These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Jack Miton
School of Applied Knowledge
Caldari State
#601 - 2013-06-30 05:09:56 UTC
CCP listening to feedback and making the correct changes from it?!?!?! In my EVE?!?!?
Guess the world is ending....

+1

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#602 - 2013-06-30 06:22:21 UTC
Eladaris wrote:
Octoven wrote:

Bestower - 2H 4M 6L - For 11 slots, 6 Armor Tank slots Total Base HP - 2240

Armor tank... on a T1 industrial. For reals? Sorry, I pretty much stopped reading anything you were posting after that.

I quit at 2+4+6=11
Roseline Penshar
Native Freshfood
Minmatar Republic
#603 - 2013-06-30 11:27:24 UTC
1 question, when will the change happen? need to get some type of ship
Aaron Kyoto
Frozen Silver.
Arkhos Core
#604 - 2013-06-30 14:10:35 UTC
Evelgrivion wrote:
The ammunition bay seems like an avenue for considerable abuse; you can fit quite a few hoarders inside of a carrier's ship maintenance bay, and each of those hoarders can be filled to the brim with ammunition for mineral compression purposes.


We'll call it Tardis Hauling!
Erik Finnegan
Polytechnique Gallenteenne
#605 - 2013-06-30 14:34:12 UTC
I am still waiting for a feedback on the potential name changes which Rise wanted to talk to the Story Team about. Other than that, this is a pretty nice round 2.
Claire Raynor
NovaGear
#606 - 2013-06-30 14:44:44 UTC
CCP Rise wrote:
First page all positive, I'm outta here Cool


You are doing awesome work - I selfishly really hate some of what you've done - But I just look at these new Industrial designs - and I might start using more than just my Mammoth! It carries on your effort -> I'm seeing more ships in EVE than ever before -> and this will only make that more so.

Epic

(Remember to give Freighters Slots :) )
Eryn Velasquez
#607 - 2013-06-30 15:24:34 UTC
As well as i appreciate the changes to the T1-industrials, i wish we could have a new class of ships, specialized haulers.

Some Rorqual-tech inside, only applicable to raw-materials and refined/processed stuff. Means base-cargo around 10-15k, with compression maximum 100-150k.

_“A man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” ― Jean-Jacques Rousseau _

Freelancer117
So you want to be a Hero
#608 - 2013-06-30 19:34:03 UTC
I welcome any non-bland non-nerf ship balance, round 2 welldone Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Galen Dnari
Dnari Mining and Manufacturing
#609 - 2013-06-30 21:58:45 UTC
Thorn Galen wrote:
Great job!
Battle Iterons incoming Blink

I agree, I like it too.

Can you say "Q ship"? Big smile

http://eveboard.com/ub/1939472205-31.png

Gareth Sedorak
Sedorak Corporation
#610 - 2013-07-01 01:53:06 UTC  |  Edited by: Gareth Sedorak
Hey Rise, What a bout a hauler that can fit mining foreman links?

Maybe with no extra bonus as to not step on any toes, yet still open up possibiities for small scale ops
Ten Bulls
Sons of Olsagard
#611 - 2013-07-01 03:05:16 UTC
Outer Ring Excavations specialize in industry ships.

They should take control of tech behind the Iteron II, III, IV and Horder.

So new BPO seeders and new skins for those ships.
Gareth Sedorak
Sedorak Corporation
#612 - 2013-07-01 04:16:10 UTC
Ten Bulls wrote:
Outer Ring Excavations specialize in industry ships.

They should take control of tech behind the Iteron II, III, IV and Horder.

So new BPO seeders and new skins for those ships.


They've already spoken about this at length, If you read back through the thread you'll see it all over the place :)

Currently, They feel the art teams time is better spent on other things.
Darling Hassasin
Parental Control
Didn't want that Sov anyway.
#613 - 2013-07-01 06:31:49 UTC
I havent read the whole 30+ pages, overall awsome changes but ore hold and mineral hold being the same is wrong. 45k / 450k better
Gareth Sedorak
Sedorak Corporation
#614 - 2013-07-01 07:13:24 UTC
Darling Hassasin wrote:
I havent read the whole 30+ pages, overall awsome changes but ore hold and mineral hold being the same is wrong. 45k / 450k better


As someone that does a lot of mining and hauling for selling, Being able to haul 450k ore would leave indy/exhumer mining too automated.

It still makes plenty of sense to have a 40k ore hold to haul form wher eyou're mining back to the station, then refine it before hauling it to sell as refined minerals take up way less psace than ore does.
Liafcipe9000
Critically Preposterous
#615 - 2013-07-01 07:20:58 UTC  |  Edited by: Liafcipe9000
The return of jetcan mining? AND CAN FLIPPING?


Altho Agility would make much more sense if it was a bonus on ALL haulers instead of just a few of them... Smile

I do love the idea of mineral and PI bays. +1 Yes for you CCP Rise.
Maximus Aerelius
PROPHET OF ENIGMA
#616 - 2013-07-01 09:42:47 UTC
CCP Rise thank you for listening and for the awesome revision...can't wait for these to come in!

Love the difference's between them and the special love given to the "extra" haulers.

Good work my man, good work indeed!
Wulfys Cleanup
NorCorp Security
Tactical Narcotics Team
#617 - 2013-07-01 11:10:16 UTC
We still need a t1, t2 that can carry a packaged battleship. It is stupid that we have to train for an orca or a freighter in an industrial sense, when it's faster to train to fly the ship it self to haul it.

Even giving a ship the capability to haul 2 packaged battleships will not interfere with the roles of the orca and freighter, but servers a middleground.

If this can be done trough a container or special bay, it will not be able to be abused, and the m3 problem solved
Wulfys Cleanup
NorCorp Security
Tactical Narcotics Team
#618 - 2013-07-01 11:22:27 UTC
Even a t2 cloacky hauler specialized to carry a fitted ship into the depths of low 0.0 would seriously help people out to get slow moving ships out there, and help us move t2 rigged ships without having to train for a carrier first.

This would help getting people to low, 0.0 incursions or frontlines and ease up some burden on logistics throughout space.
Phoenix Jones
Small-Arms Fire
#619 - 2013-07-01 14:24:44 UTC
Wulfys Cleanup wrote:
We still need a t1, t2 that can carry a packaged battleship. It is stupid that we have to train for an orca or a freighter in an industrial sense, when it's faster to train to fly the ship it self to haul it.

Even giving a ship the capability to haul 2 packaged battleships will not interfere with the roles of the orca and freighter, but servers a middleground.

If this can be done trough a container or special bay, it will not be able to be abused, and the m3 problem solved


There is actually a reason for not being able to carry over 50,000m3 of general storage in a T1 (or T2) industrial.

Currently C1 wormholes have a mass limit of 20,000,000 m3. In simple terms, everything BUT a battleship can fit into that wormhole (a battleship is too massive that it will not fit). For a point of reference, the ORCA cannot fit into a C1. A Retriever (mining barge) can fit into a C1, the Covetor (also a mining barge), Cannot.

Giving the T1 and T1 small industrial the ability to fit battleship hulls would circumvent the C1 mass limitation on battleship hulls. Currently the only way to bring a BS or higher into a C1 is to build it in there, but then it cannot ever leave.

There might be a few other reasons but those are the ones I know of atm.


Yaay!!!!

Mineral Ore
School of Applied Knowledge
Caldari State
#620 - 2013-07-01 15:00:58 UTC
Quote:
ITERON MARK IV - Ore Bay (Ore includes Gas, Ice, and Mineral Ore)

<--- I'd rather not be confined to an Ore Bay....