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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#541 - 2013-06-28 20:16:56 UTC
Endeavour Starfleet wrote:
Goldensaver wrote:

I mean, if the others will eventually get their own speciality bays (e.g. Caldari gets Fuel, Amarr gets starbase structures, there's a maintenance bay in there somewhere, and maybe something else) then alright. But there isn't a large enough difference in effectiveness to warrant spending 22 days training up any racial industrial skill which doesn't have access to speciality bays.



#1 it seems to be generally agreed that these specialized ships would be better off in the ORE line but CCP can't do that right now due to lack of art assets. This in my opinion will likely end up happening in 2-3 expansions.

#2 My personal hope is that the Tech 2 transports get changed into highly specialized craft. For instance the Caldari being a bay for almost everything POS related. And the Cov Ops one being a capital ship "Milk Cow" tender.


QFT
I would really love to see that #1 happen. (no sarcasm - seriously meant)


Nonetheless, giving each industrial ship a speciality in any way is better than the same old we've had for all these years. And personally, I could care less if I had to cross-skill, skill +2 months, etc. - It's part of the game.

As long as the ship does the job, I'm all fancy for anything.

Using tablet, typoes are common and I'm not going to fix them all.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#542 - 2013-06-28 20:23:02 UTC
Goldensaver wrote:
Maximus Andendare wrote:
Goldensaver wrote:
Still don't see any reason to train anything but Gallente (and maybe Minmatar) industrial to V. Less than a 10% performance difference in any one thing versus the specialized ships, but you get utterly massive speciality bays.

Less than a full frigates worth of difference from the max cargohold in both cases, but where one gets a slightly larger bay, the other gets access to huge speciality bays.

I guess I'm not even going to bother injecting another industrial skill except maybe Minmatar on my Obelisk pilot. I've already got the most important one trained up. Definitely not worth wasting another plex to train up 22 days on another racial industrial.



I mean, if the others will eventually get their own speciality bays (e.g. Caldari gets Fuel, Amarr gets starbase structures, there's a maintenance bay in there somewhere, and maybe something else) then alright. But there isn't a large enough difference in effectiveness to warrant spending 22 days training up any racial industrial skill which doesn't have access to speciality bays.
Cool story, bro. I can see the value in the other industrial lines.

Is the value worth 22 days of training? In my eyes, no.

Edit: basically my issue with it is tiericide for every other class made me want to run out and train up every races ships of all sizes. They all have great niches, but their niche is matched with an equal, but different niche in another race. Sure some ships came up short, but there was still value at each class for each race.

But this? There's value, sure. But there are 3 unique niches available to the Gallente that are completely unmatched by the Amarr and Caldari, and only slightly matched by the Minmatar. Why waste training time for a minor change in effectiveness, when I have access to all the goodies already.

I understand they have some plans for the future, but tiericide made me excited for all the other classes. This one doesn't change much. Gallente industrial is still the one to train.


Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.
Goldensaver
Maraque Enterprises
Just let it happen
#543 - 2013-06-28 20:28:34 UTC
Shepard Wong Ogeko wrote:

Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.


Exactly my issue. Maybe someday they'll include more reasons to train the others. But on release of this wave of tiericide, there's nothing to get excited about, and I'll still just end up saying Gallente is the only one worth bothering to train up very far, because at the time it takes to get an industrial skill to V, you might as well get the one that gives the most bang for the buck.
Maximus Andendare
Stimulus
Rote Kapelle
#544 - 2013-06-28 20:35:54 UTC
Goldensaver wrote:
Is the value worth 22 days of training? In my eyes, no.

Edit: basically my issue with it is tiericide for every other class made me want to run out and train up every races ships of all sizes. They all have great niches, but their niche is matched with an equal, but different niche in another race. Sure some ships came up short, but there was still value at each class for each race.

But this? There's value, sure. But there are 3 unique niches available to the Gallente that are completely unmatched by the Amarr and Caldari, and only slightly matched by the Minmatar. Why waste training time for a minor change in effectiveness, when I have access to all the goodies already.

I understand they have some plans for the future, but tiericide made me excited for all the other classes. This one doesn't change much. Gallente industrial is still the one to train.
Well, for one, it's not a minor change in effectiveness. The Mammoth being the fastest large hauler is awesome. It means my stuff gets there faster than the rest while AFKing. Or I totally like that the Badger is the biggest "small" one--something Caldari has been lacking for ages! Or, hell, I like that the Mk. II holds 35,000 m3 and has a strong tank. I like these changes.

