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AFK Cloaking Collection Thread

First post First post
Author
Mag's
Azn Empire
#401 - 2013-06-07 19:54:20 UTC  |  Edited by: Mag's
Toshiro Hasegawa wrote:
:P

i see what you did there

i cant seem them changing local .. but who knows .. they did it with WH - but to do it to all of nullsec would radically alter the game -- in a way that i think would negatively impact too many players

making a rule change to change afk cloaking rules would only affect a few hundred - and really would barely affect those that do it at all.
Now we know that local is the tool being used, then why not ask or suggest changes to that? You can in fact AFK without a cloak and gain the same psychological effects.

The point is, this isn't a chicken and egg situation. AFKing is a direct result of the local intel channel. As such any changes to cloaks would be a buff to intel. I personally don't think that's a balanced approach.

As far as your assertion regarding it only affecting a few hundred, I'm sorry I cannot agree. Because if you nerf cloaks without changing the intel local gives, then null becomes far too safe. One could argue it's already safer than high sec now.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sentamon
Imperial Academy
Amarr Empire
#402 - 2013-06-07 20:27:32 UTC
Hi, I too want 100% safety in what are supposed to be the most dangerous systems in the game. Blink

~ Professional Forum Alt  ~

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#403 - 2013-06-07 20:50:11 UTC
now now, no need for hyperbole

changing game mechanics to allow for a cloaky thats been afk for a few hours to be messed with isnt going to make nullsec 100% safe and you all know it. -- especially when the solution is to just be active while your being cloaky. doesnt seem to be too much to ask from a player .. if you ask me.

History is the study of change.

Teckos Pech
Hogyoku
Goonswarm Federation
#404 - 2013-06-07 21:56:16 UTC
Toshiro Hasegawa wrote:
:P

i see what you did there

i cant seem them changing local ..


Finally, a glimmer of hope.

Yes. It is local. You are not undocking, not because they are cloaked. You are not undocking because they are showing up in local. I be you dock up when they show in local too.

That they are in a cloaked ship is really irrelevant. You'd dock up if I showed up in 0.0 local with you (assuming we weren't blue) whether I was in a talos, a nemesis, or zealot. As soon as you saw my mug in local you'd scurry off to station, a POS, or even a safe (where you might activate your own cloak) or log off (maybe while still in warp so I'd have little time to scan you down).

Note: I'm not saying this is bad, what I'm saying is it isn't the cloak making you do these things, it is you and the fact that you can see me come into system via local.

Quote:

Hi, I too want 100% safety in what are supposed to be the most dangerous systems in the game.


Interesting...are you talking about cloaks, or nerfing cloaks?

Quote:
changing game mechanics to allow for a cloaky thats been afk for a few hours to be messed with isnt going to make nullsec 100% safe and you all know it.


No matter how you slice it, it is a buff to local and the intel it provides. As such it is a buff to PvE in local as well. It isn't an issue of does it make PvE in null 100% safe, it is an issue of does it make it too safe.

PvE in null is already rather safe if you know what you are doing and pay attention. Try to make the case it should be even safer, then you might have a reasonable basis for your position.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#405 - 2013-06-07 23:57:29 UTC
my issue is still not whether it is safe or not .. its not safe when an active hostile is in local and i love that .. to be honest i am about to log in game and i hope there is an active hostile in local - that would be more fun there being no hostile and i would have to find something productive to do instead of playing pvp for a little while.

my entire objection is with someone being able to project force by purely logging into a local cloaking and feking off for hours / all day.

camp every system in game for all i care .. but i (my opinion) is that you should not be able to do it inactively, without cost or risk to the pilot. I dont believe in giving anyone a free lunch ,, eve is supposed to be a harsh world, and by allowing people to just park their lazy asses in a system, bugger off but still have effect is wrong .. and to then point fingers at anyone who disagrees and say they are just being cry babies is laughable.

but after 10 years in eve, off and on, i am not surprised in the least bit surprised. Like i mentioned before the carebear v pvpbear debate is old as MMO gaming. and if it wasnt this issue it would be another.

History is the study of change.

Sean Parisi
Blackrise Vanguard
#406 - 2013-06-07 23:59:55 UTC
This is still being talked about? Maybe nullseccers should shoot eachother more. Then the AFK cloakers would be better suited shooting actual targets as opposed to innocent farm peasants.
Nikk Narrel
Moonlit Bonsai
#407 - 2013-06-08 01:13:07 UTC
Sean Parisi wrote:
This is still being talked about? Maybe nullseccers should shoot eachother more. Then the AFK cloakers would be better suited shooting actual targets as opposed to innocent farm peasants.

