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Player Features and Ideas Discussion

 
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Enviromental Effects plz?

Author
Rovinia
Exotic Dancers Union
#1 - 2013-06-14 19:55:48 UTC  |  Edited by: Rovinia
Hi all

I was a bit disappointed when i found out that the announced "new spacescape" from the Odyssey expansion only included changes in distribution of resources. There would have be so much potential in this.

Yes, i know that this idea is certainly not the newest and some of them allready exist in some WH System, but i think they would be a great addition to "common" systems and add a bit of much needed variety to tactics and graphical appearance of space.

They shouldn't be too common and only appear in max 3% - 5% of the Systems. Duration of the "phenomenon" could vary by 1 - 3 Days, than they disappear.

- Ion Storm: Reduces Shield Tp's by 10%

- Acid Clouds: Reduces Armor Tp's by 10%

- Solar flares: 10% less strengh for all forms of electronic Warfear modules. Also, it prevents you from using cloaking devices.

- Gamma Ray Bursts: Messes up your long range sensors, so local gets deactivated.

- Comet: A gigantic comet passes the system and it's huge gravitation field prevents any ship to lock onto cyno fields lightened in that system.

- ...

- ...

- ...

What do you think? Bad idea which interferes with your playstyle or a welcome change?



And no, you wouldn't be able to "turn it off" Lol
Kraal Utrecht
Viziam
Amarr Empire
#2 - 2013-06-15 12:14:54 UTC
When I started playing I was very disappointed when I found there are no such random events...
...so I hope it is work in progress as such thing is expected.

This would certainly give a factor of unpredictability.

Also there could be a chance of aftermath of such event either positive or negative.

Lets think about it.
1. SUPERNOVA. Distant dying star turned into supernova and some of the charged matter reached known space.
Area of effect - many systems in designated area.
Severity of event - severe: Occasional long range sensors being turned off or distorted (temporary occasional turned of locale or distorted - not complete, or randomly distorting standings and notifications of thief/criminal), heavy electromagnetic distortion rendering many external modules ineffective or drastically reducing their effectiveness, occasional, for short term, gates inoperative
Aftermath - long term, gradually disappearing. After the wave is gone (up to one day, not more) aftermath in form of electromagnetically super charged particles still present slowly discharging. Causes in all affected systems problems with long range sensors (impact on targeting range, EM based weapons (lasers) and electronic systems, drastically reducing shield hp and shield repairing speed internally and with modules). For next days asteroids within affected systems will change their composition randomly between types and tiers spawning sometimes special, unknown materials that after sufficient research can be applied on modules or ships permanently (not as a module, so not taking any free module slot), cannot be salvaged in any way, will give random effect from completely useless to superb, operates with 100% effectiveness but unable to be repaired in any way, applying damage on ship by any way would also apply damage on this modification, the bigger the ship the more material needed, this modification can be taken out by owner of ship but it will be able to be done in station and will cost a lot (for example cost similar for repairing ship damaged in 50%).
Occurs - extremely rare event (for example up to twice a year but not less than once per two years due to fact of possible major force shift in many regions).

2. COSMIC RAYS. Cosmic radiation of unknown origin.
Area of effect - whole systems in line of effect or particular system.
Severity of event - low: Depending on type - distortions in Standing system (randomizing it from time to time, not permanently - just in overview and local; Distortion in Module functionality so range, effectiveness, re-cycling (so module can stop re-cycling by itself); Target dropping or switching (random dropping from all objects targeted, switching active module/weapon between targeted objects and sudden swiching tageted object to another without targeting process) - so generally breaking whole targeting system - does not break cycles tho. Occures in "bursts" in random time intervals. For example when burst occurs simple graphic effect of distorted gui or "snowing" effect with static sound like when loosing signal in tv and radio and after that - random or specific effects are applied.
Systems in line when it comes to area of effect is simple - rays will take effect on systems cought inside a "tube" that will be ploted across known universe - every star inside this tube of random angles and diameter will be under effect.
Plenty of ideas fits here that will both make some activities annoying or more rewarding (shield reduced, or random respawn if you die in affected system, or boosts to laser weapons/handicap laser users... lots of space for imagination here)
Occurs - once per few days to once per few weeks, no pattern, completely random lasts for from a day to few days. Two such events does not occur in same time - so one finishes then, after some time, other appears.

3. Asteroid belts contamination.
Area of effect - random asetroid belts across all known systems.
Severity of event - low.
After restart some asteroid belts will be contaminated wih different types of contamination -
electrostatic - problems with tracking/targeting/ using modules (loosing targets, longer cycles, not working automatic re-cycling, etc), will lower dmg from EM weapons
electromagnetic - problems with using modules (no auto re-cycling, etc), crippling (lowering max) or damaging (continuous small amount of damage taken over time) shields
caustic - similar to electromagnetic but will cause problems to armor (structure not affected), will lower dmg from kinetic weapons
some pretty big field for imagination here as well, only positive effect - may spawn some high end ores - the higher contamination the more better ores, for original high end ores belts - increase in better tiers of ores and increased amounts f that ores
Occurs - after restart - chance for every system to have any number of belts contaminated with one type of contamination, small chance

4. Comet.
Area of effect - one location.
Severity - small.
Comet will fly close by to system leaving trail of slow moving, dispersing temporary asteroid belt type location. All rocks will fly slowly in one direction so miner would have to match speed and direction to keep up and be in range to mine it. Comet tail will have mostly best ice and some random (small amounts) of random unknown minerals that can contain some high end minerals like ones in the supernova event to upgrade/modify modules/ships ...or just common minerals from refining common ore. Mostly job for ships with tractor beams and bigger cargo holds as those minerals will fall off from comet covered in mud mixed with some metallic minerals of no value making impossible to determine its composition on the spot. Rocks need to be transported to any station and then purify without need of any special equipment or skill. Job for everybody.
Occurs - randomly one comet per region, lasts till it goes out of system or till it breaks completely.
Amrod Sun
Ministry of War
Amarr Empire
#3 - 2013-06-15 13:52:16 UTC
Yes Eve needs Enviromental Effects.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#4 - 2013-06-15 15:40:19 UTC
I like this idea sounds kewl. and could realy improve things :) like i WH you jump into a system to fin ur shield bous are **** or better :) armour gang meats shield gank in a system who gona win bonus could realy make adifference for smaller gank and such .
Bakuhz
Banana-Republic.
Shadow Cartel
#5 - 2013-06-18 21:57:44 UTC
sound interesting indeed.

CCP need to take a look at this

https://zkillboard.com/character/584042527/