganks. Been can flipped and lost hours of mining or entire jetcans of ore. Ive been the noob and Ive stayed in game and learned and now use many of the same tactics and more Ive thought of and learned along the way. I dont want to see a nice safe, sane, consensual gaming style. Im sure 90% of the players out there were noobs once too and Id love them to chime in and say how they learned how to deal with and overcome things. Player retention is not a valid argument. Oh the poor noobs!!! Is not a battlecry worthy of anything as they have so little to do with the overall gaming picture regarding suiciding, insurance and the like to even make it worthy of comment imo.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Fille Balle
Ballbreakers R us
#664 - 2011-11-08 22:00:27 UTC
Destiny Corrupted wrote:
Okay, for the sake of not getting into a long-winded argument about my credibility and the baselessness of my arguments, let's simply forget about all of the above. I've played WoW for almost as long as I've played EVE, and while I can address your points, I'd rather not turn this thread into a discussion about that.

So, just tell me this one little thing. You say that subs have been increasing proportionally with the increase of high-sec's safety. Now, I'll absolutely agree that more subs is better. Therefore, will making high-sec absolutely safe result in an absolute increase in subscriptions, or not? If not, what is, or should be, the cutoff point?


I can't say for sure if making highsec completely safe would increase subs more than any other rework/balance/feature. It certainly wouldn't increase subs as much as adding arenas would. But ther would be an increase, allthough it would take time for the news to spread. Player retention would increase for sure, and more new players would sub after the trial.

I'm not saying, and in fact I never did say make highsec absolutely safe. I'm sorry if I gave you that impression. I guess I got a bit carried away at some point. Make it a bit safer? I'm not against it, as I believe all in all it will serve the game well. Make it less safe? No. There are already so many people complaining that it is not safe enough, so making it less safe would be a huge step backwards.


I know eve used to be a lot less safe in terms of game mechanics at some point. I've read quite a few articles on how eve used to be. Intersting stuff. But there is one other huge difference. Back in those days there were alot less poeple playing. You could fly through many many systems and not bump in to a single soul.

This is no longer the case. Even from the time I started playing things have changed drastically. There were some systems I used to visit regularly in my earlier days. I had my reasons for going there, and it was not only profitable, but ther was never a sould there. It was always empty. Now, however, there are at least 20 people hanging around there.

So you see, even though from a game mechanics perspective the game was less safe, it is now a lot less safe, simply because there are not only more people to worry about, the people also have more tools to play with.

Stop the spamming, not the scamming!

Tippia
Sunshine and Lollipops
#665 - 2011-11-08 22:22:27 UTC
Gealla wrote:
Bollocks, what utter complete rubbish.
In what way? I'm not talking about activities here, but about personality.
Quote:
What defines a carebear Tippia?
Attitude and (commonly) a sense of entitlement. These two tend to restrict them to a select few activities, but it is not the activities that define the bear.
Quote:
What defines a PVP'er?
Attitude and (commonly) an ability to detach gameplay from RL. In most other games, the activity would be a defining factor, but since everything in EVE is PvP-like, that becomes a rather useless distinction to try. Some will want to ascribe combat as a defining characteristic, but I feel that leaves out too many other vicious battlefields…

Look, you can be as huffy as you like about what I said, but you know full well what I mean by those two categorisations. If you stop overdramatising the whole thing for a second and just use the conventional meanings of the words, and then re-read what I wrote… can you honestly say that it isn't true?
Quote:
I'm a carebear, I mine in highsec and build stuff, I also have a 0.0 home and enjoy a good roam or gatecamp with the rest of my corpmates.
No, you are not really a carebear. You are simply someone who enjoys the activities that are often associated with the carebear attitude, but you don't actually share that attitude. That's why I said what I said in that post: if the dyed-in-the-wool carebears were to leave, people like you would happily step in and take their place, while still engaging in PvP on the side.

