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Suicide Ganking: coming to an end?

First post
Author
Urian Dealian Amarr
Doomheim
#581 - 2011-11-08 12:57:43 UTC
I am just amazed to see all those elite pvp fighter tears here.

Big smile

A broken illogical from any point of view problem being finally addressed.
That is how I see it and all the no testicle pvp elite that call suicide ganks pvp is crying about it LOVE IT.


It is not even going to influence anything the overpriced Faction fit ships are still going to be juicy targets all you need to do is change the calculations.

Are you all whiners really that lazy ?

How about Concord webbing and scraming the Hulk for you would that make you happy.

Kids these days always want to have everything on a silver platter. Roll
Fille Balle
Ballbreakers R us
#582 - 2011-11-08 13:30:11 UTC
Destiny Corrupted wrote:
So you're saying that if CCP makes high-sec as boring and unconductive to pvp as low/null, all the high-sec pvpers will head out in droves for the latter? Flawless logic, my friend.

"I serve two dishes at my restaurant; one is great, but the other is terrible! Boy, I'd sure like for the terrible one to start selling more, so my restaurant can stay afloat...Oh, I know! I'll drop the good dish's quality down to the level of the terrible one, so the terrible one can start selling better!"

*6 months later*

"Oh no, all the patrons who liked the good dish immediately stopped ordering entirely, and the ones who liked the terrible dish before the change all got bored and left for the place down the street! I never even knew how quick the patron turnover was for the terrible dish, because I was too busy attracting new patrons by pouring my heart and soul into the good one! Now my wife is sleeping with the gardener. Sad"


Your analogy fails. There are more people in hisghsec that like the dish that you feel is inferior. And yes, if the people that liked the inferior dish complained about the people that liked the superior dish, then I would stop serving the inferior dish and tell those customers to GTFO.

Destiny Corrupted wrote:
Until a week ago, I was perfectly happy with high-sec. For the past eight years in fact. Then suddenly, people come in and want to change something I'm perfectly happy with. I mean, "nobody is telling you guys to leave high-sec, but if you don't like it as it is and want to change somehting that many players are perfectly happy with, then I think it's time you left." QuestionQuestionQuestion


Well, what was it that changed a week ago? I'm curious. If you mean the insurance nerf that hasn't been implemented yet, then I can only say it was brought in as a rebalance. CCP didn't feel it was fair to get double payout on suicide ganks. Again, don't like it, you can either go someplace else, or go play another game.

Judging by the comment made by CCP it had nothing to do with forum discussions. The stament clearly said it had been planned for quite some time.

Things change, deal with it.

Stop the spamming, not the scamming!

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#583 - 2011-11-08 13:31:25 UTC
Suicide ganking in high sec to me is the only area of Eve were true piracy happens. Dont get me wrong in low or 0.0 you can ransom someone for their goods or just blow them up. In fact in 0.0 this happens usually but without penalty to sec status and no reprisals. Yet the fact is that the vast majority, probably in the 70%+ category of goods is only shipped or reshipped from the main trade hubs like jita, amarr and the like.
Now piracy is the liberation of goods and wealth from one to another for profit. The old pirates of the world and the new ones in somalia do this on a daily basis. And the fact remains that you go where the money is or the isk in this case. That area is high sec.

In high sec you cannot ransom someone for their loot so you are forced to blow their ship up to get at it and is the way the game mechanics have made it. And given that this game was build on piracy and the theme of blowing ships up I dont see a single issue with the suicide gank. I have both ganked and been ganked in my eve career and hated when I lost and loved when I won. I also learned. Just like real life theres shipping lanes and areas to avoid and that you just realize that risk is a part of the world and the game.

I liked that ganking was cheap to encourage piracy. I liked that there was a penalty towards suiciding. So Im not upset but just pouting a bit that itll be more expensive in the future, I want my profits. LolLOL Not that itll stop me from doing so when I want a change of venue and Im bored of what Im doing at the time and I already look at the ship loss and fittings as a business "expense". So no tears here only the it costs more now gotta make more profit then ideology.

