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Suicide Ganking: coming to an end?

First post
Author
Tippia
Sunshine and Lollipops
#601 - 2011-11-08 15:55:10 UTC
Fille Balle wrote:
So there's no problem here then. Move along, nothing to see here.
Quite incorrect. The problem is that one party is trying to force its gameplay on the other just as much as they accuse that other party of doing the same, when the latter is not actually forcing anything at all.
Pok Nibin wrote:
AT LAST! ahem. YES, you do. You have founded this gargantuan input of yours, presenting yourself as being in possession of expertise of some sort, completely on your unfounded assumption that "high sec should be less safe."
Yeah, no. That's not an assumption on my part. Also, if you had actually lurked enough to warrant that “at last!” comment, you would know by now that I reject that claim when presented as an assumption and annoy those who make it with just as many “why”s as I do those who express the opposite viewpoint.
MatrixSkye Mk2 wrote:
Pardon my intrusion, but Tippia has made baseless assumptions on more than one occasion. In fact, his arguments are mostlyl nothing but baseless assumptions. He's claimed that suicide gankers are worse off than miners (let me know if you need proof and I'll be happy to look it up where he states this explicitely, not that it will make a difference to you either way) and failed to even explain himself.
…you mean aside from the part where it wasn't an assumption and where I explained how I came to that conclusion?
Quote:
Tippian isn't even making an effort to present his opinions as opinions, but rather as infallible assumptions based on fact, which really aren't facts.
Fun fact: that is not presented as an infallible assumption. It's a conclusion derived from the facts of how CONCORD work and how these workings can be made to work in your favour.
MatrixSkye Mk2 wrote:
When CONCORD wasn't the force it is now grief players and hi sec gankers/PVPers made it a habit to make hi sec a living hell for everyone
…in other words, it make EVE a colder and harsher place for gankers too, since they could be caught by these mass murder sprees just as well as everyone else. The fact remains: a nerfed CONCORD would allow for much more and much harsher retributions against the gankers than the current system does.
Tippia
Sunshine and Lollipops
#602 - 2011-11-08 15:57:34 UTC  |  Edited by: Tippia
Fille Balle wrote:
Way to go missing the point. Sure, older player know how to mitigate risks. This isn't, and never was, and probably never will be about older players. This is about newer players.
Really? A lot of this seems to be about people in Hulks — not new players — and about how to punish older players who know how to work the system (and screw the newbies who actually could use the insurance to mitigate their newbie mistakes).

It rather sounds like a perfect case of Malcanis' Principle at work.
Herzog Wolfhammer
Sigma Special Tactics Group
#603 - 2011-11-08 16:01:19 UTC
Destiny Corrupted wrote:
It will change things for you. If the above happens, then a lot of "pvpers" will have no reason to maintain their subscriptions. You can call it tears or rage-quitting, if you wish. The game would be so fundamentally changed that labels become irrelevant. Mean ship-splodin' griefer bastards will leave, along with a lot of pvpers who aren't into the empire stuff, but have no interests vested in RMT networks. What will happen next is up for speculation, but I would venture to guess that the game's economy wouldn't fare too well. I can tell you for a fact that there are games out there that do riskless arena pvp much better than EVE does. If that one category will be the sum total of the MMO market, switching will be a no-brainer.


You tripped my double-standard alarm.


How come that whenever there is some "geddon" against miners and indies the prospect of "you need these people" is constantly shot down, no pun intended, by the so-called "PVP crowd", but now I have to fear the griefbears leaving and EvE dying because they could not gank in high sec?

If we could take a player-wide vote on who the game needs less, which group would it be? Would it be the carebears who produce the ships and ammo or would it be the griefers who blow things up "for the lulz"?

I don't think we have to try real hard to find out who we would throw overboard first.

People vote with their wallets and their metagame actions. Griefers like to think they "griefed some carebear out of the game" but in reality they came up to someone who saw what kind of people they were dealing with and decided not to have to put up with them. The people who hide behind the whole "it's a sandbox" cliche seldom admit that their real goal is to drive people away.

