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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Endeavour Starfleet
#501 - 2013-06-28 09:50:44 UTC  |  Edited by: Endeavour Starfleet
Tiber Ibis wrote:
Edward Pierce wrote:
If you really want to add some racial variety, remove the Iteron M. V so that Gallente don't have a general hauler option.

All the pro-variety people should be cool with that right? Since cross-training is no big deal.

This is what I am thinking to be honest. The gallente general purpose haulers need to be the worst, or at least not as good as they are right now. The specialised haulers are so good that it seems unfair to make the gallente general purpose haulers this good also. My thoughts would be to make the iteron V a specialised hauler as well and remove the normal cargo space.


The issue is what would it be used for? I believe it was said that there was a technical reason preventing a POS fueler on this pass. (Tho in my opinion it would be better to combine all POS operations into a dedicated t2 rebalance)

Actually. Perhaps it could be used to give a good in game test of the cargo bay that isn't affected by expanders that was mentioned earlier?
Thorne Zyman
Golden Goose Research
#502 - 2013-06-28 10:03:06 UTC
How about adding the stacking nerf formula to cargo expanders, then balance the base cargo hold of t1 and t2 industrials around fitting 3 (or 4?) expanders.

This would allow for Amarr transports to have one mid slot and plenty of lows. When fitting you can then choose between tank and agility.

Caldari Ships with a lot of mids and few lows will fit a tank, then choose between agility and cargo hold.

Minmatar & Gallente will be somewhere in between, choosing from a lesser shield tank with a good mix of cargo and agility, or maybe less agility with a bit more tank.

Biggest problem I can see with this idea is it greatly reduces the value of cargo rigs - not sure that's much of a down side though, at the moment 9/10 industrials are 3 x extender rigged and this will add some variation.
Endeavour Starfleet
#503 - 2013-06-28 10:25:54 UTC  |  Edited by: Endeavour Starfleet
Thorne Zyman wrote:
How about adding the stacking nerf formula to cargo expanders, then balance the base cargo hold of t1 and t2 industrials around fitting 3 (or 4?) expanders.

This would allow for Amarr transports to have one mid slot and plenty of lows. When fitting you can then choose between tank and agility.

Caldari Ships with a lot of mids and few lows will fit a tank, then choose between agility and cargo hold.

Minmatar & Gallente will be somewhere in between, choosing from a lesser shield tank with a good mix of cargo and agility, or maybe less agility with a bit more tank.

Biggest problem I can see with this idea is it greatly reduces the value of cargo rigs - not sure that's much of a down side though, at the moment 9/10 industrials are 3 x extender rigged and this will add some variation.



Look earlier in the thread. Those nerfs would cause massive changes to more than T1 haulers.

Edit: Would be better if I just quoted him.

Shepard Wong Ogeko wrote:


It is sort of circular that Industrials are designed around a specific fit.

I don't know about changing the way expanders work. That would probably break a lot of other common fits outside of T1 Industrials.

But separate bays that aren't effected by cargo expanders means we could get out of the rut of balancing Industrial ships under the assumption they will all be fit with 3 T1 cargo rigs and a T2 expander in every low slot. Just use the racial industrial skill to increase Industrial bay size. That way, ships can be given a balancing pass where the cargo capacity is one thing, and classifying the ship as being best HP, speed, or agility can be done with all available fitting space on the table.
Maru Sha
The Department of Justice
#504 - 2013-06-28 10:31:54 UTC
CCP Rise wrote:
Quote:
Overall excellent changes, just one thing, will the special edition Ity 4 get any bigger Ore hold?


The special edition ships are kind of odd.. Right now I have them set basically as Iteron Vs that are slightly better. I think they should probably stay that way since having a specialized hold seems strange for a ship that goes out for special events to a broad set of players.


I don't even know those special edition industrials, but since you call them "special" ... why not keeping their old stats and making them special in that regard? This way they could become artefacts of the old times, no matter if their fitting will be better or worse than the new ordinary ones.
Thorne Zyman
Golden Goose Research
#505 - 2013-06-28 10:49:01 UTC
Shepard Wong Ogeko wrote:


It is sort of circular that Industrials are designed around a specific fit.

I don't know about changing the way expanders work. That would probably break a lot of other common fits outside of T1 Industrials.

But separate bays that aren't effected by cargo expanders means we could get out of the rut of balancing Industrial ships under the assumption they will all be fit with 3 T1 cargo rigs and a T2 expander in every low slot. Just use the racial industrial skill to increase Industrial bay size. That way, ships can be given a balancing pass where the cargo capacity is one thing, and classifying the ship as being best HP, speed, or agility can be done with all available fitting space on the table.


