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ship crew question

Author
nitzeo kan
Perkone
Caldari State
#1 - 2013-05-31 14:39:38 UTC
so having found that our ships do indead have a crew i thought of something what role would the crew have in a capsuler fown ship since we apranrtly control everything guns, repairs etc etc?
Horatius Caul
Kitzless
#2 - 2013-05-31 14:58:26 UTC
They're maintaining all the automated systems.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#3 - 2013-05-31 17:27:28 UTC
The capsuleer essentially replaces the bridge crew - the ship's commander and those directly responsible for interacting with and reporting to him. All other crew functions are likely to go on as normal.
Samira Kernher
Cail Avetatu
#4 - 2013-05-31 17:43:53 UTC  |  Edited by: Samira Kernher
We control the big stuff like swiveling and firing the guns or activating shield generators. We don't exactly handle the mundane parts of each. Someone has to maintain those things and make sure everything stays running, that's what crew is for. They keep things clean, make sure that guns don't get jammed, make sure the automated ammo feeding systems are operational, correct fluctuations and errors before they can cause problems, and all around make sure the systems are in a good working order for when they actually need to be used.

As capsuleers, we replace most of the command staff, along with the direct equipment operators (gunners etc). We don't replace the maintenance crews.
Eija-Riitta Veitonen
State War Academy
Caldari State
#5 - 2013-05-31 23:24:21 UTC
Also the Fighters and Fighter-bombers (the capital-sized drones) are manned by living and breathing pilots (not the capsuleer kind though). If you zoom close enough you can actually see the outline of a pilot in there. Best visible on the Templar and the Dragonfly.
Untanas Volmyr
Perkone
Caldari State
#6 - 2013-06-04 19:35:34 UTC
So there is a crew? I imagined I was just controlling everything with my mind.

Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.

Axel Kurki
Aseyakone
#7 - 2013-06-04 20:40:13 UTC
Untanas Volmyr wrote:
So there is a crew? I imagined I was just controlling everything with my mind.


Smallest ships are about the size of the largest of our current airplanes and require only a few extra crewmembers, if any. As the ship grows in size, it requires more and more maintenance crew, as well as lasting potentially long enough under fire that damage control crew becomes relevant. Finally, as crew grows in size, it needs more logistics and support (cooks, doctors, etc.).

If you'd stick an Apocalypse on the ground from the rear end, it'd be larger than the largest highrise buildings. Eve ships are big.
Ckra Trald
Federal Defense Union
Gallente Federation
#8 - 2013-06-04 23:53:34 UTC
i would expect t1 ships to have more crew vs t2 ships

t2 ships are the top of the line, most expensive ships out there. i wouldnt be surprised if there were 50% less crew because of the advanced electronics

http://www.rusemen.com/ Join Tengoo xd

Cynthia Shepard
Black Void Division
#9 - 2013-06-11 16:32:53 UTC
Maybe that's interesting for some of you -->
Ships and their amount of crew (evewiki)


Cheers and fly safe \o
Dport
Takim Heavy Industries
#10 - 2013-06-21 12:18:38 UTC
Not to mention the flight/ground crews needed for drone and fighter operations. You would also need an engineering staff to make sure the ships reactor does not spontaneously explode.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#11 - 2013-06-21 19:49:03 UTC  |  Edited by: Katrina Oniseki
More modules = more crew.

A bare hull with no modules will require only a skeleton crew.

A full fit with lots of active modules will require a large crew complement.

Katrina Oniseki

chaosjj
Doomheim
#12 - 2013-06-21 22:47:54 UTC
If a crews only function is to maintain the ship, won't a drone crew do the trick? this is the way i like to imagine my crew.
Mithfindel
Zenko Incorporated
#13 - 2013-06-22 10:45:09 UTC
Look at your in-space drones. They couldn't find their way out of a wet paper bag without guidance from the capsuleer. Not sure if you want to have something like that figuring what to do when if something needs maintenance in your ship. Specially in combat, when stuff breaks in creative and violent ways.
Eija-Riitta Veitonen
State War Academy
Caldari State
#14 - 2013-06-22 15:25:18 UTC
chaosjj wrote:
If a crews only function is to maintain the ship, won't a drone crew do the trick? this is the way i like to imagine my crew.

