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Will there be more subtle plots? Or do I just miss them?

First post
Author
Aidan Brooder
Dynasphere Ltd.
#1 - 2013-06-15 16:08:52 UTC
Question to the CCP Live Events team...

Before I ask, let me tell you I really cherish your efforts and I am having a lot of fun.
I was also part of the Arek'Jalaan project for a time. Hence the question I guess...

What I saw so far was:
BIG Badaboom above Caldari Prime... It must have been great fun, I couldn't attend. But I think something of that scope should have involved a lot of sub-plots. A lot of espionage, secretly getting DUST troopers onto the surface, bribing customs officials to get guns in, etc.

Medium Badaboom: Face-off between Republican fleet & Federation fleet... Yeah, well, however the Matari got in there, the end result was BADABOOM. Once again, I think, just to get a fleet into Fed territory would require some preparation. Or was it a public holiday for CONCORD?

Future Badaboom (seize yet to be determined): Heth sitting in the Haatomo station. All waiting to kill him. Bit of an unworthy end to such a major character.

So, my question:
Am I missing out there somewhere? ARE there prep plots? Or is it really just what I see?

I mean, it would be really easy to involve capsuleers... Caldari Prime: Smuggling offers. Rep vs Fed fleet: Spies/Smugglers or experimental cynos.

Heth: Offers to stealth pilots to secretly get him out.

So you could involve a lot of players. Or do you, but I don't see it because I didn't declare myself for a faction yet? ("Caldari")

Guess the question goes to both CCP Live Events team & players who have some experience with the new live events.
I sorely miss the days of Arek'Jaalan, where we actually could make progress visible to all (interested) parties, culminating for now in Site One.

Any insights will be appreciated...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Nevyn Auscent
Broke Sauce
#2 - 2013-06-16 01:45:07 UTC
They do do more subtle events.

But the problem with smuggling etc. How do you decide what pilot to send them to?
Someone in a cov ops smuggles Heth out.... Well, that's no fun for the rest of us who couldn't be online at that precise moment with an instalocking camp with a pre prepared war dec to catch that cov ops. So.... Heth gets away pretty much Automatically in that scenario. And it's not much of an event. Since it only involves one person. For it to be an event by it's very nature, people need to know about it and be able to respond to it. Which says a lot of that kind of subtle stuff will happen behind the curtain with NPC's doing it.
Aidan Brooder
Dynasphere Ltd.
#3 - 2013-06-16 04:15:23 UTC
I agree. Which makes it kind of boring.

I don't really have the answer as to "who". Probably someone who proclaimed himself a Provist before.
And of course then there should be leads to track exactly that pilot.

I just don't think that: "Wait for a major character to get out of station or find out he actually got a crapload of carriers & dreads in his hand..." is much more interesting. Or is it? It is just instant satisfaction.
And in this case I'm biased, but if it were some Sebiestor tribe hero it wouldn't be any better.

Major character dies because acting like brute all of a sudden. Players waste some ammo, get kill mail.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Nevyn Auscent
Broke Sauce
#4 - 2013-06-16 05:40:54 UTC
The leads would be just as easy to be give, probably easier, if the Devs did it as a behind the curtain NPC thing. Rather than giving a player a solo event. Then both sides get to chase the leads at the same time, rather than one side already having all the information.
There has been a lot of back story to this though, various speech non combat events & so forth have lead up to this point. And possibly even some of the player testimonies sent in response to the CEP enquiry also had a factor to play. I don't know what the Live Events team based all this on exactly.
And he's wanting to take a fleet to attack the Gallente again. So.... it makes sense he wouldn't just slip off into the night in this case. He's continuing down a consistent path.
Wow, I can tell I'm bored currently writing a whole lot of very little :)
Aidan Brooder
Dynasphere Ltd.
#5 - 2013-06-16 06:06:36 UTC  |  Edited by: Aidan Brooder
Yeah, well, the boring part is that everything always ends up in a shoot-em-up.
If NPCs do all the thinking for us... Well...

I long for plots where there is some brain power asked for, not fire power.

To quote another game:

http://www.youtube.com/watch?v=IHU02sPHUWg

And I don't mean it in a super-negative way. I have fun so far. But in the long run, shooting up big ships gets old.
And isn't constructive - nor is it really destructive... They come out of nowhere and end right there, too.
Its just a hassle to get on a kill mail - in which case I use an alt - and good is.

