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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Endeavour Starfleet
#381 - 2013-06-27 18:40:59 UTC
Salpad wrote:
CCP Rise wrote:
One of the most recent posts mentions increasing the bonus per level from skills for the special bay haulers, and I was thinking the same thing. I'm going to increase the skill bonus per level for all the special bay haulers from 5% per level to 10% per level, and reduce the base bays to give basically the same potential bay size as before. This means you will still get an improvement at level 1 over any normal hauler, but you have to invest SP to make the difference quite as big. This seems especially appropriate since these ships don't have to sacrifice lows to reach the same capacity.


Yay!

But you still need to acknowledge the fact that the ability to haul 50k m3 of ore isn't equal to the ability to haul 50k m3 of minerals. Eitgher the 50k m3 ore bay is underpowered, or else the 50k m3 mineral bay is overpowered, and unequal power isn't in the spirit of tiercide. Personally I think you ought to enlarge the ore bay, since as someone else (Mara?) pointed out, the ability to undock with 50k m3 of minerals is sweet, sweet potentail for suciide gank, but if you want to go conservative, you can make the mineral bay smaller instead for starters, then change your mind in some months.

Other than that, I'm absolutely ecstatic about these changes! Great job!!


How about no!

50K of minerals is going to greatly help those in nullsec move minerals from refining to building systems as well as not have to spend hours dealing with a hauler spawn.

They are balanced when you think about who will make benefit of using them. The Ore hauler at 50k is balanced when you think about fitting it for ore hauling duty. Give someone who isn't already spacerich a fair cut to haul the ore.

So some idiot will undock in an easily ganked ship with 50k in minerals. That loss will hurt for that player but only a few times if they are not idiots.
Ellahan Vhektor
Super Space Chickens
Space Chickens Alliance
#382 - 2013-06-27 18:41:05 UTC  |  Edited by: Ellahan Vhektor
if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else would be unfair plus a badger mk5 would be awesome

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Endeavour Starfleet
#383 - 2013-06-27 18:46:21 UTC
Shepard Wong Ogeko wrote:
CCP Rise wrote:

edit: Also I want to acknowledge all the ideas around converting the special bay haulers to ORE, or any other similar solution. I completely understand where you're coming from but this simply isn't possible. It would either require an enormous investment by our art teams, which we don't feel is worthwhile, or would mean some kind of hacky re-texturing type approach, which we feel is ultimately bad for the game (we have standards okay). This is why we were originally hesitant about giving anything exciting to all 5 Iterons, we knew we didn't like where it would leave us in relation to this stuff. I'm glad that most of you seem to be able to cope with it as it stands though.


Then just scrap the specialized bays. It is a dumb way of making these ships unique. I understand that there is sort of a built in imbalance with Gallente have the most Industrials, but this just magnifies the imbalance. Sure, the Iteron V is only the second biggest general hauler now, by 2000m3 maxed outRoll and then you give Gallente all the best specialized hulls. To the point where these specialized bays are so awesome that the Hoarder has to be tweaked because its only value is in abusing mineral compression and hauling with carriers.


You want to make them unique, interesting, have reason to train one over another for different roles? Give them something other than cargo and velocity/agility bonuses. Balance out Gallente by giving each ship just one bonus and double up bonues on the Caldari and Amarr hulls.

Badger - cargo, agility, shield resists

Badger II - cargo, velocity, fleet hanger

Bestower - cargo, velocity, armor resists

Sigil - cargo, agility, drones

Wreath - cargo, agility, warp speed

Hoarder - cargo, tractor beam and/or turret bonus

Mammoth - cargo, velocity, probes

Iteron I - cargo, agility

Iteron II - cargo, drones

Iteron III - cargo, fleet hanger

Iteron IV - cargo, tractor beam

Iteron V - cargo, velocity



There are so many options to make Industrials more interesting that just "small and fast, big and slow, and Gallente hauls the most with special bays".



No.. And probes? Really? Horrible ideas

The change to lower base and higher percentage for the specialized haules does again push things into "Train into this line nao" Yet that is an issue with harming newer players not potential for the ship.

In nullsec these ships WILL be used. And quite often. PI will be a tiny bit less tedius. Hauler spawns and moving minerals to building stations won't be a job that scares folks into logging out. And newer players can be valued in hauling ore.

