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Haatomo - does anyone know if anything is happening there?

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Author
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#21 - 2013-06-19 22:58:29 UTC
Wolfe Underdark wrote:
I also was one of the Heth supporters and was quite disappointed that there was no premeditated "if you support him go over here and gather with (insert player name here) if you oppose him gather with Caldari navy at point X" as there was with the incursions event and sanshas worm holes....
They had this problem in Luminaire as well. You couldn't be sure who was on which side so if you weren't shooting the capitols, you were basically forced to just shoot people at random.
Derin Phobos
Kinetic Technologies
#22 - 2013-06-20 08:26:47 UTC
John Caligan wrote:
Actually, suspect flagging only the Dragonairs makes a bit of sense. Going by the lore, CONCORD controls all of the suspect flags. CONCORD not only recognized the CEP as the rightful authority, but also went as far as to send the DED to assist the Caldari Navy, with some high-profile DED Officers arriving on the scene. CONCORD would not flag CN as they were shooting at people who were criminals anyway. Personally, I'm surprised the Dragonairs didn't have criminal flags rather than suspect flags. Than again, if they did that, the non-CCP controlled CONCORD ships would come and just roll over everyone.


I think pretty much everyone agrees that the flag makes sense from a lore standpoint. They did not, however, work well for creating a living event that could have multiple possible outcomes, nor did it mesh with what has been done in the recent past (Colelie).
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#23 - 2013-06-20 08:39:14 UTC
What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.

In the mean time, flagging everyone in system accomplishes the same thing.
CCP Falcon
#24 - 2013-06-20 11:04:29 UTC
Xindi Kraid wrote:
What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.

In the mean time, flagging everyone in system accomplishes the same thing.



In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification.

Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#25 - 2013-06-20 12:59:14 UTC  |  Edited by: Xindi Kraid
I don't see how claiming CONCORD has been overwhelmed by a fleet battle is shaky at all.
At the very least, it's no less shaky than saying CONCORD is flagging everyone in system and taking the hands off approach.

We already know it's not RP reasons in the way. The problem is you don't have that much in the way of a dev toolkit that can be used to run things like this, and it takes dev time to program a more robust toolset; time which is being spent on other stuff that's a much higher priority.
===
Now any explanation for why this was a flash mob event despite the fact you've been dropping hints for a week thereby screwing a number of players who had been waiting for it, but didn't happen to be logged in that particular second? You've already stated that, with people going on vacation, it's hard to do too many live events, so please don't make it harder by causing us to miss the few events you do run.

I'm doubly disappointed since I live in w-space, so I can't casually fly out to take part in an event (I missed the incident between SuuVee and the dragonaurs over the supply shipment because the holes just weren't lining up right), so when I hear of something going down and make sure I am in a position to be able to join, I am disappointed when I sacrifice a week's worth of income for no payoff.

Again, I have no issue with events that just pop up suddenly, like the first relief shipment to Caldari Prime, but if you are going to spend a few news posts on hints, make them actually pay off to the people paying attention rather than just the ones lucky enough to be online and in-system.


On a side note, how often do you check the faction contact mailboxes? I sent a evemail the day before the fight in Haatomo and have yet to recieve a response.
John Caligan
Caldari Provisions
Caldari State
#26 - 2013-06-20 19:33:38 UTC
CCP Falcon wrote:
Xindi Kraid wrote:
What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.

In the mean time, flagging everyone in system accomplishes the same thing.



In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification.

Smile



Bullshit. If corporate bellends like Microsoft can decide to remove the DRM in the XBone that they said they "couldn't just flip a switch and turn off DRM", then SURELY you guys can figure out some way to vary system sec statuses.

And as for having no storyline justification, well, even though this was a major thing, and will probably only happen if another major thing on this scale happened, but...

I seem to recall a certain Tribe's ships pretty much rolling right over CONCORD HQ at some point in the lore. If there's any excuse for varying system sec statuses, that's it. AT LEAST make it so that if some arse takes CONCORD down, all systems briefly go 0.0, as the major navies would probably be fighting each other, and CONCORD would be frantically rebuilding their HQ.