If, on the other hand, everyone but those carebears were to leave, there would be nothing left for the carebears to do since their activities only deal with (at best) a third of the economic cycle. The whole thing would collapse in no time.

What category am i? Probably neither. I would probably say that I subscribe to the PvPer attitude and detachment, but I don't currently engage in the activities that are traditionally associated with them, nor am I vicious enough in the other PvP areas to fully qualify.
Barakkus
#666 - 2011-11-08 22:33:54 UTC
Seeing the dev tag on the topic list in the GD board, I came here hoping to see a comment from a developer, left disappointed.

http://youtu.be/yytbDZrw1jc

K Suri
Doomheim
#667 - 2011-11-08 22:54:10 UTC
Tippia wrote:
more and more bla ba bla

I'm still asking how, by refusing to join the multiplayer fraternity in a multiplayer game, not being involved in ganking or ship to ship PvP, that you feel you should even have a view on ANY of this?

This is like The Mittani explaining how to mine Veldspar when I'm actually looking for an opinion from the likes of Chribba.

Stop cluttering the thread with oft quoted guff Tippia.
Ladie Harlot
Viziam
Amarr Empire
#668 - 2011-11-08 23:10:12 UTC
K Suri wrote:
Tippia wrote:
more and more bla ba bla

I'm still asking how, by refusing to join the multiplayer fraternity in a multiplayer game, not being involved in ganking or ship to ship PvP, that you feel you should even have a view on ANY of this?

This is like The Mittani explaining how to mine Veldspar when I'm actually looking for an opinion from the likes of Chribba.

Stop cluttering the thread with oft quoted guff Tippia.

So only people who agree with you are allowed to post? Is this another one of your stealth trolling posts?

The artist formerly known as Ladie Scarlet.

Lord Wiggin
The Scope
Gallente Federation
#669 - 2011-11-08 23:15:25 UTC
Andski wrote:


**Snip*

thanks for the intel




Your welcome, I look forward to another half hearted goon effort. Lol

Ladie Harlot
Viziam
Amarr Empire
#670 - 2011-11-08 23:18:44 UTC
Lord Wiggin wrote:
Andski wrote:


**Snip*

thanks for the intel




Your welcome, I look forward to another half hearted goon effort. Lol


The price of oxygen isotopes is all the proof we need that our efforts (half hearted or otherwise) are effective.

The artist formerly known as Ladie Scarlet.

K Suri
Doomheim
#671 - 2011-11-08 23:20:13 UTC
Ladie Harlot wrote:
K Suri wrote:
Tippia wrote:
more and more bla ba bla

I'm still asking how, by refusing to join the multiplayer fraternity in a multiplayer game, not being involved in ganking or ship to ship PvP, that you feel you should even have a view on ANY of this?

This is like The Mittani explaining how to mine Veldspar when I'm actually looking for an opinion from the likes of Chribba.

Stop cluttering the thread with oft quoted guff Tippia.

So only people who agree with you are allowed to post? Is this another one of your stealth trolling posts?

That's a fair comment but misguided. Tippia doesn't actually seem to have an opinion. He just shreds posts, paraphrases and dissimeninates the context without actually adding.

It's a rather strange phenonema and could quite possibly become a meme - "A Tippia Post". Quote everything, argue everything but say nothing.
Ladie Harlot
Viziam
Amarr Empire
#672 - 2011-11-08 23:30:15 UTC
K Suri wrote:
Ladie Harlot wrote:
K Suri wrote:
Tippia wrote:
more and more bla ba bla

I'm still asking how, by refusing to join the multiplayer fraternity in a multiplayer game, not being involved in ganking or ship to ship PvP, that you feel you should even have a view on ANY of this?

This is like The Mittani explaining how to mine Veldspar when I'm actually looking for an opinion from the likes of Chribba.

Stop cluttering the thread with oft quoted guff Tippia.

So only people who agree with you are allowed to post? Is this another one of your stealth trolling posts?