Really destructive is when you find something afterwards, that could be dangerous to toy with for power. And I don't mean the next Q-Bomb design. But knowledge. ;)

Anyway, I'm just rambling and dreaming. Really time for bed now...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Nevyn Auscent
Broke Sauce
#6 - 2013-06-16 14:27:18 UTC
A lot of events are pure conversation events. So there is a lot more than just shooting, and all the prep work some players lay in for the larger events also.
Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#7 - 2013-06-17 23:14:55 UTC
There have been a few events where shooting hasn't taking place...Falcon said in another thread that due to CCP members taking Vacation over the summer period the pace of Events slowing down for a bit, however he will be present do he's planning on some different kinds of events to see how there received.

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

Aidan Brooder
Dynasphere Ltd.
#8 - 2013-06-18 03:48:52 UTC  |  Edited by: Aidan Brooder
WARNING: WALL OF TEXT (Whew, never meant to write that much...)

I totally understand this is holiday season. If anything I'm patient - and think they earned it.

I think if I'd were to give feedback & explain why I think some plots lack in the subtle department:

1. There is a very clearly constructed good/evil scheme at the moment, which is too immature for EVE. E.g. the famous Admiral ex machina Visera Yanala. I searched Google. I searched EVE search. I searched my memory. I truly never heard of her before this month. She was hastily built up as a character to like, without any background. Correct me if I'm wrong.
Tibus Heth on the other hand does have a long history. And certainly not (only) as a Space Hitler as you put it so eloquently today. Though now he is depicted as just that.

e.g., this was the old news article from the time he actually conquered Caldari Prime:

Quote:
Luminaire - Tibus Heth, the dictator whose mercurial rise to power has shocked New Eden, has just raised the flag of the Caldari State over the city of Arcurio on Caldari Prime, in the Gallente Federation capital system of Luminaire.

The historical act follows a conversation with President Foiritan, in which Tibus allegedly threatened to bomb Gallentean civilians from space, all of whom are segregated from former Caldarian expatriates by President Foiritan's own decree. Tibus also stated that this action ends nearly two hundred years of Federation "occupation", and that although the path to Gallente Prime was clear, he did not consider it as a "show of good faith".

Terms of the negotiated "truce" stipulate that Mr. Heth's sovereignty claim is for the planet of Caldari Prime alone, and not for the system of Luminaire. Although the bulk of Caldari Navy forces are expected to return immediately to Caldari territories, some "military assets" are going to remain over Caldari Prime, although the exact composition of this force is not known at this time.


Now, after the Gallente president in his wisdom had more or less stuffed all Caldari on Caldari Prime into ghettos, separating them from the Gallente population, great wonder Heth exploited that situation, in essence taking the now separated Gallente as hostages. Also notice how he only wanted Caldari Prime for the Caldari. See a difference?

So, the whole situation was more controversial than the depicted in the 2013 "remake". There were also other facets to it, if you reread the old news. On the bright side, of course, the fact that I remember that old scenario AND can get mildly enraged about what happens today is a sign that in a way the plots are stirring emotions. They should just not be cheapened.

2. There are a lot of other deus of machina style elements. That worked fine for greek drama, but is not exactly recognized as a very innovative modern plot tool. E.g.: How did the Republic fleet get into Gallente space with their dreads? How did the Gallente get their dreads, mercs, etc into space around/onto Caldari Prime without anyone noticing? Didn't they see the EVE ads? ;) We'll never now...

3. There is no moral dilemma and too much black & white. Example: Murderer is convicted by Federation. Murderer is given to and shot by Republic. No one feels with murderer. Why should anyone? Good riddance!
How about this instead:
Murderer doesn't shoot bunch of people and is obviously guilty? Murderer is instead a prominent Gallente that has a love relationship with an equally prominent Minmatar lady and shoots her in the heat of the moment when he finds out she is a) cheating on him and b) the whole relationship was a sham to begin with as she just tried to influence him and gain Federation secrets, whatever. Gallente justice decides for a mild prison term, mostly to appease. Now Minmatar have some reason to get all heated up about it. Federation does obviously not just pass him over. And the whole background is not revealed in one news post, but over time (and probably through some player-involved investigation)?

Still not a good plot, I could spin it on quite some.

4. I think there is not enough room for players to influence the plots atm. I realize there is not the manpower for solo plots at CCP and I don't ask for any, either. I also realize that the MMO environment is never a good environment for free RP.
But I think that something like Arek'Jaalan - and I don't say "revive it!" - had more lasting value than the whole Badaboom in Luminaire etc.

So, some plots on a smaller scale but with lasting results to the game world with players as the main influence OR something on a big scale, but leading to it through a real story arc would be preferable.

