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Suicide Ganking: coming to an end?

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#521 - 2011-11-08 01:06:59 UTC
Warning! Long post ahead; ignore if illiterate!

As always, the problem with this forum's posters isn't a lack of decent arguments, but a lack of foresight. The removal of insurance for CONCORD-caused losses isn't the problem here, and never was. It's not going to stop the majority of gankers from carrying on with their craft. The "carebears," while loathe to admit this, already feel it in their bones. Hence why they're slowly moving towards other arguments, such as:

"But the concept of high-sec is that it's meant to be inherently safe. There's a reason why 75% of EVE players live there: it's because they want to avoid pvp, and focus on industry-oriented activities instead. If "pvpers" want to pvp, they should go to low/null and do that there, and leave us alone."

Sure, I'll buy that. But tell me, how exactly are we supposed to go and pvp in low/null, if the majority of players never touch those areas with a proverbial ten-foot pole? I went on a solo null roam recently, and didn't encounter anyone in about 80 jumps, save for a bunch of botters, and two Dramiels on the final exit gate. Meanwhile, in high-sec, I have tens to hundreds of targets from my wars, as well as plentiful opportunities from baiting and ganks. Why should we go away, when it's so good here?

"Because you need us; we make your ships, your ammo, and your modules. Without us, you're nothing."

Do we? We can manufacture stuff just fine. In fact, because we know how to defend ourselves, we can engage in higher forms of industry that's less accessible to you, such a T2/T3/drug manufacturing. Besides, what are you without us? How will you engage in your current play style if the people you sell your crap to suddenly disappear, because the game changes too drastically in your favor, and no longer keeps us interested?

And it's not like the carebears are willing to compromise. They want to play risk-free, while at the same time demanding that the pvpers both create a demand for carebear goods by obliterating each other in low/null, and also make enough money to buy those goods. When was the last time a carebear said "well, I need you guys to buy my stuff, so how about I give you a free ship here and there, or maybe join your activities for a bit, since I have the cash to spare?"

If you're not willing to compromise, then we aren't either, and we'll continue to gank you. We'll keep ganking you right up to the point when ganking is no longer a sanctioned mechanic, at which point we will leave, and EVE's economy will collapse. Of course, you're not obligated to compromise; we're not going to tell you how to play the game, but you're not going to tell us how to play it either. We won't leave you alone, because it's not in our best interest to do so.

"Whatever. The point of this thread is that insurance to CONCORD-caused losses has been removed, and that's a good thing, because it got rid of an ISK faucet. ISK faucets are inherently bad, so this is beneficial for the player base as a whole."

It's nice to see the armchair economists come out of the woodwork. I suppose there's no such thing as a "mineral faucet." Also, supply/demand curves and equilibrium are just words that act as oppression tools used by the rich corporate fatcats who got us into this whole real-life economic crisis thing. Let's get rid of all the ISK faucets, because they're really evil. Then the game's economy will be really healthy, right guys?

"None of that matters because as good as this change is, it still won't get rid of suicide-ganking altogether, unfortunately. Just look at the destroyer buffs and the new tier 3 battlecruisers that are coming soon."

And this is perhaps the grandest foresight-related oversight in this entire debate. To think that CCP won't "re-balance" the new ships after they become the de facto suicide-gank boats is the greatest folly of all. The removal of insurance for CONCORD-caused losses, even though entirely rational from a gameplay perspective, is still a nerf to suicide-ganking. If they're willing to nerf suicide-ganking now, why wouldn't they be willing to nerf it even further at some point in the future?

tldr: It has never been about the insurance, you know. Lack of insurance won't stop people from dropping a few million on a suicide-gank boat. The real danger stemming from this change comes from the precedent it sets.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#522 - 2011-11-08 01:10:41 UTC
K Suri wrote:
How did you get to be such an expert in the game?
By trying out a vast array of different play styles.
Quote:
It's obvious you don't "multiplay" and it's also obvious that you live in highsec farming missions all day.
Funny how “obvious” and “false” have become synonyms… Roll
Quote:
Yet your opinions seems to cover every facet of the game with quite incredible detail.
Yes? That's not particularly strange, now is it?
Andreus Ixiris wrote:
This is the biggest load of bollocks I've read this month. All real-world economies work perfectly fine without people bombing tractor trailers.
That's because the real-world economies are not 100% war economies and because, in the real world, the Broken Window Fallacy is just that: a fallacy. Not so in EVE. It also comes inherent with the mechanical limitation of not being able to build better products, so the only way to beat the industry of the opponent and take his business is to smash it.
Fille Balle wrote:
So... nobody is allowed to stay docked and use alts for transporting stuff etc.? And it's ok to force people to pew pew but it's not ok to force people to pvp in other manners?
Of course they're allowed to — in fact, that's the whole point: they should do those things because that means they're risk-aware and are taking precautions. It's when they don't need to do those things because the system itself is keeping them safe, rather than their own tactics and planning, that we have a problem.