I also realize that while it's nice to hold up the card that the Iterons are going to carry all these special goods "so much better," which in and of itself is debatable, since I'd argue that speed/tank/align/etc. matters more than room alone, I fully recognize that even in wspace daily I don't even come near my rigged/expanded Bestower's cargo room, so the fact that the Iteron III can carry 30,000 more PI doesn't interest me in the least.

And when it comes time to haul out the goods, I'm certainly not going to fly a thin-tank-PI-loot-pinata in hopes that I don't lose my 500 mil+ haul. I think the argument that Iteron/Hoarder holds so much more than Amarr/Caldari ships through their special holds just doesn't hold as much merit when considering the whole picture, and that's what CCP is looking at as well.

I mentioned earlier that it'd be nice if these ships magically teleported to/from their destinations, so that we would only have to consider cargo room alone. But they don't. They spend time in space like everyone else. That time, like it or not, is time that we just have to sit there and watch. I like that some can do the job faster, with far closer parity to the Itty V currently on TQ.

I'd actually be up for some more Gallente nerfs; maybe make the Iteron V travel at ~1 AU/s LESS than the others, so that Caldari and Amarr are much faster than them, and I'd actually probably propose that the Wreathe and Mammoth get a +1 or +0.5 AU/s speed bump to further the Minmatar speed demon stereotype. So, at the end of the day, Gallente would keep their better agility--in keeping with their racial bias--but would warp slower so as to make their large hauler slightly penalized behind the other Iterons, who would of course keep their warp speed parity with the other races.

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Maximus Andendare
Stimulus
Rote Kapelle
#545 - 2013-06-28 20:38:06 UTC
Shepard Wong Ogeko wrote:
Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.
Keep throwing this around. If you emphasize the 2,000 m3 enough, it'll become more powerful with every sentence! Also, keep ignoring the advantages the other races bring to the table and continue to bash on one stat, so as to have an objective argument!

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Endeavour Starfleet
#546 - 2013-06-28 20:38:40 UTC
Shepard Wong Ogeko wrote:

Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.


Can you comment about my idea above for the Iteron Mark V?

Endeavour Starfleet wrote:
So I was thinking about this and I believe there can be a fair tradeoff for the Iteron V

Make it a poor mans hauler. It gets a bay that can fit anything but loses quite a lot of its cargo potential.
- #1 The bay can't be changed by rigs or mods. Only skills.
- #2 Max Capactiy is 25 thousand at Gal V

If you do this it will end up making Gallente completely different from the other lines. And better yet you can rebalance the Iteron Mark V to be a poor mans hauler with the build requirements reflecting that. If people don't have to invest in T2 rigs or cargo mods they might start thinking about other fitting options.

Thoughts on this? This is just my early idea based on earlier ideas posted in this thread.


How about we make the Inty V a poor mans hauler?
Goldensaver
Maraque Enterprises
Just let it happen
#547 - 2013-06-28 20:48:15 UTC
Maximus Andendare wrote:
Shepard Wong Ogeko wrote:
Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.
Keep throwing this around. If you emphasize the 2,000 m3 enough, it'll become more powerful with every sentence! Also, keep ignoring the advantages the other races bring to the table and continue to bash on one stat, so as to have an objective argument!

Alright, besides 2km3, what reason do I have to use the Bestower? It's got about the same tank as the Iteron V, less mids (the Iteron can fit a better shield tank while still fitting max capacity), and lower agility. Now humour me, aside from a bit more cargo space, why would I take a Bestower?

Same argument applies to the Badger MkII, except instead of cargo, the badger gets one more mid. Okay, the Badger tanks a bit more, but has slightly less cargo.

Now, the Iteron V isn't objectively better than either of the others. Simply the differences aren't large enough to warrant going for a Badger/Bestower over an Iteron V when if you go the Iteron V route, you get access to 3 speciality ships.

The Minmatar do have their nice niche as being the fastest. I can appreciate that. But I also appreciate the fact that they too get a speciality ship that also rewards choosing them.

The only place I'll throw the Caldari a bone is with the Badger. It gets great hold size, and still has plenty of mids to fit a generous shield tank. I might fit one out with an LSE, 2 invulns, an Afterburner and the sort... when I'm not just using the cloak+MWD trick.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#548 - 2013-06-28 21:25:39 UTC
Endeavour Starfleet wrote:

How about we make the Inty V a poor mans hauler?