What I DO support are tradeable killrights. Or at least a bidding system on the existing unused killrights, perhaps if unused they become available on a system where players can bid on a weeklong extension to the killright for a straight fee or auction. Or just if someone gets one they can auction them off on a system like the bounty office system currently to encourage player retailiation. And to prevent the abuse of low SP alts make the thieves of the loot also available to be killrighted for a shorter time. Youd have to do a time limit on how the server would log the thieves or just anyone that takes anything. All fees either going to the player or Concord as a possible reimbursement of the ganked items to the player or an isk sink to Concord.

I think this would encourage players to go after other players as full fledged "pirate hunters" like in the old days.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Pok Nibin
Doomheim
#584 - 2011-11-08 13:39:44 UTC
Tippia wrote:
No, why would I? Do I have a history of agreeing with unfounded assumptions?
AT LAST! ahem. YES, you do. You have founded this gargantuan input of yours, presenting yourself as being in possession of expertise of some sort, completely on your unfounded assumption that "high sec should be less safe." That, obviously, is YOUR opinion and is certainly not a FACT. Ergo...it's an assumption. As this assumption has no foundation it naturally cannot be FOUNDED on a foundation...thingy. But, you've never let that bother you before. Why let it bother you now?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

MeestaPenni
Mercantile and Stuff
#585 - 2011-11-08 13:59:44 UTC
Eternus8lux8lucis wrote:

What I DO support are tradeable killrights. Or at least a bidding system on the existing unused killrights, perhaps if unused they become available on a system where players can bid on a weeklong extension to the killright for a straight fee or auction. Or just if someone gets one they can auction them off on a system like the bounty office system currently to encourage player retailiation. And to prevent the abuse of low SP alts make the thieves of the loot also available to be killrighted for a shorter time. Youd have to do a time limit on how the server would log the thieves or just anyone that takes anything. All fees either going to the player or Concord as a possible reimbursement of the ganked items to the player or an isk sink to Concord.

I think this would encourage players to go after other players as full fledged "pirate hunters" like in the old days.


I endorse this idea. Fix the bounty system, or as this gentleman (sic) suggests, make kill rights trade-able.

I am not Prencleeve Grothsmore.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#586 - 2011-11-08 14:09:32 UTC
Fille Balle wrote:
Destiny Corrupted wrote:
Stuff


Your analogy fails. There are more people in hisghsec that like the dish that you feel is inferior. And yes, if the people that liked the inferior dish complained about the people that liked the superior dish, then I would stop serving the inferior dish and tell those customers to GTFO.

Destiny Corrupted wrote:
Stuff


Well, what was it that changed a week ago? I'm curious. If you mean the insurance nerf that hasn't been implemented yet, then I can only say it was brought in as a rebalance. CCP didn't feel it was fair to get double payout on suicide ganks. Again, don't like it, you can either go someplace else, or go play another game.

Judging by the comment made by CCP it had nothing to do with forum discussions. The stament clearly said it had been planned for quite some time.

Things change, deal with it.


My apologies if this comes off as insulting, but you've completely misinterpreted both sections of my post. To quickly summarize:

The first section (the analogy) deals with a potential future of EVE online, in which pvp becomes much more restricted, causing a lot of pvp players to bail. My prediction is that the players that remain (the carebears) would then exhibit very quick turnover rates, as they quickly reach their peaks and get one of each barge, hauler, etc., and lose all interest in the game. They already exhibit this trend, by the way. But at least right now, losing ships always gives them something to work for besides an ever-fatter wallet. I shoot a lot of them, but in the process talk to a lot of them as well. In fact I've had hundreds of conversations with these players regarding what they think about the game, and their opinions are fairly uniform.

