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EVE Online: Odyssey Feedback

First post
Author
Alexander the Great
Imperial Academy
Amarr Empire
#721 - 2013-06-23 07:00:24 UTC  |  Edited by: Alexander the Great
CCP, do you even realize that with such expansions you push people to just quit this game?

The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.

Once those event makers are gone I see no interest in EVE looking at its current development.
Paul Uter
Doomheim
#722 - 2013-06-23 10:25:51 UTC
I have only a few words to sum up new expansion.

Covert ops on-line.

Paul Uter
Doomheim
#723 - 2013-06-23 10:30:54 UTC
Hawk Hegirin wrote:
Sidre Kaye wrote:
Hawk Hegirin wrote:
Please guys remove the fact in wormholes that new sigs are instantly shown. It is ruining the element of surprise for PVP and most people can simply watch for a new signature in there wormhole, and bail once there is one. Though you could do this before, more work was needed, you would have to have probes out and you would constantly have to hit SCAN, something people never really did.

It really affects the WH gameplay now because at this point we've had several people run back to there PoS as soon as we open up the wormhole. It ends up being a bit of a pain.

Please change this back at least for new wormholes. It's fine for basic signatures but wormholes shouldn't be instantly detected. ;(


Even a short (1 Minute) delay would be fine. Promotes skill to catch and effort to evade.


I would say more like 5 or 10 mintues to update signatures, or they can use probes like pre-expansion to get a fast update.


OR they could just rollback this stupid exploration in your face feature all together.

Vaju Enki
Secular Wisdom
#724 - 2013-06-23 11:06:08 UTC
Congratulations CPP for another awesome expansion.

Keep up the good work.

The Tears Must Flow

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#725 - 2013-06-23 13:06:58 UTC


I just realized today that I haven't done any exploration in a week. It's not the minigame or can spew, either. I just don't feel like I'm exploring if my scanner tells me there's something worth checking out in system and it conveniently tells me where to look for it.

I'm not quitting the game over it (I don't need a reason for a few months break) but I do think the previous posters have a point about scanning changes.
Jake Centauri
Doomheim
#726 - 2013-06-23 15:40:47 UTC
- Exploration is now too easy. Make it harder. Much harder. The mini-game was a step in the wrong direction.
- Add options to turn off visuals: scanning overlay when entering systems, jump transitions, etc.
- Fix flashing fleet / watchlist windows.
- Fix lag.

Coyotefugly
Tachyon Limited
#727 - 2013-06-23 22:29:01 UTC  |  Edited by: Coyotefugly
I've got 2 pretty serious issues with the new ui.

First is the radial menu. I have never had a positive experience with it. I dont even know what it does. The only interaction i have had with it since implementation is to jump gates / dock at exactly the wrong time. For example 5 minutes ago a WT undocked from station. I am in a sebo inty to point this frigate. When i get point im gonna need to move. So i spam to get the lock ok got lock hit disrupter, now i click and drag on the screen to look at the station and where im gonna burn and BAM radial menu ( i clicked on station activating menu- caldari stations are big mkay) and immediatly get put into docking procedure.

Second is the shipscanner scanning everything in system on entry. This is ok except it shows me in space where these things are. Frequently they line up with celestial clusters. Now when im chasing someone thru gates and they warp off i need to watch where they go so i can stomp their face. I can no longer do that because the anomolies or some junk prevents u from mousing over that particular cluster to see what is there.

These are serious issues.
Gideon Ikkala
3rd Regional Investors Group
#728 - 2013-06-24 04:51:54 UTC
I understand the shake up with the minerals and especially the Ice. The ships I won't weigh in on, as I'm not proficient enough in them to make that conclusion. I just think exploration got the "For Dummies" treatment a bit too much. Enter system, wait for results. Yay. I've barely explored since the "Exploration" patch. The mini-game doesn't make up for what was stripped away. You're just making me play Pac Man until the piƱata pops. The graphical enhancements are pretty, yes. But content wins over display every time for me. Maybe some thought into challenging explorers again?
Wormerling
Center for Advanced Studies
Gallente Federation
#729 - 2013-06-24 09:58:41 UTC  |  Edited by: Wormerling
I don't understand people crying at this thread about exploration changes. I personally like the new experience. In my opinion the work is done in the right direction. I think that the projection of exploration sites on the sky is a brilliant idea. However I wish this system was merged with the current brackes mechanism for celestials (sun, planets, stations, bookmarks and etc.), and I wish it was as customizeable as overview to choose what I want to display on the sky. To my mind all system warpable locations listed before should be displayed in a separate overview in the future. In fact scanner window IS already a separate overview for exploration sites.

Getting back to feedback. I can't say how I love the new transitions system! It is not about the graphics guys. Haven't you noticed how smooth are transitions now? For instance I can talk on chat with my friends while on autopilot and it doesn't interrupt me on each and every jump! No more screen blinking or annoying loading bar windows that smash at your face while you are browsing the market. I was waiting for this really long. I am waiting to see more smooth transitions: from station to space and probably even from the ship view to the solar system view and starmap view. Also I wish a strategic grid view (zoom out at max plus show grid) was explicitly maked out as a separate view along with system and galaxy levels.

