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EVE Online: Odyssey Feedback

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#741 - 2013-06-25 19:52:39 UTC  |  Edited by: Mournful Conciousness
Alexander the Great wrote:
CCP, do you even realize that with such expansions you push people to just quit this game?

The only people who keep me in are the alliance leaders who organize interesting events. Not the devs that ignore our feedback. Not the artists that insert their stupid animation everywhere they want and don't let us turn it off. Not the game designers that designed exploration to be the same as mission running and even worse.

Once those event makers are gone I see no interest in EVE looking at its current development.


CCP, this is actually a very valid point. When I left the game for a 9 month break many in my corp left the game for good. It turned out that I, or at least the activities I organised, were the reason they stayed.

When creative people are upset with a new feature, it should count with you and you should respond. The new hacking thing is ok with me as I have mentioned in another post, but I see a lot of negative feedback here. I really think you should take this on board. If you made hacking more difficult I certainly would not complain, if you made it *really* difficult with a huge payout (like wormhole life, for example), it would probably encourage me to do it.

The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game. I think I speak for most of your player base here, but if you can offer empirical evidence that this is untrue, by all means let me know.

Certainly the creative, forward-thinking players that influence their peers are, in my view, more likely to be attracted by complexity. A read of the book "Outliers" will explain why this is important to you.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Gabriel Locke
Aliastra
Gallente Federation
#742 - 2013-06-26 01:08:43 UTC
Just signed up again after a long time away, two things I wanted to post as feedback for the dev team...

1: The character bazaar could really do with a better interface:

There are about 4-6 pages worth of WTB/WTS posts every day, it's really difficult/annoying trying to browse these in the current state. A simple form for things like skill points, minimum bid etc when people made their posts would mean you could then create an interface with filters to filter by SP range/ bid range, WTB/WTS. This would a really simple task for a web dev and would improve the character bazaar by about 1000%.

2: The installer seems to change really rapidly and become unusable without being re-downloaded, is this intentional?

In the last couple of days it's gone through EVE_Online_Installer_558040, EVE_Online_Installer_558834, EVE_Online_Installer_561078... with the previous installer becoming unusable each time. I get that it's being patched/updated constantly, but wouldn't a single installer querying the most recent build and then downloading it be more efficient? Just a thought.

All the best, I like your game and I like Iceland. :)
Phobos Saitan
Freiwerk
#743 - 2013-06-26 12:18:38 UTC  |  Edited by: Phobos Saitan
Mournful Conciousness wrote:
The complexity and difficulty of eve is *the* reason I like to play it, because it is the backdrop to the immersive and addictive nature of the game..


This.

Why the Hell make Eve easier? I play it because it is hard!
I don't want easy going. I want a real Challenge.

And don't want to jump in a System and get the Signatures bashed in my Face..
Want to deactivate that annoying Overlay Crap..

And that new Jump Animation, yea it IS cool, but after 30 Jumps you just wanna throw up. Please let us deactivate it.
I hate do loose control over the Camera. That is absolutly not acceptable.

And the Undock Button. Why the Undock Button? Cry
It was good where it was. Perfect Place....

And let Pirates push their Standing up with Tags? (Say just buy Standing) ..Brilliant Idea! ... not


Good thing on Odyssey:
No more T3 in DED 4/10 (haha Big smile. playground gone for your speedy uberships, eh?)
Oraac Ensor
#744 - 2013-06-27 01:42:01 UTC
When the T1 scanning frigates were rebalanced a few months ago, CCP Fozzie said this about them:
Quote:
Their combat ability has also been directed at drones instead of weak weapon bonuses. We've designed them to be able to kill the rats in highsec mini-profession sites, although a combat frig will clear them faster.
What rats?

Of what use are all those extra drones now that the rats have been removed from data and relic sites?
Trevor2014 Gunson
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#745 - 2013-06-27 11:14:29 UTC
Hey, since the patch on the 25th , the DeD's and the Relic site in Deltole-Sinq Lasion region has been disappearing when its not suppose to, don't know where else to post it, pretty new to forum stuff, but just a heads up, please fix it
Lexanicus
The Scope
Gallente Federation
#746 - 2013-06-27 15:16:04 UTC
Redout Utama wrote:
Back after a few more days off playing.... and reading this thread. A lot of very valid points.


