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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Luke Hartelse
Free Throbbing Veinal Penii For Spacmens
#201 - 2013-06-26 18:55:29 UTC
Overall i like all of the changes and battle badger can finally be reborn with added launcher!

However with the Iterons i feel the mineral bay and the ore bay should be one and the same meaning. in my eyes that the Iteron II should have a bay for both ore, minerals, gas etc... and instead give Iteron 4 a frigate holding bay?
This would give newer players the ability to move their precious frigates around without having to move each one individually give it say the ability to move 2/3 frigates at a time?

Luke.
LtCol Laurentius
The Imperial Sardaukar
#202 - 2013-06-26 18:59:41 UTC
This is a much better version of the changes than the original proposal.

One thing i dont get is that you avoid giving a ship a ship maintenance array usable for moving rigged ships (a relocation ship) because "it have broken the boundaries of Tech 1 specialization"

Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate Big smile

And to use the hoarder as a relocation ship with - say - the capability to move up to a rigged battlecruiser would be infinitly more worth it to the players than a ammo ship.

Just my 2 cents anyway.
Laendra
Universalis Imperium
The Bastion
#203 - 2013-06-26 19:03:55 UTC
Kekminator wrote:
Does Hoarder's ammo bay accept POS fuel blocks as cargo? They can be built in Ammo Assembly Array, so it should.

Also, maybe it's time for ore hold / PI hold extender rigs?


Special Bay extender rigs would definitely add more player customization/choice. Imagine, Rorquals with Ore Hold extender rigs instead of Cargo extender rigs for those that are compression specialists, et.al.
Phoenix Jones
Small-Arms Fire
#204 - 2013-06-26 19:04:55 UTC
The Mineral Hauler still needs to be able to haul melted/processed Ice products.

Will the Ore hauler be able to haul compressed ore?

Yaay!!!!

Denidil
Cascades Mountain Operatives
#205 - 2013-06-26 19:07:21 UTC
LtCol Laurentius wrote:


Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate Big smile

.


any SMA ship we get will not cost <1m isk for the hull.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

LtCol Laurentius
The Imperial Sardaukar
#206 - 2013-06-26 19:13:29 UTC
Denidil wrote:
LtCol Laurentius wrote:


Well, all ships currently equipped with ship maintenance arrays are Tech 1 mate Big smile

.


any SMA ship we get will not cost <1m isk for the hull.



I dont see why, as long as you keep its utility down by restricting SMA size. Also, mineral reqs can be tweaked.
Unezka Turigahl
Det Som Engang Var
#207 - 2013-06-26 19:13:50 UTC
MeBiatch wrote:
CCP Rise wrote:
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.


i would second the request to have the iteron versions get new names... and the badger mrk II


Ferret? Weasel?

Freighdee Katt wrote:
CCP Rise wrote:
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.

If you're going to do it, maybe go with something like Iteron Mk II-m / Mk II-i / Mk II-o to designate the specific bays but also keep the faith a bit with the old names.


Or just Iteron M-type, Iteron O-type, etc.

But I prefer the Kyt Thrace's idea about making the specialized cargo haulers ORE faction haulers. Then just name the Iteron I plain old 'Iteron', and give the Iteron V a new name. Remove Iteron II-IV and turn existing ones into the new Iteron V.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#208 - 2013-06-26 19:14:19 UTC  |  Edited by: Jeanne-Luise Argenau
+1 for the changes CCP Rise

Also i would switch the iteron Mk II and MK IV over to ore industrial and if your collegues in the design department have some time create 2 new ore skins for them.

PS.: I havent read the other posters so when it was already mentioned count me as support for the idea :P
Letrange
Sebiestor Tribe
Minmatar Republic
#209 - 2013-06-26 19:17:44 UTC
Probably too late to chime in here, but heck why not.

Is there any story reason you couldn't have transferred one or two of the iterons over to ORE? The mineral and ore ones specifically. Hell say ORE bought the rights to the hull plan from the other megacorps and then adapted the ore bay technology they had on their T1 Orca for use by T1 hulls they just acquired the rights to.

Heck this way you'd end up with Galente/Minmatar with 3 hulls and Amarr/Caldari with 2 each which would have substantially closed the hull count gap between the factions - then when you did that upcoming industry changes you guys seem to have planned you could introduce 2 new hauler to fill out the ship lists like you did with the Magnate back in the day.

just my 2 isk
Miss Mass
Doomheim
#210 - 2013-06-26 19:19:04 UTC
Awesome job, CCP Rise! These are much more interesting.
Phoenix Jones
Small-Arms Fire
#211 - 2013-06-26 19:19:27 UTC
I would name them this:


The Iteron Mark IV (Ore hauler), The Goliath

Iteron Mark II (Mineral Hauler), the Behemoth

Iteron Mar IV (Planetary Hauler), The Conveyor (too close to the Covetor, but works eitherway)

Will the Goliath be able to haul compressed ore (on that note, compressed ice?)

