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Tech II Triage vs Siege - Triage needs more of a boost.

Author
ShadowandLight
Trigger Happy Capsuleers
#1 - 2011-11-08 14:33:59 UTC
Looking over the new data on Sisi, it appears that the T2 Triage module is a little lacking in comparison to the T2 Siege module.

T2 Siege gets 20% damage increase over T1 Siege

T2 Triage however just gets 1 extra target and a longer targeting range (which since not everyone will have the required skills it will keep the max range of repping for fleet combat to around 50km anyways.)

Adding another more useful bonus to T2 Triage would be nice eh? Maybe 10% extra remote repping?

T1 Triage
http://i.imgur.com/4Oi4k.png
T2 Triage
http://i.imgur.com/Ce1OZ.png

T1 Siege
http://i.imgur.com/MLDuM.png
T2 Siege
http://i.imgur.com/OmbQx.png
Lucien Visteen
Imperial Academy
Amarr Empire
#2 - 2011-11-08 14:35:45 UTC
This could do more good in the Test server feedback subforum.

The ships hung in the sky in much the same way that bricks don't.

Ciar Meara
PIE Inc.
Khimi Harar
#3 - 2011-11-08 14:40:36 UTC
I was just about to suggest to change this forum into the test and feedback or the ideas forum.

but somebody made the comment for me in a more obvious tone.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]