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High-Sec Dreadnoughts and Carriers

Author
Arthur Aihaken
CODE.d
#1 - 2013-06-16 01:37:19 UTC
It would be nice to see Dreadnoughts and Carriers in high-sec again. Far too many vacant/unoccupied POS in high-sec that need to be taken out...

I am currently away, traveling through time and will be returning last week.

Hopelesshobo
Hoboland
#2 - 2013-06-16 01:54:22 UTC
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK

Lowering the average to make you look better since 2012.

Arthur Aihaken
CODE.d
#3 - 2013-06-16 06:17:36 UTC
Hopelesshobo wrote:
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK


Somehow... that's just not as appealing.

I am currently away, traveling through time and will be returning last week.

ShahFluffers
Ice Fire Warriors
#4 - 2013-06-16 08:07:33 UTC  |  Edited by: ShahFluffers
Problem: Do you like docking games? Carriers and dreds can play them on an epic scale using capital mods (5000 hp every 5 seconds per capital remote repair unit... carriers can fit 5 of them).

Solution: Ban capital mods from being used in high-sec.

Problem: Carriers and dreds start using large reppers instead.

Solution: Suspect timer for capitals remote repairing!

Problem: They have a million EHP buffer and several thousand HP local tank to outlast aggro timers.



Problem: Corp wardecs another corp with a POS. POS is hit and reinforced by hostile battleships/battlecruisers.

Solution: Defender corp mounts a defense when the POS comes out of reinforced. Hires mercs and allies.

Problem: Defender corp and friends are greeted by 7+ carriers in a Pantheon setup... which can remote repair about 20k+ damage per second... transfer 10k+ units of energy per second... and deal about 800+ damage per second per carrier.



Problem: Carriers can cyno back and forth between trade hubs, moving goods back and forth faster than any "normal" trader or hauler can.

Solution: Get a Jump Freighter!

Problem: Carriers cost about 1/6 that of a Jump Freighter and have father jump range.



Problem: One lone carrier is doing missions, providing warfare boosts, or assisting in mining operations.

Solution: Wardec him/her!!

Problem: The carrier pilot is in an NPC corp.

Solution: Suicide gank him/her!

Problem: Million EHP brick tank (it would take a minimum of 90+ Tech 2-fitted gank Talos to take one out in 1.0 security space... which would cost a minimum of about 9.9+ billion ISK)



Do you now see how bad this idea is?
Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2013-06-16 08:29:27 UTC
^ that is the best example you can get.
Arthur Aihaken wrote:
Hopelesshobo wrote:
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK


Somehow... that's just not as appealing.

And sieging a dread pressing f1 and going AFK is any different?

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-16 08:34:08 UTC
Waiiiiiiit a second.

People other than myself fill their POS' stront tank in highsec? I thought I was the only one.
Zan Shiro
Doomheim
#7 - 2013-06-16 09:58:29 UTC
Omnathious Deninard wrote:
^ that is the best example you can get.
Arthur Aihaken wrote:
Hopelesshobo wrote:
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK


Somehow... that's just not as appealing.

And sieging a dread pressing f1 and going AFK is any different?


This basically. There is no way to make bashing appealing.


The orcacle actually a nice idea. The pos obviously not death stared up or won't be defended by a fleet, a tier 3 bc gets the same bang for the buck as the official fleet bs a 0.0 op would use/need for a lot cheaper cost.



technically dreads save some time. Technically.

Sometimes you get your fun nights where on say all 3 or 4 pos' on the hit list for the op...each pos gets that special tard, or even more than 1, who hears FC say "NO MORE DAMN CYCLES...NO MOAR!!!!" and in their head this translates to...."Okay, one more cycle".

And every time they do this you sit and wait. And think deep thoughts like is awoxing so bad even if its warranted?
Robert Caldera
Caldera Trading and Investment
#8 - 2013-06-16 11:17:49 UTC
no, there should be no carriers and dreadnoughts in high sec
Loki Feiht
Warcrows
NO NEED LOOSE FACE
#9 - 2013-06-17 10:37:01 UTC  |  Edited by: Loki Feiht
My own opinion is strange as I think some ships should only be undockable if in a player corp (jump frieghters, carriers, dreads) .

I would much rather see some sort of timers on offlined pos or untouched anchored cans for hacking as well as an idea I remember reading which i think was based on a 'mini dread' battleship, ehp like a battlecruiser, fire power of a bs but could siege and get 3x the dps /me shrugs, could do a crossover and introduce logi battleships as well, maybe a new line of t2 bs?

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

DSpite Culhach
#10 - 2013-06-17 11:19:35 UTC
I'm totally new at this game, but the first thing I thought was "Carrier in hisec? That would be unkillable!" with the drop corp thing if/when someone decides to wardec.

