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nightmares have been mothballed for oracles

First post
Author
Rain6638
School of Applied Knowledge
Caldari State
#1 - 2013-06-29 09:48:37 UTC  |  Edited by: Rain6638
so I had this gang, right, and it did pretty good.

RR Nightmare
RR Nightmare
RR Nightmare
Orca
Orca

but it was very nubbish and big and blingy, so I decided to go back to the drawing board, considering several gank comments and some helpful suggestions about adding links. so now I have:

Tachy Oracle (heat sinks and tracking enhancers in low, +1 DCII... 3 mission specific hardeners in mids, no local reps)
Tachy Oracle - same
Basilisk - perfect logi V / transfers / perfect supports
Basilisk - same
Claymore - siege and skirmish links <-former orca pilot
Orca

the basilisks have remote sebos to get the oracles to act like tachy nightmares.

I'm also giving up my faction ways for the time being, and I'm very optimistic this gang will do as well, if not better, than the RR Tachy nightmares. even meta fit, the Oracle feels just like a Nightmare.

I'm estimating the new gang at 3k dps in mostly lazors w/ multifrequency (no, i'm not skilled for T2 tachys yet), probably artillery with the claymores, and 15 drones on grid. I like the idea of claymores for the sig link bonus, plus they look so... *******... sick. same for the Oracles, especially considering what they are compared to a Nightmare... ******* beautiful. [I wish I could hold the Oracle and play with it, making swooshy noises as I wave it through the air.]

what do you think.

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

To mare
Advanced Technology
#2 - 2013-06-29 11:51:11 UTC  |  Edited by: To mare
you change your gun dps from a 30 laser turrets dps to a 20 laser turrets plus some rubbish artyclaymore dps.
the nightmare setup have more drone dps as well so not really an improvement in a offensive way, maybe you will get better defensive stats with 2nd setup but again pve need dps
Rain6638
School of Applied Knowledge
Caldari State
#3 - 2013-06-29 12:51:13 UTC  |  Edited by: Rain6638
Ok, I hear what you're saying. I shouldn't use a Claymore. Which is really hard for me to do, because it looks so damn awesome. If I had to pick just one link, and go with a Sleipnir, it would be Sig. My logistics pilots are fine without siege links for the purpose of Level 4 missions.

Ideally, I would replace the Nightmares with three Oracles, but due to the fragility of an Oracle with a shield fit, and the rest of the gang being fairly low-SP, I need to convert two of the Nightmare pilots back into Logistics pilots. Ideally, and eventually, it would be 3 Oracles, 2 Logi, 1 loki link.

The drone DPS should be considered the same, because while the Oracles have no drones, the Logi and Claymore will have lights and they will be on-grid.

I should have done the legwork for the turret change. here it is:

24 lazor turrets with a tracking bonus on the Nightmares, with tracking speed script:
.0311 tracking
33+25 Multifrequency
79+25 Infrared
100 km targeting range
125 mm scan res
400 m sig

...3000 dps not including drones

becomes

16 lazor turrets with optimal range bonus on the Oracles with 2x tracking enhancers, remote sebo, links:
.0206 tracking
39+37 Multifrequency
95+37 Infrared
161.77 km targeting
275 mm scan res
142 m sig

...2000 dps not including drones

plus... a Sleipnir? at the moment I need the command ship pilot on grid, contributing dps.. or/rather: the rest of the gang is not ready to move to 3 oracles, 2 logi and 1 booster.

I'm showing the oracles to have a 151 m sig rather than 142 m sig, if the command ship is a Sleipnir. a 900 dps autocannon Sleipnir is a matter of spec'ing autocannons.

...2900 dps not including drones... +300 drone dps from 15 T2 lights. slightly less range on the autocannons, but it's gotta do for now, until 3x Oracles happens.

ISK cost: down to 800M for the whole gang, from ... well, a lot more for the deadspace Nightmares... about 4 Billion apiece.

2 Tachy shield Oracles, 1 Autocannon Sleipnir, 2 perfect Basilisks.

how about now, what do you think. (I have both a Claymore and Sleipnir in hangar in Jita. still not sure which way to go, though after your suggestion I think i'll go Sleipnir. but man... that matte black Claymore...)

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Tinu Moorhsum
Random Events
#4 - 2013-06-29 13:02:27 UTC
Rain6638 wrote:


what do you think.


What are you trying to do with this fleet?
Rain6638
School of Applied Knowledge
Caldari State
#5 - 2013-06-29 13:04:06 UTC
I currently **** level 4 missions in Caldari space, and I'm trying to un-bling my gang to reduce the ganking temptation.

also, thank you very much for calling it a fleet.

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

To mare
Advanced Technology
#6 - 2013-06-29 13:28:13 UTC
since you are so in love with the claymore your lucky it will get rebalanced soon probably as a dps missile ship
Dato Koppla
Spaghetti Militia
#7 - 2013-06-29 13:32:15 UTC
Using lasers in caldari space means you're losing alot of dps to resists.
Rain6638
School of Applied Knowledge
Caldari State
#8 - 2013-06-29 13:32:39 UTC  |  Edited by: Rain6638
I seem to remember talk about the warfare link 3% 5% between T3 and Command Ships becoming 5% 4%, in favor of Command Ships.