THAT is a GREAT thing. It's saddening you don't seem to get that in my opinion.
Zaxix
State War Academy
Caldari State
#384 - 2013-06-27 18:50:10 UTC
Endeavour Starfleet wrote:
In nullsec these ships WILL be used... [for] Hauler spawns.

This is something I hadn't ever thought about before. Very interesting application for that hold type.

Bokononist

 

Endeavour Starfleet
#385 - 2013-06-27 18:51:56 UTC
Ellahan Vhektor wrote:
if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else would be unfair plus a badger mk5 would be awesome


No they should not. The specialized ships were more of a light train high effect class of specialized ships that will end some of the huge imbalance between newer players and the spacerich. Now that is being reduced with this sad change that will require newer players to invest more SP at the start of their journey into specialized ships.

Now I am slightly in the camp of "Make these use Ore Industral skill" If this sad trend of making it harder for newer pilots continues as atleast that skill will help them get into a Noctis for other tasks.

These are not unbalanced. They are SPECIALIZED narrow task ships. Without this specialization these ships would gather dust in hangars and these giant issues in nullsec would continue.
Taleden
North Wind Local no. 612
#386 - 2013-06-27 19:19:40 UTC
CCP Fozzie wrote:
Unforgiven Storm wrote:

3 - We are willing to accept these hulls like they are in other line and just have the NPC symbol changed for now.


It's fine that you can accept that, but we can't and won't.


Then how about the opposite strategy: simply change the hold capacity bonus on the Hoarder and Iteron II-IV to the ORE Industrial skill, while leaving the hulls' minimum skill requirements and velocity bonuses tied to the racial industrial skills.

The ships then remain ostensibly "Gallente" or "Minmatar", so their names and visual design are unchanged, and they still require Gallente/Minmatar Industrial level 1 to fly. But this way the Gallente Industrial skill no longer has so much more value than the other racial industrial skills, while the ORE Industrial skill increases the specialized holds just like it does on all of ORE's own ships, which are the only ones who currently have specialized holds at all.

Speaking of which, that also writes your lore for you: Gallente and Minmatar engineers do not make specialized holds, only ORE does that. So when the Gallente and Minmatar were retrofitting their industrial ships and had some extra models they didn't need anymore, they just licensed some specialized holds from ORE and grafted them onto their old hulls. Consequently, the Gallente and Minmatar Industrial skills still improve those hulls' propulsion systems because those are unchanged, but the ORE Industrial skill is now required in order to improve the special holds' efficiency, because those cargo bays were in fact designed and built by ORE and not the Gallente or Minmatar.
Zaxix
State War Academy
Caldari State
#387 - 2013-06-27 19:26:11 UTC
Taleden wrote:
CCP Fozzie wrote:
Unforgiven Storm wrote:

3 - We are willing to accept these hulls like they are in other line and just have the NPC symbol changed for now.


It's fine that you can accept that, but we can't and won't.


Then how about the opposite strategy: simply change the hold capacity bonus on the Hoarder and Iteron II-IV to the ORE Industrial skill, while leaving the hulls' minimum skill requirements and velocity bonuses tied to the racial industrial skills.

The ships then remain ostensibly "Gallente" or "Minmatar", so their names and visual design are unchanged, and they still require Gallente/Minmatar Industrial level 1 to fly. But this way the Gallente Industrial skill no longer has so much more value than the other racial industrial skills, while the ORE Industrial skill increases the specialized holds just like it does on all of ORE's own ships, which are the only ones who currently have specialized holds at all.

Speaking of which, that also writes your lore for you: Gallente and Minmatar engineers do not make specialized holds, only ORE does that. So when the Gallente and Minmatar were retrofitting their industrial ships and had some extra models they didn't need anymore, they just licensed some specialized holds from ORE and grafted them onto their old hulls. Consequently, the Gallente and Minmatar Industrial skills still improve those hulls' propulsion systems because those are unchanged, but the ORE Industrial skill is now required in order to improve the special holds' efficiency, because those cargo bays were in fact designed and built by ORE and not the Gallente or Minmatar.

This is a rather pointless discussion. What does it matter what is labeled what? Also, the Quafe Itty has a special bay and it's not an ORE product.