Either that, or shift the restricted hauler to the III. IV and V, make the I a small fast hauler, and the II a small tanky hauler. That way, Gallente's options in the max cargo role are 3 restricted one, and the other race can do something to shine in terms of max general hauling.


What I would really like to see though, aside from using seperate bays to get out of the 'max expanded' scheme, it some other bonuses on these ships so that training racial Industrial has more value, and that different ships stand out from each other besides 'max cargo'.

Even the velocity bonus is pointless, because that 5% per level gets pushed out by the -10% for every T2 cargo expander. With the current mechanics, "fastest" role is completely meaningless as the skill bonus will not make up for expander penalties.


So make the big Gallente haulers the restricted ones, and make the other 3 races big haulers equal in size to each other with the same skill bonus for cargo. Then give them other bonuses that give them more utility, or at least won't get penalized out by forcing them to go "max expanders'. So the Mammoth can be noteworthy for actually being quicker and the Bestower for actually fitting an armor tank. And pilots who train other skills can actually fit something in the lows and rigs to make the speed or the tank difference between the different ships have some real meaning.

Maximus Andendare
Stimulus
Rote Kapelle
#549 - 2013-06-28 21:41:44 UTC
Goldensaver wrote:
Maximus Andendare wrote:
Shepard Wong Ogeko wrote:
Yah, it still leaves the one that aren't Gallente Industrial as nothing but a prereq for freighters and transports. 22 days so your Bestower can beat out an Iteron V by 2000m3 is one hell of a diminishing return. And you'll still end up training Gallente because the restricted haulers they have are just too sweet not to use.
Keep throwing this around. If you emphasize the 2,000 m3 enough, it'll become more powerful with every sentence! Also, keep ignoring the advantages the other races bring to the table and continue to bash on one stat, so as to have an objective argument!

Alright, besides 2km3, what reason do I have to use the Bestower? It's got about the same tank as the Iteron V, less mids (the Iteron can fit a better shield tank while still fitting max capacity), and lower agility. Now humour me, aside from a bit more cargo space, why would I take a Bestower?

Same argument applies to the Badger MkII, except instead of cargo, the badger gets one more mid. Okay, the Badger tanks a bit more, but has slightly less cargo.

Now, the Iteron V isn't objectively better than either of the others. Simply the differences aren't large enough to warrant going for a Badger/Bestower over an Iteron V when if you go the Iteron V route, you get access to 3 speciality ships.

The Minmatar do have their nice niche as being the fastest. I can appreciate that. But I also appreciate the fact that they too get a speciality ship that also rewards choosing them.

The only place I'll throw the Caldari a bone is with the Badger. It gets great hold size, and still has plenty of mids to fit a generous shield tank. I might fit one out with an LSE, 2 invulns, an Afterburner and the sort... when I'm not just using the cloak+MWD trick.
Actually it's closer to 3,000 m3, not 2,000. And when considering a single Industrial line, which is somewhat ridiculous in and of itself, considering that it takes ~15 minutes to cross train, you have to consider the entire line. For Amarr, the Sigil, with its 6 lows is going to have the largest tank of those small, fast haulers, and for Caldari, the story is even better since the Badger I holds a fuckton of cargo and will have the mids for a nice sized shield buffer. Comparing the "big" ships, Bestower holds more, and has more velocity than the others. For Caldari, it has a whopping 7300 base cargo, leaving the lows completely free for nanos, istabs, ODs, etc.

Then, again considering the whole line, I gain access to their T2 ships, where the Prorator holds the most of the BRs with 11,900 m3 in a stupidly fast aligning, warping and cloaky BR. Granted, the Crane and Bustard could use some love, but at least the Crane can hold over the 10k m3 "magic number." If we want to consider the DSTs, which we really shouldn't, since they're all pretty terrible, the Impel can fit a ~150k ehp tank if needed, and the Bustard has the option to carry a modest amount with a fairly strong tank--but, as you're aware, if you're hoping to survive a gank in these ships, with their painful align times, then you're probably doing it wrong and will be dead shortly thereafter.

I won't talk about the virtues of the Providence (being second fastest and second tank) or the Charon holding the most at Freighter IV than the rest can hope to carry at Freighter V, since the freighter trains are somewhat their own skill trains now and only require Industrial III.

