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Player Features and Ideas Discussion

 
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POS Trading module

Author
Solutio Letum
The Scope
Gallente Federation
#1 - 2013-06-17 14:04:42 UTC
This module is made for trading, when you open it up, a trading window opens up. You should then be able to select your personal hangar to put the stuff in there once its traded, the items that are traded are in the trading module, the trading process takes time,, it can only transfer a certain amount of things at once.

Trading with small items should take about the same amount of time that it takes to anchor a small POS, same for medium (cruise) and large (BS) now you can transfer any amount of isk, but its not given at the beginning, its slowly drips into your wallet has modules pass into the trading module and back into the personal hangar, it all depends on the "estimate" price.

You should also be able to trade Capital size ships, but youll need a capital trading module, it could take around 2 hours to trade, there is a little animation playing making it clear the transfer is happening and a timer.

You can also trade super capitals, the trading on them takes closer to 4 hours.

Dont think its 100% safe, its set this way to someone can come and bash your POS if ever they felt like it, meaning youd need a better tactic then come and exchange for supers.


Conclusion:
This just makes it easy to set up a trading POS, in WH, and make its easier to trade with blues that you dont actually know. This could make WH space somewhere where you can set a POS with a neutral mining corp, set them protection make them build you BS's and you are good

This could also make it easy for one to sell hes super, after a stupid patch that stops you from being able to DD subcaps (lols)
And so on, but youd still need to talk to people, and somewhat trust that they are going to not kill the ether freither and/or any other ships you come into, and they are going to give you the right password.

In all cases i dont see how this would do bad ether then making it possible to not trust people a little more. And also making trading in places where its not possible (almost not) now a bit more possible.
Rowells
Pator Tech School
Minmatar Republic
#2 - 2013-06-17 14:10:48 UTC
I like the idea of a micro market style pos but I don't think the timer is necessary. Just a big enough hangar or array so the product can be moved. They might need to design personal ship hangars (similar to the new personal hangars) in order to trade ships.
Tchulen
Trumpets and Bookmarks
#3 - 2013-06-17 14:23:45 UTC
I agree with Rowells in that the timer probably isn't necessary. I'm not really sure what benefit the timer would give other than just be a time sink and a little annoying. I do like the idea of a mini trade hub in a POS though.

I can't make up my mind as to whether it should be part of the current market setup though (as in whether you should be able to search remotely what's in there). I'm currently thinking that it shouldn't and it should be a stand alone market that is only viewable from inside the POS shield from the market module directly.

+1 from me.
Hopelesshobo
Hoboland
#4 - 2013-06-17 16:49:22 UTC
Tchulen wrote:
I agree with Rowells in that the timer probably isn't necessary. I'm not really sure what benefit the timer would give other than just be a time sink and a little annoying. I do like the idea of a mini trade hub in a POS though.

I can't make up my mind as to whether it should be part of the current market setup though (as in whether you should be able to search remotely what's in there). I'm currently thinking that it shouldn't and it should be a stand alone market that is only viewable from inside the POS shield from the market module directly.

+1 from me.


I would say that all of your Alliance POS's that have this trading array should be at least viewable, provided it also has a personal hangar array there that you can access based off of roles (Havn't messed with the personal array's yet so I'm not sure if they are limited to corp or alliance). In order to view any of these though, I could see the restriction of having to be within range of a trade array.

Before this would get implemented however, we should get personal ship hangar array's as well so we could trade ships, as well as the modules for them.

With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.

Lowering the average to make you look better since 2012.

Bakuhz
Banana-Republic.
Shadow Cartel
#5 - 2013-06-17 17:36:23 UTC
Solutio Letum wrote:
This module is made for trading, when you open it up, a trading window opens up. You should then be able to select your personal hangar to put the stuff in there once its traded, the items that are traded are in the trading module, the trading process takes time,, it can only transfer a certain amount of things at once.

Trading with small items should take about the same amount of time that it takes to anchor a small POS, same for medium (cruise) and large (BS) now you can transfer any amount of isk, but its not given at the beginning, its slowly drips into your wallet has modules pass into the trading module and back into the personal hangar, it all depends on the "estimate" price.

