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Player Features and Ideas Discussion

 
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Slots Merging

Author
Solutio Letum
The Scope
Gallente Federation
#1 - 2013-06-20 03:02:20 UTC
Concept of merging devices together.
In combat something happens, you need to quickly change your ship mode to operate in a totally different way.
You use your web and set it to merge with your core grid, then set it to your plate, this allows you to take damage less quick and resist an alpha easier.
The damage is slowly taken, 50K of damage is incoming, but you only take 60%, then your module cycles and you receive the rest.
This slows you down making you and easier target tho, be careful

Then you realize during the fight your targets cant be killed, you get them to 15% armour and the rage back up, you then merge up your web with your guns, make the fleet shoot all at the same time, so you click the cycle, nothing happens until 60% in, then the bullets rage out a bit faster in this cycle killing it dead quicker then he would of imagine it to be.

This is all because of this grid, the core grid, its grid 0 where you can merge devices together by adding special modification to the ship, there is this device the merge your local grids together, using effects on your self makes it so that it sometimes can hurt you, but at less you tryed.
You need special scripts to merge in some ways and others, they are also destroyed in the process, your ship was not made to be used in these matters.
You also have wireless jump merging, jumping your effect into your fows ships to help support them instead, this would use another special device and would require you to merge your ship scanner with your webs for example. This device would be way less effective then the current one, but it would most certainly help.

All devices could have a use, for example using webs on your local reps could slow down the cycle, to repair extra next time tricking your enemy in staying maybe?.

These are theoretical numbers, and should not be taken seriously, but do remember that you are also engaging your self by doing so(although in really specific ways)
If used in highsec it could and would most likely result in "probable" ship lost by concord. Unless they make it legal of course.
Luc Chastot
#2 - 2013-06-20 03:58:00 UTC
http://www.youtube.com/watch?v=PdFZmaYnle0

Make it idiot-proof and someone will make a better idiot.

Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2013-06-20 06:37:04 UTC
Luc Chastot wrote:
http://www.youtube.com/watch?v=PdFZmaYnle0


I cannot believe I watched that whole thing. I'm not sure I should have. How ridiculous.
Maximus Aerelius
PROPHET OF ENIGMA
#4 - 2013-06-20 10:58:43 UTC
Doesn't Overheating accomplish this already by giving increased performance at a cost of Heat damage and possible loss of functionality.

I suspect there is no way to balance ship fits with this idea without massive amounts of Dev time and when Overheating does what it should I just don't see a need? Not a fan sorry OP.
Alvatore DiMarco
Capricious Endeavours Ltd
#5 - 2013-06-20 11:00:46 UTC
At first I thought you said it would need lots of Dev time and dev Overheating.

Which it probably would.