The second section's intent was to show you that it's not the pvpers who don't like (and want to change) the high-sec that all of the non-pvpers are happy with, but the exact opposite of that. Every single change throughout the past few years that dealt with high-sec wars, ganking, and aggression mechanics has been a pvp nerf. CONCORD buffs #1 and #2, removal of lofty, increased security penalties for criminal aggression, restructuring of war fees, recent legalization of "decshield," relatively recent insurance nerf #1, upcoming insurance nerf #2, potential upcoming CONCORD buff #3, the list goes on and on. I'm not looking to change something that many players are perfectly happy with, but for many years now I've had to put up with those changes.

Whether you agree with them or not, those were the two points I was trying to make.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

rootimus maximus
Perkone
Caldari State
#587 - 2011-11-08 14:22:24 UTC
Pok Nibin wrote:
your unfounded assumption that "high sec should be less safe."


If highsec was meant to be completely safe CCP would implment something to prevent any aggressive modules being activated, just like they stop bomb launchers working in high and lowsec.
MatrixSkye Mk2
Republic University
Minmatar Republic
#588 - 2011-11-08 14:32:57 UTC
rootimus maximus wrote:
Pok Nibin wrote:
your unfounded assumption that "high sec should be less safe."


If highsec was meant to be completely safe CCP would implment something to prevent any aggressive modules being activated, just like they stop bomb launchers working in high and lowsec.

And where did he say he wanted complete safety?

On the other hand, I can point to you exactly where Tippia has stated numerous times he wants hi sec less safe, which in fact is an opinion of his.

Successfully doinitwrong™ since 2006.

Igualmentedos
Perkone
Caldari State
#589 - 2011-11-08 14:33:32 UTC
rootimus maximus wrote:
Pok Nibin wrote:
your unfounded assumption that "high sec should be less safe."


If highsec was meant to be completely safe CCP would implment something to prevent any aggressive modules being activated, just like they stop bomb launchers working in high and lowsec.

Igualmentedos
Perkone
Caldari State
#590 - 2011-11-08 14:34:30 UTC
Igualmentedos wrote:
rootimus maximus wrote:
Pok Nibin wrote:
your unfounded assumption that "high sec should be less safe."


If highsec was meant to be completely safe CCP would implment something to prevent any aggressive modules being activated, just like they stop bomb launchers working in high and lowsec.



Ugh....pretty much what matrix just said. You need to go back and read what was written.

CCP please fix your forums.
Jenshae Chiroptera
#591 - 2011-11-08 14:35:09 UTC
MeestaPenni wrote:
Eternus8lux8lucis wrote:

What I DO support are tradeable killrights. Or at least a bidding system on the existing unused killrights, perhaps if unused they become available on a system where players can bid on a weeklong extension to the killright for a straight fee or auction. Or just if someone gets one they can auction them off on a system like the bounty office system currently to encourage player retailiation. And to prevent the abuse of low SP alts make the thieves of the loot also available to be killrighted for a shorter time. Youd have to do a time limit on how the server would log the thieves or just anyone that takes anything. All fees either going to the player or Concord as a possible reimbursement of the ganked items to the player or an isk sink to Concord.

I think this would encourage players to go after other players as full fledged "pirate hunters" like in the old days.


I endorse this idea. Fix the bounty system, or as this gentleman (sic) suggests, make kill rights trade-able.

Agreed.

There should be a contract you can put up that:


  • Records time of the contract being created.
  • Checks for the kill mail when someone tries to redeem the contract and makes sure it happened after the contract was made.
  • Holds the ISK in collateral for the bounty hunter.
  • You can make it public to be redeemed or private to a particular person
  • You can also assign a ship class range, such as battle cruisers, T2+ so that friends don't redeem cheap kills on each other.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#592 - 2011-11-08 14:39:32 UTC  |  Edited by: Destiny Corrupted
Pok Nibin wrote:
Tippia wrote:
No, why would I? Do I have a history of agreeing with unfounded assumptions?
AT LAST! ahem. YES, you do. You have founded this gargantuan input of yours, presenting yourself as being in possession of expertise of some sort, completely on your unfounded assumption that "high sec should be less safe." That, obviously, is YOUR opinion and is certainly not a FACT. Ergo...it's an assumption. As this assumption has no foundation it naturally cannot be FOUNDED on a foundation...thingy. But, you've never let that bother you before. Why let it bother you now?


