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Can we turn off the new jump animation?

First post First post First post
Author
Jack Ravn
Caldari Provisions
Caldari State
#741 - 2013-06-23 11:14:50 UTC
+1 for this option
Miilla
Hulkageddon Orphanage
#742 - 2013-06-23 13:45:09 UTC
Don't worry all the bugs and problems in Eve will be solved when it dies which according to my calculations is Real Soon™.
Roxxo I'doCocaine
Doomheim
#743 - 2013-06-23 15:29:08 UTC
So yeah, it's been a few weeks now and I would still like the option of turning off the new jump graphics. They make my system stutter about 3 times during the sequence which breaks the immersion. They're pretty and fun the first couple of times but then the best you can hope for is that you'll stop noticing it entirely, which hasn't been the case. The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. No wonder CCP had to increase the minimum required specs of the game right after releasing this thing. I imagine it was choking lower-endian systems badly enough to make it unplayable.

THIS GATE JUMP GRAPHIC NEEDS A TOGGLE!

QUIT STANDING AROUND HOLDING ONTO YOURSELVES LIKE YOU HAVE TO PEE AND FIX IT!!!!

Krazynikomo
Perkone
Caldari State
#744 - 2013-06-23 19:22:00 UTC
Roxxo I'doCocaine wrote:
The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you.



...
You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right?
If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.
Val'Dore
PlanetCorp InterStellar
#745 - 2013-06-23 19:35:18 UTC
Dual/Multi Boxing should never be a reason to nerf the game for legit gameplay. I like the pseudo seemless jumping we have now.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Sister Sophia
Doomheim
#746 - 2013-06-23 19:53:28 UTC  |  Edited by: Sister Sophia
Val'Dore wrote:
Dual/Multi Boxing should never be a reason to nerf the game for legit gameplay. I like the pseudo seemless jumping we have now.


I don't really blame you for not wanting to read the thread from the beginning. It's a bit long. Then again, it may have been useful at least to skim it before posting.

Myself, I play on a workstation-grade computer with a professional graphics card. I don't multi-box either. So what you say does not apply to me.

So your point, as I understand it, boils down to: what is the problem? Don't nerf my play.

Nobody wants to nerf anything. Mata Hotaki summarized much of what has been said in his post (#587). Here's a quote:

Mata Hotaki wrote:

1. Camera control is taken over by the client.
2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling)
3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling
4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution).
5. ...EVE was one of the games that did not give me motion sickness until this last patch.
6. If you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing.


To this I can add that I just played again for a good few hours for the first time since the patch and I just logged off with a bad headache. This never used to happen. I used to run around for hours with no worries. The current problems are not hardware-based. They have nothing to do with dual-boxing. They have to do withe the cognitive effects of the swing/jump/halt animation on my poor eyes. And I know I'm not the only one.

Incidentally, there was ample evidence that this would happen based on SiSi feedback. This was however apparently ignored in the design process. Here's that quote once again:



I hope this helps make sense of the thread (once again).
Aprudena Gist
Deep Core Mining Inc.
Caldari State
#747 - 2013-06-23 22:33:00 UTC
The fact this stupid ******* animation plays when you are traffic controlled for upto 3 minutes is totally ******* stupid. And it also delays you from using your ship properly unlike the previous mehtod. You can right click in space before the animation is ended and issue commands do your ships aka you are ******* us with stupid useless graphical bullshit again.
Smoking Blunts
ZC Omega
#748 - 2013-06-23 23:32:27 UTC
Aprudena Gist wrote:
The fact this stupid ******* animation plays when you are traffic controlled for upto 3 minutes is totally ******* stupid. And it also delays you from using your ship properly unlike the previous mehtod. You can right click in space before the animation is ended and issue commands do your ships aka you are ******* us with stupid useless graphical bullshit again.



I sat looking at this 'thing' for 16 mins in TiDi in venal yesterday, doing 1 jump... it was so bad.

im sure the only reason the jump took this long is due to this animation

OMG when can i get a pic here

Li Tiger
Deep Space Resources Ltd.
#749 - 2013-06-24 07:00:03 UTC  |  Edited by: Li Tiger
lack of interest / update from ccp about what is happening regarding this problem has now caused me to cancel my 3 subscriptions. They expire then on 2, 8 and 18/7 - so I have some time yet. Hope the issue will be resolved by then, otherwise I will return the day ccp hopefully correct the problem.

I only do skill training here which is not the manner I want to play eve on. Instead I enjoy to play "XCOM Enemy Unknown" for now ... great game imo! After this I probably ambush CIV P ... This game will simply NEVER get old for me!
Castro Pizon
Hedion University
Amarr Empire
#750 - 2013-06-24 07:38:31 UTC
Krazynikomo wrote:
Roxxo I'doCocaine wrote:
The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you.



