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New dev blog: Starbase happy fun time

First post First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-11-07 15:11:00 UTC  |  Edited by: CCP Guard
Greyscale has news for all you starbase managers out there!

Check out his new blog on what's being done for the Winter Expansion to make starbase management more manageable.

Please also read CCP Greyscale's update based on player feedback.

CCP Guard | EVE Community Developer | @CCP_Guard

Hiram Alexander
State Reprisal
#2 - 2011-11-07 15:11:45 UTC  |  Edited by: Hiram Alexander
Oh, happy days :)))

Edit:

"Every other structure not already mentioned in this list now takes 5 seconds to anchor/unanchor and 3 seconds to online/offline"

-- That includes Intensive Refinery Arrays, then...??? If so, holy ****...! I hate the things - but mostly because of the 'three year' wait, if someone unanchors it by accident, or more likely, at exactly the wrong time...

"The CPU and Power load will no longer have any impact on your fuel needs"

-- What a Godsend... Too good to be true, lol... :)
Ciar Meara
PIE Inc.
Khimi Harar
#3 - 2011-11-07 15:13:25 UTC  |  Edited by: Ciar Meara
Most important sentence:

"While we're waiting to do a proper rewrite of the starbase system"

Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams!

As a former POS fueler I can only smile at the fact that I don't need a calculator and an excell sheet anymore to fuel a POS and yet another thing in EVE is added that I can say "in the old days you needed to..."

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Trebor Daehdoow
The Scope
Gallente Federation
#4 - 2011-11-07 15:16:53 UTC
I approve of this product and/or service.

Private Citizen • CSM in recovery

Destination SkillQueue
Doomheim
#5 - 2011-11-07 15:17:17 UTC
CCP Soundwave
C C P
C C P Alliance
#6 - 2011-11-07 15:17:18 UTC
Ciar Meara wrote:
Most important sentence:

"While we're waiting to do a proper rewrite of the starbase system"

Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams!


Agree, let's do exactly this.
Fix Lag
The Scope
Gallente Federation
#7 - 2011-11-07 15:19:53 UTC
Mittens get out of here and take the rest of the CSM with you; you obviously did not contribute in any way to this

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Jack Dant
The Gentlemen of Low Moral Fibre
#8 - 2011-11-07 15:21:43 UTC  |  Edited by: Jack Dant
A few questions:

1) What happens to the sov bonus to fuel use?

2) What's the manufacture time on the blocks? - Answered in the devblog, sorry - 10 minutes.

3) I'm guessing assembling fuel into blocks, inside the fuel bays, over the deployment DT is too complex? That would be a better solution for players.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Woo Glin
State War Academy
Caldari State
#9 - 2011-11-07 15:23:22 UTC
Jack Dant wrote:
A few questions:

1) What happens to the sov bonus to fuel use?


Jason Edwards
Internet Tough Guy
#10 - 2011-11-07 15:24:06 UTC  |  Edited by: Jason Edwards
Quote:
Turrets, launchers, EW batteries and hardeners now take 5 seconds to anchor/unanchor and 120 seconds to online/offline


Onlining new guns as old ones get disabled... now super easy. Kinda makes it pointless to disable guns even if there are no more offline ones waiting because they could anchor new ones in 5 seconds.
CCP GingerDude
#11 - 2011-11-07 15:24:19 UTC
Ciar Meara wrote:
Most important sentence:

"While we're waiting to do a proper rewrite of the starbase system"

Give us a modular POS, like the great flogger of the dead horse in the sky saw in his dreams!

As a former POS fueler I can only smile at the fact that I don't need a calculator and an excell sheet anymore to fuel a POS and yet another thing in EVE is added that I can say "in the old days you needed to..."


Why, yes, lets. Maybe not absolutely right now today now, but... yes!

Senior Server Programmer

Two step
Aperture Harmonics
#12 - 2011-11-07 15:25:12 UTC
As I said on the CSM forums, I don't think that is enough of a bonus for faction towers. Other than that, good stuff!

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Cynthia Ysolde
Habitual Euthanasia
Pandemic Legion
#13 - 2011-11-07 15:25:31 UTC
This is awesome.

I want to send a sincere thanks to CCP for really turning their momentum around in the past weeks to actually fix stuff that has been annoying for well, 5 or 6 years and kept being overlooked.

You guys are going the right direction now. Keep it up.
KrakizBad
Section 8.
#14 - 2011-11-07 15:27:18 UTC
What about the sov bonuses? Still work the same way?
Ingen Kerr
Deep Core Mining Inc.
Caldari State
#15 - 2011-11-07 15:27:28 UTC
Woo Glin wrote:
Jack Dant wrote:
A few questions:

1) What happens to the sov bonus to fuel use?



Matalok
Slackers and Nihilists
#16 - 2011-11-07 15:28:40 UTC
Jack Dant wrote:
A few questions:
1) What happens to the sov bonus to fuel use?



This needs answering.
Destination SkillQueue
Doomheim
#17 - 2011-11-07 15:29:26 UTC
You should have colored them purple instead of blue and called them energon cubes instead of fuel blocks.
Gogela
Epic Ganking Time
CODE.
#18 - 2011-11-07 15:29:32 UTC
/Gogela prepares for expedition in anticipation of POS's going offline on patch day

Here's to the greatest patch for the unscrupulous pirate in memory!

I'm going to be so busy in the weeks following the expansion... better block off some vacation days...

Signatures should be used responsibly...

Jack Dant
The Gentlemen of Low Moral Fibre
#19 - 2011-11-07 15:29:49 UTC
On a first calculation, I think the build times for fuel blocks are a bit too high. At 10 minutes/run, thats over a day for each week of fuel for a large tower. I guess you are counting on a mini-industry to arise for this.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Entity
X-Factor Industries
Synthetic Existence
#20 - 2011-11-07 15:30:36 UTC  |  Edited by: Entity
Quote:
The one downside of this big-blocks approach is that it's impossible to give faction towers a fuel consumption bonus any more (you can't consume 2/3 of a block). We talked to some large-scale starbase operators about this, and they told us that the main bonus of faction towers for them is actually that they last longer between fuel cycles. To try and compensate for the increased running costs, we've taken the above bay size increases and added +25% bay size on top of that for the "tier 1" faction towers, and +50% bay size for the "tier 2" ones. We're hoping people will find that a satisfactory tradeoff, but we're listening for further feedback on this change.


NO NO NO NO NO NO NO NO

The benefit of faction towers is two-fold:
- Longer run time before refuel
- Lower cost per period

You're basically removing the cost benefit.


Better solution:
Instead of producing 4 fuel blocks per batch, produce like 100 or some other larger quantity per batch (and obviously make the volume per block lower and the blocks consumed/cycle higher). then you can apply fuel reduction bonuses as per usual and everyone will be happy.

Again, a lot of people, including me, bought a faction tower to save fuel cost, which is not insignificant. Removing that makes the investment pointless if all it does is give more time between refuels, which with this change would be of questionable value since it will be much easier.


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