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Which Skill Implants to Choose?

Author
Cain Dark
The Scope
Gallente Federation
#1 - 2013-06-14 18:34:23 UTC
This is probably a noob question to most of you.

I'm starting to look at skill implants, and I've narrowed it down to two different sets.
One is the Crystal Set of implants, and the other is the Slave Set.
Apparently the Crystal Set gives you more enhancements to your shields, while the Slave Set
concentrates on armor. I'm wondering which set would be more beneficial for me.

Right now I've only been play for about a month, and I haven't decided on which career to choose just yet.
I'm torn between a mining career flying a Procurer in low sec space, and an exploration career flying an Ishtar.
I'm just mining in high sec space in a Venture right now, trying to make enough money to afford to max out
the fittings on either the Procurer or the Ishtar.

Which set of skill implants - Crystal or Slave - would be more beneficial for me in low sec space?
Which would you choose if you were me?

Thanks for the input...

[i]He who doesn't move is a god. Some say that a god hides, but a god is one who is always hidden.[/i]

Haulie Berry
#2 - 2013-06-14 18:45:48 UTC  |  Edited by: Haulie Berry
Cain Dark wrote:


Right now I've only been play for about a month, and I haven't decided on which career to choose just yet.


You should probably stay away from extremely expensive implant sets for now, then.


Quote:
I'm torn between a mining career flying a Procurer in low sec space, and an exploration career flying an Ishtar.


You should definitely stay away from extremely expensive implant sets, then.

Quote:

I'm just mining in high sec space in a Venture right now, trying to make enough money to afford to max out
the fittings on either the Procurer or the Ishtar.


Er... there's pretty big disparity in the pricepoints for an average procurer fit and an average ishtar fit, but either one will only cost you a fraction of the price of even a low-grade set of pirate implants.

Quote:

Which set of skill implants - Crystal or Slave - would be more beneficial for me in low sec space?
Which would you choose if you were me?

Thanks for the input...


Both of those sets are wasted on anything other than PvP - especially the slave set, as it augments armor buffer, and you really need an active armor tank for PvE. There are some sort of edge-case exceptions to this, like Incursions, where you would be relying on remote reps, and a little extra buffer would give the guardian pilots extra time to rep you but.... yeah, probably not worth it.

The crystal implants can see some use in PvE since it augments active shield tanking, but it's a gross waste of money, given the ease of tanking most PvE content.

You should probably get a set of basic +3s and leave it at that for now. This is one of those things where, if you have to ask which you should use, you shouldn't use either.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-06-14 18:52:31 UTC
Cain Dark wrote:
One is the Crystal Set of implants, and the other is the Slave Set.


Full set of HG Crystals: ~2.1 billion ISK (1.1 billion without the Omega)
Full set of HG Slaves: ~2.3 billion ISK (1.2 billion without the Omega)

Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#4 - 2013-06-14 18:57:48 UTC
Those sets are only really worth it on super expensive ships, like Capitals, and even even then I would stick to Low Grade versions. With Supers they become interesting, where you want to sqeeze every EHP out of it.

That said, The Mining Barges really don't have any benefit from the sets. The actual bonus is really small. The Ishtar MIGHT have use of a Low Grade Slave set, but I advise agaist it. But hey, it's your ISK.
Lilliana Stelles
#5 - 2013-06-14 21:43:48 UTC  |  Edited by: Lilliana Stelles
Dheeradj Nurgle wrote:
Those sets are only really worth it on super expensive ships, like Capitals, and even even then I would stick to Low Grade versions. With Supers they become interesting, where you want to sqeeze every EHP out of it.

That said, The Mining Barges really don't have any benefit from the sets. The actual bonus is really small. The Ishtar MIGHT have use of a Low Grade Slave set, but I advise agaist it. But hey, it's your ISK.



WRONG. Most T2 implants don't effect capitals (especially crystals).

Crystal implants are almost strictly for PVE as they increase active tank. A few cyclone/ASB setups might use them for alliance-tournament style small gangs, but your average RR fleet won't benefit much from them.

Slaves are wonderful. They give you pure armor EHP. They can be good for anything from freighter piloting to floating around in an 800,000 HP Proteus. Pure survivability, but they won't help you take down missions.

Another good one are snakes... who doesn't like speed tanking?

... You could always just train infomorph psychology later and buy all of them...

TL;DR: Crystals now for missioning, slaves later for pvp.

Not a forum alt. 

ShahFluffers
Ice Fire Warriors
#6 - 2013-06-15 02:24:28 UTC
OP... I would stay away from implants for the time being if I were you.

Sure you won't train as fast or gain those sexy bonuses that pirate implant sets give you... but until you learn how to quickly get your pod out of a dangerous situation (i.e. your ships is blown up by pirates/outlaws/gankers) it'd be better to keep your clone cheap(-ish).
Ace Menda
Gemini Lounge
#7 - 2013-06-15 02:42:30 UTC
Really...