Bokononist

 

Taleden
North Wind Local no. 612
#388 - 2013-06-27 19:34:02 UTC
Zaxix wrote:
This is a rather pointless discussion. What does it matter what is labeled what? Also, the Quafe Itty has a special bay and it's not an ORE product.


That's also a novelty ship and not really relevant to this rebalance of the actual ships people fly for fun and profit.

The issue is that the Gallente Industrial skill is quantitatively more valuable than the other racial Industrial skills, because it yields vastly superior ore/mineral/PI hauling capacity at the cost of a paltry ~2000m3 general capacity compared to Amarr. That's a little imbalanced, which is why many folks in this thread have been suggesting that the specialized haulers be reassigned to ORE. CCP doesn't want to do that because it would either look half-baked or require art work that they want to focus elsewhere, so I'm proposing a compromise that solves the racial industrial skill imbalance without any art issues.
Omnathious Deninard
University of Caille
Gallente Federation
#389 - 2013-06-27 19:41:49 UTC
Ellahan Vhektor wrote:
if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else would be unfair plus a badger mk5 would be awesome

Go tea the first thread about industrial balancing and see that is was requested by the player base.

If you don't follow the rules, neither will I.

Endeavour Starfleet
#390 - 2013-06-27 19:42:46 UTC
Taleden wrote:
Zaxix wrote:
This is a rather pointless discussion. What does it matter what is labeled what? Also, the Quafe Itty has a special bay and it's not an ORE product.


That's also a novelty ship and not really relevant to this rebalance of the actual ships people fly for fun and profit.

The issue is that the Gallente Industrial skill is quantitatively more valuable than the other racial Industrial skills, because it yields vastly superior ore/mineral/PI hauling capacity at the cost of a paltry ~2000m3 general capacity compared to Amarr. That's a little imbalanced, which is why many folks in this thread have been suggesting that the specialized haulers be reassigned to ORE. CCP doesn't want to do that because it would either look half-baked or require art work that they want to focus elsewhere, so I'm proposing a compromise that solves the racial industrial skill imbalance without any art issues.


It is not imbalanced in the least. And if there is ANY reason to move to Ore Industrial Skill. It is because it is a path that will aid newer players in nullsec.

Again these are specialized ships meant for one task then it's back in the hangar.

Also keep in mind that when CCP removes Tiers. They change build requirements. These ships build requirements will likely be changed to that of the current highest to build of the line.
War Kitten
Panda McLegion
#391 - 2013-06-27 19:49:14 UTC
CCP Ytterbium wrote:
*Quickly looks at the thread*

You got it wrong people, you're not supposed to be happy!

You're supposed to riot! Set things on fire with the flame wars! Start the threadnaught! Fire ze missiles! Rage! Let the anger consume you!

Now I will have no choice but to mention CCP Rise is doing to a good job. Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished. Evil


Ok, I can add some unhappy.

Why don't you give us a specialized bay for collecting the loot spew "reward" mechanic? Let the bay open up (imaginarily, so the art folks don't get uppity about extra work) and automagically collect that crap?

*grumble grumble*

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#392 - 2013-06-27 19:58:04 UTC
Endeavour Starfleet wrote:

THAT is a GREAT thing. It's saddening you don't seem to get that in my opinion.


It would be great if all the races had an option for a ~50,000m3 general cargohold if you wanted to pick up a ton of planet goo or a hauler spawn. That is what they should do if they don't want to leave a bunch of ship irrelevant and move newbies closer to the spacerich. Put in some big base cargo or 10% cargo bonus.

This stuff though is just a handout to everyone who already trained Gallente Industrial V. Sure, Iteron V isn't the biggest any more, but who cares because you get 3 super big specialized haulers. It is so overpowered that the Iteron I and V not being best in class is a small price to pay.


The result is the same as what we have now. Train Gallente for hauling, everything else is for gimick fits or people who are bad at math.


faux edit;

I think the idea of just moving the Iteron II-IV and Hoarder to ORE Industrial skills isn't a bad compromise. The models for them can be changed some where down the line. That way every race gets a small/fast and big/slow hauler, and the specialized stuff can be moved to ORE Industrial. Also, seriously consider doing a fleet hanger instead of ammo bay. Ammo bay is way too restricted for normal use, and too good not to be abused for mineral compression or carrier hauling.
Endeavour Starfleet
#393 - 2013-06-27 20:05:13 UTC
They don't get those specialized types because they don't need it. They have their own benefits unlike the federation which was about to have three of its line made even more worthless than they already are. Not to mention that its main hauler is losing more tank.