These are the people who put their cars into the left lane, match speed with a slow truck, and enjoy watching people get frustrated.


Again, who's butt would the player base at large be more happy seeing get hit by the door?

CCP might be realizing something: profit. And since it's perfectly OK for some people to kill everything that moves and say "EvE is harsh! I do it for profit!!!!1! GBTQ carebear! Marsha Marsha Marsha!!!", it also perfectly OK for CCP to say "we are a for-profit organization looking to expand and having a game that is a noob-harvester heaven is not helping".

I suspect that most of the people who want to have their cake and eat it too are Americans who do the same thing with the political process: clamor for rules and mechanics that benefit them and screw others, and emorage when there is even the slightest change that might make their "game" a little harder.

So to the gankers and griefbears I say , go back to Guild Wars. Or how about "bullies with inferiority complexes online is that way -->"

Bring back DEEEEP Space!

MatrixSkye Mk2
Republic University
Minmatar Republic
#604 - 2011-11-08 16:02:04 UTC
Tippia wrote:
Fun fact: that is not presented as an infallible assumption. It's a conclusion derived from the facts of how CONCORD work and how these workings can be made to work in your favour.
Again, your assumptions aren't fact. They're horribly misleading assumptions that cater to your style of play.
Tippia wrote:
The fact remains: a nerfed CONCORD would allow for much more and much harsher retributions against the gankers than the current system does.
Yes, much harsher than the instant death CONCORD is already providing. Right.

Successfully doinitwrong™ since 2006.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#605 - 2011-11-08 16:05:10 UTC
Fille Balle wrote:
And again, subs have been steadily increasing, and highsec has been steadily made safer. Once again, it seems like a good path for CCP to take in order to increase subs.

Okay, for the sake of not getting into a long-winded argument about my credibility and the baselessness of my arguments, let's simply forget about all of the above. I've played WoW for almost as long as I've played EVE, and while I can address your points, I'd rather not turn this thread into a discussion about that.

So, just tell me this one little thing. You say that subs have been increasing proportionally with the increase of high-sec's safety. Now, I'll absolutely agree that more subs is better. Therefore, will making high-sec absolutely safe result in an absolute increase in subscriptions, or not? If not, what is, or should be, the cutoff point?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#606 - 2011-11-08 16:11:13 UTC
Herzog Wolfhammer wrote:
How come that whenever there is some "geddon" against miners and indies the prospect of "you need these people" is constantly shot down, no pun intended, by the so-called "PVP crowd", but now I have to fear the griefbears leaving and EvE dying because they could not gank in high sec?
Because the PvP crowd can easily replace the industrial activities that a loss of carebears would entail, but not the other way around (because the carbears, by very definition, do not want to engage in the wholesale destruction that is needed to keep the economy rolling).

CCP may very well need both; the game in and of itself does not.
MatrixSkye Mk2 wrote:
Again, your assumptions aren't fact.
So you are unwilling to believe that making it easier to kill people will also make it easier to kill gankers? May I ask what godlike abilities you attribute the gankers that they may set themselves apart from everyone else in such a way?
Quote:
They're horribly misleading assumptions that cater to your style of play.
Really? And what is my style of play, exactly?
Quote:
Yes, much harsher than the instant death CONCORD is already providing.
Yes. Multiple deaths is a harsher punishment than a single one.

Fille Balle wrote:
And again, subs have been steadily increasing, and highsec has been steadily made safer. Once again, it seems like a good path for CCP to take in order to increase subs.
This is not true by the way. Subs have gone both up and down and stayed stagnant, irrespective of and unconnected to the move towards a safer highsec. In fact, an argument could be made that the stagnation really started around the time the last set of safety-increasing measures were put in place…
Jenshae Chiroptera
#607 - 2011-11-08 16:11:33 UTC
Good work keeping Tipsy occupied guys. Next shift will be with you in 30 minutes. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tippia
Sunshine and Lollipops
#608 - 2011-11-08 16:14:24 UTC
Jenshae Chiroptera wrote:
Good work keeping Tipsy occupied guys. Next shift will be with you in 30 minutes.
It's so cute how you seem to think that I'm in this thread 24/7, even when it's so readily apparent that I'm not here for long stretches of time. Big smile
MatrixSkye Mk2
Republic University
Minmatar Republic
#609 - 2011-11-08 16:17:57 UTC
Tippia wrote:
Yes. Multiple deaths is a harsher punishment than a single one.
And how is CONCORD stopping suicide gankers from being killed multiple times exactly Roll?

