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Player Features and Ideas Discussion

 
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PvE and PvP

Author
Luh Windan
green fish hat bang bang
#1 - 2011-11-08 10:08:30 UTC  |  Edited by: Luh Windan
TL;DR PvE and PvP force you to fit ships differently and so PvE becomes distinct from PvP in play style and communities of players - if there was less distinction - that is making everything more like PvP there would be more interplay between the two and low sec would be way more fun.

For those who can be bothered reading :-

I've been carebearing about in low sec and wormholes (even even poked my nose into null once or twice) because I like the rush of playing in a dangerous place. It occurs to me that half the problem is that I either have my ship set up for PvE or PvP and then in one situation or the other I am totally compromised.

Wouldn't it be better if the PvE content was much more like PvP?

I appreciate that changing High Sec would cause endless tears of grief but what might be really interesting was if the PvE content in low sec (and null sec ? or would that cause null sec "I not a carebear really" tears?) that was much more like PvP:

  • the new PvE content would require PvP fit and provide the same kind of thrills as PvP and could perhaps take the form of NPC pirate gangs or 'lone wolf' NPCs operating in certain regions.
  • In order to still provide the PvE income for PvP players (I assume from reading around that most people do not make money out of PvP) there would be high bounties on these NPCs.
  • The new 'PvE' NPCs would roam, attack players at will, buy ammo and supplies off the market etc.
  • There would clearly some AI work needed but I feel it might be a) more achievable and b) time better spent than things like WiS
  • a new PvP style PvE would also be a good introduction to PvP for newer players because these NPCs could be a fixed level (which you could tell from their bounty. To give an example say that a 50000isk bounty frigate would always be able to be defeated (assuming you aren't an idiot) with a proper T1 fit frigate. ).
  • it would be way less boring than the same missions and exploration sites over and over again
Long John Silver
Doomheim
#2 - 2011-11-08 10:19:14 UTC
Luh Windan wrote:
It occurs to me that half the problem is that I either have my ship set up for PvE or PvP and then in one situation or the other I am totally compromised.


Scissors

Paper

Stone

You make your choice.... If you could have a PvEverything set-up, the game would become de-risked and lose all its fun.

**Long John Silver **| Pirate AltĀ and Forum Troll.

Luh Windan
green fish hat bang bang
#3 - 2011-11-08 10:20:21 UTC  |  Edited by: Luh Windan
Long John Silver wrote:


You make your choice.... If you could have a PvEverything set-up, the game would become de-risked and lose all its fun.


well done for reading my post. I'm proposing PvP fit everything and more risk in low and null sec
Opusmind
Echelon Research
Goonswarm Federation
#4 - 2011-11-08 10:33:29 UTC  |  Edited by: Opusmind
Well, PvP-missions would actually be interesting and also get carebears more prepared for PvP

Examples could be:

Scan out the enemy (can't be done solo)
Fit a probing ship and head into a certain system where an ememy group is hiding in a (always random) safespot.
Scan out the group before they warp away to a new safespot in the system.
When the group is scanned out, warp cloaky to the group and make your fleet-members (or fictive fleet members) warp to you and take out the group before they warp away.

Gatecamping (also can't be done solo)
Several different gatecamp missions, with different scenarios involving lowsec or nullsec or highsec mechanics.
Mission briefing reveals info of a group heading to your system, but not exactly how many ships.
Maybe use a scout to get intel. Form a gatecamp fleet and wait for the enemy to reach the gate. Use of logi would be needed etc.

- Interceptor missions
- ECM missions
- Logi missions
- Solo 1v1 missions etc.
- POS bashing missio... nah nevermind

Of course missions should be balanced, so it wouldn't pay off bringing 20 friends in the fleet. But on the other hand, bringing 20 friends would show how efficient blobs can be, but just give less payout.
And maybe some of the missions should contain "fictive fleet members" so that people still would be able to do the missions solo, like the scanning mission.

Opusmind

Luh Windan
green fish hat bang bang
#5 - 2011-11-08 10:40:53 UTC
Opusmind wrote:
Well, PvP-missions would actually be interesting and also get carebears more prepared for PvP

Examples could be:

Scan out the enemy (can't be done solo)
Fit a probing ship and head into a certain system where an ememy group is hiding in a safespot.
Scan out the group before they warp away to a new safespot in the system.
When the group is scanned out, warp cloaky to the group and make your fleet-members warp to you and take out the group before they warp away.

Gatecamping (also can't be done solo)
Several different gatecamp missions, with different scenarios involving lowsec or nullsec or highsec mechanics.
Mission briefing reveals info of a group heading to your system, but not exactly how many ships.
Maybe use a scout to get intel. Form a gatecamp fleet and wait for the enemy to reach the gate. Use of logi would be needed etc.

- Interceptor missions
- ECM missions
- Logi missions
- Solo 1v1 missions etc.

Of course missions should be balanced, so it wouldn't pay off bringing 20 friends in the fleet. But on the other hand, bringing 20 friends would show how efficient blobs can be, but just give less payout.
And maybe some of the missions should contain "fictive fleet members" so that people still would be able to do the missions solo, like the scanning mission.


Cool ideas

I think the solo thing could be sorted either by having some smaller soloable missions and I think you are right about the payout - have the payout shared amongst all participants so blobs would have to do loads to get the same payout as a smaller gang.

Things like having gate camp content that is a challenge (rather than say me wandering into a camp chancing my luck on the way home and getting popped without putting up a fight) night be good. You could even have it spawn if a gate camp is setup - surely would take some of the endless drag waiting for passing fish - at least you would definitely get some action every once in a while and some isk for your trouble