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Player Features and Ideas Discussion

 
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LP Store - Republic Fleet Missiles

Author
chaosgrimm
Synth Tech
#1 - 2013-06-12 19:00:30 UTC
With the release of Odyssey, Minmatar now have a valid missile line. Please add republic fleet missiles to Minmatar LP stores. After all, Caldari get both hybid charges and missiles to support their lines of ships xD
Unsuccessful At Everything
The Troll Bridge
#2 - 2013-06-12 19:02:06 UTC
I would like to see this too.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Omnathious Deninard
University of Caille
Gallente Federation
#3 - 2013-06-12 19:04:21 UTC
LP stores need reworked all around, I hope it happens soon I have too many LPs that I only use when I get podded.

If you don't follow the rules, neither will I.

Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2013-06-12 19:09:19 UTC  |  Edited by: Alvatore DiMarco
I for one support this product and service. Enough of using dirty Caldari Navy missiles to blast my enemies from the black skies, it is time to strike back against the wretched heart of infernal darkness with the righteous unchained fury of all Matari! My Republic Fleet missiles will blot out the sun, and in the shade only justice will be left!

I am absolutely not trolling whatsoever. You think I am, but I'm not.
PavlikX
Nocte Vigilo
Fraternity.
#5 - 2013-06-12 19:19:20 UTC  |  Edited by: PavlikX
Agree. Also we need special Khanid navy rockets, torps, HAMs
But CCP do not like to bring new meta versions anymore :(

PS Faction weapons needs a buff entirely
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-06-12 19:57:37 UTC
There are so many types of faction ammunition and the only thing it seems they bring to the table compared to each other is different amounts of base damage. It would be amazing to see faction ammo reworked entirely so that they differed in other ways instead. Something like Caldari missiles having better speed but Minmatar missiles having better tracking (explosion velocity, for those who don't know). Of course, nothing that treads on the feet of T2 ammo. Just reworking faction stuff so that it's more varied and useful than just "better damage than T1".

For a more real example, Amarr has a mountain of faction crystals. They have the Imperial Navy line as the base, then they have Blood Raider crystals as their pirate ammo but they also have Sansha crystals. What is the difference between Blood and Sansha? Nothing except the name.

It would be great, I think, if the Imperial Navy crystals remained as they are, with higher overall damage, but then we saw the Blood crystals take one direction with a definite shift toward thermal damage across all crystal types whereas Sansha would be EM-heavy across all crystal types.

We can do the same thing with hybrid ammo. Shadow Serpentis and Guardian ammo would be more therm-heavy than regular and FedNavy ammo, while Guristas and Dread Guristas would be more Kin-heavy.

We can even go a step further with this, giving Blood- and Serpentis-type charges better falloff (almost every blood rat I've looked at has pulses fitted and serps with blasters) while giving Sansha- and Gurista-type charges better optimal (they seem to favor beams and rails).

It would give a bit more flavor, I think, as well as a better ability to influence the damage you're dealing - something lasers and hybrids could definitely use.