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EVE New Citizens Q&A

 
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Which Skill Implants to Choose?

Author
Cain Dark
The Scope
Gallente Federation
#21 - 2013-06-18 14:41:19 UTC
Velarra wrote:
Cain Dark wrote:
DeMichael Crimson wrote:
As for the Pirate Implants, in time you can collect close to a full set of them just by doing exploration. The Commander NPC's will randomly drop various types associated with their particular Faction.

As with all things, it will take a while to do that. Of course it depends on the amount of time invested along with some strategy and lot's of luck.

Well, it use to be like that. Not so sure anymore due to the new expansion changes.



DMC


EDIT :

Attribute Implants and Hardwirings are definitely a very good goal right now, especially the Attribute Implants. Later when you do get Pirate Implants, best to install them in different Jump Clones and keep main clone with high level Attribute Implants for fast skill training. Also always keep an empty / low cost clone available for those really high risk situations.

Don't forget, there's a 24hr period between clone jumps. If podded in your empty / low cost Jump Clone, your Medical Clone becomes your main clone and you'll need to upgrade a new replacement Medical Clone. Your original main clone, the one with the high level expensive implants, now becomes a Jump Clone. To get back into that clone will require you to do another jump.

Course if you're space rich and lazy or very experienced with top skills and equipment, you can just forget about clone jumping and do everything in your expensive high level main clone.

Good luck to you.



Could you just walk me through how jump clones work? I haven't touched those yet, either.


There are a number of NPC corporations which offer Medical services at their various respective stations. You need to attain 8.0 standings with these corporations to purchase a clone contract with that particular corp. These standings are (generally, exceptions exist) acquired via running missions of one variety or another for said NPC corp.

If you don't wish to earn the standings yourself for jump clone related acquisition rights, you can join a player corp which has suitable standings to lend you credibility with the NPC's. You join such a corp for a day or two, get your clones and then leave corp. EA / Estel Arador Corp services comes to mind off hand, yet there may be other corps who can help you with this.

Finally, in usually uncommon situations you can find people who own Rorquals who're happy to help people set up free clones due to the Clone Vat bay held within a Rorqual, in lowsec.

With regard to implants as a new pilot, look at +3/+4 pairs relative to your training plan. All you really need are 2 attribute implants. Plugging in a set of 5 won't matter as skills being trained only rely on 2 attributes. If you want to improve your actual skill values a bit early on, - look at the 3% hardwirings. For a new pilot *most* of the 5% skill hardwirings are quite costly.


Thanks Velarra, I didn't know any of that. It's a real hard game to learn the ins and outs of.

[i]He who doesn't move is a god. Some say that a god hides, but a god is one who is always hidden.[/i]

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