That's a fair comment but misguided. Tippia doesn't actually seem to have an opinion. He just shreds posts, paraphrases and dissimeninates the context without actually adding.

It's a rather strange phenonema and could quite possibly become a meme - "A Tippia Post". Quote everything, argue everything but say nothing.

He's more about getting people to support or justify the ideas that they post. He's not always right but he's good at pointing out flaws in a lot of the dumb ideas people come up with.

The artist formerly known as Ladie Scarlet.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#673 - 2011-11-08 23:31:37 UTC  |  Edited by: Destiny Corrupted
Tanya Powers wrote:
For once I'll agree on your statement.

If some guys want their eve to be harder than it is, without concord: Go live in null, go live in low sec.

Stop crying about concord and say there's no concord in null and high sec should be alike, it's not needed. Just go there, live there and don't think about high sec. That's it you've got your perfect eve.

Ho w8, true there's no concord in null/low

Have you been to low and null? I have. Lived there for a long time actually. Many years. Tried to make the best of it, but let me assure you, there is nothing "hard" about either of those areas. In fact, I felt quite safe in null-sec especially. All of the pvp was entirely consensual, there were never any surprises, and you knew exactly what you were facing. Losses were guaranteed, and were simply calculated into daily profit/loss calculations that determined how much you needed to rat.

High-sec isn't like that. You never fully know who the enemy is, who their spies are, who their logistics alts are. There are no bubbles, so catching your enemies takes skill and cunning instead of Anchoring II. High-sec is by far the harsher and harder pvp environment than null-sec. I've got my perfect EVE here.

Lens Thirring wrote:
I haven't seen tears, not from gankers, nor from Tippia. But people are pointing out that absurdly profitable hi-sec professions are being made progressively less challenging by changes which reduce their already minimal risk. Nobody thinks this little insurance change is particularly important except as possibly an indicator of a trend. Taken together with the avoidable war-decs and other changes, it makes people worry about the direction in which the hi-sec game is drifting.

Thank you for seeing the bigger picture, and understanding what the gankers consider to be the real issue. I don't know how many times we can repeat that the insurance nerf, in itself, is insignificant for us. I've pretty much given up, however. These people will grasp at whatever straws they can.

L'ouris wrote:
hypothetically:

If concord was removed, gateguns in highsec actually had tracking and the like, kill rights were transferabble; wouldn't that open up a more lively mercenary profession? In effect allow for the possibility of hiring mercenaries to protect your badger to protect you on your way to market?

Curious if this is the line of reasoning for some in the thread.

As someone who runs an actual mercenary corporation, I feel that this would be one of the best things to happen to this game.

Herzog Wolfhammer wrote:
Highsec should be a noob heaven, and could be, without being an ISK pump. The ISK faucet should be turned way down so the bots don't exploit the safety. So while I think it would work to make highsec completely safe, we would need a progressive tax system for noob corp members and also for all activities in high sec. Why? Because in the US I watch people MOVE their homes and businesses from one state that taxes their income too much, to others that tax them less. Taxes are enough to make people change their lives in RL, it would be enough to change their game too. Make highsec the complete safety zone for noobs but don't let it be profitable for bots and ISK hogs (those who think the game is all about the bigger number in the wallet - these are the people who don't tank their haulers).

And NOW, ladies and gentlemen, we finally get to that compromise thing that I mentioned earlier. You see, when you put something like that on the table, insurance nerfs and CONCORD buffs are a lot easier to swallow. Unfortunately for you, you've just alienated yourself from the people you're trying to protect. Proposing a decrease in high-sec rewards makes you carebear public enemy #1. You're one of us now. Might as well suit up one of those Tempests.

decaneos wrote:
come on guys lets just be honest, this is about pvpers wanting cheap free kills that they dont have to work for.

its got nothing to do with pve vs pvp

its all down to the i want a cheap easy kill to make my score look good. gankers dont want to fight in lowsec cause the other guys have a chance to fight back.