I can only think of one example of a cargo fit ship which isn't a T1 or T2 industrial (or ORE Industrial) and that's the ol' Honour Tanked Revelation.

Adding a stacking nerf to them will fix the "all lows and rigs got to expanders" issue without changing the ships that occasionally fit one or two cargo expanders (eg, barges, some frigs, etc).
Benny Ohu
Royal Amarr Institute
Amarr Empire
#506 - 2013-06-28 10:53:31 UTC
Endeavour Starfleet wrote:
Look earlier in the thread. Those nerfs would cause massive changes to more than T1 haulers.

Edit: Would be better if I just quoted him [shepard's quote actually has no info in it]

to actually list the ships

haulers - topic of thread, duh

noctis - usually kitted out with full lows of expanders and either cargo rigs or salvage rigs, may suffer from same perceived problem as expanders may be causing on haulers, that of limited viable fitting options

rorqual - used for logistics (setting up POS etc), beyond that i have nfi. would probably hurt a lot from stacking penalised expanders

salvaging destroyers - stacking penalty wouldn't hurt much considering they don't have many lowslots anyway

t1 probing frigs - used for hauling due to high cargo, also low number of slots anyway, so a stacking penalty wouldn't do much

mining barges - some idiots still fit expanders on these. notable because they received the 'fixed bay' treatment and have more viable fitting options because of it!

orca - also usually fitted with max expanders in the lows, occasionally a dc, pretty much a giant jetcan. freighters are better at this these days vOv
Penny Nickals
Nickals and Dimes
#507 - 2013-06-28 12:00:02 UTC
Thanks Rise for the hard work. More differentiation, more options.

Looking forward to seeing how these changes play out.
Daedra Blue
The Scope
Gallente Federation
#508 - 2013-06-28 12:08:09 UTC
This is awesome i finally have a reason to train something else other then gallente industrial.

\o/ Lol 10+
Aprudena Gist
Deep Core Mining Inc.
Caldari State
#509 - 2013-06-28 12:57:28 UTC
Daedra Blue wrote:
This is awesome i finally have a reason to train something else other then gallente industrial.

\o/ Lol 10+

Are you stupid or not reading the changes then? all these changes do are make every other races haulers pointless.

They should just delete all racial haulers from the game at this point because the only race thats even remotely worth while to use now is gallente.

Anna Sharisa
Pendora Industries
#510 - 2013-06-28 13:13:26 UTC
Good change but for prfessionnal miner we need a better cargo with ore bay, 42000m3 is not enough,

we need to put 2, 3 maybe 4 can for useful industrial ship


actualy if you mine in small grp you have nothing good at small cost for hauling ore

- Retriver have 27500m3 (1can) 40m isk
- Mackinaw have 35000m3 (about 1.4can) 200m isk

-actual industral ship 38000m3(about 1.5can) 15m isk

after we have the big ship
-Orca about 200000m3 (about 7.4 can) 700m isk


we need someting between mack/iteron V and orca, with ore bay 90000m3 to 110000m3 capacity (about 4 can)

actualy i use mackinaw for hauling my ore, only good ship wiht capacity and good not bad shield for low sec


btw: sry for my english
DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#511 - 2013-06-28 13:44:39 UTC
http://themittani.com/news/industrial-homogenization-no-more

Since I can't keep my thoughts on this to a couple of condensed paragraphs, I made you another article Rise.

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Jinde Usoko
Native Freshfood
Minmatar Republic
#512 - 2013-06-28 13:56:01 UTC
So many Goon tears here. Looks like CCP is going in the right direction! +1 to changes!
Markku Laaksonen
School of Applied Knowledge
Caldari State
#513 - 2013-06-28 15:39:43 UTC
CCP Rise wrote:
Quote:
Overall excellent changes, just one thing, will the special edition Ity 4 get any bigger Ore hold?


The special edition ships are kind of odd.. Right now I have them set basically as Iteron Vs that are slightly better. I think they should probably stay that way since having a specialized hold seems strange for a ship that goes out for special events to a broad set of players.


Special Edition Iterons are all manufactured by (or least have the paint job of) the Quafe Corp., right? Give them a special Quafe bay. 50,000m^3 of the good stuff. Maybe even make the hold bigger. For the super awesome special Quafe Ultramarine edition Iteron, give it the 50,000m^3 (at least) Quafe bay, and an additional bay for chips. Probably Doritos. Yeah.

