These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Concept] Cloaks, Local, AFKing

First post
Author
Solutio Letum
The Scope
Gallente Federation
#1 - 2013-06-18 06:22:21 UTC
Cloaks and local, somethings who never changed in years.. and might has well never from the awful things i read sometimes.... personally i want local removed completely but... then it would not be eve i think..

Local is a channel right? you see it everyone sees it... and so on, but what if your ship said nothing?
This idea came from others thread i read, but here i am being spesific, you push this button and you are not unable to chat with anyone, look online, use Dscan or be seen on Dscan, all you see is light. This is like if you where offline but your ship is in space
But, anyone can scan you down, comabt probes can see you, but you cant see them
Maybe it should be a module? Physics says that if something where to not interact with anything it could be non existent technically, but it can not interact with anything else.

Now for the cloaker's this is my idea, a complex game mechanic could solve this higher problem, because just being invisible of it self is a REALLY large complex problem for the ones who don't want that to happen, (no simple fuel or POS suggestion here):

So here you need to know physics to understand this a bit (little bit) so il keep in order what you basically do(so read everything maybe):
1-Create a System map that is like a BPO with a ship module ((but complex to build, and requires time and effort) explanation later in thread)
2-Create copy's to sell it to players who want it (or just keep it for your own Corp, no one will ever have it until created)
3-Use the Map copy's in your ship module to tell your new probes everything about the system
4-You can then scan down anything that looks specious. (literally.. read on)


For DR;TL go to 4 for short specifics about scanning


This process is complicated and long.

1 - First off you have these new probes who can scan down anything, meaning light, things with mass... il explain later about this... but basically you need to scan down everything in the system and put in on your Map original, youll most likely know when you find a ship and note it has irregular, normal systems will consist of about 1 000 items i am going to guess. You'll take a few days working on this, this is the part no one wants to do(its also an advance level of scanning... youll see pictures)

2 - You can sell copy's you make to people, because they are awesome for reasons il tell you later, there is a map for each solar systems, you can also create Constellation maps, but... its not easy to scan that much systems the fact that you have about 10K systems in eve makes it a pretty large market to sell to, and they somewhat "expire" because of random physics you cant always predict.

3 - Use the map on your module, this allows your probes to see whats normally orbiting around the sun, meaning you can scan down everything you fell like scanning down. you will not see 1 000 items but every anons in system with other things who randomly changed

4 - Wow there, you though that was it? no, you have a few different types of things you can scan with this ship. Filters basically.
a - Mass, you can see the amount of mass in your scanners range. mass is always there even if a ship is invisible, but its extremely an weak effect, so pinpointing is extremely hard. (not effective)
b - Light, ships reflect light, while looking at light from the pass times you can see where the ship was, 1 AU is about 6 minutes for light. So if a ship did not move allot you can pin point it.
c - Gas Trails, Cloaked ships like to move, after moving allot these gas trails become brighter making it possible to detect, although if it did not move allot its gonna make it hard to see, (even impossible) Also to note, you cant only use this, because all ships leave trails so its pretty hard to find the right one.

Now if that was not enough we will give you 3D picture of what the probes see, if its a velator for example not cloaked you will see a velator in your scanning window somewhat... depending on the range and everything, you can also see gas trails the same way, you can see the sun in your scanning window where you see the 3D print(basically able to locate where its going) for the mass you'll the mass within your probes range... big ball or atoms... showing exactly the amount there is

Now your map will see mostly everything you need to block out, tho somethings will be seen after a few days, after a year yuo might have about 100 - 500 items onto scan to scan down (numbers needing actual testing) but if you keep scanning you can clean it up, its nothing much if you only have one map to check out

Updating your map is not possible, the creator protects hes original and sells more updated versions.
Would be awesome to be able to "subscribe" to someone with your maps to, paying them a fee monthly for a certain amount of time

Now if you think its over powered:
-moving in a line makes a gas trail, so move randomly instead, why not make it impossible by moving everywhere and mask your self?....
-it shows mass? what why, because its a weak force possible to detect from anywhere in the world at the speed of light we where told, but its to weak for detecting the exact grid. It's mainly to detect where the ship is
-light?.... well yes light, that's might only work for capital ships tho, because ships move pretty fast generally enough to escape that 2 000m radius limit. This is there to detect anything really
-it also requires you do use the 3 of these filters to find target effectively

If you think its under powered why so much work?:
-Because its perfect for scanning down anything at all, and knowing your system from end to end, i am not sure about the precise numbers i would need game testers and a game to test it with but i don't, don't think CCP does not test there modules for at less 10 weeks before releasing them, they do at the less.
Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2013-06-18 06:23:15 UTC
Oh look, another thread about cloaking.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Solutio Letum
The Scope
Gallente Federation
#3 - 2013-06-18 06:30:06 UTC
The ball game here is that you'll need to scan down light to find the right target, then you'll scan down the gas to find the spesific place hes at right now, then you'll keep scanning jumping on grid looking around, if he jumped then you need to look for the light again, if the target is gone, you need to look for the mass, if you know what ship you are looking for you can calculate lets say a carrier mass is 10 million tons (i dont remember....) so you'll check out for a good amount of mass then once you think you found it you pin point it, now if its been a while the engines might and will probably of been fired from warp to on grid and you can then scan that down.

The idea is to make it more then just scanning but also looking at 3D pictures that are blurry lots of times.
Hopefully everyone understands.
Alavaria Fera
GoonWaffe
#4 - 2013-06-18 06:36:07 UTC
A pretty massive undertaking for some painful mechanics in order to annoy a few players.

This sounds perfect. Would have been an A+ replacement for the new jump animations and maybe even ... the launcher?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gogela
Epic Ganking Time
CODE.
#5 - 2013-06-18 06:37:48 UTC
Mallak Azaria wrote:
Oh look, another thread about cloaking.

Another? You mean there are others??? Shocked

Signatures should be used responsibly...

Solutio Letum
The Scope
Gallente Federation
#6 - 2013-06-18 06:39:38 UTC  |  Edited by: Solutio Letum
Alavaria Fera wrote:
A pretty massive undertaking for some painful mechanics in order to annoy a few players.

This sounds perfect. Would have been an A+ replacement for the new jump animations and maybe even ... the launcher?


Wait?..... eve has no painful mechanics? yes it does, it allows people who know about them to make money.

Edit: although no, its not that massive, its not a pain nether it adds to the game allot, some players love scanning and this will grant them money, good money for what they do, i am sure some players will pay millions for this... although numbers need work.....

And if you think its not worth it then good, but its an idea, nothing else.
Solutio Letum
The Scope
Gallente Federation
#7 - 2013-06-18 06:41:02 UTC
Well now i just realized i posted this in GD -.- great... wanted to post it in Features & Ideas Discussion.... ok well... lets see what happens i guess :P
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#8 - 2013-06-18 22:35:20 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Little Dragon Khamez
Guardians of the Underworld
#9 - 2013-06-18 22:44:27 UTC
Cloaking is not and never has been a problem, it's the job of other players to provide the risk that makes the game enjoyable for you.

Dumbing down of Eve Online will result in it's destruction...

Solutio Letum
The Scope
Gallente Federation
#10 - 2013-06-18 22:53:11 UTC
Little Dragon Khamez wrote:
Cloaking is not and never has been a problem, it's the job of other players to provide the risk that makes the game enjoyable for you.


I agree, about cloak not being a problem

This only adds more gameplay, where there is none, its a game right?

This probing adds gameplay from each players prospective and also adds risks, its in favor of why you play eve, and we all do, would you have something with more feedback to say about this?