im a pver, ill eventually go pvping but at the moment im quite happy doing a few missions here and there to pay for my sub, i dont have much time to play so i do what i can with what i have.

even if the rewards in low sec were better, and pvers went there, gankers wouldnt follow simply becuase there targets would be much better prepered, also the whole point of suicide ganking is to alpha stike the player , meaning thay have no chance to fight back at all. i fail to see how this change makes it safer? it just means it costs a bit more to gank thats all which takes us back to the addage

IF YOU CANT AFFORD TO LOSE IT DONT FLY IT!

So, even though you've never done any pvp, you talk about it as if you have absolute knowledge of the matter? And you also claim absolute understanding of the pvper mindset? Fascinating.

Tell you what, get as prepared as you like, then put your above claim to the test.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tanya Powers
Doomheim
#674 - 2011-11-08 23:31:43 UTC
Ladie Harlot wrote:
Lord Wiggin wrote:
Andski wrote:


**Snip*

thanks for the intel




Your welcome, I look forward to another half hearted goon effort. Lol


The price of oxygen isotopes is all the proof we need that our efforts (half hearted or otherwise) are effective.



Also prouves how biased game mechanics are and easy to exploit.
Ganking, scaming, fake logofski, neutral rep and a lot more should see their use go to extreme numbers, It's the best way to point it out strongly and make (more) people leave = make it be adressed in urgency.

Use mechanics weeknesses to harass categories of players or force game economics is bad, and when the nerf stick hits griefer tears are delicious.

Moar please.
Ladie Harlot
Viziam
Amarr Empire
#675 - 2011-11-08 23:34:50 UTC
Tanya Powers wrote:
Use mechanics weeknesses to harass categories of players or force game economics is bad, and when the nerf stick hits griefer tears are delicious.

Moar please.

I don't know why you keep insisting I'm crying. My alliance reimburses my ship losses and pays a bounty for every miner I kill so the loss of insurance isn't going to affect me at all.

The artist formerly known as Ladie Scarlet.

MeestaPenni
Mercantile and Stuff
#676 - 2011-11-08 23:36:01 UTC
K Suri wrote:
It's a rather strange phenonema and could quite possibly become a meme - "A Tippia Post".


How so?

I am not Prencleeve Grothsmore.

K Suri
Doomheim
#677 - 2011-11-08 23:41:37 UTC
Ladie Harlot wrote:
Tanya Powers wrote:
Use mechanics weeknesses to harass categories of players or force game economics is bad, and when the nerf stick hits griefer tears are delicious.

Moar please.

I don't know why you keep insisting I'm crying. My alliance reimburses my ship losses and pays a bounty for every miner I kill so the loss of insurance isn't going to affect me at all.

An interesting point but how many suicide ganks are funded by a massive alliance with trillions of isk at their disposal? I see that as a massive and unfair advantage.

Of course, if CCP declare that might is right (and it will forever remain) and you use it as justification to destroy small players repeatedly then it's non-arguable isn't it?

Which is the point of debate. Is this kind of mechanic acceptable to the majority and does CCP need to address this?
K Suri
Doomheim
#678 - 2011-11-08 23:42:26 UTC
MeestaPenni wrote:
K Suri wrote:
It's a rather strange phenonema and could quite possibly become a meme - "A Tippia Post".


How so?

Why do you want to know? Big smile
Tippia
Sunshine and Lollipops
#679 - 2011-11-08 23:42:28 UTC
K Suri wrote:
I'm still asking how, by refusing to join the multiplayer fraternity
Your question is based on a fantasy world that has no connection to EVE, so I suggest you post it somewhere else than on the EVE forums.