Also, it would be kinda cool if violence by Capsuleers in neighboring systems could increase or reduce an area's sec status. Say, if the war in Fountain started spreading into The Forge, various systems in The Forge might have temporarily decreased sec status.

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#27 - 2013-06-20 19:59:10 UTC
Caligan just wants Jita below .5 status. ;)

That said, RP-wise: hostage situation. The Navy announces when it'll go in. The Provists then are prepared, and break out more ships, kill hostages, etc. Or they're handwaved into unpreparedness, even when Kim, Horn, or some other pro-CPD RPer goes, "Heth! Heth! They're coming for you at 1800hrs on 115/06/18!"

Either someone will then naturally ask, "Why did the navy announce its operation?" or someone will ask, "Why did the Provists ignore any and all warning?"

That said, it probably would've been better to suspect-flag all capitals to allow both sides a chance, even if the TD/CPD forces were the only outlaws. :x But, eh. What's done is done.

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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#28 - 2013-06-21 01:41:37 UTC
What I was expecting was something like a newsblurb, "Navy has just mobilized in Haatomo" to signal that the event is starting soon, so log on. Then they say there's several minutes to a couple of hours of fighting in the station, and THEN the Provists make it to the hangar and undock at which point the players can become involved.
Nevyn Auscent
Broke Sauce
#29 - 2013-06-21 01:48:50 UTC
Xindi Kraid wrote:
What I was expecting was something like a newsblurb, "Navy has just mobilized in Haatomo" to signal that the event is starting soon, so log on. Then they say there's several minutes to a couple of hours of fighting in the station, and THEN the Provists make it to the hangar and undock at which point the players can become involved.

Isn't that pretty much what happened. Live Events Twitter came up, then events happened shortly afterwards?
Derin Phobos
Kinetic Technologies
#30 - 2013-06-21 05:17:49 UTC
CCP Falcon wrote:
Xindi Kraid wrote:
What would be interesting is if CCP could dynamically change the sec status of a system. If they could, then whenever there is an event that leads to a battle, they just drop the system to lowsec for the duration and say that CONCORD is normally outfitted to take on isolated incidents , so they can't properly respond to a large battle.

In the mean time, flagging everyone in system accomplishes the same thing.



In an ideal world, this would solve a lot of issues in terms of technical limitations for engaging eachother, but for one, it's something that we can't do, and secondly it has very shaky, if any, storyline justification.

Smile



I'd agree that lowering sec status of the system would be using a naval cannon to take out a rowboat. That being said, why not just flag all actors suspect? Give both sides a chance to make a difference, not just one.
Nevyn Auscent
Broke Sauce
#31 - 2013-06-21 07:37:08 UTC
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.
Derin Phobos
Kinetic Technologies
#32 - 2013-06-21 07:56:16 UTC
Nevyn Auscent wrote:
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.


Universal flags seemed to work well enough for Colelie.
CCP Falcon
#33 - 2013-06-21 09:53:33 UTC
Derin Phobos wrote:
Nevyn Auscent wrote:
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.


Universal flags seemed to work well enough for Colelie.


Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.

There are arguments both ways, and there are pros and cons to both ways of doing things.

The most sensible thing to do is to go with what makes the most sense in terms of backstory as a compromise, because regardless of how we decide to flag, there'll always be complaints from at least one group involved.

Smile


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

CCP Falcon
#34 - 2013-06-21 09:54:21 UTC
John Caligan wrote:
Bullshit. If corporate bellends like Microsoft can decide to remove the DRM in the XBone that they said they "couldn't just flip a switch and turn off DRM", then SURELY you guys can figure out some way to vary system sec statuses.


You're incorrect, and please keep bad language off the forums.


CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#35 - 2013-06-21 11:56:50 UTC
CCP Falcon wrote:
Derin Phobos wrote:
Nevyn Auscent wrote:
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.


Universal flags seemed to work well enough for Colelie.


Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.