Pardon my intrusion into your fierce debate battle with Tippia, but I'd like to bring to your attention that an opinion and an assumption are two entirely different things. Simply put, an opinion is a personal view on a matter that one isn't sure of enough to claim as fact, while an assumption is something a person believes to be fact, when there's either insufficient proof in favor of the belief, or plentiful proof to the belief's contrary.

Tippia has definitely expressed an opinion, which was likely founded on personal observation of the game economy, and the statements of intent made by the developers of EVE Online. While I don't agree with everything Tippia says, or all of his/her methods, I've so far yet to see this person assume anything.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Fille Balle
Ballbreakers R us
#593 - 2011-11-08 14:48:20 UTC
Destiny Corrupted wrote:
My apologies if this comes off as insulting, but you've completely misinterpreted both sections of my post. To quickly summarize:

The first section (the analogy) deals with a potential future of EVE online, in which pvp becomes much more restricted, causing a lot of pvp players to bail. My prediction is that the players that remain (the carebears) would then exhibit very quick turnover rates, as they quickly reach their peaks and get one of each barge, hauler, etc., and lose all interest in the game. They already exhibit this trend, by the way. But at least right now, losing ships always gives them something to work for besides an ever-fatter wallet. I shoot a lot of them, but in the process talk to a lot of them as well. In fact I've had hundreds of conversations with these players regarding what they think about the game, and their opinions are fairly uniform.


I understood your analogy perfectly. I simply pointed out that your interpretation of the situation is incorrect, and responded in a way that was supposed to enlighten you as the reality of the situation.

Firsty, you have no proof. There is no guarantee that the "carebears" will quit if pvp becomes more restricted. Secondly, I regularly speak to many "carebears", and none of them have uttered the words you claim they do. Some of them just like running missions and buying bigger/better/more expensive ships/modules. Some of them use highsec as a means to an end. They fund their other activities through mission/mining/trade/manufacturing.

Many of these "carebears" have been playing this game for a very long time, and none of them have claimed that the game is booring or hinted at their intention to jump ship.

In another thread you started, you claim to represent the entire industrialist community, yet not one person has supported your claim in that thread, which leads me to question your integrity.

Destiny Corrupted wrote:
The second section's intent was to show you that it's not the pvpers who don't like (and want to change) the high-sec that all of the non-pvpers are happy with, but the exact opposite of that. Every single change throughout the past few years that dealt with high-sec wars, ganking, and aggression mechanics has been a pvp nerf. CONCORD buffs #1 and #2, removal of lofty, increased security penalties for criminal aggression, restructuring of war fees, recent legalization of "decshield," relatively recent insurance nerf #1, upcoming insurance nerf #2, potential upcoming CONCORD buff #3, the list goes on and on. I'm not looking to change something that many players are perfectly happy with, but for many years now I've had to put up with those changes.

Whether you agree with them or not, those were the two points I was trying to make.


Yes, and the highsec population has steadily increased. So obviously it's the right course to take. Making highsec less safe won't solve anything. That would only mean that people no longer had a safe income stream, and there would be even less poeple looking for pew pew in low/null.

Part of the reason why those changes were implemented was because mechanics were being abused to the point of breaking the game. Everytime I speak to someone outside the eve community that knows of eve/has played eve, I get the same response:

"Eve? Oh yeah, it's that game where the older players pick on the newer ones and think they're cool. And then the devs just look the other way."

Obviously this is not a good thing for player retention or for the growth of the game. Belive it or not, eve needs new players, now more so than ever.

Stop the spamming, not the scamming!