Anyway, I get that some people don't see the virtues in the other ships--instead loving to bash in on a single one-dimensional stat--but they are there. If you don't find value in training the others, then train Gallente. This game is about choices, and the other lines do present choice in their speeds, relative carrying capacity, EHP, align times, etc. Some people don't like that these differences exist and want every ship line to be-or-less the same. That was their first draft, and it was pretty clear that marginalizing many ships to keep 8 ships of more or less the same brand of white bread was not ok with the community.

Rise and his team worked tirelessly to infuse the lines with character and differences that are not gamebreaking, especially considering that it's a matter of ~15 minutes or so to train into each line. I do think there's some work left to do, of course. I think Amarr should definitely be given another high slot to be able to join the lolpvp fleets that will occur (there's probably some issue with allowing the PG for lasers, but I'm confident CCP could work it out). I think Minmatar should go ~0.5 to 1 AU/s faster than the others to further differentiate the lines, make their "speed" label compelling and enhance their character. I think Gallente, conversely, could perhaps go ~0.5 AU/s slower than the others, so we'd have fast, medium, and slow hauler lines, and lastly, I think Iteron V could maybe be reduced to 35,900 m3 total capacity so as to block that last GSC. I understand CCP would be hesitant to do this, and I don't necessarily think it's warranted, given the relative strengths of the other ships.

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Silinde Telemnar
Sebiestor Tribe
Minmatar Republic
#550 - 2013-06-28 22:12:34 UTC  |  Edited by: Silinde Telemnar
I think that thre are a lot of good Ideas here. But they all fall short of the overall intent of the original concept behind the starting of this thread and it's predecessor.


The Gallente do have to many industrials, really why do they need 5 of them? But the Amarr and the Caldari only have 2 each. I don't think that is enough. I think all races should have 3 industrials, Drop 2 of the Gallente ones and add a Badger Mark III (fitting with the Gallente / Caldari relationship). Add an Amarr ship. Revisit the Primae to upgrade it for the original purpose it was intended for but no longer works.

All of the racial Inustrials should have a skill requirement of 1, 3, and 5 respectively for the 3 racial industrials

The smallest one of them should be a cheap throway industrial
The medium should be a quick/fast (built in Warp stab +1?)
The largest should be a slow tanky/massive cargo hauler.

Then take the primae and give it all the specials that everyone on here says should got to the Gallente extra industrials. Give it a few slots for tanking.

Maybe make some new low slot mods for only usuable on industrial ships that add cargo for Fuel, PI goods, etc.
Endeavour Starfleet
#551 - 2013-06-28 23:19:41 UTC  |  Edited by: Endeavour Starfleet
Silinde Telemnar wrote:
I think that thre are a lot of good Ideas here. But they all fall short of the overall intent of the original concept behind the starting of this thread and it's predecessor.


The Gallente do have to many industrials, really why do they need 5 of them? But the Amarr and the Caldari only have 2 each. I don't think that is enough. I think all races should have 3 industrials, Drop 2 of the Gallente ones and add a Badger Mark III (fitting with the Gallente / Caldari relationship). Add an Amarr ship. Revisit the Primae to upgrade it for the original purpose it was intended for but no longer works.

All of the racial Inustrials should have a skill requirement of 1, 3, and 5 respectively for the 3 racial industrials

The smallest one of them should be a cheap throway industrial
The medium should be a quick/fast (built in Warp stab +1?)
The largest should be a slow tanky/massive cargo hauler.

Then take the primae and give it all the specials that everyone on here says should got to the Gallente extra industrials. Give it a few slots for tanking.

Maybe make some new low slot mods for only usuable on industrial ships that add cargo for Fuel, PI goods, etc.


No. That goes right back to the homogenization that the game needs to get away from.
Eladaris
Indefinite.
#552 - 2013-06-28 23:34:53 UTC  |  Edited by: Eladaris
Taleden wrote:
Alvatore DiMarco wrote:
I absolutely agree that the Iteron V should have the lowest max cargo of all the "cargo-focused" industrials, but that impending firestorm of whine.. I dunno about having to deal with that.


Or, they could just change the special bay capacity bonus of the Iteron II-IV and Hoarder to use the ORE Industrial skill, while the ships themselves retain the racial industrial level 1 skill requirement and velocity bonus.

That way Gallente Industrial skill points are no longer overvalued compared to the other races, but the Iteron V doesn't require any rage-inducing nerfs and art doesn't have to spend any time rebranding the ships as ORE industrials. Everyone's happy.