As for the bit about forcing people, I think you missed the point. If it is not ok to force people to pew-pew, then it is also not ok to force them to PvP in any other way. Yes, in the best of worlds, it would all be consensual (and some will argue that, in a way, it already is: you consent when you log in), but that's not going to happen. So the only balance is to have both be ok and not let either party be arbitrarily safe beyond what safety they can create for themselves.


Also, Jada, it's “cue”.
MatrixSkye Mk2
Republic University
Minmatar Republic
#523 - 2011-11-08 01:13:25 UTC
Tippia wrote:
No, I'm not advocating the removal of CONCORD — I'm using it as a counter-example or reductio ad absurdum of the idea that insurance for ganks is not realistic. I'm advocating making highsec less safe for the various reasons I've enumerated earlier.

Tippia, these are your comments from a different thread:

Tippia wrote:
You do understand that nerfing CONCORD would making the universe very cold and harsh for the gankers, right?


Tippia wrote:
Yes, and you do understand that with a nerfed CONCORD, you could do unto the gankers what the gankers do unto you… even more so than what you can now (and you can already do quite a lot, if you choose to — the problem is that people instead choose to be victims, and then want to blame others for that choice).


Are you now saying that all this time you haven't really meant what you've been so vehemently claiming wasn't a troll?

So, basically, you're finally admitting you've been trolling this entire time.

Successfully doinitwrong™ since 2006.

Jita Alt666
#524 - 2011-11-08 01:19:05 UTC
Andreus Ixiris wrote:
Jita Alt666 wrote:
I remember oil prices jumping 5% when a suicide bomber hit the residential compound of a Saudi Oil Company.


That is an example of terrorism harming the economy. Rising oil prices are bad for everyone. In fact, the single-commodity dependency inherent in the oil industry is directly comparable to the current crisis with blue ice and oxygen isotopes.


Precisely.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#525 - 2011-11-08 01:20:53 UTC
Andreus Ixiris wrote:
Tippia wrote:
It's not about the impact — it's about being able to interdict and disrupt the activities that go on in highsec. Being able to do so is a necessity for the economy to work properly.


This is the biggest load of bollocks I've read this month. All real-world economies work perfectly fine without people bombing tractor trailers.

Real-world economies are also based on limitless innovation. Economies are driven by constant invention and quality-of-life improvements. Imagine a real-life economy where innovation and improvement were removed; the very first Ford Model T is the car that humanity would have to live with for the rest of its existence. How would the automotive industry exist after the first few years, then? The few cars that need to be replaced from accidents wouldn't necessitate the existence of giant automotive plants, therefore the industry would collapse.

This is essentially how EVE is like. We have a set amount of things we can build, and can't create new ones by ourselves. Therefore, unlike real-life economies, EVE's economy is fueled by destruction of existing items.

Comparing EVE's economy to real-life economies is a ridiculous endeavor.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#526 - 2011-11-08 01:25:49 UTC
MatrixSkye Mk2 wrote:
Tippia, these are your comments from a different thread: […] Are you now saying that all this time you haven't really meant what you've been so vehemently claiming wasn't a troll?
Ugh What?

In that thread, I said that with a nerfed CONCORD, miners would have an easier time bringing the pain to the gankers.
In this thread, I say that with a nerfed CONCORD would encourage safer behaviour in those who are playing it unsafe today.

One does not contradict the other. Where do you get the idea that I somehow no longer mean what I said earlier?
Quote:
So, basically, you're finally admitting you've been trolling this entire time.
Why would I admit to something that isn't true, and why would I do it when I'm being quite consistent in what I'm saying?
K Suri
Doomheim
#527 - 2011-11-08 01:29:10 UTC
Destiny Corrupted wrote:

tldr: It has never been about the insurance, you know. Lack of insurance won't stop people from dropping a few million on a suicide-gank boat. The real danger stemming from this change comes from the precedent it sets.

A precedent? I'm watching a trend lately where some people that resent any change are reverting to lore and "the past" as a defense because no other argument carries weight anymore. Regardless of whether any changes suggested might actually improve the game and increase subs, game potential and ultimately game life.

