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Player Features and Ideas Discussion

 
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AFK Cloaking Collection Thread

First post First post
Author
Sura Sadiva
Entropic Tactical Crew
#461 - 2013-06-11 18:21:56 UTC
Endeavour Starfleet wrote:

IF they ever decide to do something about cloaking. It will no doubt be controversial. Large alliances have relied on the current cloaking system and a change that gives defenders a chance to uncloak a ship that has a pilot that has been AFK for hours will mean they will have to rethink many aspects.

IF they do change it. I hope those who have been using this way of using the cloak will find more active uses of their ships.


It's because is not a problem at all.

Cloacking is felt like a problem only by a specific microscopic subset of players. And those are: sov/null/sec/pve/risk adverse; that is a minority of a minotrity of a minority. 99.9% of EvE pplayers are perfectly fine with it.

Stop trying to fool us; you want 100% (90% safe as is now is not enough) safe farming areas.

ANY eve players accept to deal with some "risk", you should do the same instead of thinking to be some special snowflake. It's part of the game, start to play it: ignore AFK cloackers and keep doing your business and ratting, mining or whatever. And yes, sometime some NON-afk players will decloack and gank you, it happens, aceept it; the rest of New Eden already accept it as part of the game. And have fun dealing with this.

All this drama for some ****** PVE drake?

Welcome to EVE.


Teckos Pech
Hogyoku
Goonswarm Federation
#462 - 2013-06-12 15:03:26 UTC
Warping in from a deep safe on page 3....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#463 - 2013-06-13 14:15:23 UTC
Oh noes, thread decloaked....

/0\

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Utremi Fasolasi
La Dolce Vita
#464 - 2013-06-13 21:19:48 UTC
Infinity Ziona wrote:
Theres plenty of good suggestions to make local go away - all we need is CCP to grow some balls to implement it.

Whether its one of the following:

1. A deployed personal module like a probe scanner that shows people in local in a proper none chat hud.
2. Electing to remove yourself from local and remove your acecss to local
3. A sov module deployed in system providing list of people in system
4. A ship module or rig

whatever it is it would be a vast improvement to non-consentual pvp.


The moment you undock you have consented to PVP by default.
Nikk Narrel
Moonlit Bonsai
#465 - 2013-06-13 21:29:36 UTC
Utremi Fasolasi wrote:
Infinity Ziona wrote:
Theres plenty of good suggestions to make local go away - all we need is CCP to grow some balls to implement it.

Whether its one of the following:

1. A deployed personal module like a probe scanner that shows people in local in a proper none chat hud.
2. Electing to remove yourself from local and remove your acecss to local
3. A sov module deployed in system providing list of people in system
4. A ship module or rig

whatever it is it would be a vast improvement to non-consentual pvp.


The moment you undock you have consented to PVP by default.

Then you get the small print:
(*) Consent does not extend beyond hypothetical in areas where it is possible to avoid risk 100% of the time by simply operating aligned and using local as a cue to hit warp.
The hypothetical risk is based on the possibility that a pilot may become distracted, or otherwise unable to respond, in the event the cue to warp is given by a non blue pilot being added to the local chat list.
Azrael Dinn
Imperial Mechanics
#466 - 2013-06-14 12:14:05 UTC  |  Edited by: Azrael Dinn
A "new idea" linked to the new hacking thing.

https://forums.eveonline.com/default.aspx?g=posts&t=248236&find=unread

After centuries of debating and justifying... Break Cloaks tm

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#467 - 2013-06-14 14:00:54 UTC
Utremi Fasolasi wrote:
Infinity Ziona wrote:
Theres plenty of good suggestions to make local go away - all we need is CCP to grow some balls to implement it.

Whether its one of the following:

1. A deployed personal module like a probe scanner that shows people in local in a proper none chat hud.
2. Electing to remove yourself from local and remove your acecss to local
3. A sov module deployed in system providing list of people in system
4. A ship module or rig

whatever it is it would be a vast improvement to non-consentual pvp.


The moment you undock you have consented to PVP by default.

Context - Im referring to PvP in which one party (pve nullbear) wants to use local as an infallible early warning system and dock at the first instant a non blue appears in local. They dont consent to PvP because they have a 100% reliable way to avoid PvP.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#468 - 2013-06-14 14:20:56 UTC
Infinity Ziona wrote:
Utremi Fasolasi wrote:
Infinity Ziona wrote:
Theres plenty of good suggestions to make local go away - all we need is CCP to grow some balls to implement it.

Whether its one of the following:

1. A deployed personal module like a probe scanner that shows people in local in a proper none chat hud.
2. Electing to remove yourself from local and remove your acecss to local
3. A sov module deployed in system providing list of people in system
4. A ship module or rig

whatever it is it would be a vast improvement to non-consentual pvp.


The moment you undock you have consented to PVP by default.

Context - Im referring to PvP in which one party (pve nullbear) wants to use local as an infallible early warning system and dock at the first instant a non blue appears in local. They dont consent to PvP because they have a 100% reliable way to avoid PvP.


The use of the term nullbear demonstrates that your prejudices are blinding you to the point where you can't examine the issue truthfully. That's a personal problem, not a problem with local.

The EVE system of local chat in every place that's easy to get to works well, and it's wishful thinking on the part of outsiders (ie people who don't develop this game) to beleive that some simple change will fix what they perceive to be a problem.

in other words there is no problem with either local or afk cloaking, there is a problem with the players of the game.
Teckos Pech
Hogyoku
Goonswarm Federation
#469 - 2013-06-14 15:59:24 UTC
Jenn aSide wrote:
Infinity Ziona wrote:
Utremi Fasolasi wrote:
Infinity Ziona wrote:
Theres plenty of good suggestions to make local go away - all we need is CCP to grow some balls to implement it.