MatrixSkye Mk2
Republic University
Minmatar Republic
#594 - 2011-11-08 14:59:48 UTC  |  Edited by: MatrixSkye Mk2
Destiny Corrupted wrote:
Pok Nibin wrote:
Tippia wrote:
No, why would I? Do I have a history of agreeing with unfounded assumptions?
AT LAST! ahem. YES, you do. You have founded this gargantuan input of yours, presenting yourself as being in possession of expertise of some sort, completely on your unfounded assumption that "high sec should be less safe." That, obviously, is YOUR opinion and is certainly not a FACT. Ergo...it's an assumption. As this assumption has no foundation it naturally cannot be FOUNDED on a foundation...thingy. But, you've never let that bother you before. Why let it bother you now?


Pardon my intrusion into your fierce debate battle with Tippia, but I'd like to bring to your attention that an opinion and an assumption are two entirely different things. Simply put, an opinion is a personal view on a matter that one isn't sure of enough to claim as fact, while an assumption is something a person believes to be fact, when there's either insufficient proof in favor of the belief, or plentiful proof to the belief's contrary.

Tippia has definitely expressed an opinion, which was likely founded on personal observation of the game economy, and the statements of intent made by the developers of EVE Online. While I don't agree with everything Tippia says, or all of his/her methods, I've so far yet to see this person assume anything.

Pardon my intrusion, but Tippia has made baseless assumptions on more than one occasion. In fact, his arguments are mostlyl nothing but baseless assumptions. He's claimed that suicide gankers are worse off than miners (let me know if you need proof and I'll be happy to look it up where he states this explicitely, not that it will make a difference to you either way) and failed to even explain himself. He's also claimed on numerous occasions that CONCORD needs to be nerfed.
Tippia wrote:
You do understand that nerfing CONCORD would making the universe very cold and harsh for the gankers, right?

Tippian isn't even making an effort to present his opinions as opinions, but rather as infallible assumptions based on fact, which really aren't facts.

Successfully doinitwrong™ since 2006.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#595 - 2011-11-08 15:13:20 UTC
Fille Balle wrote:
Many of these "carebears" have been playing this game for a very long time, and none of them have claimed that the game is booring or hinted at their intention to jump ship.

So, if the "carebears" have no intention to jump ship, even though the game is apparently very harsh and unforgiving toward their playstyles, why should CCP continue to make changes to the game that inhibit non-consensual player interaction? They're obviously unnecessary, since the carebear retention rate is fine as it is. However, these changes definitely drive the pvpers away, which results in a loss in subscriptions.

Fille Balle wrote:
Yes, and the highsec population has steadily increased. So obviously it's the right course to take. Making highsec less safe won't solve anything. That would only mean that people no longer had a safe income stream, and there would be even less poeple looking for pew pew in low/null.

If high-sec population has steadily increased despite high-sec being much less safe than its name implies, then why is an increase in safety necessary?

Unless you mean that high-sec population increased proportionally to the high-sec pvp nerfs I outlined in my previous post. But then, we see a direct correlation between making high-sec more safe, and high-sec becoming more populated. An increase in high-sec population means a decrease in low-sec/null-sec population. So, making high-sec more safe would have the exact opposite effect of enticing people to look for pew pew in low/null.

Fille Balle wrote:
Part of the reason why those changes were implemented was because mechanics were being abused to the point of breaking the game. Everytime I speak to someone outside the eve community that knows of eve/has played eve, I get the same response:

"Eve? Oh yeah, it's that game where the older players pick on the newer ones and think they're cool. And then the devs just look the other way."

Obviously this is not a good thing for player retention or for the growth of the game. Belive it or not, eve needs new players, now more so than ever.

Every time I speak to someone outside of the WoW community who knows of WoW/has played WoW, I get the same response:

"WoW? Oh yeah, it's that game where the older players prance around as Night Elves ganking level 30s in Stranglethorn and think they're cool. And then the devs just look the other way."