Successfully doinitwrong™ since 2006.

Lens Thirring
#610 - 2011-11-08 16:19:20 UTC  |  Edited by: Lens Thirring
MatrixSkye Mk2 wrote:

Not only are you stating an assumption on itself. But your assumption has already been proven wrong. CONCORD hasn't always been all invincible. When CONCORD wasn't the force it is now grief players and hi sec gankers/PVPers made it a habit to make hi sec a living hell for everyone and a griefer's paradise for themselves. So your misleading assumption that nerfing CONCORD is bad for grief/gank players is simply ridiculous. And really, you need to stop propagating this trash because I don't think anyone is buying it.

You are being selective in what you read. They are not proposing simply to nerf CONCORD, but also to accompany that with some sort of kill-rights game mechanic which allows players to act as police.

Although CONCORD is a very efficient police force, they are also completely predictable, and (aside from a standing loss) they forget about you as soon as you've "paid your dues". Players are unpredictable and occasionally smart. It might be harder to live with a price on your head in hi-sec than to replace your destroyer once it's been CONCORDed. (Though bounty systems are notoriously easy to exploit, of course, so any kind of new mechanic would have to be considered carefully.)

It's all a question of balancing the game so that a variety of activities are able to flourish. Gankers factor the loss of their ship into their profit/loss (or tears/loss) calculations. Similarly haulers and miners can estimate how many loads are likely to go missing, factor that into their calculations and learn to shrug off the occasional loss and/or take some steps to mitigate that. These are the type of optimizations and compromises which make the game interesting beyond just "press button, collect money."

As long as there is a path for every profession to be profitable, the game is doing well. And in my anecdotal experience, hi-sec ganks are extremely rare compared to the profit that can be made in hi-sec professions. Some players do, however, persist in carrying around a big "gank me" sign, and presumably these are the repeat victims. Why should the game be modified to accommodate that? Even in hi-sec, the game should reward moderately skilled players over perpetual inflexible victims.
Aubepine Finfleur
Sebiestor Tribe
Minmatar Republic
#611 - 2011-11-08 16:22:07 UTC  |  Edited by: Aubepine Finfleur
MatrixSkye Mk2 wrote:

Not only are you stating an assumption on itself. But your assumption has already been proven wrong. CONCORD hasn't always been all invincible. When CONCORD wasn't the force it is now grief players and hi sec gankers/PVPers made it a habit to make hi sec a living hell for everyone and a griefer's paradise for themselves. So your misleading assumption that nerfing CONCORD is bad for grief/gank players is simply ridiculous. And really, you need to stop propagating this trash because I don't think anyone is buying it.


While I despise griefplay and would enjoy seeing GM resources devoted to banning from the game people who repeatedly and unmistakably use this game not as a end in itself (roleplaying a capsuleer out for riches, fame, etc), but as a means to get cheap kicks out of complete strangers, I wouldn't mind seeing CONCORD completely removed from the game. If such were to happen, what we'd witness would be, apart from a massive drop in subscribers -which CCP deserves, see below- :

- People would organize to repel gankers, everywhere would be a warzone and sandbox would mean something
- The spontaneous organization to safekeep space would soon hit a brick wall : every vigilante or antipie assembly would be prey to infiltration and eventually disbanded.
- Players would realize that the real problem lies in the unaccountability of alts, that there is no ingame way to check whether this gung-ho good samaritan is really out to expel gankers and griefers, or if he is not really a griefer's alt, lying in wait to destroy a vigilante assembly from inside.