So... since you can fly post-patch what you can fly pre-patch... Gall. Indy skill magically duplicates itself into a new ORE Indy skill, probably at the same skill level. Effectively doubling your skill point return on investment. And this... means the skill is no longer overvalued? Do we have different definitions of the word? I can't really see CCP saying "Oh, you had Gall. Indy at V, we're going to give you ORE Indy at I. You don't mind, right?" The rage from that decision would make this little kerfuffle seem quiet.

Alvatore DiMarco wrote:
That being said, people who wish for the Iteron V to lose some cargo space in order to balance Gallente out better and stop some of the people who are saying "Now there literally is no reason to train anything other than Gallente except being an idiot" are forgetting that the Iteron V is mostly stuck at its current cargo space because of the insufferable firestorm of whining and rageposting that would happen if it lost even half a cubic meter of space. I absolutely agree that the Iteron V should have the lowest max cargo of all the "cargo-focused" industrials, but that impending firestorm of whine.. I dunno about having to deal with that. There are better ships, despite what certain others seem to be saying. I know that if the Bestower held as much right now as it's going to, I wouldn't have had any reason to buy an Orca and I may even be able to sell it now.

Give the sigil a second turret mount, make refined gas and ice products fit into the mineral hold, let POS fuel fit into the ammo/charge hold (and maybe, maybe make it a fleet hold) and call the changes done.

Pretty much that. There was enough raging when the Itty V pilots realized they no longer had the top hauler. Nerfing them wouldn't work very well, and you end up with power creep (another rage inducing discussion) if you give everything else 5k more m3 in the bays. I think Rise did the best he could with the limited time-frame and willingness to listen to whiny pilots.

I still think your other suggestions, POS fuel / fleet hold, would work better on T2 ships. Those changes would make the dinky little industrial a little too valuable, IMO.

Goldensaver wrote:
Still don't see any reason to train anything but Gallente (and maybe Minmatar) industrial to V. Less than a 10% performance difference in any one thing versus the specialized ships, but you get utterly massive speciality bays.

Since you can train ALL the races to IV in less time than it takes to train one to V... why bother unless you're going for A) Max size (Amarr), B) Max variety (Gall), or a specific Freighter or BR. No one trains anything to V for a DST.


I wish, ultimately, they had decided to make drastic changes and switch all the T1 hauler's away from general cargo holds and CE's in the lows / Cargo rigs into bays with base sizes affected by skill levels... Although that would likely destroy Pyfa's ability to properly model those ships.

But with this project likely already over on time, and Rise and a fair chunk of the Eve population wanting Rise to move onto HAC's, I think we can be happy with what we have.
Mark Rain
Deep Core Mining Inc.
Caldari State
#553 - 2013-06-28 23:45:51 UTC
They still seem to be merely beginner's disposable joke ships for mission grinding.


Anyone with any sense would use a freighter or orca for hauling and not these "gank me" pinatas.

Eladaris
Indefinite.
#554 - 2013-06-28 23:48:46 UTC  |  Edited by: Eladaris
Mark Rain wrote:
They still seem to be merely beginner's disposable joke ships for mission grinding.

Anyone with any sense would use a freighter or orca for hauling and not these "gank me" pinatas.

We are still talking about T1 industrials you can train into in 17minutes, and cost roughly 2mil ISK... right? You wouldn't be comparing these ships to something costing much closer to a billion ISK and requiring a LOT more training time because that'd be silly.
Mark Rain
Deep Core Mining Inc.
Caldari State
#555 - 2013-06-29 00:12:06 UTC  |  Edited by: Mark Rain
Eladaris wrote:
Mark Rain wrote:
They still seem to be merely beginner's disposable joke ships for mission grinding.

Anyone with any sense would use a freighter or orca for hauling and not these "gank me" pinatas.

We are still talking about T1 industrials you can train into in 17minutes, and cost roughly 2mil ISK... right? You wouldn't be comparing these ships to something costing much closer to a billion ISK and requiring a LOT more training time because that'd be silly.


And you validate my point as joke ships, as in the joke is on you if you fly one with more than 100 million isk value inside.

Btw, many received a free ship that required only spaceship command level 1 training, that can haul 3000+ m3 with 60k ehp. Perhaps that's the biggest joke of all.
Eladaris
Indefinite.
#556 - 2013-06-29 00:34:00 UTC  |  Edited by: Eladaris
Grace Ishukone wrote:
So now you have made Bestower best cargo capacity, rather than Iteron, you will be giving a skill refund to all players who trainined Gallente V for cargo capacity, right?