LOL

Noone in null can be truly considered innocent.
If you don't do the podding yourself, you owe your security to someone else who does.

And we blow each other up as penance, we dirty sinners all.
Teckos Pech
Hogyoku
Goonswarm Federation
#408 - 2013-06-08 07:04:41 UTC  |  Edited by: Teckos Pech
Toshiro Hasegawa wrote:


my entire objection is with someone being able to project force by purely logging into a local cloaking and feking off for hours / all day.


Try as I might, I have not found a way to project force while cloaked, let alone cloaked and AFK. All I am doing is using an in game mechanic to make you defeat yourself....

And it isn't carebear vs. PvPer. Every PvPer out there carebears when necessary...so they can have ships to PvP in. You are trying to draw a clear distinction where none exists.

Quote:
camp every system in game for all i care .. but i (my opinion) is that you should not be able to do it inactively, without cost or risk to the pilot. I dont believe in giving anyone a free lunch ,, eve is supposed to be a harsh world, and by allowing people to just park their lazy asses in a system, bugger off but still have effect is wrong .. and to then point fingers at anyone who disagrees and say they are just being cry babies is laughable.


You have nobody to blame but yourself for this. If you can't change your behavior to adapt to a different situation then that is not my problem or anyone else's. I have given you several suggestions on how to deal with this problem. Granted not having the cloaker in system is optimal, but as you say, Eve is harsh...so you should learn how to deal with sub-optimal situations...especially after 10 years (off and on).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#409 - 2013-06-08 07:21:24 UTC
Toshiro Hasegawa wrote:
How do you adapt by the way, specifically .. there is no way that i can see to adapt without making sacrifices - sacrifices the afk cloaker does not have to make.


By the way, the player who has the afk cloaker is not gaining anything. No in game resources at all. So the risk-reward seems reasonable:

Reward: nothing
Risk: nothing.

Please point out the problem with the above?

And that you have to make a sacrifice...that is your complaint? Look everyone Toshiro can't optimize his ratting income! Oh noes /0\.

You have been playing this game off and on since 2004. By now you should realize that people use the mechanics of the game to disrupt your optimal behavior. People do this kind of thing all the time in the game.

Right now the CFC are very much disrupting the optimal running of TEST's activities in Fountain. People are shooting other people's POCOs and killing them and putting up their own and imposing a tax. War decs are another mechanic. Suicide ganking yet another. What can a poor freighter dude do against a 12 man fleet that wants him dead in Uedama? About as much as you can do to that AFK cloaker. But the good news for you is that AFK cloaker can't gank you like those 12 taloses will to that poor charon.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#410 - 2013-06-08 13:17:51 UTC
if the reward was zero people would not do it . so obviously there is a reward and there is obviously an effect.

History is the study of change.

Nikk Narrel
Moonlit Bonsai
#411 - 2013-06-08 14:17:46 UTC
Toshiro Hasegawa wrote:
if the reward was zero people would not do it . so obviously there is a reward and there is obviously an effect.

False.

To suggest people do, or not do, things for no reward depends entirely on your perspective.

With the exception of the dreadful RMT groups, everyone playing EVE does so at a loss of either personal time or fees to play, often both.
They do this in exchange for a sense of accomplishment or escape from their ordinary lives. Often a combination of these.

To deny extending this logic into the game as a next level of expression denies the logic already demonstrated.

In short, frustrating you is their reward. They cannot spend it anywhere like they would ISK, but they have no use for ISK in real life anyway, so why should this make them stop playing this way?
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#412 - 2013-06-08 14:50:39 UTC
you just argued my point ..

there is a reward - the frustration and negative impact (away from a base of 100% safe) to the players in the local they are afk in.

the cost to the afk person .. is almost zero, they need the ship and the skills and the trip to the location .. but once in place there is no additional cost aside from the minute max it takes to log in and engage the cloak before going afk.

the risk zero - barring some catastrophic game failure right when the pilot logs in leaving them in space without their cloak on .. allowing them to be scanned and destroyed .. but that would be petitionable.

the effect is variable, but real none the less

History is the study of change.

Kodiii
The Scope
Gallente Federation
#413 - 2013-06-08 15:04:19 UTC  |  Edited by: Kodiii
Nikk Narrel wrote:
Toshiro Hasegawa wrote:
if the reward was zero people would not do it . so obviously there is a reward and there is obviously an effect.

False.

To suggest people do, or not do, things for no reward depends entirely on your perspective.



Well lets just get into a debate about what God really is while we're at it. As far as 99.999% of people are concerned, most people do things for a reason. Not because they can. In this case, do you really think someone sits in a system on a computer game and then proceeds to not even be present in the game in order to have fun? By that logic, your hobbies must be watching grass grow and sitting in an empty room counting to infinity.

The stubbornness and ability to shift the topic in (order to halt progress) by anti-carebears in these topics absolutely amazes me.
Nikk Narrel
Moonlit Bonsai
#414 - 2013-06-08 15:52:27 UTC
Toshiro Hasegawa wrote:
you just argued my point ..

there is a reward - the frustration and negative impact (away from a base of 100% safe) to the players in the local they are afk in.

the cost to the afk person .. is almost zero, they need the ship and the skills and the trip to the location .. but once in place there is no additional cost aside from the minute max it takes to log in and engage the cloak before going afk.

the risk zero - barring some catastrophic game failure right when the pilot logs in leaving them in space without their cloak on .. allowing them to be scanned and destroyed .. but that would be petitionable.

the effect is variable, but real none the less

And yet you just argued the existence that a cost is present, in at least equal degree to the perception of an uncertain reward.

The cost is always certain, and unavoidable if the tactic is used.

They must pay CCP for the account. (whether they do so in local currency or another does and sells them PLEX means nothing, CCP is getting paid every time)
They must set up a computer, an internet connection, and have a client up to date.
They must use these described elements, and connect to the server.
They must navigate a character skilled enough to operate undetected. Not necessarily cloaked, although that is a popular expectation. This character must arrive in the target system.
They must maintain the connection and character's online presence.
Actually being present at the client system, here is a funny part.

They WANT other players to believe they are AFK, and not present to observe them in the event they expose themselves to possible interaction.
The opposing players, (competition dictates this being their description), are concerned that the undetected player is in fact NOT AFK, otherwise the expectation of possible harm would defy logic.
Nikk Narrel
Moonlit Bonsai
#415 - 2013-06-08 16:00:53 UTC
Kodiii wrote:
The stubbornness and ability to shift the topic in (order to halt progress) by anti-carebears in these topics absolutely amazes me.

I am a miner.

I am still pro explosion of ships, since that is in my best interest.
Specifically, the explosion of mining ships belonging to competing players who would sell their ore and ice in the same end market as mine.

I must expect that your play style is invested in a manner more vulnerable to risk than mine, since I clearly advocate the increase of said risk while you seek to reduce it.

So, I wonder, which of us belongs in null, and which in a region described with intended lower risk?
TheGunslinger42
All Web Investigations
#416 - 2013-06-08 16:47:18 UTC  |  Edited by: TheGunslinger42
Toshiro Hasegawa wrote:
TheGunslinger42 wrote:
E-2C Hawkeye wrote:
So how is afk cloaking and different than afk mining and why shouldnt it be changed like mining?


AFK Mining results in in game resources being generated and put into your cargo hold which can be sold/used for profit

"AFK Cloaking" produces nothing. You gain nothing. Why are you rallying so hard against "AFK Cloakers" but not people who sit in their pos afk, or in their station afk?


in player controlled null sec if a neut or red is in your station that would be cause for concern .. same goes for one of your POSs.

but in both case i can watch them, and I know where they are and therefore where they are not.

i can keep on eye on them docked or at a POS . and will know when they change from being innactive to active. 1 mbr of the blues can be tasked to carry out the task of watching them and egt the warning out when they returned to being active. Once would also be to see what they are flying at the POS, or watch undock.

This is not the same with AFK cloakers.

and i would counter the notion that AFK cloakers do not produce or gain anything .. they produce fear and gain a free disruption of local logisitcs and isk making - for almost no cost to the cloaker.


They are physically incapable of disrupting logistics and pve activities. As for them gaining "free" disruption of local, well thats balanced by the free intel local gives you. You get free info regarding how many pilots are in system and who they are, they get the chance - and its only a chance, mind you - to make you not trust that list. Why should YOU get free, easy, benefits for no trade off?

Also can we drop the "AFK" part because it is irrelevant, AFK players are meaningless entities. What you REALLY mean by AFK is "potential threat". You only say AFK because saying "CCP get rid of AFK cloakies" isn't as obviously stupid as "CCP get rid of potential threats"
Theodore Giumbix
Science and Trade Institute
Caldari State
#417 - 2013-06-08 16:51:15 UTC
DEATH TO AFK CLOAKY ALTS

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#418 - 2013-06-08 17:03:22 UTC
no its is the afk guys .. sorry i dont fit into your arguement

i like active cloakies .. you can do stuff with them .. you know they are active so you know you have to do something about them

the afk guys on the other hand i have to treat them like they are active when they probably are not .. so i have to add ships to different roles, post more guards, change loadouts - unlike normal threats - where detection and early warning come into play.

when my corp is mining - i often am down the pipe - watching local for imb threats .. if a hostile moves to our loc - we can adjust ahead of time, move to pvp ships and get ready for a fight .

but the hostiles dont want a fight - all they want is a gank .. and will protect the game mechanics that protect their ability to kill miners and pve ships so they can boos their kilkboard and feel good about themselves by ruining someones day. Eve would be alot less fun without people trying to ruin your day, but that doesnt mean we need to always make it easy.

now grav sites dont need to be scanned .. chalk one point up for the pvpVpve crowd. Probably hear some miners grumble about it, but for the most part . just means adapting a little .. intel becomes more important - as well as contingencies.

But this is different to dealing with an AFK cloaky. who can cause a huge impact with no cost the player or pilot with no risk incurred. All we want is a recorse to the afk cloaker .. so we have a sense that if we desire we have a way to counter them, other that to just pretend its an active threat in local.

History is the study of change.

TheGunslinger42
All Web Investigations
#419 - 2013-06-08 17:04:03 UTC  |  Edited by: TheGunslinger42
Toshiro Hasegawa wrote:
my issue is still not whether it is safe or not .. its not safe when an active hostile is in local and i love that .. to be honest i am about to log in game and i hope there is an active hostile in local - that would be more fun there being no hostile and i would have to find something productive to do instead of playing pvp for a little while.

my entire objection is with someone being able to project force by purely logging into a local cloaking and feking off for hours / all day.

camp every system in game for all i care .. but i (my opinion) is that you should not be able to do it inactively, without cost or risk to the pilot. I dont believe in giving anyone a free lunch ,, eve is supposed to be a harsh world, and by allowing people to just park their lazy asses in a system, bugger off but still have effect is wrong .. and to then point fingers at anyone who disagrees and say they are just being cry babies is laughable.

but after 10 years in eve, off and on, i am not surprised in the least bit surprised. Like i mentioned before the carebear v pvpbear debate is old as MMO gaming. and if it wasnt this issue it would be another.


If you want to deny cloakers this effect, then don't dock/pos up and cower in fear. Continue on your merry way. Maybe adjust what you're doing slightly to mitigate the risk.

It's funny you should mention risk yourself, since the reason for your position, for the countless cloak tear threads, is purely a result of people like you wanting to REMOVE potential risk to yourself.

You do not like the fact that someone else in local represents a threat. You want CCP to either remove the threat entirely, or to at least grant you absolute certainty of when and where a threat exists.

The only reason people latch onto the "AFK" aspect of it (other than to try and make their complaints sound less fatuous, as I mentioned earlier) is because AFK players are indistinguishable from active players, and active players are a potential threat.

Every single suggestion proposed either: Removes the uncertainty regarding AFK players somehow (log out timers, afk tag, etc) leaving only people who you know for certain are a threat, or punishes or limits the active threats (fuel usage, decloaking mods/probes, etc)

Lets be honest, next time you think of making one of these threads, or posting in an existing one, title it "I want removal of risk and uncertainty in nullsec"

We'll get a lot further if we start from a place of honesty
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#420 - 2013-06-08 17:58:03 UTC
as i have stated before i like risk .. it makes the game exciting ..

10 years ago i started down the "i hate pirates - they ruin the game" track .. before realising that dealing with m00 and other such corps was probably the most fun thing to do in eve. without pirates the game would be boring-ish or boring-er. As i have stated before when i log in I hope there is an active hostile in local or in the area .. sure i cant go mine, or rat, or do PI, or go run around and buy / sell stuff - but i can have fun. I can chose to do anything i want with a reasonable understanding of the left and right of arc of the potential outcomes of any activity i engage in.

this is not the case with the afk cloaky

if i wanted to live and work in an area of eve where there was no potential risk, i would live in emp in a quiet corp and go about my business.

if i wanted to like and work in an area where there was great reward to be had, at the expense of never know what the risk was i would move into WH space and keep pvp ships and probes out at all times.

i chose to live and work somewhere in between .. where its not safe, but i at least have a clue as to what might be coming for me.

I really can not see what is dependable about the afk cloaker.

I see a lot of attacking of the alternative position, but i do not see a lot of defence of the afk cloaker.

Why is it such an important tool for pvp'ers ?

Why would your game suffer if it was removed as a tool ?

Why would the game as a whole suffer for its loss ?

History is the study of change.