Outsiders will be outsiders. I can tell you for a fact that when I used to log into EVE in 2004, I was amazed to see 3,000 people online. Now, on a good afternoon, I see 45,000. Sure, EVE needs new players, like any other MMO. But you can't say that EVE hasn't been getting them. Aside from the 18-month Incarna fiasco, EVE's player retention and growth rates have been doing just fine.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#596 - 2011-11-08 15:29:03 UTC
MatrixSkye Mk2 wrote:
Pardon my intrusion, but Tippia has made baseless assumptions on more than one occasion. In fact, his arguments are mostlyl nothing but baseless assumptions. He's claimed that suicide gankers are worse off than miners (let me know if you need proof and I'll be happy to look it up where he states this explicitely, not that it will make a difference to you either way) and failed to even explain himself. He's also claimed on numerous occasions that CONCORD needs to be nerfed.
Tippia wrote:
You do understand that nerfing CONCORD would making the universe very cold and harsh for the gankers, right?

He's not even making an effort to present his opinions as opinions, but rather as unfallible assumptions based on fact, which they really aren't.

If CONCORD was nerfed in Tippia's image (where players themselves are given more tools and incentives to pursue criminals), I, as a ganker, can vouch for the fact that the universe would become a much colder and harsher place for me. Having to contend with vengeful players would be a much more difficult ordeal than to coldly write off 40 million ISK as the sunk cost of a suicide battleship. Also, the more you mitigate a safety net, the more people are forced to adapt. I doubt my ganking would be nearly as successful if CONCORD nerfs woke players up to the necessity of precautions. My ganking efficiency might, however, increase with the removal of CONCORD insurance, for the exact same reason. Hence why I, much like other gankers, am not against the removal of insurance. We simply want to be assured that ganking itself will not be made impossible.

Tippia doesn't gank, but I do. It's not exactly an assumption if I confirm his claims.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

MatrixSkye Mk2
Republic University
Minmatar Republic
#597 - 2011-11-08 15:39:02 UTC
Destiny Corrupted wrote:
MatrixSkye Mk2 wrote:
Pardon my intrusion, but Tippia has made baseless assumptions on more than one occasion. In fact, his arguments are mostlyl nothing but baseless assumptions. He's claimed that suicide gankers are worse off than miners (let me know if you need proof and I'll be happy to look it up where he states this explicitely, not that it will make a difference to you either way) and failed to even explain himself. He's also claimed on numerous occasions that CONCORD needs to be nerfed.
Tippia wrote:
You do understand that nerfing CONCORD would making the universe very cold and harsh for the gankers, right?

He's not even making an effort to present his opinions as opinions, but rather as unfallible assumptions based on fact, which they really aren't.

If CONCORD was nerfed in Tippia's image (where players themselves are given more tools and incentives to pursue criminals), I, as a ganker, can vouch for the fact that the universe would become a much colder and harsher place for me. Having to contend with vengeful players would be a much more difficult ordeal than to coldly write off 40 million ISK as the sunk cost of a suicide battleship. Also, the more you mitigate a safety net, the more people are forced to adapt. I doubt my ganking would be nearly as successful if CONCORD nerfs woke players up to the necessity of precautions. My ganking efficiency might, however, increase with the removal of CONCORD insurance, for the exact same reason. Hence why I, much like other gankers, am not against the removal of insurance. We simply want to be assured that ganking itself will not be made impossible.

Tippia doesn't gank, but I do. It's not exactly an assumption if I confirm his claims.

Not only are you stating an assumption on itself. But your assumption has already been proven wrong. CONCORD hasn't always been all invincible. When CONCORD wasn't the force it is now grief players and hi sec gankers/PVPers made it a habit to make hi sec a living hell for everyone and a griefer's paradise for themselves. So your misleading assumption that nerfing CONCORD is bad for grief/gank players is simply ridiculous. And really, you need to stop propagating this trash because I don't think anyone is buying it.

Successfully doinitwrong™ since 2006.