The largest volume of "don't break what works for me" is fighting an "it's broken, fix it for me" brigade which is becoming more and more vocal. Why? Because more of them are stating a POV that was never "allowed" by vets who think they know better. Is this because the "noobs" are starting to be a majority now? I simply don't know but something is brewing that's for sure.

We are definitely shifting from the very polarised view of what Eve "should be" to what Eve "could be" and we seem to be at a crossroads where the defense of "Eve principles" is being tested.

I personally prefer my games to evolve and not sit in some quaint fantasy land with idealogical stagnation. Is the acceptance/non acceptance of suicide ganking one of those stagnated gamestyles that could change?

I think the topic does need to have an airing and belligerent attitudes against those with contrary views is not the way to do it.
MatrixSkye Mk2
Republic University
Minmatar Republic
#528 - 2011-11-08 01:32:26 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
Where do you get the idea that I somehow no longer mean what I said earlier?

Tippia wrote:
No, I'm not advocating the removal of CONCORD


I see that you meant nerfing CONCORD (as in not being invinsible) and not removing them. But the point still stands. Do you or do you not want CONCORD nerfedin hi sec?

Successfully doinitwrong™ since 2006.

K Suri
Doomheim
#529 - 2011-11-08 01:37:03 UTC
Tippia wrote:
K Suri wrote:
It's obvious you don't "multiplay" and it's also obvious that you live in highsec farming missions all day.
Funny how “obvious” and “false” have become synonyms… Roll

Suck it up and answer the question.

I have read this entire thread and you quote repeatedly using Eve INTENT as a basis for your arguments and yet the very concept of an MULTIPLAYER game is alien to you. What gives?




Tippia
Sunshine and Lollipops
#530 - 2011-11-08 01:37:44 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
Tippia wrote:
No, I'm not advocating the removal of CONCORD
Yes? So where do you get the idea that I somehow no longer mean what I said earlier?
K Suri wrote:
Suck it up and answer the question.
I did.
Quote:
I have read this entire thread and you quote repeatedly using Eve INTENT as a basis for your arguments and yet the very concept of an MULTIPLAYER game is alien to you. What gives?
What gives is that your assumptions are false, including that one.
Miss President
SOLARIS ASTERIUS
#531 - 2011-11-08 01:38:50 UTC
Suicide ganking is just beginning with new BC cruiser hulls
MatrixSkye Mk2
Republic University
Minmatar Republic
#532 - 2011-11-08 01:39:51 UTC
Tippia wrote:
Yes? So where do you get the idea that I somehow no longer mean what I said earlier?

Tippia wrote:
No, I'm not advocating the removal of CONCORD — I'm using it as a counter-example or reductio ad absurdum of the idea that insurance for ganks is not realistic. I'm advocating making highsec less safe for the various reasons I've enumerated earlier.

So do you want CONCORD nerfed or not?

If you do want it nerfed, are you still claiming that it wouldn't affect hi sec players?

Successfully doinitwrong™ since 2006.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#533 - 2011-11-08 01:42:34 UTC
K Suri wrote:
Destiny Corrupted wrote:

tldr: It has never been about the insurance, you know. Lack of insurance won't stop people from dropping a few million on a suicide-gank boat. The real danger stemming from this change comes from the precedent it sets.

A precedent? I'm watching a trend lately where some people that resent any change are reverting to lore and "the past" as a defense because no other argument carries weight anymore. Regardless of whether any changes suggested might actually improve the game and increase subs, game potential and ultimately game life.

The largest volume of "don't break what works for me" is fighting an "it's broken, fix it for me" brigade which is becoming more and more vocal. Why? Because more of them are stating a POV that was never "allowed" by vets who think they know better. Is this because the "noobs" are starting to be a majority now? I simply don't know but something is brewing that's for sure.

We are definitely shifting from the very polarised view of what Eve "should be" to what Eve "could be" and we seem to be at a crossroads where the defense of "Eve principles" is being tested.

I personally prefer my games to evolve and not sit in some quaint fantasy land with idealogical stagnation. Is the acceptance/non acceptance of suicide ganking one of those stagnated gamestyles that could change?

I think the topic does need to have an airing and belligerent attitudes against those with contrary views is not the way to do it.

One thing about EVE that we can't deny is that it was meant to be a pvp-focused MMO, with a heavy emphasis on non-consensual pvp. This isn't just something I'm pulling out of my buttocks; it was original developer intent, stated and confirmed by the developers.

