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CCP- what r you guys thinking towards marauders? not finished stats, just general role change

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Sexy Cakes
Have A Seat
#101 - 2013-06-18 14:54:55 UTC
Kane Fenris wrote:
Sexy Cakes wrote:
If you fail at making Marauders better than pirate faction battleships for PvE purposes it will be the last straw and I'm going to unsub my accounts. Its taken CCP way too long to get on the ball with this ship rebalancing if you f*ck this up I will leave and never come back.

Just sayin'



people like you disgust me.

hollow threads without constructive suggestion how to fix it..... and most likely ill judgement of the changes that will be made....


You're right.

CCP takes any and all constructive suggestions given through the forums into legitimate consideration therefore I should come up with ways to help them out with the creative facility so that I can help shape this universe we all love so much into something I can be proud of personally.

Do you prefer a load of bullsh!t to the truth?

Truth is CCP is out in left field in the game design community and their trying to get more 'mainstream'. The only problem is this game is so far from ever being mainstream that the only thing their going to do in the process is f*ck up game mechanics (see: exploration).

However Fozzie and Rise are 2 people at CCP that I feel actually play the game and have a grasp on the mechanics that come into play in day to day scenarios presented in game and I think they'll do a good job given their superiors let them pick the direction for rebalance and they are headed in the right direction once they figure it out.

HENCE

Make Marauders better at PvE than pirate faction battleships.

When they announce the changes that they propose I will post my 'constructive' feedback in that thread.

Thanks and have a disgusting day.

Not today spaghetti.

Kane Fenris
NWP
#102 - 2013-06-18 15:10:31 UTC
Kagura Nikon wrote:

When they talk about specialization they are not talking on broafd terms like PVE vs PVP. They mean things like.

Anti support sniper, Alpha strike ship, AHAC material, sentry boat, light drones boat, etc..

I know that for PVE people things are overally PLAIN and without suggar, but in the PVP scenario you have HUndreds of roles. And That is what they are talking about.

Therefore as a simple example, the Vagabond would be FASTER than the cynabal, while the cynabal should stil be fast, but a strongger brawler for example.


you say yourself there is no diversity in solo pve.
so solo pve is a viable specialization, while pvp is not.
(and i never said it was)

Kane Fenris
NWP
#103 - 2013-06-18 15:17:09 UTC
Sexy Cakes wrote:

You're right.

CCP takes any and all constructive suggestions given through the forums into legitimate consideration therefore I should come up with ways to help them out with the creative facility so that I can help shape this universe we all love so much into something I can be proud of personally.

Do you prefer a load of bullsh!t to the truth?

Truth is CCP is out in left field in the game design community and their trying to get more 'mainstream'. The only problem is this game is so far from ever being mainstream that the only thing their going to do in the process is f*ck up game mechanics (see: exploration).


i cant agree to that. makeing things simpler inst always same as makeing it mainstream.
and they do things the comunity wants / and listen to feedback (one could argue about the degree and if they do it in the right cases but that would be to off topic here)

Sexy Cakes wrote:


However Fozzie and Rise are 2 people at CCP that I feel actually play the game and have a grasp on the mechanics that come into play in day to day scenarios presented in game and I think they'll do a good job given their superiors let them pick the direction for rebalance and they are headed in the right direction once they figure it out.

HENCE

Make Marauders better at PvE than pirate faction battleships.

When they announce the changes that they propose I will post my 'constructive' feedback in that thread.

Thanks and have a disgusting day.


i agree with you here
but why was it so hard to share your conclusion with us?


Alvatore DiMarco
Capricious Endeavours Ltd
#104 - 2013-06-18 15:17:22 UTC  |  Edited by: Alvatore DiMarco
Sexy Cakes wrote:
If you fail at making Marauders better than pirate faction battleships for PvE purposes it will be the last straw and I'm going to unsub my accounts. Its taken CCP way too long to get on the ball with this ship rebalancing if you f*ck this up I will leave and never come back.

Just sayin'


Being good at PvE doesn't require specialization; it just requires good guns and good tank, something that can be described as "raw improvement over T1". Raw improvement over T1 will always be dominated by pirate ships, something that CCP has said previously and said again this year at Fanfest.