CONCORD removal would be a great thing. While EvE is graphically awesome, and the single server a beautiful paradigm for MMOs, CCP does deserve to crumble and fall, because they thrive on people buying and supporting multiple accounts, and those multiple accounts allow condoned griefplay.
Yes, EvE is Pay-to-Win (with real money or PLEX, which amounts to the same thing since PLEX has to be bought from someone)

What happens is:
Online sociopaths buy and fund multiple accounts. One for their e-peen ganker, another for disposable scammers and seemingly innocuous scouts/probers, a third for mission running. Those accounts synergize, the ganker removes mission running competition in juicy lowsec hubs, thus keeping LPs prices high, the scouts tackle the threat of would-be vigilantes busting gate/dock camp, and the access to high sec on + sec status chars voids the consequences of being -10 on their main.
Gatecamp is not a boring activity anymore, since you can do other stuff with secondary accounts at the same time. So you can just stay logged at the gate, waiting for the activation noise.
Which means those camps are here to stay, and passerbys need to scout ahead... therefore, they buy and fund secondary accounts.

Also, people who do enjoy the game, and who do not have a lot of free time but are kinda well-off, buy PLEX and sell it for isk... which helps to fund secondary accounts of the people who will scam and gank them, forcing them to buy and sell more PLEX -since they don't have a lot of free time but don't mind spending RL money to get ISK-.


Therefore, I for one wouldn't mind complete removal of CONCORD. The garbage that is the possibility of having multiple unrelated accounts would clearly appear. Now, there's nothing wrong with having multiple accounts, as long as they're all related, and there are ingame ways of seeing the links. Scouts and scammers related to obvious griefers would raise red flags, as long as you'd take a few minutes to check the characters.


At the moment EvE is only cold and harsh and hardcore if you play it in a civil manner, and don't abuse alts. It however makes sense from a financial point of view that CCP allows such pitiful double and triple or more play, since it allows dodging of negative consequences, helps hardcore scamming and ganking, which will in turn push a certain category of people to buy PLEX.

This policy is disgusting on many a level, if you consider this should be game. But hey I probably ask too much of decency from people born in a country which idea of a hobby is alcoholism, and who inflicted Bjork upon the world !

Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#612 - 2011-11-08 16:23:17 UTC
Herzog Wolfhammer wrote:
If we could take a player-wide vote on who the game needs less, which group would it be? Would it be the carebears who produce the ships and ammo or would it be the griefers who blow things up "for the lulz"?

Here's my hypothesis:

Getting rid of the pvpers would skyrocket CCP's revenue in the short term, then decrease it down to pre-current levels in the long term. If the pvpers disappear, the carebears will not suddenly take up "sociopathic" activities. They will, however, become bored as they accumulate all of the items they wish to have, and lose interest in the game. Word of mouth would be negative. EVE will either have to be radically reworked, or will die a painful death.

Getting rid of the carebears would cause an immediate drop in CCP's revenue, which would to some extent be immediately offset by pvpers creating more alts to plug a market externality. This would be fueled by a decrease in PLEX prices. Over time, EVE's growth would be slow but positive, as its players, in this case, wouldn't grow bored too fast. Word of mouth would be positive. EVE wouldn't need to be reworked, but would certainly need more new features to accelerate growth.

Keep in mind, when EVE was brand new, it was much less "safe" than it is today. Yet it grew, because people were attracted to the gameplay it offered. It grew much faster back then, when it was less safe, than it does today, when it is more safe.

Now please don't go ahead and call the above an assumption. A hypothesis is not an assumption. Doing so will make you look like an idiot.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#613 - 2011-11-08 16:50:01 UTC
Lens Thirring wrote:
You are being selective in what you read. They are not proposing simply to nerf CONCORD, but also to accompany that with some sort of kill-rights game mechanic which allows players to act as police.