Seriousy, you just downgraded a 20 day train skill. Either fix that so it remains best capacity, add something useful like Ship Hauler Bay (50,000 m3 ships ONLY so an iteron can move a packed battleship), or give up a skill refund so people can swqritch to the new flavour of the month ... Amarr haulers.

I love the idea, but taking the top cargo ship off Gallente after so many years and giving it to another race is just a bad call, and a slap in the face to all those players who trained Gallente V - who now see everyone else flying thier ships with Gallente 1.

Iteron V needs to stay top cargo, or fair's fair, skil refund option.


Eladaris wrote:

Pretty much that. There was enough raging when the Itty V pilots realized they no longer had the top hauler. Nerfing them wouldn't work very well, and you end up with power creep (another rage inducing discussion) if you give everything else 5k more m3 in the bays. I think Rise did the best he could with the limited time-frame and willingness to listen to whiny pilots.


See what I mean about the Itty V pilots? Gall. Indy being the best line-up isn't enough for them now that their precious Itty V isn't the top of the heap and every ghetto pilot out there has one.
Grace Ishukone
Ishukone Advanced Research
#557 - 2013-06-29 00:47:14 UTC
So now you have made Bestower best cargo capacity, rather than Iteron, you will be giving a skill refund to all players who trainined Gallente V for cargo capacity, right?

Seriousy, you just downgraded a 20 day train skill. Either fix that so it remains best capacity, add something useful like Ship Hauler Bay (50,000 m3 ships ONLY so an iteron can move a packed battleship), or give up a skill refund so people can swqritch to the new flavour of the month ... Amarr haulers.

I love the idea, but taking the top cargo ship off Gallente after so many years and giving it to another race is just a bad call, and a slap in the face to all those players who trained Gallente V - who now see everyone else flying thier ships with Gallente 1.

Iteron V needs to stay top cargo, or fair's fair, skil refund option.
Mark Rain
Deep Core Mining Inc.
Caldari State
#558 - 2013-06-29 00:53:21 UTC  |  Edited by: Mark Rain
Eladaris wrote:
Mark Rain wrote:
And you validate my point as joke ships, as in the joke is on you if you fly one with more than 100 million isk value inside.

Some people are just plain silly, sadly... yourself, I suppose, included. These ships have roles. Ignoring those roles will result in some very enjoyable loss mails for the pilots who gank you.


In this case, your role as a flame baiting troll, who resort to ad-hominem attacks when they are shown their illogical fallacies.

Noobs have nothing worthy to haul with regardless of cost. Miniscule improvements to industrials is largely a waste of time. They are still a joke, which probably drives off more players than any other class of ship.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#559 - 2013-06-29 01:11:19 UTC  |  Edited by: Tyberius Franklin
Mark Rain wrote:
Eladaris wrote:
Mark Rain wrote:
And you validate my point as joke ships, as in the joke is on you if you fly one with more than 100 million isk value inside.

Some people are just plain silly, sadly... yourself, I suppose, included. These ships have roles. Ignoring those roles will result in some very enjoyable loss mails for the pilots who gank you.


In this case, your role as a flame baiting troll, who resort to ad-hominem attacks when they are shown their illogical fallacies.

Noobs have nothing worthy to haul with regardless of cost. Miniscule improvements to industrials is largely a waste of time. They are still a joke, which probably drives off more players than any other class of ship.

What's your flow of logic there? T1 industrials remain as an enabler to haul loads from 2k-30k with a skill investment of a few minutes and can do so faster than the larger alternatives you've mentioned. There is widespread usage of this range of hauling vessels which benefit a large number of players. This especially includes new players who are easily put off by long training times for basic functionality and can easily accumulate over a couple thousand m^3, regardless of isk worth. Additionally they greatly enable WH dwellers who deal with mass limitations and frequently find larger tools unfeasible.
Oraac Ensor
#560 - 2013-06-29 01:27:21 UTC  |  Edited by: Oraac Ensor
Markku Laaksonen wrote:
Special Edition Iterons are all manufactured by (or least have the paint job of) the Quafe Corp., right? Give them a special Quafe bay. 50,000m^3 of the good stuff. Maybe even make the hold bigger.
They already have a special Quafe bay. The most they might need is to have the capacities of the normal cargo and Quafe bays altered to match the normal cargo and ore bays on the standard Iteron IV.