Was it my imagination, or is this supposed to happen... and when?

Dato Koppla wrote:
Using lasers in caldari space means you're losing alot of dps to resists.

you're correct. I've opted to muscle through with sheer dps, over ammo, and reload blinkies, and have settled on lasers out of the instant damage types. I might swap over to Amarr space.

Currently, completion times for Gallente faction missions (my favorite) aren't suffering too much.

That's still a good point that I should revisit. with access to so many agents, I may begin accepting only Sansha/Blood Raiders (while trying to roll Gallente faction missions).

That's an excellent point, actually. the habit of accepting missions without considering damage types is a holdover from my raven days.

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Tinu Moorhsum
Random Events
#9 - 2013-06-29 13:58:55 UTC  |  Edited by: Tinu Moorhsum
Take this with a grain of salt since I don't run missions for isk. I think the last time I ran missions much was in 2007.

But it seems to me that if you're going to run RR and you want a flexible fleet comp for this purpsose then the Domi is a better foundation for a fleet comp.

without EFT-ing it, it seems to me that spider tanking domi's will have better dps, better repping, better range and better options for applying mission specific damage than oracles or nightmares.
Feanira Darr
School of Applied Knowledge
Caldari State
#10 - 2013-06-29 14:56:25 UTC
I hear you. I ran RR rattlesnakes for a while, both with cruises and torps--also with perfect drone skills. Rail Domis satisfy the cheaper aspect, but they're a little slow. and I don't want to stare at their backsides. If you don't mind me speaking my mind, I think it looks like a lump of crap, and I'm not just saying that to RP. ...I also do not like drone recall times, babysitting sentries, and rails. also ammo. I'm ok with the Sleipnir using ammo because it makes good use of it, and it's temporary until another Oracle.

and I'll start taking the right enemy types appropriate for lazors.

btw, this is what my basilisks look like. activation cost of a large energy transfer is 50, target cap bonus is 351... frees up a lot of slots for the rest of the gang, that is no longer responsible for their own cap or shields Lol

I'll make use of the Sleipnir's shield boost bonus and provide it with a full-time energy transfer (and run the Sleipnir's booster full-time).

//I just realized I could put the two command ship pilots into an Oracle with weak supports, and might be tempted to jump the gun and do it sooner than later.

"Tibus Heth could also benefit from working 'The Plan'." -DMC

bloodknight2
Revenu.Quebec
#11 - 2013-06-29 20:44:18 UTC
No one will waste their time ganking your nightmare unless you have 2b in faction. I do lv4 with 2 faction fit nightmare in a 0.5 system and never had any problem.
Chainsaw Plankton
FaDoyToy
#12 - 2013-06-29 21:13:39 UTC
Dato Koppla wrote:
Using lasers in caldari space means you're losing alot of dps to resists.


eh not really. might want another ship for grusitas extra (although if you just take the blitz it won't be bad), angels extra, and vengence, maybe worlds collide, haven't run it with lasers in a while, but besides those it is mostly a okay. but hey, if you can fly 3 nightmares well, you are probably reasonably good in 3 ravens.

personally I'd just de-pimp the nightmares if ganking is a worry, I just couldn't give up that much dps... then again warping that many ships around just seems like a pain in the ass, without isboxer or something like that.

3 oracles plus a boosting (and webbing, yay webbing) loki and some logi sounds interesting. might as well add a few more and go do incursions.

@ChainsawPlankto on twitter

Feanira Darr
School of Applied Knowledge
Caldari State
#13 - 2013-06-29 21:27:54 UTC  |  Edited by: Feanira Darr
bloodknight2 wrote:
No one will waste their time ganking your nightmare unless you have 2b in faction. I do lv4 with 2 faction fit nightmare in a 0.5 system and never had any problem.

gist x-type x-large booster, pith x-type shield boost amp, imperial navy highs and lows... each. but even the hulls are big and blingy. I've reduced each to 90M including guns in the form of Oracles.

now that they're safely parked in Jita I'm not worried about showing you their evepraisal--they'll be sold and you'll never catch me in something like that again.

leaving behind my wayward non-spec'd faction ways! Lol

Chainsaw Plankton wrote:
Dato Koppla wrote:
Using lasers in caldari space means you're losing alot of dps to resists.


eh not really. might want another ship for grusitas extra (although if you just take the blitz it won't be bad), angels extra, and vengence, maybe worlds collide, haven't run it with lasers in a while, but besides those it is mostly a okay. but hey, if you can fly 3 nightmares well, you are probably reasonably good in 3 ravens.

personally I'd just de-pimp the nightmares if ganking is a worry, I just couldn't give up that much dps... then again warping that many ships around just seems like a pain in the ass, without isboxer or something like that.