Fille Balle
Ballbreakers R us
#598 - 2011-11-08 15:49:00 UTC  |  Edited by: Fille Balle
Destiny Corrupted wrote:
So, if the "carebears" have no intention to jump ship, even though the game is apparently very harsh and unforgiving toward their playstyles, why should CCP continue to make changes to the game that inhibit non-consensual player interaction? They're obviously unnecessary, since the carebear retention rate is fine as it is. However, these changes definitely drive the pvpers away, which results in a loss in subscriptions.


Way to go missing the point. Sure, older player know how to mitigate risks. This isn't, and never was, and probably never will be about older players. This is about newer players. Besides, I just proved your point wrong, wich means your arguementation has lost it's footing.

I know for a fact that many newer players left the game because they got ganked by some random ganker, or because they felt it was too much hassle to mitigate risk. I've heard many individuals state that "highsec should just be safe".

Destiny Corrupted wrote:
If high-sec population has steadily increased despite high-sec being much less safe than its name implies, then why is an increase in safety necessary?

Unless you mean that high-sec population increased proportionally to the high-sec pvp nerfs I outlined in my previous post. But then, we see a direct correlation between making high-sec more safe, and high-sec becoming more populated. An increase in high-sec population means a decrease in low-sec/null-sec population. So, making high-sec more safe would have the exact opposite effect of enticing people to look for pew pew in low/null.


You said it yourself. Highsec has been getting safer and safer over time, and the popultaion count has been steadily increasing. So it's obviously the right course of action. Unless you have some magical data that proves it wrong, that will remain a fact.

Again, you make some baseless claim which you have no proof for. Low/null population does not decrease because highsec has been made safer. The last time it was because of sactum nerfs. Before that I suspect it's mainly due to powerblocks. In fact, that is the most common answer I've read when people are asked why they left null.

Lowsec has a low population count because lowsec is completely pointless.

Besides, if there was no option to pew pew in highsec, are you saying that all those people would quit the game rather than go pew pew in low/null? They didn't leave the other times highsec pew pew got nerfed, so I don't see why they should all of a sudden at the next nerf.

Destiny Corrupted wrote:
Every time I speak to someone outside of the WoW community who knows of WoW/has played WoW, I get the same response:

"WoW? Oh yeah, it's that game where the older players prance around as Night Elves ganking level 30s in Stranglethorn and think they're cool. And then the devs just look the other way."

Outsiders will be outsiders. I can tell you for a fact that when I used to log into EVE in 2004, I was amazed to see 3,000 people online. Now, on a good afternoon, I see 45,000. Sure, EVE needs new players, like any other MMO. But you can't say that EVE hasn't been getting them. Aside from the 18-month Incarna fiasco, EVE's player retention and growth rates have been doing just fine.


First off, your integrity went just went from bad to "out the window". I don't know if that's the case, because I've never interacted with the wow community in any way, and I have no intention of doing so. But there are a few things that make your counter agruement completely useless:

1. wow is not a single shard persistent universe. There are non-pvp servers.
2. Safe zones that are actually safe occur in wow.
3. A higher level player is inherantly better than a lower level player in wow. I eve this is not always the case.
4. wow has 12 million subs. eve has 400k.

If the player retention rates were fine, I'm sure CCP wouldn't be jumping over corpses in order to get more subs. That they are fine is and will remain your opinion and nothing more.

And again, subs have been steadily increasing, and highsec has been steadily made safer. Once again, it seems like a good path for CCP to take in order to increase subs.

Stop the spamming, not the scamming!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#599 - 2011-11-08 15:53:19 UTC
MatrixSkye Mk2 wrote:
Not only are you stating an assumption on itself. But your assumption has already been proven wrong. CONCORD hasn't always been all invincible. When CONCORD wasn't the force it is now grief players and hi sec gankers/PVPers made it a habit to make hi sec a living hell for everyone and a griefer's paradise for themselves. So your misleading assumption that nerfing CONCORD is bad for grief/gank players is simply ridiculous. And really, you need to stop propagating this trash because I don't think anyone is buying it.