You should also be able to trade Capital size ships, but youll need a capital trading module, it could take around 2 hours to trade, there is a little animation playing making it clear the transfer is happening and a timer.

You can also trade super capitals, the trading on them takes closer to 4 hours.

Dont think its 100% safe, its set this way to someone can come and bash your POS if ever they felt like it, meaning youd need a better tactic then come and exchange for supers.


Conclusion:
This just makes it easy to set up a trading POS, in WH, and make its easier to trade with blues that you dont actually know. This could make WH space somewhere where you can set a POS with a neutral mining corp, set them protection make them build you BS's and you are good

This could also make it easy for one to sell hes super, after a stupid patch that stops you from being able to DD subcaps (lols)
And so on, but youd still need to talk to people, and somewhat trust that they are going to not kill the ether freither and/or any other ships you come into, and they are going to give you the right password.

In all cases i dont see how this would do bad ether then making it possible to not trust people a little more. And also making trading in places where its not possible (almost not) now a bit more possible.


think stations and outposts are enough really
forces an nul-sec entity to gain sov or get blue with the owner
high and low and 0.0 npc have stations

i dont see any reason for this
nothing wrong with the idea itself though dont get me wrong! except for the timer
people DC etc tralala i see alot of petitions going with failed trades due to conenction issues or what ever the socket closes yet again.

trade should be right away.
and not take time to tranfer the isk.

if i can internet bank within a second in 2013
eve should not have a stone age pos trade hub system that has data traffic issues.



https://zkillboard.com/character/584042527/

Tchulen
Trumpets and Bookmarks
#6 - 2013-06-17 18:03:18 UTC
Hopelesshobo wrote:
I would say that all of your Alliance POS's that have this trading array should be at least viewable, provided it also has a personal hangar array there that you can access based off of roles (Havn't messed with the personal array's yet so I'm not sure if they are limited to corp or alliance). In order to view any of these though, I could see the restriction of having to be within range of a trade array.

Before this would get implemented however, we should get personal ship hangar array's as well so we could trade ships, as well as the modules for them.

With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.

Yeah, thinking about it I agree that searching should be alliance wide.

Considering you can't trade supers in any other "safe" manner I don't think they should be included.

Bakuhz wrote:
think stations and outposts are enough really
forces an nul-sec entity to gain sov or get blue with the owner
high and low and 0.0 npc have stations

i dont see any reason for this

I agree that there isn't a need for this in low sec or nullsec but I there is in wormholes. I know that CCP never intended people to live in wormholes but they do and I can't see them stopping nor would I want them to stop. Considering that in nullsec this would just be seen as a pinata I doubt it would really see any use outside of WHs.

I just want to point out, this would be completely useless for me as I don't trade and don't live in a wormhole. I just think it could be a useful addition to wormhole life. Oh, and could give lots of nullsec lols if anyone did actually stick one up there.
Rowells
Pator Tech School
Minmatar Republic
#7 - 2013-06-17 20:11:45 UTC
Hopelesshobo wrote:
With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.


It might be possible to use the capital hangar arrays (and with the new restrictions its possible in low and wormhole space) but they might be tradable since you don't trade them on regular market. This could, however provide a new secure system for people to buy and sell supers.
Solutio Letum
The Scope
Gallente Federation
#8 - 2013-06-17 20:20:42 UTC
Reason for timer:
Sorry its there in my mind because it needs to be, selling supers is hard, but making it really easy a click away is to much. it needs to have a little risk in it.
Leaking isk slowly:
To prevent a player from destroying hes own POS just so you dont have your super. (applying dev hacks would be lame and brake immersion)

The timers should be more set within the line of transferring 1 000 000m3 takes about 30 minutes now that i think about it (carrier) still unsure tho.

non the less i think this idea can be worked with a little bit. Also for people who dont see the usage for these:
- Super trading (if possible)
- WH trading
- FW trading (you cant dock in enemy systems, using this black market could make it possible?...)

Also i like the idea of being able to put it in the market....
Dont think of it exactly has i said. i might be wrong and selling supers is a bad thing... or maybe timers is also bad but now i told you why i think it should be there....