3 oracles plus a boosting (and webbing, yay webbing) loki and some logi sounds interesting. might as well add a few more and go do incursions.

in preparation for the upcoming command ship shuffle, I'm going into a siege mindlink + skirmish Claymore. I'm quite excited by the thought of an on-grid dual racial Claymore. I didn't make the command ship connection with this gang until a couple hours ago o7

I'll just skip the kinetic missions for as long as the Oracles work out, and jump on Blood Raider unauthorized military presence and Sansha pirate invasion every chance I get. after some cosmos missions, the gang should be 5+ unmodified with Caldari State; 2 currently are, and I'll just roam between L4 agents.

There was a time I wanted to do Vanguards "solo", but L4s are significantly less risky and pay out higher if I include some faction missions in the mix.

"Tibus Heth could also benefit from working 'The Plan'." -DMC

bloodknight2
Revenu.Quebec
#14 - 2013-06-29 22:11:17 UTC
Feanira Darr wrote:

gist x-type x-large booster, pith x-type shield boost amp, imperial navy highs and lows... each. but even the hulls are big and blingy. I've reduced each to 90M including guns in the form of Oracles.

now that they're safely parked in Jita I'm not worried about showing you their evepraisal--they'll be sold and you'll never catch me in something like that again.


http://www.evepraisal.com/estimate/287034

Both my nightmare are fitted this way (shield booster T2 for one of them).
Feanira Darr
School of Applied Knowledge
Caldari State
#15 - 2013-06-29 22:19:36 UTC
have you tried plugging large egress port maximizer Is into those rig slots

best suggestion I've ever received (thanks Mizzy)

"Tibus Heth could also benefit from working 'The Plan'." -DMC

Feanira Darr
School of Applied Knowledge
Caldari State
#16 - 2013-06-30 05:04:33 UTC
apparently... what I want are scimitars

"Tibus Heth could also benefit from working 'The Plan'." -DMC

Paikis
Vapour Holdings
#17 - 2013-06-30 05:31:38 UTC
Nightmare, RRNightmare wrote:

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
EM Ward Field II
Thermic Dissipation Field II
EM Ward Field II
Thermic Dissipation Field II
Caldari Navy Large Shield Booster

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Curator II x3


Pile as many of those as you can into your fleet and wreck things in no time.
Feanira Darr
School of Applied Knowledge
Caldari State
#18 - 2013-06-30 06:45:05 UTC  |  Edited by: Feanira Darr
Pretty sure I'm selling the nightmares. I'm also headed up to Okkelen and possibly Osmon. This gang is 3k DPS for about a bil between 6 ships, with nothing of note other than a suspicion the command ship pilot is mindlinked.

in my opinion, truly an example of only flying what you can afford to lose (and are more or less willing to lose if someone wants to blap me for the fun of it *shrug*)

http://www.mediafire.com/view/ci28ta72isqd2pk/Oracle_Gang.png here it is in EFT.

The image is photoshopped to reflect what a Siege mindlinked Skirmish/Siege Claymore boosted gang will look like, after the Command Ships change.

I'm very happy I get to have my Claymore--the fitting is incomplete because I'm not concerned about it--will probably have a couple shameless Co-Procs and two more tractors. a lot of my ISK income is loot and salvage, and not having my orca support anymore, the Claymore and the scimitars have a few salvage drones each.

I've adjusted the resists and ammo to show the various frequency crystals, along with a omg primary focused rep. Following the advice from this thread, I'm going to stick to Blood Raiders, Sansha, and Gallente Federation missions. (As of today, Team Evil is 5+ with Caldari Navy... 5+ to Caldari State is happening next.)

I'm still open to suggestions. they're all using the same +3 implants between the Oracles. Scimi pilots have none.

I've plugged the appropriate training plans into Evemon, and they'll be a functioning Oracle gang in about a week. they'll converge with perfect skills in about 5 months--the command ship pilot being the longest train.

//re: why not buy a command link pilot: I've looked, but they're expensive, and the ones that include Command Ships have T3 (understandably). Feanira is also Achura, like my other mains, and kinda hot with the Japanese thing. I want her boosting my gang, so I've decided to grow her into the role.

//I'm hooked. the Core Complexion ships are beautiful

"Tibus Heth could also benefit from working 'The Plan'." -DMC

Dato Koppla
Spaghetti Militia
#19 - 2013-06-30 08:15:47 UTC
Chainsaw Plankton wrote:
Dato Koppla wrote:
Using lasers in caldari space means you're losing alot of dps to resists.


eh not really. .


Yes, really. Guristas rats tend to have around 75% EM resists vs 45% Kinetic resists. 30% is a massive difference.
Mizhir
Devara Biotech
#20 - 2013-06-30 10:09:39 UTC
Paikis wrote:
Nightmare, RRNightmare wrote:

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
EM Ward Field II
Thermic Dissipation Field II
EM Ward Field II
Thermic Dissipation Field II
Caldari Navy Large Shield Booster

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Large Energy Transfer Array II
Large Energy Transfer Array II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Curator II x3


Pile as many of those as you can into your fleet and wreck things in no time.


Just a protip: Use eggress port maximizer rigs instead of CCC when you are cap chaining.

❤️️💛💚💙💜

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