Jump animation, its seems like a rubber band, the draw back before the launch. Animation needs to be smoother in transition and players should be able to turn it off.

Hacking, speed that **** up. I dont have all damn day to fiddle **** with this.

Anoms. grav sites combat sites... make the player have to scan it down. Also, is it just me or are there LESS sites now. Another way of saying this is, do they respawn slower? I thought 20 minutes was the timer. Doesn't seem like it now.

Ice ice ice baby.... there were 2 items in game that held all things together. Ice and Trit (some say Tech), you effectively destroyed Eve's economy in one expansion.

Im not saying this to be rude but I think CCP is going to see one of the biggest unsubbing of accounts ever or at least in a very long time. And not by botters either. Its now a game of living (Real Life) in the right time zone. This is now a game of grind, yes, because you are forced to log in and stay logged waiting on a timer of some sorts. Sites there could only be found through skill training are now free to all.

Ice belt melt .. Win for the non botter.. I hate botters so I am happy... Wait.. There is an ore belt... Botters.. Now I am a sad panda... and theres no ore.. maybe I should move ... you know in real life so my hours can match that DT and there is something to mine (Evilwhich I.like to do), or maybe i should just move on, different game.

CCPs "Honey Do" list

Ice belts move? not that I can see.

ore sites.. make scannable.

combat site respawn timer.

Gate animation turn off option.

Scan overlay, turn off keep off option

Hacking mini game speed it up, are loot tables balanced ( reward correctly)

... and like the screensaver in one of your videos "Do it right the first ******* time"

The more I think about it the more enraged I become. 3 years and 4 accounts.




I agree with all these points. I have several accts (9) and as soon as I sell off some big items I will be changing my subs to monthly and if CCP does not address these items, then there just is no reason to log in, therefore no reason to pay them for this game that I don't enjoy logging into anymore.

This is an alt, I have played this game since 2003 and this is the first time that I have been unable to do what I want to do with my skilled alts (vs a 1 day old player who can find the same things) in professions I choose to do in my TZ. CCP broke this game with this expansion. Yes bitter vet here, but this bitter vet has spent a LOT of time and money to get where I am doing the things I am doing, and now it just seems like a slap in the face to people that have invested as much time and effort as I have.

I will give CCP credit that over the years they have made plenty of changes to the game, most of them needed and today this game looks and acts much better than days of old, but they just have gone too far and crippled the playstyle of myself and several others I know that just don't bother logging in anymore.

I noticed a new info graph blog they released today about exploration stats, I would love to see the new stats about mining in hi/null sec to see if there are any glaring problems to the new changes.

As a parting shot I would like to add that afk cloaking really needs to be addressed. Oh and while I am here can we please add the ability to name our jump clones?

No you cant have my stuff :p
Siresa Talesi
Doomheim
#747 - 2013-06-28 17:49:49 UTC  |  Edited by: Siresa Talesi
Confirming that three weeks later, all the issues I outlined here are still a problem:

1. The jump animation - still gives me migraines if I actaully watch it, still makes me nauseated on trips with more than a couple of jumps. This needs to go (or at least be optional); not next week, not a couple of months from now as you work on ways to "improve" the animation, it needs to be gone NOW. The camera swing is a part of it, but the sudden switch to first person view with lack of a fixed focal point (ship), and the animation itself all contribute to the problem, and only addressing part of the issue is not a solution. For more details, I'd refer you to my post here, and that thread in general.

1a. The old gate flash effect is still a much missed iconic part of EVE.

2. The undock button - rather then getting used to this, the repositioning of this button has only gotten more annoying. I used to be able to undock and navigate a route through systems without ever having to leave the map screen. Now, this is no longer possible, all because the undock button is missing from the neocom. Put it back.

2a. The undock animation is still too subtle and unmeasureable - it is impossible to tell how much time you have during which you can still abort the sequence.

3. The scanner button opening a radial menu is still a redundant and annoying waste of time, and it is counterintuitive to have this as the only UI button with its own unique behavior.

3a. Radial menus in general are still annoying as they eyes have to search in multiple directions at once to find the desired button. There still needs to be the option to completely disable radial menus (and no, remapping to a different mouse key does not count - I use my mouse keys!).