Thinking about the matter while writing this post, however, I suddenly have my own suspicions about what the "really cool" idea is.. and if I'm right (unlikely, but it has happened) then it'll be a very interesting change indeed. It will probably also make just about everyone in this thread other than myself extremely angry - except maybe for Malcanis, who doesn't seem to be invested in PvE Marauders at all.
Serge SC
The Valhalla Project
#105 - 2013-06-18 15:37:37 UTC
Some times ago, CCP mentioned that pirate hulls were above T2 hulls, however, considering the sheer amount of time and skills required for a T2 battleship, it's just not worth to fly a paladin over a nightmare, or a vargur over a machariel.

The main issue with marauders is that they try to be good at too many things, a cross between a (previous) tier 3 battleship and a noctis with some terrible sensors and huge signatures added in. This is a pain particularly for guristas that keep you permajammed and hit you really hard.

I can speak only for the 2 marauders I fly, with the skill to level 5, the Paladin and the Vargur. The Paladin is powerful and quite a ship, but it is not tanky enough for its massive signature (500m), and just too slow. The web bonus is mostly wasted, due to its limited range. Particularly annoying when using tachyons, perhaps trade it with range or rate of fire, or another bonus to the guns. The Vargur is my favorite of the two (especially since I dislike the new apoc hull model), but that thing is just a pain to fit. The Vargur is pretty obviously designed with 800s in mind. Even 1200s are a pain. It sorely lacks extra powergrid for a prop mod + 1200s, and some sort of bonus to its guns. It can match a maelstrom in damage, but has greater range and tracking, I could live with that, but fitting artilleries forces me to fit a T2 ACR + 6% implant and still be limited to 1200s+AB if I want any sort of tank and damage. And both suffer from really small drone bays...huge cargo, small drone bay...

Considering the battleship skill to 5, adv weap upgrades to 5, marauders to 5 time I invested on these ships, I want to be able to use them outside of level 4s. Tried going to incursions with them, but a machariel and a nightmare, again, largely outclass them. And with the navy armagedon changes, for armour, I can fare better than the paladin once more, even the new apoc does better. The Vindicator has no comparison point with a Kronos, besides the hull model and the Golem is falling short when the CNR comes into play.

Please make it so that marauders reward pilots willing to fly them. It feels a bit unfair to be outclassed by a ship that can be trained in 4 weeks time, when I required over 3 months to just catch them.

Serge SC Le Frenchman Friendly FC

Luc Chastot
#106 - 2013-06-18 15:52:11 UTC  |  Edited by: Luc Chastot
CCP Fozzie wrote:
We're working on a pretty cool concept for them but it's too early to announce anything.

:ultra tease:

Cool concept: "Let's make them worth the cost" ;-)

Make it idiot-proof and someone will make a better idiot.

Alvatore DiMarco
Capricious Endeavours Ltd
#107 - 2013-06-18 16:33:20 UTC  |  Edited by: Alvatore DiMarco
Luc Chastot wrote:
CCP Fozzie wrote:
We're working on a pretty cool concept for them but it's too early to announce anything.

:ultra tease:

Cool concept: "Let's make them worth the cost" ;-)


You can do better than just that, come on. This is a wild speculation thread! We're speculating wildly!
Nikk Narrel
Moonlit Bonsai
#108 - 2013-06-18 16:39:06 UTC
Give them jump drives.

Short range like a BLOPs, but must use regular cyno.
Alvatore DiMarco
Capricious Endeavours Ltd
#109 - 2013-06-18 16:43:07 UTC
Nikk Narrel wrote:
Give them jump drives.

Short range like a BLOPs, but must use regular cyno.


Or maybe they can rebalance them completely, instead centering Marauders around the ability to use covert cloaks and adjusting their other abilities accordingly. After all, the notion of a battleship capable of warping while cloaked was briefly discussed at Fanfest.
Mole Guy
Bob's Bait and Tackle
#110 - 2013-06-18 16:45:49 UTC
at this point, we dont know whats going to happen. fozzie says its kewl, i am inclined to belive him. i love what they have done so far, especially with the domi and the geddon.
the apoc is nice too. thats a smoke bs.
the cnr is a BEAST again.

navy bc? c'mon!
the direction this game is going, every ship is pvp capable except cov ops, hulks and macks. even the skiff has teeth.

