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Most difficult LvL 4 Missions

Author
Kijimea
Doomheim
#1 - 2013-06-24 22:59:26 UTC
Hey i got into missioning for a few weeks now and i wonder what you think is one of the hardest lvl 4 missions? I havent done all yet, like Angel Extravaganza Bonus room. And i didnt do Enemies Abound 5/5 until now because i read so much stories that its so hard etc. but these threads were old and after i went in with my legion with medium skills i would say, it was so easy that i wondered if they nerfed the mission someday..(?)
So especially for amarr, what do you think is very hard? I am only scared to frigates which orbit at under 7km since i dont have drones with my legion and if they scramble me i wont ever kill them but didnt happen yet..
Goldiiee
Bureau of Astronomical Anomalies
#2 - 2013-06-25 00:08:40 UTC  |  Edited by: Goldiiee
Well, Blockade will give you a headache, especially in Amarr space with the TD killing optimal down to a stone throw.

Vengance is similar but all the rats are on top of you already so flip a coin.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tauranon
Weeesearch
CAStabouts
#3 - 2013-06-25 00:34:25 UTC
The L4 arc missions are often a lot harder than regular L4s.

Showtime I remember being quite painful. I imagine the amarr arc also has some hard missions.
Robert Saint
The Grumpy Dogs
#4 - 2013-06-25 00:42:38 UTC
By far the hardest mission for a Gallente Mission is

"Smash the Supplier", that is if you kill all the ships.

They spawn tons of ships, but it's not the number as much as the damage they do.
It seems even if my EM/THERM resists are up to 80%, they still break my shields.
Amarr ships seem to take much longer than any others to kill too, even with the right damage type.

The mission tags, loot, salvage is around 55m ISK though each time.

Goldiiee
Bureau of Astronomical Anomalies
#5 - 2013-06-25 00:49:18 UTC
Trick to 'Smash the Supplier' is to bring long range and speed, an AB will do, keep them outside 50km ideally 70km and your golden. Of course sometimes you end up with loot spread across 200km but it works.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kult Altol
The Safe Space
#6 - 2013-06-25 06:10:09 UTC
Being an amarr pilot the most annoying mission is angel extravaganza

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

hmskrecik
TransMine Group
Gluten Free Cartel
#7 - 2013-06-25 07:19:13 UTC
I think that damage wise, AE Bonus is still the toughest of L4s. But I'm not doing anti-faction anymore, so there could be some nasty surprise as well (though I remember doing Smash the Supplier, it was good run for money too).
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-06-25 07:30:13 UTC
I heard about AE bonus room being hard and before yesterday I never did it. But when I got it yesterday I decided to go in and must say my skills and tengu make that room manageable. Maybe not completely walk in the park but once you get rid of frigs and missile towers rest is just as normal as other rooms.

On my alt for very long time I wasn't able to beat Smash The Supplier in any reasonable time. At first it was combination of her skills and flying mael, later better skills and mach but still not good enough so I stopped accepting that mission. But once she trained big lazorz and fly apoc I finish that mission under 30 minutes. Warp in, align away from rats, kill whatever you can until incoming damage becomes problematic, use MJD.

For me hardest missions are not those with massive aggro but those with ECM. I don't get them too often but whenever I see ECM in mission report I decline.

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The Djego
Hellequin Inc.
#9 - 2013-06-25 07:45:54 UTC  |  Edited by: The Djego
With a web, 2 TCs and some manual piloting with the AB frigs are not a issue(that is after you are already get webbed). In general you just keep it out of web range, then the legion is actually one of the best hulls to kill frigs.

The bonus room of AE isn't this hard in a Legion, but it takes ages so I generally skip it(similar as with all other amarr hulls). Mining Misappropriation can hurt if you have a 4 popes spawning at 100km, and really give you trouble during getting close. Blockade can be similar if you need to move to far away from the big BS spawns(if you get to much TDs on you). Pirate scarlet can give you a little bit of issues in a 2 slot tank if you get a lot guristas spawned and need to tank them for 2-3 minutes while being permajammed.