Whether its one of the following:

1. A deployed personal module like a probe scanner that shows people in local in a proper none chat hud.
2. Electing to remove yourself from local and remove your acecss to local
3. A sov module deployed in system providing list of people in system
4. A ship module or rig

whatever it is it would be a vast improvement to non-consentual pvp.


The moment you undock you have consented to PVP by default.

Context - Im referring to PvP in which one party (pve nullbear) wants to use local as an infallible early warning system and dock at the first instant a non blue appears in local. They dont consent to PvP because they have a 100% reliable way to avoid PvP.


The use of the term nullbear demonstrates that your prejudices are blinding you to the point where you can't examine the issue truthfully. That's a personal problem, not a problem with local.

The EVE system of local chat in every place that's easy to get to works well, and it's wishful thinking on the part of outsiders (ie people who don't develop this game) to beleive that some simple change will fix what they perceive to be a problem.

in other words there is no problem with either local or afk cloaking, there is a problem with the players of the game.


You are incorrect. Even CCP devs have indicated local is too...generous. You don't really have to work for your intel. They'd like to change it, but they also know that doing it badly could be devastating for the game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#470 - 2013-06-14 18:33:02 UTC
I saw a neutral in a null sec system today....I was scared..... Oops

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#471 - 2013-06-14 20:34:30 UTC
Teckos Pech wrote:
I saw a neutral in a null sec system today....I was scared..... Oops

A bear saw a neutral in a high sec system today... they immediately fled to null where they can avoid such uncertainty!
Teckos Pech
Hogyoku
Goonswarm Federation
#472 - 2013-06-14 20:51:12 UTC
Azrael Dinn wrote:


Horrible idea posted by a guy who likes to rat in bling boats.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Azrael Dinn
Imperial Mechanics
#473 - 2013-06-15 07:26:30 UTC
Teckos Pech wrote:
Azrael Dinn wrote:


Horrible idea posted by a guy who likes to rat in bling boats.


The concept wasnt that horrible. Would need alot of work but still the concept of finding cloaked ships trough the "analyzer tree" was interesting.

After centuries of debating and justifying... Break Cloaks tm

Mag's
Azn Empire
#474 - 2013-06-15 09:16:24 UTC
Azrael Dinn wrote:
Teckos Pech wrote:
Azrael Dinn wrote:


Horrible idea posted by a guy who likes to rat in bling boats.


The concept wasnt that horrible. Would need alot of work but still the concept of finding cloaked ships trough the "analyzer tree" was interesting.
The concept is based on no knowledge of the mechanics being used. That alone makes it horrible and unworkable.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Azrael Dinn
Imperial Mechanics
#475 - 2013-06-15 10:28:33 UTC
Mag's wrote:
Azrael Dinn wrote:
Teckos Pech wrote:
Azrael Dinn wrote:


Horrible idea posted by a guy who likes to rat in bling boats.


The concept wasnt that horrible. Would need alot of work but still the concept of finding cloaked ships trough the "analyzer tree" was interesting.
The concept is based on no knowledge of the mechanics being used. That alone makes it horrible and unworkable.


I do like your "I hate every single idea that involves cloaking" approach to this subject... realy I do Twisted

After centuries of debating and justifying... Break Cloaks tm

Nikk Narrel
Moonlit Bonsai
#476 - 2013-06-15 13:25:01 UTC
Azrael Dinn wrote:
Mag's wrote:
The concept is based on no knowledge of the mechanics being used. That alone makes it horrible and unworkable.


I do like your "I hate every single idea that involves cloaking" approach to this subject... realy I do Twisted

Mag's has a solid foundation for his comment.

Anyone who advocates for a change exclusive to one side of a balanced issue is also advocating to a change in balance.

Cloaking in this context may be unpopular, and even broken, but that has no significance as to whether it is balanced.

A PvP game where an important function does not involve player effort, and thereby denies possible competition, is a glaring issue.

That describes local's free intel as much if not significantly more than the ability to remain undetected when cloaking.
Teckos Pech
Hogyoku
Goonswarm Federation
#477 - 2013-06-16 19:11:20 UTC
Azrael Dinn wrote:
Mag's wrote:
Azrael Dinn wrote:
Teckos Pech wrote:
Azrael Dinn wrote:


Horrible idea posted by a guy who likes to rat in bling boats.


The concept wasnt that horrible. Would need alot of work but still the concept of finding cloaked ships trough the "analyzer tree" was interesting.
The concept is based on no knowledge of the mechanics being used. That alone makes it horrible and unworkable.


I do like your "I hate every single idea that involves cloaking" approach to this subject... realy I do Twisted


Well the reason Mag's has that attitude is because people are focusing on the wrong thing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#478 - 2013-06-17 15:13:36 UTC
Yesterday I activated a cloaking device and 3 titans blew up.

Gotta love cloaking devices.....

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#479 - 2013-06-18 14:46:03 UTC
So my alt was in a cov ops the other day....and I completely owned everyone in that ship. No scram, no weapons...I even forgot the cyno like a bonehead. But I still won, cause it is an "I win" button.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#480 - 2013-06-18 14:51:26 UTC
I cloaked my exhumer, and went AFK.

All the asteroids docked in terror.