So training this line is if you want specialized cargo hauling. Others if you want other benefits. It is balanced in that approach.

The reason I am saying maybe we need to look and moving them to ORE Industral skill is IF CCP continues to want to nerf these specialized ships for newer players.

Not as any kind of silly compromise because you don't get your probe hauler.
Kor Kilden
Thukker Tribe Holdings Inc.
#394 - 2013-06-27 20:17:19 UTC
Ellahan Vhektor wrote:
if gall an min get "special ships " so should amarr and caldari anything else would be unbalanced and as far as i can remember this was about ship balancing and this would be an unbalancing i really wanted a badger mark 3,4 and 5 too anything else would be unfair plus a badger mk5 would be awesome


Sounds like you want all the races and their ships to be identical so you can pick which race to fly by which one looks best. When I started I went through all the frigate and destroyer hull stats deciding which suited my typical play style and personality the best snd chose that. What you're apparently proposing is the single best way to stagnate the universe and make eve boring and not worth playing.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#395 - 2013-06-27 20:44:22 UTC
Honestly I want a special amarr hauler that can hold 1,000,000 m3 of livestock.

Because slaves are big at 5 m3 each, and I need space to move all my exotic dancers in one shot.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#396 - 2013-06-27 20:54:52 UTC
Endeavour Starfleet wrote:

So training this line is if you want specialized cargo hauling. Others if you want other benefits. It is balanced in that approach.


Except none of the Industrials have any sort of bonus or base skill that makes them really stand out except for the huge specialized bays for Gallente.

The Bestower gets only 2000m3 more for maxed out cargo. The tank on all of them is still mostly meaningless outside of bait fits for guys with lots of level V skills. They all get the same bonuses and there is no real variation or racial flavor or anything unique, aside from the special bays, which the recent edits to the OP show are being nerfed, and the Hoarder is getting to the point of being straight broken.



And I really don't care if the Mammoth gets a probe bonus or not. It's just an idea. I'm sure wormhole guys wouldn't mind a cargo ship that could find its own way out a bit easier. At least it is more of a noticeable difference than 20m/s fast for 2700m3 less cargo, or what ever minor difference is has from a Bestower or Iteron V.


It is still flat out tiers of hauls less and hauls more with little other variation, except Gallente with huge special bays for actually useful materials. I know Industrials aren't the sexiest ships, and giving them a battleship tank or interceptor speed or battlecruiser DPS would be bad. But there has to be other reasons to use other ships besides being shut out of hauling certain things through restricted cargoholds.
Vaju Enki
Secular Wisdom
#397 - 2013-06-27 20:59:56 UTC  |  Edited by: Vaju Enki
Ok it's cool now, it's done.

Now start working on the important T2 ship rebalance.

The Tears Must Flow

Sol Trader
Science and Trade Institute
Caldari State
#398 - 2013-06-27 21:06:54 UTC
Keep in mind that the ships with bays have free low slots. The bay size needs to be toned down or the lows reduced to make them better but not outrageous.
Zorya Antaram Porphyrogena
Medical Leeches First Come First Served
#399 - 2013-06-27 21:09:31 UTC
Any chance that it would be possible to stash contracted goods into special bays as long as the packages contain only ore, PI or ammo?
Endeavour Starfleet
#400 - 2013-06-27 21:15:47 UTC  |  Edited by: Endeavour Starfleet
Sol Trader wrote:
Keep in mind that the ships with bays have free low slots. The bay size needs to be toned down or the lows reduced to make them better but not outrageous.


No

They are specialized haulers and are not unbalanced. The bay is for hauling specialized items and can't be affected by mods. That balances them out with the limited tank.

Zorya Antaram Porphyrogena wrote:
Any chance that it would be possible to stash contracted goods into special bays as long as the packages contain only ore, PI or ammo?


I would also like to know.

Vaju Enki wrote:
Ok it's cool now, it's done.

Now start working on the important T2 ship rebalance.


Of course that needs to be another topic but I really hope they rebalance one to be a POS/Capital tender. With a combined bay for everything POS and capital related as far as fuels and products.