See that's exactly why I suggested temporarily turning off CONCORD with the in-universe justification that they were overwhelmed. the DED is supposed to maintain law and order, and have hundreds of systems to patrol, most of the time they don't have to deal with more than one or two capsuleers who need concorded, so I can't see how they'd be able to handle hundreds in a system shooting everyone during live events. They've also shown a historical ineptitude at actually keeping the peace (and in fact can be bribed to war including the fact that despite their original function being to maintain peace between the empires, they officially sanctioned wars between THEM with the establishment of their militias.
Samira Kernher
Cail Avetatu
#36 - 2013-06-21 12:03:44 UTC
There's really no good reason why you should railroad people in a sandbox game by only flagging one side. In this case, the lore should take a backseat to the players. Sure, CONCORD might be supporting one side, but that doesn't mean that the other side should be prevented from participating because of it.
Jowen Datloran
Science and Trade Institute
Caldari State
#37 - 2013-06-21 12:22:03 UTC  |  Edited by: Jowen Datloran
CCP Falcon wrote:

Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.

Too easy.

I would need some real good argumentation to accept that two way flagging works badly. As I see it, it only benefits risk adverse players* and making the outcome of the fight predetermined.




*: Despicable Care Bears

Mr. Science & Trade Institute, EVE Online Lorebook 

Jowen Datloran
Science and Trade Institute
Caldari State
#38 - 2013-06-21 12:23:30 UTC
Double post

Mr. Science & Trade Institute, EVE Online Lorebook 

Derin Phobos
Kinetic Technologies
#39 - 2013-06-21 16:26:44 UTC
CCP Falcon wrote:
Derin Phobos wrote:
Nevyn Auscent wrote:
Flagging everyone as suspect has other bad effects in that it completely messes with Logi pilots due to the way the flags propagate & constantly renew on the logi, meaning that it weights heavily in favour of DPS pilots just after shiny killboards rather than people RP'ing and trying to be serious. So there is no ideal tool that solves all issues. A 'Fleet' sized limited engagement tool could work. As it would allow sides to engage each other without weird suspect flags popping up for repping the lawful navy of the area. But thats about the 'best' tool I can envisage, and even that has it's own issues.


Universal flags seemed to work well enough for Colelie.


Actually, they worked pretty badly and I had a number of people contact me to complain that, and ask why the Federation Navy were flagged in their own space.

There are arguments both ways, and there are pros and cons to both ways of doing things.

The most sensible thing to do is to go with what makes the most sense in terms of backstory as a compromise, because regardless of how we decide to flag, there'll always be complaints from at least one group involved.

Smile




Well, you know what they say: you can please some of the people all the time, or all the people some of the time, but you can't please all the people all the time. ;)

If it really boils down to a lore vs. mechanics argument (I.e. it's against lore to be flagged in your own system, but that's currently the most expedient way to allow full participation) then I'd argue in favor of mechanics for now until another tool can be found accomplishes the goal. You can always finagle a lore reason: "Inside contact", "[Faction] did not have the correct beacons," [Illicit faction] baited with with a can filled with a single unit of trit," "Ill-timed coffee spill in the server room." It's not ideal, but it would be a stopgap until better mechanics can be put in place to support the event.

But please, please do not railroad the events. The whole purpose of these is to make it feel like we are interacting with and changing the NPC world around us, something we don't often get to do.
Aynen
Federal Guard and Recon Corporation
#40 - 2013-06-21 17:59:43 UTC
One thing that really helped in making the incursion events feel less 'on rails' was that the method of interacting wasn't only shooting things. ECM and ECCM on large collidable structures (the wormholes) ment flagging wasn't needed.
I think the same general principal could be used in the current events, if we can find a way to interact with the story that doesn't rely on shooting.
Had we known what would happen in Haatomo a bit earlier it might have proven to be an option to unload militants into the station. One type in support of Heth, the other type to oppose him.
The event actors could keep tabs on how many militants of each type are unloaded in the station and use that to flavor the story.
The players can then among themselves find ways of interacting with each other. (for instance by bumping militant-carrying ships away from the station)
Technically we could have already done this, had we come up with the idea quick enough, but you increase the odds of this happening by creating more awareness of what is going to happen long before it does.
Some plot twists will of course be unsuited for this, but for many other events this could work. It's worked before.
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