i personally, am just offering suggestions as to the direction *I* would like to see it go to help *MY* game play.

you guys talk about having 2 accounts and running noctis is better this and that, blah blah.

well, if you take a squad or even a small corp of marauders into worm hole, live from wh to wh and hit the sites, kill rats and salvage, then come out and build stuff from the salvage, you can make a killin. a ship that has scanning bonuses would be REALLY great here.
a ship with a onger tractor beam would be awesome here.
and a ship with salvage bonuses ANd bonuses to drones would be VERY haveny here. we would be able to go into worm holes with minimal gear and bring out tons! this could be used for day tripping and chasing 10/10 escalations so we wouldnt have to bring multiple toons. 2-3 marauders could wipe it clean and loose the drones of war to salvage the wrekcs and use the tractor to bring in the loot. a scan res penalty reduction would be handy so we could cloak up while scanning but not mandantory. 3 high, 1 probe launcher, 1 cloak, 1 tractor beam. 4 (large) weapons not capital crap...
a good omni tank would SO rawk on these ships.
i like the rep bonus
change the tractor to 250% range so we can hit 100km or more. some of the fighting we do is at that range.
give it farther drone control range so our drones can reach out and salvage a good distance away.

with omni tank, we could use it for incursion and sleipers more easily. it would become the premire pve ship.
it would also be used in pvp..ok great, since thats the direction eve is going with everything but cov ops and mining ships/noctis.

i think it should have a jump drive. so we can be more mobile like blops. we can get to better pve sites like escallations or respond to pvp as well.
become fleet escourts.
just ideas...
Nikk Narrel
Moonlit Bonsai
#111 - 2013-06-18 16:48:55 UTC
Mole Guy wrote:
i think it should have a jump drive. so we can be more mobile like blops. we can get to better pve sites like escallations or respond to pvp as well.
become fleet escourts.
just ideas...

Corp XXX has no titans, but I know they have about ten guys with Marauders...
If you see a cyno pop from them, you know what is in that gift basket....
Mole Guy
Bob's Bait and Tackle
#112 - 2013-06-18 16:49:19 UTC
Alvatore DiMarco wrote:
Nikk Narrel wrote:
Give them jump drives.

Short range like a BLOPs, but must use regular cyno.


Or maybe they can rebalance them completely, instead centering Marauders around the ability to use covert cloaks and adjusting their other abilities accordingly. After all, the notion of a battleship capable of warping while cloaked was briefly discussed at Fanfest.

interesting. i will sacrifice some armor for resists. if it has t2 hac resists and bc armor, i could deal with that. an abso can make a descent tank.
this is going to be a reconn extension yer thinking?

that would make the paladin a drone boat.

i like drone boats... >=)
i like laser boats 2, but if the paladin got the 100% weapon bonus then the paly would have the dps of a carrier through drones.
then ad 5% per lev..1250 dps.

personally, i dont see this happening...but they might fly cloaked...
Mole Guy
Bob's Bait and Tackle
#113 - 2013-06-18 16:51:03 UTC
Nikk Narrel wrote:
Mole Guy wrote:
i think it should have a jump drive. so we can be more mobile like blops. we can get to better pve sites like escallations or respond to pvp as well.
become fleet escourts.
just ideas...

Corp XXX has no titans, but I know they have about ten guys with Marauders...
If you see a cyno pop from them, you know what is in that gift basket....

cyno's or cyno beacons..they could jump to either.
t2 bs need jump drives. =)
Nikk Narrel
Moonlit Bonsai
#114 - 2013-06-18 17:00:01 UTC
Mole Guy wrote:
Nikk Narrel wrote:
Mole Guy wrote:
i think it should have a jump drive. so we can be more mobile like blops. we can get to better pve sites like escallations or respond to pvp as well.
become fleet escourts.
just ideas...

Corp XXX has no titans, but I know they have about ten guys with Marauders...
If you see a cyno pop from them, you know what is in that gift basket....

cyno's or cyno beacons..they could jump to either.
t2 bs need jump drives. =)

That would make them kind of like the mini capitals, (in a way), that people sometimes describe wanting.

Tougher than a T1 BS, and jump capable.