4. Autoscanning on every jump/undock is still annoying, distracting, and interferes with locating and clicking on actual useful objects in space (stations, celestials, other ships, etc.). There is absolutely no need for this to be automatic and always on; anyone who wants to explore can activate it when needed, and that way it does not become a constant annoyance to everyone else when it is unwanted. Additionally, I am still of the opinion that scanning needs to require player interaction, and as such, it needs to be moved back to a manually controlled event. The autoscan is just cheap, distracting, and annoying (have I used the word "annoying" enough? There really is no better way to put it).

5. Red flash and noises when taking damage - still redundant, distracting, and annoying (those seem to be the three key words for this expansion, don't they?).

6. Targeted ships flashing before disappearing - this still creates unneccesary dealy and causes problems in quickly acquiring new targets.

7. Right click menu on ship in hangar - ok, this one was fixed, I'll give you that. I'm glad to see this was a bug rather than a "feature."

8. Camera autofocus on selected items - again, it's good that this can be turned off, but it should be off by default, and needs to stay off once it has been put there. It's still dizzying and disorienting, and contributes to the motion problems others are experiencing.

And of course, not Odyssey related, but the jukebox is still missing - just saying.
DexterShark
Trask Industries
#748 - 2013-06-29 00:28:40 UTC  |  Edited by: DexterShark
Dear CCP - Have you had the meeting yet where you decide to allow us to disable the auto scan sweep on every jump and undock?
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#749 - 2013-06-29 02:54:55 UTC
Camera zoom is way out of control. There seems to be no consistency that I can adapt to.

In an attempt to get a consistent zoom distance, I tried setting zoom :
1) at sub warp speed - works sometimes.
2) while at warp - this doen't work
3) while invisible ater a jump - no fix here
4) many other random attempts to get a consistent zoom

Why can't you allow the user to set a zoom distance and store that value as the default? Since max zoom in shows even the rivets in high detail, let's say 5%, so all ships display at 5% of whatever their max zoom is. Or, if you like looking at the rivets, set it to 100%. Between those two extremes, most people will find the zoom they like.

Also, this would let you zoom to a user set value after a camera reset.

Right now, I can count on resetting zoom after every jump or undock. Other people have found a great word for this kind of issue : ANNOYING !!!

ArchAngel Corvin
312th Sovereignty Mining inc
#750 - 2013-06-29 05:32:46 UTC
Just wondering if anything is going to be done with the Captains Quarters or is the stations ever going to be open up ? I know this must have come up a million or so times, just wondered.
pmchem
Brutor Tribe
Minmatar Republic
#751 - 2013-06-29 17:32:28 UTC
My feedback:

CCP should post more in this thread so we know it's more than a dumping ground they never read.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Oraac Ensor
#752 - 2013-06-29 18:12:35 UTC
CCP, even if you do nothing else, please fix these:

1. Get rid of the autoscan. I don't care how you do it - give it an on/off toggle, whatever, just get rid of it.

2. Remove ore sites from anomalies and put them back into signatures where they belong. As is, they're little different from normal belts.

3. This:
Urgg Boolean wrote:
Why can't you allow the user to set a zoom distance and store that value as the default? Since max zoom in shows even the rivets in high detail, let's say 5%, so all ships display at 5% of whatever their max zoom is. Or, if you like looking at the rivets, set it to 100%. Between those two extremes, most people will find the zoom they like. Also, this would let you zoom to a user set value after a camera reset.
Zeera Tomb-Raider
Vega Farscape
#753 - 2013-07-01 01:56:50 UTC
Ther is not mutch i like about the odyssey expansion.it seams to me that they did as mutch wrong as ther was about possibel to do.they wanted miners and manufacuring to incrise in low sec added more ore and made a neew grate tool to gank them.and you also stated that more risk more profit was 1 of the mine feature whid odyssey so whay dont yoy fixs whats wrong in the game all redy like a distrebution mission lvl 2 that send you 3 jumps in to low-sec for 140 LP.the whole expansion make me wonder howe the dewelopers in ccp play this game.are they all playing as gankers.exploration what exploration !!!.they ad som matrials needed for production to just som part of the space so only the biggest alliance will gett accses to when they winn the war ower it and whid time they will only growe stronger .and next to impossible to challeng !.Odyssey=nerfing smal corporations that is a huge amount of players but ccp dont seem to care about that
seth Hendar
I love you miners
#754 - 2013-07-01 12:49:49 UTC
Zeera Tomb-Raider wrote:
the whole expansion make me wonder howe the dewelopers in ccp play this game.are they all playing as gankers.exploration what exploration !!!