I never stated that I believe CONCORD should be reverted to its pre-first-nerf state. Nor did anyone else who advocates a CONCORD nerf, including Tippia. We never demanded a rollback; game balancing isn't a binary system. We want CONCORD to be nerfed, but only if it's done in such a manner that it's improved as a game mechanic. An instant-death trigger is about as rational as insurance paid out for losses sustained during criminal acts.

Thanks for putting words in my mouth, and following that up with some ad hominem to boot. I wouldn't expect anything less from a forum alt leetposter.

Hang on, I'll save you the trouble of a reply: I'm very mad, and also crying.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#600 - 2011-11-08 15:54:16 UTC
Nephilius wrote:
Who said anything about imbalance? Honestly, it's about risk vs reward, something that is crowed about on a regular basis on these forums and in-game.
Dondoran did, although the post I quoted seems to have been lost in the flame purge that took place at that point in the thread. It is repeated a bit above the post you quoted, though. Also, you did, just now, and you did it again, quite explicitly, at the end of your post.

All of this topic is a question of balance. Be it risk vs. reward; gankers vs. victims; highsec safety vs. other parts; the impact of uniterruptible highsec production vs. the impact of interruptible production highsec.
Quote:
A suicide ganker risks little in reality...a ship and some sec status. The ship is an expected loss, calculated and factored in and sec status is pretty much the same. Short of those two things, there is no real risk involved in a suicide gank, because for the most part, the ship is covered by insurance. So by removing insurance for criminal activities, the risk is actually increased, and closing the disparity of risk vs reward somewhat.
That's somewhat contradictory, don't you think? With or without insurance, the ship is still just an expected loss and adjusting it doesn't alter the risk. The actual risk factors for a ganker — a competent mark, a vengeful mark, the risk of interdiction, the loot drop — are all completely unaffected (well… maybe not the competence part, that risk tends to go down as security increases).
Quote:
Honestly Tip, I've been watching this thread purely for your responses. You say they aren't tears, but you seem awfully invested in it, even if you are intending to troll.
…and again, I'm not intending to troll. If I were, you would notice it and it would not be nearly as civil as this. Twisted

Of course I'm invested in it — it affects my gameplay in what I perceive as a negatively beneficial way. But I think you're confusing “butthurt” with “worried about the direction of the game”. I'm not shedding any tears over this (because, over all, the change does indeed benefit me), any more than I was shed tears over the NeX, and in that case I even wrote a 5,000-word piece that generated some 30,000 views (and heaps upon heaps of cheers, reposts and various material rewards) because of how worried it made me about the direction of the game (and about CCP's handling of their IP).

The thing is, just because it benefits me — my risk now goes from ε to nil — doesn't mean that I automatically believe it will benefit the game as a whole. In fact, I'm rather suspicious of things that benefit me because I'm already sitting pretty in a highly beneficial situations, and I sincerely doubt that I need more benefits. I'd rather see the game revert to an older state of affairs where it was actually slightly risky to fly in space, because that risk encouraged safety behaviour. That is a ridiculously common paradox: an increase in risk often actually makes the people more safe because they take it upon themselves to mitigate that risk. There's a difference between the safety of the system and safety of the person.

I only see this change as something that further reinforces people's false sense of security, makes them less safe, and at the same time does not affect the risks of those who create that unsafety.
K Suri wrote:
More to the point, Tippia is a highsec carebear who plays Eve solo and ignores the entire multiplayer concept. And yet he's defending the PRINCIPLE of Eve while not even practising one of it's primary principles, that of an MMO. He neither PvP's nor ganks. What his vested interest is has escaped me.
That is not so much “to the point” as it is “a complete fabrication based on ignorance and… let's charitably call it guesswork”, and if you had actually taken the time to read what I write, you would know this. Doing so would also have made you aware of what my vested interests are, since I've only explained them… what?… four or five times in this thread alone.

If the apparent conflict between my assumed status as a carebear and my objections to this change give you pause, then that's good. Take a moment to consider what causes this perceived conflict and what might resolve it.