Works for me.
Mole Guy
Bob's Bait and Tackle
#115 - 2013-06-18 18:09:26 UTC
Nikk Narrel wrote:
Mole Guy wrote:
Nikk Narrel wrote:
Mole Guy wrote:
i think it should have a jump drive. so we can be more mobile like blops. we can get to better pve sites like escallations or respond to pvp as well.
become fleet escourts.
just ideas...

Corp XXX has no titans, but I know they have about ten guys with Marauders...
If you see a cyno pop from them, you know what is in that gift basket....

cyno's or cyno beacons..they could jump to either.
t2 bs need jump drives. =)

That would make them kind of like the mini capitals, (in a way), that people sometimes describe wanting.

Tougher than a T1 BS, and jump capable.

Works for me.


hellllll yeeeeahhh...
me too!

fyi...59 days till nfl starts again...=)
Alvatore DiMarco
Capricious Endeavours Ltd
#116 - 2013-06-18 21:17:30 UTC
A Recon's not exactly designed to maraud anything, now is it? It would be silly to create an extension of that and call it a Marauder.
Drake Doe
88Th Tax Haven
#117 - 2013-06-18 21:55:11 UTC
I beg to differ about cov ops scouts not being pvp capable but that's for another thread. A jump drive wouldn't be nearly enough once you realize a single Griffin can perma jam it. And now, at least with the kronos vs megathron, I think their dps is matched by their t1 brothers. After their sensors get the needed boost, i think that the base damage bonus should raise to about 125%, them any other damage bonus would become Rate of Fire. This might be a bad idea, but I think as something to make it unique, they should get bonuses to frigate sized weapons but an application one. To prevent abuse, the kronos, vargur, and paladin would get bonuses to velocity for rockets and light missiles, while the golem would get a bonus to optimal range and fall off of small hybrid turrets

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Aeril Malkyre
Knights of the Ouroboros
#118 - 2013-06-18 22:45:57 UTC
From Evelopedia:
Quote:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. [...] these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
From dictionary.com:
Quote:
ma·raud [muh-rawd]
verb (used without object)
1. to roam or go around in quest of plunder; make a raid for booty.
verb (used with object)
2. to raid for plunder (often used passively).
I just want the ship that fits these descriptions. The Vargur I'm flying doesn't.

Give me a warp strength bonus per level, and immunity to non-targeted interdiction, and I'll believe my investment fulfills the above. I could also use some more grid to fit bloody artillery. Seeing a Marauder on grid should be an 'oh **** that thing could pop up anywhere and smash us' moment, not 'oh look, an easily jammed/scrammed, insanely expensive BS, any one of us can kill it at leisure.'
Malcanis
Vanishing Point.
The Initiative.
#119 - 2013-06-18 22:46:11 UTC
Caleb Seremshur wrote:
Malcanis wrote:
I have a suspicion I know what the idea is

If I'm right, it's not about making the Golem better at PvE.


It's about evening the playing field between two ships that are used for much the same thing. I still see people very commonly recommended to fly a rattlesnake due to ease of use in PVE. A golem from the first glance seems patently inferior and it's only real benefit over a rattlesnake was the tractor/salvage stuff but the noctis was introduced and for those who mission seriously it's easier to create another account and do that. The noctis account pays itself off in this scenario.

Therefore in my mind it makes sense to move the golem away from competing with other ships for the same job and make them like HACs, a catagory above the ship class it comes from. Whether it gets used in pvp or pve is up to the decision of the user but in no way should T2 be designed specifically for pve activity.



It's like you read what I said and concluded the exact opposite.

OK man

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Qalix
Long Jump.
#120 - 2013-06-19 00:34:04 UTC
I skilled up for a marauder before discovering (way back when) the wondefulness that was the near-unprobeable heavy missile tengu. I've never used a marauder and I can't understand exactly what they have that some other ship doesn't.

My best guess about the direction would be they're bringing it back into PvP. Looking at all the other BS stats, it's hard to imagine what direction to take it in. If they went with the existing "long term deployment behind enemy lines" thing, what could possibly fit that purpose? Maybe a hybrid of logi and battleship? A battleship with DST-style warp core stability? With possible real black ops changes coming (they said they were delaying a real change, just temporary buffs), maybe they'll work out a new tier arrangement for the cloaky ships, an attack black ops and a bridging black ops?