pretty simple:

they claim they play eve, but they don't.

this is the only explanation i can come up with, they clearly have NO IDEA at all what it is to play eve, or they would never had launched odyssey farther than sisi.



or they actually do, and kill the game on purpose.....

and unfortunately, i think the latest is the good answer, since they ignore us completely, whether it being during sisi test or since odyseey being live
Laura Gannon
EDGE Alliance Holding
#755 - 2013-07-02 12:12:26 UTC
When you own the football and make the rules you have two options available to you if you do not like what's being said about your game, grab your football and go home, or just simply ignore the other players and carry on regardless dreaming up bigger and better ways to make the point that it is you that holds all the cards.

CCP exhibits all these traits and over time they have begun to exhibit all the hallmarks of becoming divorced from the reality of EVE as they strive to follow another agenda dictated by, as they put it, changing priorities, leave you to work out what those are.

One of the selling points of EVE in years past was it's complexity but in the past three years CCP appear to be driven to remove this aspect from the game, maybe it's roots can be found in the caliber of the Dev's themselves, brought up on a steady diet of Play Station Dross as they obviously were, an environment that requires instant gratification and little considered thought process to achieve the only goal available, that of game completion, something that EVE does not have as you can never complete EVE.

As a result there is a considerable conflict of interests at work here which has resulted in some of the 'Features' now introduced into EVE, Mini Games, loot spews, scanning dressed up as exploration, permanent system scans, all dumbed down instant results aspects of EVE that have in my view added to the general and overall down turn of EVE to the level of Console games.

The questions I ask myself is were will they draw the line under this, are they intent on making EVE into a console game because that's all they have ever known they are happy to destroy the essence of the game utterly as a result without ever understanding why people play EVE at all.

I am not saying that certain aspects of EVE could not do with work, general maintenance and adjustment was at one time something we came to expect, but so much of the game has been left unfinished in favor of flashy gimmicks and unneeded changes rather than the development of existing aspects, a bit like channel flicking I guess or worse still 'Level Playing'.
Siresa Talesi
Doomheim
#756 - 2013-07-02 16:54:12 UTC
Laura Gannon wrote:
When you own the football and make the rules you have two options available to you if you do not like what's being said about your game, grab your football and go home, or just simply ignore the other players and carry on regardless dreaming up bigger and better ways to make the point that it is you that holds all the cards.

CCP exhibits all these traits and over time they have begun to exhibit all the hallmarks of becoming divorced from the reality of EVE as they strive to follow another agenda dictated by, as they put it, changing priorities, leave you to work out what those are.

One of the selling points of EVE in years past was it's complexity but in the past three years CCP appear to be driven to remove this aspect from the game, maybe it's roots can be found in the caliber of the Dev's themselves, brought up on a steady diet of Play Station Dross as they obviously were, an environment that requires instant gratification and little considered thought process to achieve the only goal available, that of game completion, something that EVE does not have as you can never complete EVE.

As a result there is a considerable conflict of interests at work here which has resulted in some of the 'Features' now introduced into EVE, Mini Games, loot spews, scanning dressed up as exploration, permanent system scans, all dumbed down instant results aspects of EVE that have in my view added to the general and overall down turn of EVE to the level of Console games.

The questions I ask myself is were will they draw the line under this, are they intent on making EVE into a console game because that's all they have ever known they are happy to destroy the essence of the game utterly as a result without ever understanding why people play EVE at all.

I am not saying that certain aspects of EVE could not do with work, general maintenance and adjustment was at one time something we came to expect, but so much of the game has been left unfinished in favor of flashy gimmicks and unneeded changes rather than the development of existing aspects, a bit like channel flicking I guess or worse still 'Level Playing'.