...
You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right?
If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.


not rly the case u know 1 ppl can uncloak u the secand u come threw with enough floating junk around the gate and 2 there atleast was a bug dont know if they fixed but put u threw the gate and dident give u the cloak
Rommiee
Mercury Inc.
#751 - 2013-06-24 10:13:54 UTC
Jizzmaster Mckenzie wrote:
[I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.

With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.

With two clients running, "stuttering" is much worse, and is really annoying. I have not tried running more than 2.

If your computer works fine with 12 clients, good for you. But for the rest of us, a simple option to turn off the shiny will be much appreciated.

By the way, I still remember that during Incarna, people just like you argued that CQ is a-OK, and everyone who is complaining about their melting computer is just a luddite opposed to change. Here we go again.



I have a newish laptop with an i5, 8GB ram and GEforce 520M graphics. All settings are on high, and there are no issues in jumping and loading grid. There is a little stuttering at the end of the sewer tunnel, but nothing major.

Could be your machine/EVE client.
Omo Hubble
Coniuro Libenter Concero
#752 - 2013-06-24 12:33:57 UTC
I understand why the devs don't want people having the option to turn this off. It's seamless and pretty. And I bet half the players would turn it off if they had the option.

This animation is too cinematic. I do not get nauseous per se as some in this thread do, but when I'm jumping repeatedly I do not want my camera to spin, zoom and distort in the way it does. If the animation is here to stay, please work on it. The problem is style rather than motion sickness for some of us.
SKINE DMZ
The Scope
Gallente Federation
#753 - 2013-06-24 12:37:42 UTC
if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you


also running a laptop with integrated graphics card.. no problems at all

I disagree

Sister Sophia
Doomheim
#754 - 2013-06-24 12:57:32 UTC  |  Edited by: Sister Sophia
SKINE DMZ wrote:
running a laptop with integrated graphics card.. no problems at all


well... there's your difference. I'm looking at a 23" widescreen monitor. I sit nearly a meter away from it but it still feels as though completely fills my field of vision. With headphones on, my EVE imersion experience couldn't be better, with or without the animation. This never used to be a problem at all. In fact, it used to be awesome: I used to feel like EVE was a movie. Absolutely brilliant. Cool

Omo Hubble wrote:
I understand why the devs don't want people having the option to turn this off..... I bet half the players would turn it off if they had the option.


This was roughly my mom's policy regarding her microwaved fish: you'll eat it and you'll like it too! Smile
Alorae Cloudwalker
Cloudwalker Enterprises
#755 - 2013-06-24 13:48:39 UTC
It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition. Really nothing else to say at this point about it, its not like CCP really cares about the players or what they want.

I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...

Anyway, I'm out. No more from me in this thread. Those that posted here, thanks for trying to keep it alive!
Pak Narhoo
Splinter Foundation
#756 - 2013-06-24 14:28:08 UTC
SKINE DMZ wrote:
if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you


also running a laptop with integrated graphics card.. no problems at all


You know I dug up an old game a few days ago 'chronicles of Riddick' awesome game btw.
It almost does the same thing with the camera if you look around, up down, left right etc, the diffrence is, my head anticipates the movement because I AM IN CONTROL. Thing with this animation is it takes your control away and makes really wacky camera jumps depending on your pov before the jump gate takes over.
Omo Hubble
Coniuro Libenter Concero
#757 - 2013-06-24 14:47:01 UTC
Alorae Cloudwalker wrote:
It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition.

From the dev post, I gather that allowing us to "turn off" the animation is not a solution for them. The best thing we can do is request changes to the existing animation. Eventually it will climb the list of priorities and get looked at.
Roxxo I'doCocaine
Doomheim
#758 - 2013-06-24 14:54:31 UTC  |  Edited by: Roxxo I'doCocaine
Krazynikomo wrote:
Roxxo I'doCocaine wrote:
The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you.



...
You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right?
If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.


Wow. Yes. Yes I do know about gate cloak. You know about Sabres, right? You know about solo and small gang situations that might require you to jump through a gate with someone right on your ass who can lock fast and kill fast? You may have heard of situations in which quickly taking action once you jump (cold warping, burning back to gate) can be the difference between life and death?

Of course you have. You're in a known pvp alliance. Roll

By the way, gate cloak is not "like, half a minute..." It's exactly 60 seconds.
Ager Agemo
Rainbow Ponies Incorporated
#759 - 2013-06-24 15:08:19 UTC
The fix is simple, not need to disable it or whatever, just add a switch to turn off camera movement when warping, only that is needed.
Othran
Route One
#760 - 2013-06-24 15:36:30 UTC  |  Edited by: Othran
Alorae Cloudwalker wrote:

I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...


Its something that (IME) is fairly endemic in companies with Scandinavian management.

Criticism of even obvious failures (ie you can tell its obviously going to fail in advance) doesn't happen and hence things like critical design reviews don't work the same way they do elsewhere.

While things are going well that style of management doesn't inflict much damage, but when they're not going well its common for management to be totally oblivious to serious issues until its way way way too late to do anything about it.

Edit - oh and yes, for fucks sakes give us an option to turn it off!