Enemies Abound can be fairly hard if you lack the dps to kill waves quick and npc damage increases, what can be a big problem for a bs sized ship.

Kult Altol wrote:
Being an amarr pilot the most annoying mission is angel extravaganza


It doesn't take that long in a gank fitted Abaddon or Paladin(22-26 minutes w/o bonus room), what isn't to bad if you look at the bounty's. The only mission I really hate in Amarr space with laser hulls is Assault vs Guristas, since the jamming is super annoying.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Xybin Ramone
Alba Industries
#10 - 2013-06-25 13:01:09 UTC
Haven't missioned in a while but seem to remeber Dread Pirate Scarlet as being a hard yin.
Julien Brellier
Federal Navy Academy
Gallente Federation
#11 - 2013-06-25 13:50:08 UTC  |  Edited by: Julien Brellier
The most ANNOYING missions are Serpentis Blockade and Serpentis The Assault. Both of these missions have a tons of damping ships and they take WAY too long to do solo.
I can complete them just fine but they take so long that these days I decline them and hope for a better offer from my agent.
Dread Pirate Scarlet can be a pain if you roll up lots of ECM-ing Gurista ships but otherwise it's a simple enough mission.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#12 - 2013-06-25 15:52:01 UTC
hmskrecik wrote:
I think that damage wise, AE Bonus is still the toughest of L4s. But I'm not doing anti-faction anymore, so there could be some nasty surprise as well (though I remember doing Smash the Supplier, it was good run for money too).


It depends I guess. The most DPS is "The Assault", but only if you pop the trigger first.

Out of the non faction killing missions that is.

internet spaceships

are serious business sir.

and don't forget it

Kijimea
Doomheim
#13 - 2013-06-25 18:34:51 UTC
Well so far for me as a legion pilot i had never any problems with tanking a mission. Though i didnt do AE yet but Mining Misappropriation or Enemies Abound ( which is by far my favourite mission ) didnt make me rep much. But i really hate ewar, especially tracking disruption. Thats why i will never do the blockade again, it takes ages with a range of 5km.. And i dunno why the legion should be good in killing frigs. If ever a frig gets close to me while i am webbed, it is only slowly possible to hit them with multifreq and 2 tracking speed scripts ( though i dont have the skills for tracking speed yet ). I know some nps orbit at under 7.5km, like 2km which makes it impossible to hit them for me.
I never got dread pirate scarlet yet (?) so dunno about that. I will try AE soon once i get it again and only decline blockade and vengeance. I feel very comfortable with my 770 dps legion and in abt 1 month with 950/1050 dps everything should be a piece of cake except for ewar. ( i prefer t3 instead of bs )
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-06-25 22:44:46 UTC
smash the supplier spawns 14 battleships in a very short amount of time and they can hit pretty far (50km+)

you can sig tank it in a t3 but the mission takes far too long at that point.

AE extra room is pretty hardcore if you're big and slow since the sentry towers hurt pretty bad.

All those missions mentioned with TD and SD can be solved pretty easily by a dominix and good drone skills.
hmskrecik
TransMine Group
Gluten Free Cartel
#15 - 2013-06-26 06:48:06 UTC
Cipher Jones wrote:
hmskrecik wrote:
I think that damage wise, AE Bonus is still the toughest of L4s. But I'm not doing anti-faction anymore, so there could be some nasty surprise as well (though I remember doing Smash the Supplier, it was good run for money too).


It depends I guess. The most DPS is "The Assault", but only if you pop the trigger first.

Out of the non faction killing missions that is.

I think you are right. I can also imagine that triggering all spawns in The Blockade at once can break almost any tank.

Though 'hardness' of AE Bonus stems from two factors:
1. Whole room aggroes on entry.
2. Sentry batteries have very good range and start hitting since the beginning.

So while some missions may be harder to tank, you can almost always manage it sometimes. With AE you are always going full monty.