I think the head of that nail could press assault charges.
TheEvilGuitarist
Sorrowful Inc.
#757 - 2013-07-02 19:31:44 UTC
CCP:

Overall I think you have done a good job with this expansions, some of the features I do like and while I did experience a few bugs with the original patch the subsequent patches after appear to have addressed these or at least the ones I was getting. Things I like about the expansion:

Changes to the scanning
The addition of the Personal Hanger Array
Gate transitions
New Navy Battle Cruisers
On a whole I think the ship balancing was done will, I was very pleased you didn’t go down the same route with the Navy Armageddon as you did with the standard T1 version
New Apocalypse
Radial menu
Additional strategic text (Approaching etc)

I do however feel that some more work need done on some areas:

The worm transition are pretty weak in comparison to the gate transitions.

Same with the exit station transitions, these could be improved but the main thing I think is that it’s not obvious enough that you are undocking. Maybe make the flashing lights a little more obvious, I know the undock button/arrows is kind of a load bar but this could be looked at to be more obvious. Main reason I say this other than from my own perspective it that I was around my friend’s house who is a new player and I seen him double click on the undock button because it didn’t seem to do anything when he clicked on it once but obviously clicking the second time cancels the undock, so he was a bit unsure what he was doing wrong and could not undock!

Another thing is the hacking game, while it is quite cool on its own it does take a bit longer to do in my experience and the fact that it spits all the items out does make it less worthwhile doing when in a worm hole, some of the sites have quite a few things to hack and I am finding that there is A: too many of them and B they are too far away from each other to make the extra effort worthwhile. To address this you could look at reducing the amount of things there is to hack per site and reduce the distance between them. You almost have to bring an alt along to make it worthwhile which is going to put new players off and even with an alt I find it a nightmare to get them all, overall I’m getting less patient with it and starting to not even bother doing the hacking and just moving on to the next site/worm hole because the extra time hacking is reducing isk per hour.

Now that you have added the Personal Hanger Array I am finding some of the other tower structures rather limited, take the Ship Maintenance Array, you still need to be within 3000m to chance ship or use the fitting service, would it do any harm to extend this to 10000m or even more?

I’m sure there are other things I wanted to mention but I have wrote enough already so that will do for the now :)

Cheers
Krystyn
Serenity Rising LLC
#758 - 2013-07-03 00:21:32 UTC
Auto scan all the time very lame and annoying please let me turn it off. I'm not scanning all the time. Heck most of the time I'm not scanning.

The new jump effect--annoying let me turn it off.

The system scanner wasn't that hard to use to find anomalies before, just add scan sites to that menu. If you want to find them get a ship with probes and see if you can find them don't tell me there are in system all the time.

The radial menus don't use them... not worth the effort. Right click is the way to go. At least you didn't mess it up and players can use it if they like. Except for the scanning button...much harder to get to d scan when I'm trying to click it I open the dumb radial menu for scanning and then it doesn't work like I wanted so I have to do it again.

Ok, I do like the new navy Battlecruisers and some of the ship balancing things.
Please focus on adding ships and balancing them not the silly fluff stuff.
Where is the Tech 2 bantam and such. Fill out all the missing tech 2 variants of tech 1 ships please.

Sorry Art department, but a lot of us play EVE with the settings at the lowest possible setting and don't care at all for the new effects or models or anything like that so please let us disable them if we don't want to see them.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#759 - 2013-07-03 13:03:25 UTC
pmchem wrote:
My feedback:

CCP should post more in this thread so we know it's more than a dumping ground they never read.



The silence you hear is them ignoring you (and the rest of us). They've read the complaints and have dismissed them. Now they choose not to acknowledge complaints they don't like.

Basically, we're wasting our time.
Rommiee
Mercury Inc.
#760 - 2013-07-03 13:42:56 UTC
Manfred Hideous wrote:
pmchem wrote:
My feedback:

CCP should post more in this thread so we know it's more than a dumping ground they never read.



The silence you hear is them ignoring you (and the rest of us). They've read the complaints and have dismissed them. Now they choose not to acknowledge complaints they don't like.

Basically, we're wasting our time.


Indeed, and it saddens me that they are screwing up OUR game and intend to do bugger all about it. This has been happening more and more recently, and I can't see it changing anytime soon. The Devs seem to have the attitude that they are always right, and it does not matter if they are ACTUALLY wrong.

WTB Devs that actually play the game.