Drones still need maitenance, too.

Mithfindel wrote:
Look at your in-space drones. They couldn't find their way out of a wet paper bag without guidance from the capsuleer. Not sure if you want to have something like that figuring what to do when if something needs maintenance in your ship. Specially in combat, when stuff breaks in creative and violent ways.

I'm fairly sure combat drones are stupid by design, to prevent them going rogue, i guess.
Vikarion
Doomheim
#15 - 2013-06-25 02:13:58 UTC
Mithfindel wrote:
Look at your in-space drones. They couldn't find their way out of a wet paper bag without guidance from the capsuleer.


Some of the time, they can't even do that.

More seriously, the Gallente already tried making autonomous drones. It ended badly.

By "badly", I mean that several regions were rendered uninhabitable by said drones. They are known as "drone space" by most, and until CCP nerfed them (they used to drop only refine-able alloys, which contained tons of minerals) were basically a giant source of capital ship building projects.
Ramius Decimus
Daitengu Fleet
#16 - 2013-06-25 20:50:29 UTC
chaosjj wrote:
If a crews only function is to maintain the ship, won't a drone crew do the trick? this is the way i like to imagine my crew.

Drone crews are more predominant in Gallente Federation, as they've advanced the science of AI or remote controlled machinery. When it comes to the State, we like to employ our citizens so our ships have slightly more than average crew compliments (still rather less in a capsuleer's crew than normal naval vessels) despite the State's advanced technology. Also traditions play a role. The Minmatar, on the other hand, being rather primitive pretty much have maximum crew compliment as most of their equipment requires manual operation.

Likewise, in the end, it's an empyrean's prerogative.

Rear Admiral

Commander-in-Chief

90th Fleet

Caldari Navy

Fenix Caderu
Federal Navy Academy
Gallente Federation
#17 - 2013-06-26 10:20:51 UTC
There is a short story that sort of explains what the crews on board capsuleer ships do.

All these lives...

I always liked to think each time I pressed a module button, it was like the pilot in command or captain of a ship pushing a consent button. The crews load the ammo and cycle the guns/launchers. Like on a gunship. Or when I press the overheat bar, I imagine my capsuleer yelling over the comms to engineering to overheat everything. You're like the captain on the bridge, not the pilot behind the controls.
Eija-Riitta Veitonen
State War Academy
Caldari State
#18 - 2013-06-26 15:46:37 UTC
Fenix Caderu wrote:
There is a short story that sort of explains what the crews on board capsuleer ships do.

All these lives...

I always liked to think each time I pressed a module button, it was like the pilot in command or captain of a ship pushing a consent button. The crews load the ammo and cycle the guns/launchers. Like on a gunship. Or when I press the overheat bar, I imagine my capsuleer yelling over the comms to engineering to overheat everything. You're like the captain on the bridge, not the pilot behind the controls.

Actually, you're both. Capsule replaces all of the bridge crew and then some. You are in direct control of most of ship's subsystems (hence why your skill can apply to, say, capacitor recharge rate) consciously or subconsciously. And activating a module is more like consciously willing it to activate, instead of pushing the button, faster and less error-prone.
Fenix Caderu
Federal Navy Academy
Gallente Federation
#19 - 2013-06-26 23:53:03 UTC
Eija-Riitta Veitonen wrote:

Actually, you're both. Capsule replaces all of the bridge crew and then some. You are in direct control of most of ship's subsystems (hence why your skill can apply to, say, capacitor recharge rate) consciously or subconsciously. And activating a module is more like consciously willing it to activate, instead of pushing the button, faster and less error-prone.


I guess that's true...your skills do affect the ship itself. But from that story it sounds like the crews do the manual labor like loading guns, etc. So you basically are the whole bridge crew then, but the human crews run everything else.