I think it would be nice to have them, but I think hisec would need some serious redesign, OR say CCP needs to have NPC incursions that are capable or damaging trade hubs and needs players to jump in Carriers or risk for example having Jita go offline and no one can dock for days. Or weeks. Heck, make it months.

I apparently have no idea what I'm doing.

Grarr Dexx
Now Look What You've Made Me Do
#11 - 2013-06-17 12:49:02 UTC
nope
brinelan
#12 - 2013-06-17 15:48:19 UTC
I can see some issues with dreads/carriers in hisec. The suggestion about a hacking mechanic for offline posses I saw somewhere before and if done right could be interesting.

I do still think that jump freighters should be able to jump in to hisec, even if it is only allowed in .5 systems.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2013-06-17 15:55:18 UTC
Arthur Aihaken wrote:
It would be nice to see Dreadnoughts and Carriers in high-sec again. Far too many vacant/unoccupied POS in high-sec that need to be taken out...


How about using one of the many other suggestions that allow you to more "easily" destroy an offline tower, or perhaps even hack it and take it.

There are many more serious consequences to dreads and carriers in highsec, especially in terms of logistics!!!!!
Maximus Andendare
Stimulus
Rote Kapelle
#14 - 2013-06-17 16:17:37 UTC
Omnathious Deninard wrote:
^ that is the best example you can get.
Arthur Aihaken wrote:
Hopelesshobo wrote:
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK


Somehow... that's just not as appealing.

And sieging a dread pressing f1 and going AFK is any different?
Silly. They have to hit F2 to activate siege first.... the nerve of some of these guys... :P

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2013-06-17 21:54:48 UTC
Maximus Andendare wrote:
Omnathious Deninard wrote:
^ that is the best example you can get.
Arthur Aihaken wrote:
Hopelesshobo wrote:
Step 1: Wardec the holding corp
Step 2: Purchase and fit a pulse Oracle
Step 3: Hit F1
Step 4: Go AFK


Somehow... that's just not as appealing.

And sieging a dread pressing f1 and going AFK is any different?
Silly. They have to hit F2 to activate siege first.... the nerve of some of these guys... :P



Only if they're dumb. Any sensible dread pilot has siege in the bottom right to avoid accidental cycles.

They have to click it, then press f1.
Silivar Karkun
Doomheim
#16 - 2013-06-18 01:56:22 UTC
a simpler solution, allow battleships to carry and use siege modules, problem solved...
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2013-06-18 02:06:52 UTC
Silivar Karkun wrote:
a simpler solution, allow battleships to carry and use siege modules, problem solved...



An even simpler solution:

Use an oracle.
Luscius Uta
#18 - 2013-06-18 06:26:05 UTC
Silivar Karkun wrote:
a simpler solution, allow battleships to carry and use siege modules, problem solved...


I like that idea, as long as Battleship siege module is going to be a much toned down compared to Dread siege module (you don't want a small gang reinforcing your POS in 5 minutes and people would stop using Dreads if you could get comparable DPS on hull that is 10-15 times cheaper), meaning:

-100% bonus to damage (125% for T2 siege module)
-still requiring Tactical Weapon Reconfiguration skill, but consuming much less Strontium
-5 or 10 minutes duration during which ship is unable to move, dock or jump, but still able to get assistance, able to use ECM, and won't get any bonuses to self-repair
-no penalties for scan resolution and maximum number of locked targets while in siege
-using between 1000 and 2000 PG, so you will have to cripple your tank if you want to put siege on your BS

Workarounds are not bugfixes.

Kronos
Caldari Provisions
Caldari State
#19 - 2013-06-18 12:37:02 UTC
I think there is a place for a High Sec Carriers, see below for my ideas.

1. High Sec Mobile base carrier. A carrier not able to actualy fight with anything other than the standard scout\heavy drones. Able to carry fitted ships so pilots can swap ships and use fitting service to resupply larger than the orca with fleet boosting skills as high slots. Heavily armoured so hard to take down.

2. Just a Freighter thats large and can carry fully fitted ships, non-combat. Handy for moving fitted rigged ships about, but is bigger than the current frighters.

3. Combat orca with ore bay removed and larger bay for ships and ability to fit weapons like an oversized battleship. Balance can be that they are expensive and very slow which would make them very easy to take out also risk for ships inside.

4. A ship bigger than a Battleship but smaller than a Carrier/Dread to fit the gap between them.

If carefully thought through they would not upset the balance to EVE and would make more fleet options.
Onomerous
Negative-Impact
Sedition.
#20 - 2013-06-18 12:38:33 UTC
Robert Caldera wrote:
no, there should be no carriers and dreadnoughts in high sec


+1
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