ROFL.


Get some sense please..

Forget about the crystals
Forget about the snakes.


Get some decent ones like +3s or +4s


The crystals and snakes will just make a very very nice killmail for the guy who pods you.
As you said, you are month in...So you should not even be worrying about those 2 sets you mentioned.

Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy

Lost Greybeard
Drunken Yordles
#8 - 2013-06-15 03:46:35 UTC
Cain Dark wrote:
Right now I've only been play for about a month, and I haven't decided on which career to choose just yet.
I'm torn between a mining career flying a Procurer in low sec space,


+3 implants to whatever you're training at the moment

Quote:
and an exploration career flying an Ishtar.


+3 implants in all skill slots, plus the other five slots dedicated to various 1% to 3% bonuses

Quote:
I'm just mining in high sec space in a Venture right now


This is literally the only thing you've mentioned where even a 100M SP character would consider anything more expensive than standard +4s in the skill slots. Because you'll never be podded in high sec unless you really, really screw up.

Generally speaking, in any situation where being podded is even remotely feasible you go with the cheapest implants you actually need to succeed in your task. Slaves and so on are for people that are really into PvP and have vital fleet roles where a few % one way or the other will sometimes actually be the difference between victory and defeat. Dealing with gankers and shooting rocks has a lot more leeway than the bonuses granted by the sets.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-06-15 03:56:30 UTC
dropping 2bil on an implant set is not a quick or easy decision for most of us.

As with a lot of things in eve: if you have to ask about it, you're not ready to use it.
Cain Dark
The Scope
Gallente Federation
#10 - 2013-06-15 17:24:38 UTC
It sound like I should just stay away from implants all together.

[i]He who doesn't move is a god. Some say that a god hides, but a god is one who is always hidden.[/i]

ShahFluffers
Ice Fire Warriors
#11 - 2013-06-15 17:52:41 UTC
Cain Dark wrote:
It sound like I should just stay away from implants all together.

Good man.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2013-06-16 00:11:04 UTC
Cain Dark wrote:
It sound like I should just stay away from implants all together.


There are some useful, cheaper, implants you can plug in.

Cybernetics 4 should be enough for most things, you may decide you want 5 for the best hardwiring later (when your more space-rich)

Attribute Enhancers - Level 4 (Full Set of 5 will cost about 100m), or Level 3 (Full Set of 5 will cost about 50m)

Hardwirings - Which ones you use will depend on exactly what your doing in eve
the +3% effect ones aren't terribly expensive, and it's fairly easy to build a set that boosts tanking or your main weapon system of choice.

If your going to use Implants & Hardwirings, train Infomorph Psychology and create a Jump Clone before you try PvP again.
An empty clone is much cheaper to lose when your podded.
Cain Dark
The Scope
Gallente Federation
#13 - 2013-06-16 00:41:48 UTC
Thx Kitty, that's some good advice there. Working on my tanking I think would be useful in any career, no?

[i]He who doesn't move is a god. Some say that a god hides, but a god is one who is always hidden.[/i]

Elena Thiesant
The Scope
Gallente Federation
#14 - 2013-06-16 18:05:59 UTC
Cain Dark wrote:
It sound like I should just stay away from implants all together.


No. +2 or +3 attribute implants are always useful. Just stay away from multi-billion ISK implant sets. If you can't afford to fit a Procurer, you certainly can't afford a 2 billion ISK implant set.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#15 - 2013-06-16 19:13:00 UTC
Cain Dark wrote:
Thx Kitty, that's some good advice there. Working on my tanking I think would be useful in any career, no?



A tank is needed for pretty much anything you do in Eve.

Highsec Exploration/hacking you can kind of get away with not tanking, due to no NPCs, but that's iffy, when it comes to anywhere else.


Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DeMichael Crimson
Republic University
Minmatar Republic
#16 - 2013-06-16 19:47:21 UTC  |  Edited by: DeMichael Crimson
As for the Pirate Implants, in time you can collect close to a full set of them just by doing exploration. The Commander NPC's will randomly drop various types associated with their particular Faction.

As with all things, it will take a while to do that. Of course it depends on the amount of time invested along with some strategy and lot's of luck.

Well, it use to be like that. Not so sure anymore due to the new expansion changes.



DMC


EDIT :

Attribute Implants and Hardwirings are definitely a very good goal right now, especially the Attribute Implants. Later when you do get Pirate Implants, best to install them in different Jump Clones and keep main clone with high level Attribute Implants for fast skill training. Also always keep an empty / low cost clone available for those really high risk situations.

Don't forget, there's a 24hr period between clone jumps. If podded in your empty / low cost Jump Clone, your Medical Clone becomes your main clone and you'll need to upgrade a new replacement Medical Clone. Your original main clone, the one with the high level expensive implants, now becomes a Jump Clone. To get back into that clone will require you to do another jump.

Course if you're space rich and lazy or very experienced with top skills and equipment, you can just forget about clone jumping and do everything in your expensive high level main clone.