That's nice.

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Markku Laaksonen
School of Applied Knowledge
Caldari State
#514 - 2013-06-28 15:46:34 UTC
CCP Rise wrote:
We are going to go ahead and bump the unpacked volume on the Hoarder significantly (up to 400000) to avoid any major issues with compression. This gives it the same packed volume to cargo ratio that the Iteron V has currently.


Snipped the important part of the quote.

Will someone explain the ratio that he's taking about here for me? I don't quite get its significance.

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MailDeadDrop
Archon Industries
#515 - 2013-06-28 16:03:35 UTC
Markku Laaksonen wrote:
CCP Rise wrote:
We are going to go ahead and bump the unpacked volume on the Hoarder significantly (up to 400000) to avoid any major issues with compression. This gives it the same packed volume to cargo ratio that the Iteron V has currently.


Snipped the important part of the quote.

Will someone explain the ratio that he's taking about here for me? I don't quite get its significance.


It has to do with mineral compression (which is how nullsec gets enough minerals to build capitals and supers). Essentially build ammo in highsec which takes up less room than the minerals, load into hauler (or Hoarder's ammo bay in the future), then load that into carrier in lowsec. Jump to nullsec, unload ammo, reprocess.

MDD
Arrendis
TK Corp
#516 - 2013-06-28 16:22:56 UTC
Thorne Zyman wrote:

I can only think of one example of a cargo fit ship which isn't a T1 or T2 industrial (or ORE Industrial) and that's the ol' Honour Tanked Revelation.


Really? How much liquid ozone does an ibis hold without cargohold expanders?

Disposable rookie cynos, man.
Arrendis
TK Corp
#517 - 2013-06-28 16:25:10 UTC
Anna Sharisa wrote:
Good change but for prfessionnal miner we need a better cargo with ore bay, 42000m3 is not enough,

we need to put 2, 3 maybe 4 can for useful industrial ship


actualy if you mine in small grp you have nothing good at small cost for hauling ore

- Retriver have 27500m3 (1can) 40m isk
- Mackinaw have 35000m3 (about 1.4can) 200m isk

-actual industral ship 38000m3(about 1.5can) 15m isk

after we have the big ship
-Orca about 200000m3 (about 7.4 can) 700m isk


we need someting between mack/iteron V and orca, with ore bay 90000m3 to 110000m3 capacity (about 4 can)

actualy i use mackinaw for hauling my ore, only good ship wiht capacity and good not bad shield for low sec


btw: sry for my english


After skill bonuses, it's more like 61,000m3.
Edward Pierce
State War Academy
Caldari State
#518 - 2013-06-28 16:29:55 UTC
Daedra Blue wrote:
This is awesome i finally have a reason to train something else other then gallente industrial.

\o/ Lol 10+

I love seeing proper use of sarcasm on these forums.
Arrendis
TK Corp
#519 - 2013-06-28 16:35:39 UTC
Markku Laaksonen wrote:
CCP Rise wrote:
We are going to go ahead and bump the unpacked volume on the Hoarder significantly (up to 400000) to avoid any major issues with compression. This gives it the same packed volume to cargo ratio that the Iteron V has currently.


Snipped the important part of the quote.

Will someone explain the ratio that he's taking about here for me? I don't quite get its significance.


He's talking about the ratio of (Hold Size) : (Size of the ship).

The Hoarder at full skills, for example, would be: 61,500m3 of ammo bay to 400,000m3 of volume. (61500:400000), for a final ratio of 1:6.5 - so each m3 of ammo space takes up 6.5m3 of hangar space.

The Iteron V, at current volume and posted cargo amounts, is 37,152m3 of cargo to 275,000m3 of volume, for a final ratio of 1:7.4 - a little worse than the Hoarder, but not limited to ammunition - which matters, because the 'normal' compression method for minerals isn't actually ammo, it's T1 guns.
Markku Laaksonen
School of Applied Knowledge
Caldari State
#520 - 2013-06-28 17:02:35 UTC  |  Edited by: Markku Laaksonen
Arrendis wrote:
answer


I understand the compression bit, I was unclear on how the unpackaged volume of the ship mattered. I assumed the pilot would fly the ship to the destination, but now I see that they would stick Hoarders -full of ammo- (or whatever) in a jump freighter and make their trip that way. Thanks for answering.

Also, thanks MailDeadDrop for the attempt, but I really can't brain some times. Big smile

-Edited text-

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