Now, again, I rejoined EVE RP very recently and while I have friends that were part of the plots, I could be totally wrong about many things. So just treat this massive wall of text like any other criticism: Pick what you can use and forget about the rest.

Again, I get to know a lot of new players - some very memorable - these days and I meet with many friends of old. So I have fun and you obviously do get us together the way you do it.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#9 - 2013-06-18 18:18:14 UTC  |  Edited by: Xindi Kraid
I do definitely feel players don't have much of any influence on things. I can;t help but feel we've been railroaded into plotlines, and I would very much like it to be the other way around. It should be at least somewhat freeform, and if EvE is truly a sandbox where everything relies on the actions of players, we should have a meaningful effect on outcomes to steer the story rather than just being pulled along for the ride of a script that has been laid out ahead of time.

The battle at Shiigeru was an example of this. The gallente had a larger fleet and I think they might have had a bit more capsuleers on their side, but CCP had already decided ahead of time that Shiigeru was going to crash, so rather than let events actually play out naturally and risk a different outcome despite the fact the the one they wanted was the more likely, they used their dev tools to blow the ship.


I do also agree there's room for non-combat stuff (though combat is still the easiest to do and likely the most popular). The events shortly after the battle of Shiigeru demonstrated this. There was a freighter convoy for relief supplies and the players did a good job doing what they could to reroute the convoy to avoid direct confrontation. I also wonder if CCP couldn't get somewhat involved in the IGS.


(On a note regarding the Gallente dreads in Luminaire. they did actually explain what the dreads were doing there from both sides, though they could have done a bit better if they actually had cynos pop up in system rather than just saying the cyno jammers had been temporarily taken offline to allow the Gallente fleet to jump in.) Actually, related to that, I would love to see CCP write up a dev tool to temporarily allow cynos in HS systems when they bring in NPC capitols for their events, that way astute players can actually insert their own capitols rather than having the capsuleer support fleets always be sub-cap only.
Nevyn Auscent
Broke Sauce
#10 - 2013-06-19 14:08:01 UTC
Xindi Kraid wrote:
they used their dev tools to blow the ship..

No they did not. Until a CCP Dev comes out and says they did... almost all the capsuleers who were present saw the ship actually getting shot down through shield, armour & structure all the way through to 0. I had it on my targets through the entire battle and I quite distinctly saw the hull get down to 0% on my overview.
Yes, the event was loaded, as it should have been given the position it was exposed in, no, they did not just push a magic dev button or self destruct a titan.

Too many of you forget that 'Influence' does not mean that you can as an individual change the entire course of the NPC Empires. Nor even as a small group. If you want to change the course of monoliths, you have to do so with a massive movement of your own, and quite frankly, the battle of Caldari Prime ended along the lines that the capsuleers present favoured, as the majority of the capsuleers present were attacking the titan, not defending it.
Nur AlHuda
Callide Vulpis
#11 - 2013-06-22 21:35:19 UTC
Well i agree that staged event where result is already determined are bad (the leaked picture of blowed up titan) but the worst thing dues ex machina is working tool for ccp writers. They put it everywhere nearly to every story. Hell the new books are complely full of that. I mean some wormhole semi ai entity controling most of the universe politicians how cheesy it can get.

Stories should be based on players reaching certain goals to unclok outcoomes.
Nevyn Auscent
Broke Sauce
#12 - 2013-06-23 00:43:05 UTC
See Nur, I'd consider what you are hinting at there actually less of a sandbox enviroment than what we currently have.
A Sandbox enviroment implies a world that exists inside which the players can do whatever they want (Constrained by certain game mechanics limitations obviously, like we can't land on a planet because the game doesn't handle it).
If the world only exists because a player moves it, then we cease to have a sandbox, because it doesn't exist on it's own and have it's own motion also, like sand trickling down a slope or blowing in the breeze, and instead we have replaced it with a pick a path adventure.

P.S. I suggest actually reading the books properly also, as there is no entity controling most of the politicians.
Nur AlHuda
Callide Vulpis
#13 - 2013-06-23 13:30:53 UTC  |  Edited by: Nur AlHuda
Nevyn Auscent wrote:
See Nur, I'd consider what you are hinting at there actually less of a sandbox enviroment than what we currently have.
A Sandbox enviroment implies a world that exists inside which the players can do whatever they want (Constrained by certain game mechanics limitations obviously, like we can't land on a planet because the game doesn't handle it).
If the world only exists because a player moves it, then we cease to have a sandbox, because it doesn't exist on it's own and have it's own motion also, like sand trickling down a slope or blowing in the breeze, and instead we have replaced it with a pick a path adventure.