Looking into the future I wish there were more gadget-like controls (like HUD, current system and route information dropdowns and locked targets list). Windows are required in some cases and are a canonical piece of UI but some things just look better and run smoother without that ugly frame around. For instance, the currently selected item, chat window and probably even overview could be implemented as a gadget.

All in all I'm very satisfied with the expansion. You guys simply don't see good stuff behind some unfortunate shortcomings of the new that could be easily fixed.
Coyote Reach
Perkone
Caldari State
#730 - 2013-06-24 12:21:03 UTC
I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.

For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#731 - 2013-06-24 12:35:17 UTC
Wormerling wrote:
I think that the projection of exploration sites on the sky is a brilliant idea. .


I think we can do better. CCP should make the hacking loot appear in our cargo holds when we enter a system with exploration sites. Otherwise exploration just means too much effort. :/
Oraac Ensor
#732 - 2013-06-24 13:52:02 UTC
Wormerling wrote:
I think that the projection of exploration sites on the sky is a brilliant idea.

How, exactly, when it totally negates the whole concept of "exploration"?
Wun NgoWen
Unforeseen Consequences.
Valkyrie Alliance
#733 - 2013-06-24 15:00:48 UTC
Hello,

Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?

that'd be nice
Wormerling
Center for Advanced Studies
Gallente Federation
#734 - 2013-06-24 22:20:41 UTC
Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right?

Wun NgoWen wrote:
Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice

I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#735 - 2013-06-25 14:16:05 UTC
Wormerling wrote:
Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right?

Wun NgoWen wrote:
Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice

I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.


Actually it's the first couple of steps. First, you are told when you enter a system that there's something "hidden" worth looking at.

Open your system map and step two is taken care of for you. Not only do you know there's something "hidden" but the map tells you exactly what celestials to scan.


I don't care that we get max probes out the gate and I like the minigame (and am ambivalent about can spew) but the sesame street level of play required for exploration is something that does bother me.
Darth Kilth
KarmaFleet
Goonswarm Federation
#736 - 2013-06-25 14:50:28 UTC  |  Edited by: Darth Kilth
Oraac Ensor wrote:
Wormerling wrote:
I think that the projection of exploration sites on the sky is a brilliant idea.

How, exactly, when it totally negates the whole concept of "exploration"?

The only difference between then and now is that we have to spend 15 less seconds running the basic scanner or putting out those long range probes and the result looks nicer (tough being able to turn it off would be nice)

It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker.

Giving away the types of signatures tough with minmal scanning I dislike, I never liked the randomness of it and wasting time scanning yet another worthless wormhole, but they should have made it based on something you should learn so there was some learning curve involved in quickly knowing what signature was what with minimal scanning)
RomeStar
Caldari Provisions
Caldari State
#737 - 2013-06-25 15:23:48 UTC
Put the ******* undock button back where it ******* was please. Is it that goddamn hard to do really.

Signatured removed, CCP Phantom

Bishamon Argent
Cynosural Surveillance Services
Goonswarm Federation
#738 - 2013-06-25 16:05:49 UTC
Thanks for shortening the moon scanning time in 1.0.11 .. however as one guy in channel put it
Quote:
CCP nerd, a month ago: "Hey guys!" *lol* "guys, guys guys, I got one!" *lol* "Let's do the moon seeding thing, wait a few weeks for them to scan every ******* moon in Eve, and THEN cut the moon scanning time in half just to really **** with them" *ROFL*

Ruskarn Andedare
Lion Investments
#739 - 2013-06-25 16:47:24 UTC  |  Edited by: Ruskarn Andedare
Coyote Reach wrote:
I agree with the general consensus of people who have explored pre- expansion who feel exploration got dumbed down. I've not done any exploration at all after the first day of the new system.

For most everything else i am pretty pleased. Minor UI issues but for the most part besides making one 'career' in the game no longer fun for me i like it.



And there's the Big Issue for Odyssey.

The exploration expansion has ruined exploration for many of those that used to enjoy it.

Exploration is now something that bored mission runners can do, without having had to train up any skills beyond what they had from their initial intro days.

Previously
Exploration was about dedicated exploration characters in dedicated exploration ships.

Now
Most sigs get cleared by people that never leave their home system doing them for giggles.
Dedicated exploration ships no longer cut it as you need different ships for the combat sigs to the analysis sites so you have to either specialise on site types or not travel much while exploring.
Oraac Ensor
#740 - 2013-06-25 19:50:10 UTC
Darth Kilth wrote:
It doesn't really make exploration easier, it doesn't make less interesting it just makes it quicker.

It doesn't make exploration either easier or quicker, it completely removes it from the game.

"Exploration" means going out and discovering the unknown, but now nothing is unknown. We know whether or not the system has any signatures and we know approximately where they are. All that's left is to spend a few seconds pinpointing the exact locations.

I don't see any way that the term "exploration" fits into that process.