So, here's a litmus test we should apply to the situation:

- Have the past changes (see: CONCORD buffs, lofty, insurance nerf #1, dec shields), and the proposed changes (see: insurance nerf #2, CONCORD buffs) been more or less conductive toward maintaining the original intent and core integrity of the game?

- Have the above changes changed the game for the better, or for the worse?

The second question can be possibly answered in terms of evaluating proportional subscription growth, and the overall approval rating that CCP gets from EVE players.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

K Suri
Doomheim
#534 - 2011-11-08 01:44:33 UTC
MatrixSkye Mk2 wrote:
Tippia wrote:
Yes? So where do you get the idea that I somehow no longer mean what I said earlier?

Tippia wrote:
No, I'm not advocating the removal of CONCORD — I'm using it as a counter-example or reductio ad absurdum of the idea that insurance for ganks is not realistic. I'm advocating making highsec less safe for the various reasons I've enumerated earlier.

So do you want CONCORD nerfed or not?

If you do want it nerfed, are you still claiming that it wouldn't affect hi sec players?


Why even ask his opinion, he's a freakin' carebear! 'Bout time you all stop getting your chain yanked. He has no idea of the implication to gankers or otherwise because he's not even involved in it.

He does missions all day ffs.
Jita Alt666
#535 - 2011-11-08 01:44:45 UTC
MatrixSkye Mk2 wrote:


If you do want it nerfed, are you still claiming that it wouldn't affect hi sec players?



You expect some one to answer that question and cover off all possible permutations in the space of 6000 characters?
Yvan Ratamnim
Republic Military School
Minmatar Republic
#536 - 2011-11-08 01:44:55 UTC
About time lol WTF are the cops reinbursing your ship after killing you for breaking the law lol
Tippia
Sunshine and Lollipops
#537 - 2011-11-08 01:45:57 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
So do you want CONCORD nerfed or not?
I would like to see it nerfed, yes. So where do you get the idea that I somehow no longer mean what I said earlier?
Quote:
If you do want it nerfed, are you still claiming that it wouldn't affect hi sec players?
“Still” presumes that I have claimed so in the past. What I've said is that it will not force them to adopt a new play style.
K Suri wrote:
He does missions all day ffs.
Incorrect.
Lord Wiggin
The Scope
Gallente Federation
#538 - 2011-11-08 01:46:57 UTC
As a past Highsec ganker (Alts of course) I can say I never decided to gank or not gank based on an Insurance payout. Roll
It should be removed, or at least modified for illegal activity.
If your being punished, concord should void, or take the resulting payout as a fine....or they could institute a sliding scale fine depending on the sec status of the shot pilot.
Perhaps even a Concord insurance bonus for negative sec characters, make sec status pay!Twisted

Terminal Insanity
KarmaFleet
Goonswarm Federation
#539 - 2011-11-08 01:49:36 UTC  |  Edited by: Terminal Insanity
Arthur Frayn wrote:
CCP Soundwave wrote:
We took the insurance out because having it was silly. It's like a double reward when you gank someone, you get their cargo and insurance. It won't stop suicide ganking, it just fixes something we haven't really felt made sense for a long time.


Since you guys have had that "feeling" for such a long time, it's a pity you were too meek to act on it sooner. Roll


You see? No matter what CCP does, they will -never- please the highsec bears. The bears will not be happy untill all of eve is available to them at zero risk. Im not kidding, or exaggerating. That is just what they're used to. Every game they've ever played has never had nearly the same level of risk as Eve does. These are the people who are unwilling or unable to cope with new concepts.

You could make their ships respawn 100%, with zero losses, and they will still complain about killmail record showing they died... or they'll complain that it took them 5 whole minutes to get back into the asteroid belt and continue mining. They wont ever stop whining. Its just their mentality. They want to be able to achieve 100% of the game with perfection. They want to get every single achievement and never die once. These are the guys who ragequit in L4D because they dont want to damage their Win/Loss ratio with another loss. These are not true eve players. These are not the players eve was intended to appeal to. By changing the game mechanics to suit these players, you are effectively destroying what made eve unique.

Please CCP, give the carebears their own shard. I know EVE's major feature is that everyone is on one shard, but at this rate, you have to ether destroy what makes eve great to keep the people who want godmode or singleplayer, or give them their own shard with the rules they will enjoy.

Its already done with the Chinese server. Please give the carebears their own universe so they dont have to destroy mine

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

K Suri
Doomheim
#540 - 2011-11-08 01:49:42 UTC
Tippia wrote:
K Suri wrote:
He does missions all day ffs.
Incorrect.

So a 4 man corp on 100% tax does?