Oh, and there's another ballsy mission: Evolution bonus (scramming frigs which trigger battleship spawns).
Oxide Ammar
#16 - 2013-06-26 10:08:38 UTC
This is baffle me, why you do amarr missions with turret ships ? when you add TD to the equation of course situation will become hairy but when you take it out by flying sentry or missile boat the missions become piece of cake. That being said I do missions in caldari space and I tend now to aggro the whole room in Extravaganza and the Assault and let my active shield SNI tank it just for the lolz so I don't know think guristas missions are even close to hard, I don't know about gallente or minimatar though.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Morrigan LeSante
Perkone
Caldari State
#17 - 2013-06-26 10:19:14 UTC  |  Edited by: Morrigan LeSante
iirc, sticking around for oh god I forget the name....The one where you take the quaffe from the warehouse results in unexpected amounts of neuty-pain.

Might've just been a rude shock though, I've only done it once.

Edit: Cargo delivery, that's the one.
Goldiiee
Bureau of Astronomical Anomalies
#18 - 2013-06-26 11:00:35 UTC
Morrigan LeSante wrote:
iirc, sticking around for oh god I forget the name....The one where you take the quaffe from the warehouse results in unexpected amounts of neuty-pain.

Might've just been a rude shock though, I've only done it once.

Edit: Cargo delivery, that's the one.

Your right, I have been blitzing that one in a shuttle for so long I forgot; Lost a maelstrom on it when I was very young thinking it was an actual courier mission :)

Just when you think you have the spawns under control the Nueting BS's get in range and make your day a little less bright and shiny.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Jill Antaris
Imperial Academy
Amarr Empire
#19 - 2013-06-26 13:31:08 UTC  |  Edited by: Jill Antaris
Goldiiee wrote:
Morrigan LeSante wrote:
iirc, sticking around for oh god I forget the name....The one where you take the quaffe from the warehouse results in unexpected amounts of neuty-pain.

Might've just been a rude shock though, I've only done it once.

Edit: Cargo delivery, that's the one.

Your right, I have been blitzing that one in a shuttle for so long I forgot; Lost a maelstrom on it when I was very young thinking it was an actual courier mission :)

Just when you think you have the spawns under control the Nueting BS's get in range and make your day a little less bright and shiny.


You just need to move out of the centre and keep over 20km towards the neut BS, it is a pretty easy mission in a Legion. The Serpentis version you get in Amarr space is even better, since you can position yourself at the spawn point of the BS in the first wave, making it possible to get every BS down with conflagration before they can move away from you(a gank fitted Abaddon, NM or Pala is still a lot quicker). Cool

Quote:
And i dunno why the legion should be good in killing frigs. If ever a frig gets close to me while i am webbed, it is only slowly possible to hit them with multifreq and 2 tracking speed scripts ( though i dont have the skills for tracking speed yet ). I know some nps orbit at under 7.5km, like 2km which makes it impossible to hit them for me.


Use a little manual piloting with the AB to drop transversal to the frig. With a bit practice you will never miss your drones again, but be glad that you can handle frigs a lot quicker and without them. For Duo of Death(6 spider drones), WC 2. pocket or Silence the Informant you can also fit a web to get rid of frigs at close range super fast. We used Legions back in the days to kill like 50 Frigs with ten times the EHP of the L4 variants in Incursions with 8 Legions in like 120 seconds. Smile
Aurette
962348 Corporation
#20 - 2013-06-28 00:57:01 UTC  |  Edited by: Aurette
Some missions that people will say are hard seem trivial to others.... really I mainly work on the value of the mission in terms of Bounty + Salvage

What is hard and what is easy all depends on your fit and skills and strategy. Someone mentioned a mission above as hard.. won't say which, but using a Caldari Sniper fit slinging cruise missiles and a micro jump drive I found it easy. Ones with heaps of close up tacklers may be hard to me but trivial to someone else.

Most missions are easy if you consult this, or at least your ship won't pop: Eve Survival Guide

Start making notes on which are easy for you, those that are hard might need a new ship with a specific fit.

For a time I used Drakes with built in tank, had 3 differing ones (EM/Thm, Kin/Expl, and Omni) because it was quicker to jump into the ship built against each foe.
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