Yaay!!!!

Chris Winter
Bene Gesserit ChapterHouse
#212 - 2013-06-26 19:31:47 UTC
Denidil wrote:
Chris Winter wrote:


And then there's the problem with tanks being nerfed across the board. Ganker's paradise...


NERFED? did you read the changes?

Yeah. The big haulers, the ones people will actually use, all got their base tanks nerfed, and their CPU nerfed so they can't fit as big of a shield tank anymore.

Ganker's paradise.
Crynsos Cealion
Native Freshfood
Minmatar Republic
#213 - 2013-06-26 19:38:54 UTC
Looks very promising, but another two small points:

Fuel, like finished POS Fuel - might be senseful to add this into one of the Iteron bays, especially seeing as 55k PI will be hardly ever filled but you can easily haul 55k POS fuel somewhere. (Into wormholes especially)

Liquid Ozone, Heavy Water, Strontium Clathrates and all of the racial Isotopes - might be a good idea to add this to the minerals bay.
Den Sethos
The Scope
Gallente Federation
#214 - 2013-06-26 19:40:09 UTC
Good round of rebalances, I would say, we get some specialised capacity.
This will help just about everybody, since the base specialised cargo capacities are superior to the normal cargo capacity, even with full skill.
Denidil
Cascades Mountain Operatives
#215 - 2013-06-26 19:43:16 UTC
Chris Winter wrote:
Denidil wrote:
Chris Winter wrote:


And then there's the problem with tanks being nerfed across the board. Ganker's paradise...


NERFED? did you read the changes?

Yeah. The big haulers, the ones people will actually use, all got their base tanks nerfed, and their CPU nerfed so they can't fit as big of a shield tank anymore.

Ganker's paradise.



omg, you might have to make a decision between which to use? THE HORROR THE HORROR!

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Maximus Andendare
Stimulus
Rote Kapelle
#216 - 2013-06-26 19:44:34 UTC
Chris Winter wrote:
Denidil wrote:
Chris Winter wrote:


And then there's the problem with tanks being nerfed across the board. Ganker's paradise...


NERFED? did you read the changes?

Yeah. The big haulers, the ones people will actually use, all got their base tanks nerfed, and their CPU nerfed so they can't fit as big of a shield tank anymore.

Ganker's paradise.
I'm so happy that it worked out this way. You know why? It gives us choices. Decisions to make as which one is best for this or that. AND, it urges specializing into a T2 line for safer hauls if I have more expensive goods. The T1 large haulers let us carry lots of goods--salvage and the like--conveniently, while the tanky ones can survive the random ganking dessie but at the cost of cargo room. Choices not only as which one to fly but now each ship has its own advantages/disadvantages in its own right. Lovely, and very Eve.

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Balthasar Moreq
Ministry of War
Amarr Empire
#217 - 2013-06-26 19:49:32 UTC
Overall good changes, would have liked to see a POS Fuel Hauler though.

Means that this char (which is an alt and is Dual Training) that was training up for an Itty V (getting all the skills to fit as per Jester's recommendations) needs probably another month to train up the other 3 races to V, well done €€P for getting another PLEX out of me Lol.
iskflakes
#218 - 2013-06-26 19:51:35 UTC
I love it!

They're all unique AND interesting. Much better than 4 useless and 12 clones of each other with a different paintjob!

Now take a break, then do it for T2.

-

Phoenix Jones
Small-Arms Fire
#219 - 2013-06-26 19:55:01 UTC
Will the ore ship be able to haul compressed ore and compressed ice?

Yaay!!!!

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#220 - 2013-06-26 19:59:07 UTC
Count me as one of the few who aren't impressed with these changes and think the specialized cargo bays are dumb.

Why get 3 separate ships to haul planet goo, ore and ammo, when I could just get 1 Mammoth or Itty V that can haul anything.


Think of it this way...

You can't pick up your planet stuff, haul it to Jita to sell, buy a small hull or modules and haul them back. Or if you are mining to build stuff, you can haul ore to a station, but can't haul finished products out.


Long term, this just leads back to people mostly using only a couple of the T1 industrials, and the rest used rarely or not at all. Like who needs a special ammo hauler? Can't fit a covops cloak so it won't be used as a bomb truck for stealth bomber fleets. Not flexible enough to haul any other needed supplies to the front lines of a war. No drones? Holds ammo but not the guns? Absolutely pointless.