Since it is a completely nonsensical question, I can only offer you a nonsensical answer.
Quote:
[how do] you feel you should even have a view on ANY of this?
Purple banana. This answers your question in full.
Quote:
Tippia doesn't actually seem to have an opinion.
Ah, so that's the problem: you aren't actually reading what I write. Well, then stop questioning my posts based on your hallucinations.
Herzog Wolfhammer
Sigma Special Tactics Group
#680 - 2011-11-08 23:54:58 UTC
Eternus8lux8lucis wrote:



Honestly I dont see a lot of burst or navitas kms on the boards. What I do see from suiciders are a lot of high value targets. T3 cruiser parts, moon minerals, dead space mods.... things that a brand new player does not use nor should be able to afford. And honestly I dont see a lot of lolz in ganking such ships. You do pose and interesting question as to the amounts of lol worthy or abuse ganking of frigate miners etc. Now you could argue that retriever or covetor ganks could be styled as griefing of the noob, though covetors really need to be out of the equation imo as if you can skill a covetor your really only 8 hours away from a hulk and you should be 2-3 months into your training and therefore competent to understand the risks inherent in the system of Eve.

But to say that anyones hitting someone over the head with a pail and a shovel when it happens and that it should be disallowed is rather amusing to me. Mostly in the fact that Eve is billed as a pirate game from the get go. Now Im sure youll return with the not everyone wishes to play that way. But as one thats been on the flip side and seen both sides of the game I think I can safely say that you do learn and quickly to mitigate risk but you can never take it all away no matter what you do. Nor should someone be able to.

Now as for the depicting of targets to be victimized issue I entirely disagree yet again. Any ship in eve will die if the proper amount of firepower is applied to it. Whatever they may be. This is a fundamental reason Eve is what it is today, the ability to destroy someone elses toys in a violent and ruthless way. If you undock you do so with the single reality in mind: what I have that I undock in CAN and might be destroyed, do I really want to undock and "play" this game? This is a lesson people learn, often the hard way. Myself included, and I learned it.... *gulp* as a NOOB.

To say that all people use the suicide gank as a means to get back at the world is the farthest thing for me. Im certain some do and will continue to. That is life and how humanity works. Id suggest getting used to that fact in this game, any game you play and life in general or else things will go very hard for you.

I dont ever want to see Eve go safe play. I got blown up by m0o back in the old days running through low sec to our manufacturing bases often. In many "unfair" and mean ways. Ive been blown up by blues in gate camps in null because I had something worth stealing in my hold. Ive been blown up by blues because I was probably killing their neutral cyno alts at a gate camp too many times for their liking. Ive had hundreds of millions of isk go poof in suicide ganks. Been can flipped and lost hours of mining or entire jetcans of ore. Ive been the noob and Ive stayed in game and learned and now use many of the same tactics and more Ive thought of and learned along the way. I dont want to see a nice safe, sane, consensual gaming style. Im sure 90% of the players out there were noobs once too and Id love them to chime in and say how they learned how to deal with and overcome things. Player retention is not a valid argument. Oh the poor noobs!!! Is not a battlecry worthy of anything as they have so little to do with the overall gaming picture regarding suiciding, insurance and the like to even make it worthy of comment imo.


You certainly need to find better blues.


In my noob days I used to mission in lowsec and not get popped because there was little to get out of me .

But this is about high sec and insurance and nowhere does anybody want to see across-the-board consensual PVP in all regions. I don't want to see that.

In my statement of making high sec safer, I implied that it comes at a cost, being very high taxes. If highsec was safed up to eliminate non-consensual PVP without any other changes, it would be an ISK Pumping Bot haven. Think of a vending machine that you don't have to put money in.

You point out that there are cargo ships getting destroyed with considerable modules in them. I expect this happens near Jita? But again, if there was a tax on sales in high sec, there would not be a profit to selling it there. Imagine what would happen if, in order to get a good deal and not get raked with taxes, you had to take that to lowsec or 0.0?

It's mainly my idea though, and not likely to happen. At the least, with no reimbursement for hulls, there will be less ganking for lulz.

Bring back DEEEEP Space!