Good luck to you.
Mara Rinn
Cosmic Goo Convertor
#17 - 2013-06-17 05:38:01 UTC
One implant you will need if you intend to fly mining barges and exhumers is the "Gypsy" 603 or 605 implant which provides a 3% or 5% boost to CPU, respectively. A set of crystal, slave, or snake implants will provide you with no benefit: the extra HP the Slave set would give you will not save you, while the Medium Shield Extender II you can fit due to the 605 hardwiring will make the gankers look for another target.

Then there is the benefit of fleeting up with a mining foreman in an orca with appropriate warfare links. This involves no expensive implants in your head, but provides you with a little extra shield HP to better convince the gankers to take their business elsewhere.

Another hardwiring you might consider is the Yeti for ice harvesting or the Highwall for ore mining. These will cost about 150M ISK, with a payback period in the order of 200 hours of mining.
ZAKURELL0 LINDA
KarmaFleet
Goonswarm Federation
#18 - 2013-06-17 05:54:43 UTC
do moar PVE and complete the storyline for free +3 / +4s, its the best you can get for a month old char.

RIP Iron Lady

Cain Dark
The Scope
Gallente Federation
#19 - 2013-06-17 16:28:36 UTC
DeMichael Crimson wrote:
As for the Pirate Implants, in time you can collect close to a full set of them just by doing exploration. The Commander NPC's will randomly drop various types associated with their particular Faction.

As with all things, it will take a while to do that. Of course it depends on the amount of time invested along with some strategy and lot's of luck.

Well, it use to be like that. Not so sure anymore due to the new expansion changes.



DMC


EDIT :

Attribute Implants and Hardwirings are definitely a very good goal right now, especially the Attribute Implants. Later when you do get Pirate Implants, best to install them in different Jump Clones and keep main clone with high level Attribute Implants for fast skill training. Also always keep an empty / low cost clone available for those really high risk situations.

Don't forget, there's a 24hr period between clone jumps. If podded in your empty / low cost Jump Clone, your Medical Clone becomes your main clone and you'll need to upgrade a new replacement Medical Clone. Your original main clone, the one with the high level expensive implants, now becomes a Jump Clone. To get back into that clone will require you to do another jump.

Course if you're space rich and lazy or very experienced with top skills and equipment, you can just forget about clone jumping and do everything in your expensive high level main clone.

Good luck to you.



Could you just walk me through how jump clones work? I haven't touched those yet, either.

[i]He who doesn't move is a god. Some say that a god hides, but a god is one who is always hidden.[/i]

Velarra
#20 - 2013-06-17 17:31:50 UTC
Cain Dark wrote:
DeMichael Crimson wrote:
As for the Pirate Implants, in time you can collect close to a full set of them just by doing exploration. The Commander NPC's will randomly drop various types associated with their particular Faction.

As with all things, it will take a while to do that. Of course it depends on the amount of time invested along with some strategy and lot's of luck.

Well, it use to be like that. Not so sure anymore due to the new expansion changes.



DMC


EDIT :

Attribute Implants and Hardwirings are definitely a very good goal right now, especially the Attribute Implants. Later when you do get Pirate Implants, best to install them in different Jump Clones and keep main clone with high level Attribute Implants for fast skill training. Also always keep an empty / low cost clone available for those really high risk situations.

Don't forget, there's a 24hr period between clone jumps. If podded in your empty / low cost Jump Clone, your Medical Clone becomes your main clone and you'll need to upgrade a new replacement Medical Clone. Your original main clone, the one with the high level expensive implants, now becomes a Jump Clone. To get back into that clone will require you to do another jump.

Course if you're space rich and lazy or very experienced with top skills and equipment, you can just forget about clone jumping and do everything in your expensive high level main clone.

Good luck to you.



Could you just walk me through how jump clones work? I haven't touched those yet, either.


There are a number of NPC corporations which offer Medical services at their various respective stations. You need to attain 8.0 standings with these corporations to purchase a clone contract with that particular corp. These standings are (generally, exceptions exist) acquired via running missions of one variety or another for said NPC corp.

If you don't wish to earn the standings yourself for jump clone related acquisition rights, you can join a player corp which has suitable standings to lend you credibility with the NPC's. You join such a corp for a day or two, get your clones and then leave corp. EA / Estel Arador Corp services comes to mind off hand, yet there may be other corps who can help you with this.

Finally, in usually uncommon situations you can find people who own Rorquals who're happy to help people set up free clones due to the Clone Vat bay held within a Rorqual, in lowsec.

With regard to implants as a new pilot, look at +3/+4 pairs relative to your training plan. All you really need are 2 attribute implants. Plugging in a set of 5 won't matter as skills being trained only rely on 2 attributes. If you want to improve your actual skill values a bit early on, - look at the 3% hardwirings. For a new pilot *most* of the 5% skill hardwirings are quite costly.
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