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Player Features and Ideas Discussion

 
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A box full of Defensive modules / ideas

Author
Scorpionstrike
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-18 14:10:51 UTC
For armor tanking i am thinking of a module that works by absorbing damage while activated and only increases with duration if damage is taken, when the duration reaches full circle then the duration works going backwards and no damage is re-absorbed until it returns back to the start again.

There could also be a new type of passive armor module that will absorb all incoming damage and when the module takes full damage you can re-load the module from your spare in the ships cargo bay so the module itself will absorb most or all of the damage not your shield or armor though i would expect some sort of reload timer.

A *skill for covert ops ships that uses the cloak to distort enemy targeting for a chance at damage avoidance so the cloak module is able to be activated for the damage avoidance but the cloak itself will not come back on unless your not targeted etc..
Solutio Letum
The Scope
Gallente Federation
#2 - 2013-06-18 14:17:02 UTC
Bad title fix it
Goti fase
Faulcon de Lazy
#3 - 2013-06-18 16:04:44 UTC  |  Edited by: Goti fase
Solutio Letum wrote:
Bad title fix it


Bad reply fix it

As for the OP, I am not sure about the cloaking idea but I like the other ideas +1 from me.