Although CONCORD is a very efficient police force, they are also completely predictable, and (aside from a standing loss) they forget about you as soon as you've "paid your dues". Players are unpredictable and occasionally smart. It might be harder to live with a price on your head in hi-sec than to replace your destroyer once it's been CONCORDed. (Though bounty systems are notoriously easy to exploit, of course, so any kind of new mechanic would have to be considered carefully.)

Tippia has not mentioned anything in the form of fixing kill-rights mechanic, at all. So how exactly is that me being selective? And even if he was advocating a nerf to CONCORD with a buff to hi sec space dwellers he treats his assumptions as facts when they aren't. They're mere assumptions.

With that said, I personally would love to see a revamp to the bounty system. However, having CONCORD as the force they are now and revamping the bounty mechanics are NOT mutually exclusive. Revamping the whole bounty mechanics is something that all space securities can benefit from, not just hi sec.

Quote:
It's all a question of balancing the game to that a variety of activities are able to flourish. Gankers factor the loss of their ship into their profit/loss (or tears/loss) calculations. Similarly haulers and miners can estimate how many loads are likely to go missing, factor that into their calculations and learn to shrug off the occasional loss and/or take some steps to mitigate that. These are the type of optimizations and compromises which make the game interesting beyond just "press button, collect money."

It's funny you mention this because I view suicide ganking as exactly that: "press button, collect tears".

Quote:
As long as there is a path for every profession to be profitable, the game is doing well. And in my anecdotal experience, hi-sec ganks are extremely rare compared to the profit that can be made. Some players do, however, persist in carrying around a big "gank me" sign, and presumably these are the repeat victims. Why should the game be modified to accommodate that? Even in hi-sec, the game should reward moderately skilled players over perpetual inflexible victims.

"Perpetually inflexible" like the suicide gankers that are currently having ***** attacks over a change that is barely scratching their bottom line? Or did you mean just those other "carebears"?

Listen, I'm not necssarily against making the game harsher, as long as there is still room for players looking to minimize their risk at the cost of rewards. What I find extremely hypocritical is these idiotic grief players yelling "RISK VS REWARD!!1 COLD HARSH UNIVERSE ROCKS!1" while flooding the forums with tears every time CCP even attempts to add a tiny bit of risk to their own professions. FFS, look at all the tears being shed because of this little change.

Successfully doinitwrong™ since 2006.

baltec1
Bat Country
Pandemic Horde
#614 - 2011-11-08 16:52:14 UTC
Well this thread has gone from bad to horrible while I was awayStraight
Diomedes Calypso
Aetolian Armada
#615 - 2011-11-08 16:55:00 UTC
Destination SkillQueue wrote:
It will slightly alter what targets people select when they suicide for profit. The affect it will have on suiciding done for LOLs or for strategic reasons is propably even more negligible.


this

I seriously doubt that the cost of hulls plays such a huge roll in the whether to gank or not decision.... probably less bs's used in the future ganking though

.

Tanya Powers
Doomheim
#616 - 2011-11-08 17:03:15 UTC  |  Edited by: Tanya Powers
baltec1 wrote:
Well this thread has gone from bad to horrible while I was awayStraight



For once I'll agree on your statement.

If some guys want their eve to be harder than it is, without concord: Go live in null, go live in low sec.

Stop crying about concord and say there's no concord in null and high sec should be alike, it's not needed. Just go there, live there and don't think about high sec. That's it you've got your perfect eve.

Ho w8, true there's no concord in null/low
Tippia
Sunshine and Lollipops
#617 - 2011-11-08 17:15:50 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
And how is CONCORD stopping suicide gankers from being killed multiple times exactly Roll?
Yes, because I mentioned “stopping”. Roll