P.S. I suggest actually reading the books properly also, as there is no entity controling most of the politicians.


Yeah becouse there is no entity called Other, it doesnt manipulate historical events for hundred of years and it definitely had nothink to do with minmatar rebels, jovians, amarrian generals, gallente senators, and lately jamyl sarum...... please. The stories are written like old comics without any depth and it ends with magic resolution.

Yes there is no sandbox in live events. 0.0 is sandbox maybe even highsec becouse people freely choose all actions.. Opening fire or not opening fire doesnt mean automaticaly its a sandbox if there is xy other stuff they are restricted to do or odds are stack against someones favour. Using sandbox with definition like you have tools use them is just crappy way to say we can allow you to build how you want howver it has has to be a house. Thats a huuuge difference between building what you want and how you want.
Aidan Brooder
Dynasphere Ltd.
#14 - 2013-06-24 02:16:41 UTC
As far as the novels are concerned I heard so many (bad) rumors about them (telepathic/telekinetic powers, Jedi-style mind control, etc) that I decided not to read them. So I cannot say anything about that.

Otherwise I partly agree with both of you. I certainly think there should be more player involvement and plots should start at a lower scale. (see above)

On the other hand the official history of the Empires needs some control, I guess, or EVE history would read like: "And then the mighty corporation Fluffy Bunnies under the benevolent rule of their leader Frantic991 took over the Caldari state, immediately declaring bunnies holy divine spirits and..." so on.

I'd written a long answer but somehow lost it. I'll post it if I find it somewhere cached. In short I think kind of a leads system, involving players with each other, could be helpful and take away workload from the live events team. They could watch and hop in when they players reach a point in the story. (Or totally wreck it... ;))

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

CCP Goliath
C C P
C C P Alliance
#15 - 2013-06-24 22:30:17 UTC
Xindi Kraid wrote:
...
The battle at Shiigeru was an example of this. The gallente had a larger fleet and I think they might have had a bit more capsuleers on their side, but CCP had already decided ahead of time that Shiigeru was going to crash, so rather than let events actually play out naturally and risk a different outcome despite the fact the the one they wanted was the more likely, they used their dev tools to blow the ship.

This has been dealt with a million times over already, but the people on the field blew it up, not us. Also "a bit more" = 85+% of those on field. All our dreads did was speed things up so that the event didn't turn into a 4 hour structure slog, which isn't very interesting at all.

Xindi Kraid wrote:
...
I also wonder if CCP couldn't get somewhat involved in the IGS.


We have done and will continue to do so, but it's time consuming keeping up with things and people always want more followup than we can provide. Special occasion rather than the norm. Also, obviously we don't post with our devs so there's no tag.

Xindi Kraid wrote:
...
Actually, related to that, I would love to see CCP write up a dev tool to temporarily allow cynos in HS systems when they bring in NPC capitols for their events, that way astute players can actually insert their own capitols rather than having the capsuleer support fleets always be sub-cap only.


I would love a similar tool, for immersion reasons (and dat jump effect), but definitely wouldn't want to allow players to break the rules of the game by bringing their caps into hisec. That's what lowsec is for.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#16 - 2013-06-24 22:36:55 UTC  |  Edited by: CCP Goliath
Aidan Brooder wrote:
As far as the novels are concerned I heard so many (bad) rumors about them (telepathic/telekinetic powers, Jedi-style mind control, etc) that I decided not to read them. So I cannot say anything about that.

Otherwise I partly agree with both of you. I certainly think there should be more player involvement and plots should start at a lower scale. (see above)

On the other hand the official history of the Empires needs some control, I guess, or EVE history would read like: "And then the mighty corporation Fluffy Bunnies under the benevolent rule of their leader Frantic991 took over the Caldari state, immediately declaring bunnies holy divine spirits and..." so on.

I'd written a long answer but somehow lost it. I'll post it if I find it somewhere cached. In short I think kind of a leads system, involving players with each other, could be helpful and take away workload from the live events team. They could watch and hop in when they players reach a point in the story. (Or totally wreck it... ;))


The answer I will give you is the same answer I give anyone who says that players should run the stories - run one without need of our involvement. You won't get the big name players, but who needs them? Just make some characters, write some leads, and have fun with the environment. Don't get me wrong, if you start writing stuff like "and then we found a portal into the space that shall not be named", we aren't then going to make that portal for you P There's still plenty of places to flex your creative muscles and have a bit of fun without needing tools you don't already have access to, and without expecting what you write to become "canon", but still be a part of the larger story of the universe.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath