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Optimized -insert race- Attainment decryptors

Author
Ioci
Bad Girl Posse
#1 - 2013-06-08 00:16:32 UTC
Could CCP please confirm if those are 90% of 100% or 90% of current multiplier?

If I use an Optimized Attainment on a Paladin, will I be looking at 50% or 100%? The difference being, assume money is no object and I want an Alliance fleet of Vultures, I could make that happen if the Attainment decryptor reduced the base to 10% but if this is just turning 1 in 4 to 2 in 4 in an RnG game it really isn't a game changer.

Thanks.

R.I.P. Vile Rat

Haulie Berry
#2 - 2013-06-08 00:36:02 UTC
Works the same way everything else in Eve works. It modifies the base.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#3 - 2013-06-08 00:48:38 UTC  |  Edited by: Steve Ronuken
Multiply your current percentage chance, by the modifier (in this case, 1.9, as it's a +90%, for the optimized attainment.)

So at full skills, that's a 48% chance of success, rather than a 25%. Almost double. With 2 additional runs.



Of course, with a Paladin, you're not going to be making isk with a -3 ME. right now, even a -1 only makes 19 (excluding all invention costs)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ioci
Bad Girl Posse
#4 - 2013-06-08 00:53:17 UTC
Steve Ronuken wrote:
Multiply your current percentage chance, by the modifier (in this case, 1.9, as it's a +90%, for the optimized attainment.)

So at full skills, that's a 48% chance of success, rather than a 25%. Almost double. With 2 additional runs.



This is the formula that seems to be agreed upon. I was hoping they had taken the RnG out of production but if this is the formula, that's not the case. Most of us who do inventions know that percentage isn't worth the web page it's printed on. 20% or 90% you often end up with nothing of value 100% of the time.

R.I.P. Vile Rat

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2013-06-08 01:05:48 UTC
Ioci wrote:
Steve Ronuken wrote:
Multiply your current percentage chance, by the modifier (in this case, 1.9, as it's a +90%, for the optimized attainment.)

So at full skills, that's a 48% chance of success, rather than a 25%. Almost double. With 2 additional runs.



This is the formula that seems to be agreed upon. I was hoping they had taken the RnG out of production but if this is the formula, that's not the case. Most of us who do inventions know that percentage isn't worth the web page it's printed on. 20% or 90% you often end up with nothing of value 100% of the time.



Funny, I run several hundred invention jobs per week, and get pretty close to the calculated percentage, over the course of that time.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ioci
Bad Girl Posse
#6 - 2013-06-08 01:19:14 UTC
Steve Ronuken wrote:
Ioci wrote:
Steve Ronuken wrote:
Multiply your current percentage chance, by the modifier (in this case, 1.9, as it's a +90%, for the optimized attainment.)

So at full skills, that's a 48% chance of success, rather than a 25%. Almost double. With 2 additional runs.



This is the formula that seems to be agreed upon. I was hoping they had taken the RnG out of production but if this is the formula, that's not the case. Most of us who do inventions know that percentage isn't worth the web page it's printed on. 20% or 90% you often end up with nothing of value 100% of the time.



Funny, I run several hundred invention jobs per week, and get pretty close to the calculated percentage, over the course of that time.


And some other guy got none. That's why people see RnG as junk math.

R.I.P. Vile Rat

Haulie Berry
#7 - 2013-06-08 01:23:57 UTC
Steve Ronuken wrote:
Ioci wrote:
Steve Ronuken wrote:
Multiply your current percentage chance, by the modifier (in this case, 1.9, as it's a +90%, for the optimized attainment.)

So at full skills, that's a 48% chance of success, rather than a 25%. Almost double. With 2 additional runs.



This is the formula that seems to be agreed upon. I was hoping they had taken the RnG out of production but if this is the formula, that's not the case. Most of us who do inventions know that percentage isn't worth the web page it's printed on. 20% or 90% you often end up with nothing of value 100% of the time.



Funny, I run several hundred invention jobs per week, and get pretty close to the calculated percentage, over the course of that time.



Likewise. It's always the people who think a batch a week is a lot that have a grievance with the RNG.
Ioci
Bad Girl Posse
#8 - 2013-06-08 01:27:10 UTC
I didn't start this thread to have a philosophical debate about the validity of RnG.

Let it die like a thousand other unanswered threads or let a fucken ISD lock it. Your derailment really isn't required on this one.

R.I.P. Vile Rat

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2013-06-08 01:31:02 UTC
Ioci wrote:
I didn't start this thread to have a philosophical debate about the validity of RnG.

Let it die like a thousand other unanswered threads or let a fucken ISD lock it. Your derailment really isn't required on this one.



Hardly /my/ derailment, when you brought up the RNG in the first place.

And it's hardly unanswered.

But I'm done.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ioci
Bad Girl Posse
#10 - 2013-06-08 01:36:55 UTC
Ignore me Steve. Let downs in EVE are part of my routine. The 1.9 on 20% is no doubt accurate.

It just doesn't amount to anything for someone who tried to R&D their own fleets.

R.I.P. Vile Rat