The fact remains: a nerfed CONCORD would allow for much more and much harsher retributions against the gankers than the current system does.
Quote:
Tippia has not mentioned anything in the form of fixing kill-rights mechanic, at all.
Incorrect, of course.
Quote:
he treats his assumptions as facts when they aren't.
No. It's just that you treats my conclusions and opinions as assumptions because you skip and/or ignore the reasoning behind them.
Quote:
"Perpetually inflexible" like the suicide gankers that are currently having ***** attacks over a change that is barely scratching their bottom line?
I don't know if you've noticed, but the gankers who have chimed in in this thread have responded with a pretty resounding “meh” and explained how they'll adapt. So that perceived inflexibility and the censored attacks rather seem like yet more of your presumptions about what is supposed to happen instead of what is happening.
Quote:
Listen, I'm not necssarily against making the game harsher, as long as there is still room for players looking to minimize their risk at the cost of rewards.
Well good! Then we are in agreement on one point at least.
Morar Santee
#618 - 2011-11-08 17:25:14 UTC
Oh Lord... stfu already with the tears.

You're getting tier 3 BCs with BS damage output. At the same ISK you currently lose to insurance anyway when suicide ganking in a BS. On any other hull it makes **** all difference anyway.

Just S T F U. What this translates to is:

"LOLOL WHEN WE GET TORNADOES WELL ONLY LOSE 3 MIL INSTEAD OF 30 FOR SAME PERFORMANCE LOLOL"

Then the shock:

"OH WOW WTF NO THINGS STAY EXACTLY THE SAME OMFG THIS IS SO HORRIBLE THE END OF EVE OMFG TEARS TEARS TEARS WORLD ENDS MORE TEARS!!!!"
Lens Thirring
#619 - 2011-11-08 18:04:29 UTC
MatrixSkye Mk2 wrote:

Quote:
As long as there is a path for every profession to be profitable, the game is doing well. And in my anecdotal experience, hi-sec ganks are extremely rare compared to the profit that can be made. Some players do, however, persist in carrying around a big "gank me" sign, and presumably these are the repeat victims. Why should the game be modified to accommodate that? Even in hi-sec, the game should reward moderately skilled players over perpetual inflexible victims.

"Perpetually inflexible" like the suicide gankers that are currently having ***** attacks over a change that is barely scratching their bottom line? Or did you mean just those other "carebears"?

Listen, I'm not necssarily against making the game harsher, as long as there is still room for players looking to minimize their risk at the cost of rewards. What I find extremely hypocritical is these idiotic grief players yelling "RISK VS REWARD!!1 COLD HARSH UNIVERSE ROCKS!1" while flooding the forums with tears every time CCP even attempts to add a tiny bit of risk to their own professions. FFS, look at all the tears being shed because of this little change.

I haven't seen tears, not from gankers, nor from Tippia. But people are pointing out that absurdly profitable hi-sec professions are being made progressively less challenging by changes which reduce their already minimal risk. Nobody thinks this little insurance change is particularly important except as possibly an indicator of a trend. Taken together with the avoidable war-decs and other changes, it makes people worry about the direction in which the hi-sec game is drifting.

Whether or not "COLD HARSH UNIVERSE ROCKS!1", principles like "Never fly what you can't afford to lose" make the game interesting. Every new player who goes through the tutorial is aware of this, and it is mentioned in many introductory guides. So it almost comes as a disappointment to enter space in your first hauler chock-full of L1 mission loot, tanked with the best Tech-1 shield booster you can afford, and realise how trivial it is to transport that load of goods to the local hub. Apparently people very quickly develop a sense of entitlement that it should always be this way, and you can use that same hauler and same over-populated trade route to ship 100M ISK of L4 mission loot.

The fact that there is a tiny bit of tension even in hi-sec, and the fact that you always have to think about what you're doing, are a big selling point of Eve. It might be scary to the average WoW player who is stuck in the artificial mindset of "PVE" and "PVP" which don't even apply here. But they've already got their game (or will switch to SWTOR), so CCP offer a different experience. It may be a bit more niche, but by sticking to principles of providing a deeper more competitive game, there's probably still a significant audience who appreciate and are attracted by that.
Malka Badi'a
Suffoco Noctis
#620 - 2011-11-08 18:09:29 UTC
Tippia, you're trying too hard. People respect your opinion on any given day, but you're tarnishing it right now by just being a devil's advocate where one isn't needed.

Move the **** along.