Hopelesshobo
Hoboland
#9 - 2013-06-18 04:12:01 UTC
Rowells wrote:
Hopelesshobo wrote:
With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.


It might be possible to use the capital hangar arrays (and with the new restrictions its possible in low and wormhole space) but they might be tradable since you don't trade them on regular market. This could, however provide a new secure system for people to buy and sell supers.


I was under the impression that supers could not be docked anywhere, hence the need for holder clones.

Lowering the average to make you look better since 2012.

Solutio Letum
The Scope
Gallente Federation
#10 - 2013-06-18 04:18:08 UTC
Hopelesshobo wrote:
Rowells wrote:
Hopelesshobo wrote:
With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.


It might be possible to use the capital hangar arrays (and with the new restrictions its possible in low and wormhole space) but they might be tradable since you don't trade them on regular market. This could, however provide a new secure system for people to buy and sell supers.


I was under the impression that supers could not be docked anywhere, hence the need for holder clones.


Yes you are right, its also secretly a suggestion for that but this is not my idea, id like to see more supers being sold to people who will lose them in a gank anyways or to go do some ratting.... because these null bears have nothing more to spend there money on really :P
Rowells
Pator Tech School
Minmatar Republic
#11 - 2013-06-18 04:22:10 UTC
Hopelesshobo wrote:
Rowells wrote:
Hopelesshobo wrote:
With these restrictions however, trading super caps still pose the issue of not being able to dock these ships in hangar arrays.


It might be possible to use the capital hangar arrays (and with the new restrictions its possible in low and wormhole space) but they might be tradable since you don't trade them on regular market. This could, however provide a new secure system for people to buy and sell supers.


I was under the impression that supers could not be docked anywhere, hence the need for holder clones.


I believe the name of the POS module is the X-Large Ship Maintenance Array. I'm not positive it can hold supers but it does appear to have enough volume to house a Titan.
Hesod Adee
Perkone
Caldari State
#12 - 2013-06-18 05:52:49 UTC
Solutio Letum wrote:
Also for people who dont see the usage for these:
- Super trading (if possible)
- WH trading
- FW trading (you cant dock in enemy systems, using this black market could make it possible?...)

Super trading in space is possible, especially with a trustworthy escrow service. They do exist.

For FW trading, you're only prevented from docking in enemy low sec FW systems. You can dock fine in high sec or non-FW lowsec. Or use an alt. What would you be trading where this isn't an option ?

That just leaves WH trading. I don't know much about wormhole life, what would WH pilots want to trade with each other inside the wormhole ?
Solutio Letum
The Scope
Gallente Federation
#13 - 2013-06-18 13:31:42 UTC
Hesod Adee wrote:
Solutio Letum wrote:
Also for people who dont see the usage for these:
- Super trading (if possible)
- WH trading
- FW trading (you cant dock in enemy systems, using this black market could make it possible?...)

Super trading in space is possible, especially with a trustworthy escrow service. They do exist.

For FW trading, you're only prevented from docking in enemy low sec FW systems. You can dock fine in high sec or non-FW lowsec. Or use an alt. What would you be trading where this isn't an option ?

That just leaves WH trading. I don't know much about wormhole life, what would WH pilots want to trade with each other inside the wormhole ?


No wait? so you have one trusted guy you can pay for protection ok, But that makes no sence when you can transfer safely assets over in jita, you cold buy everything if you felt like it just to resale later, i know someone made more then half a trillion because of POS fuel change.
Trading a titan should not require the best escort service

FW trading within the battle grounds, not within there highsec ground, this would allow players to refit quickly instead of having to go to highsec. Making the lazy ones pay

WH trading yes, i know when we lived with some guys in a WH we dint trust them much because we where previously in war with them, but being able to trade something like carriers to them, and so on would of been nice. Or showing them anything of high value they could exchange, BS, T2/T3 cruisers. I can image this working well if you have one industrialist and another whos more pvp/pve.
Anything the other could build in the WH, now of course you could go to highsec, but that's allot of over millage costing you time.

Even if it replaces something you did in the past it does not mean its useless, its more useful then what you did in the past