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Dev Blog: EVE-VR: An experiment in bringing virtual reality to the EVE Universe

First post
Author
Dyner
Brutor Tribe
Minmatar Republic
#41 - 2013-06-07 03:08:14 UTC
Malen Nenokal wrote:
There is no link to this comments thread in the blog. Intentional?

When I played this at Fanfest it was awesome. Tying the missile lock to the head tracking was the best thing you all could have done to make a true VR experience. Let's see this thing plugged into Eve somehow! ONE UNIVERSE ONE WAR!

CCP and Eve Online are going to have to compete with Star Citizen soon too...

edit: I wanted to say more things.



Probably why they're doing this.
Bob Niac
Aliastra
Gallente Federation
#42 - 2013-06-07 04:05:06 UTC
CCP Falcon wrote:
During Fanfest 2013, a group of our developers who had assembled with a mutual interest in Oculus Rift's technology demonstrated a project that they had been working on in their spare time: EVE-VR.

What started out as a massive hit internally within CCP soon became the star of the show at our 10th Anniversary Fanfest in April.

CCP Karuck is here with a dev blog today, to explain a little more about EVE-VR, where it originated and where it might go in future.

Read all about it in his new dev blog, here.


Awesome.

Perhaps this could be the PC version of DUST 514? Dust soldiers in space! Flying fighters for cap ships! That I would pay to see.

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Bob Niac
Aliastra
Gallente Federation
#43 - 2013-06-07 04:18:02 UTC
Ooh! DUST mercenaries + cruiser class stealth bomber! Or DUST mercs manning your turrets!

Side note: do we really disembark from our hermetically sealed pod in station? Seems like we could just clone jump into a DUST body.. Right? I mean. . Would that not make more sense..? We get assassinated, station uploads changes back to the pod.
Second side note: If this is true, could we not say.. Clone jump our EVE character into DUST and vise versa?

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

Rek Seven
University of Caille
Gallente Federation
#44 - 2013-06-07 06:57:54 UTC  |  Edited by: Rek Seven
It looks amazing and i would love to see something like this in eve but will it ever really happen?

I don't want to belittle the efforts of the developers but I'm tired of all the **** teasing and broken promises CCP. Please give me something real i can look forward to. Sad
Pak Narhoo
Splinter Foundation
#45 - 2013-06-07 10:26:52 UTC
Quote:
Another factor which we found could often induce simulator sickness is acceleration. If the eyes are experiencing a change in velocity, but the body is not, it sends mixed signals to the brain which induces sickness.


Maybe you guys can talk with those who did the current star gate warp effect. Some of us are getting sick playing EVE now from just that.
Yordi Dordi
Republic Military School
Minmatar Republic
#46 - 2013-06-07 11:27:09 UTC
You spoke briefly at the end of ideas for audio. Having some experience with actual fighters and their emerging technology there are some simply (relative to everything else going on in that type of aircraft) audio effects which greatly enhance a pilots situational awareness. Specifically directional audio - using the headphones to simulate relative direction to certain audio queues like target locking, new targets, or even friendly comms.

CCP - Please contact me if you are the slightest bit curious or would like to hear any other ideas which could be brought from reality.

I really enjoyed the demo, even though my experience is limited to the devblog post. Well done all involved!
Djavue
Royal Amarr Institute
Amarr Empire
#47 - 2013-06-07 11:28:17 UTC
I wish my fighters had that RoF Blink
Iyacia Cyric'ai
Lai Dai Counterintelligence
#48 - 2013-06-07 11:42:04 UTC
The porn industry would really profit from this.
Sedilis
Lead Farmers
#49 - 2013-06-07 12:09:33 UTC  |  Edited by: Sedilis
Quote:
SHUT UP AND TAKE MY MONEY!

Was the "feedback" I gave the CCP and Oculus devs as I stepped off the stage from my first go on EVR at Fanfest. I then went round for another three goes Big smile

This really is what I dreamed VR would be like from when I first tried the early prototypes in the early 90s . A completely immersive experience, intuitive control, and utterly amazing fun.

I will definitely buy the Rift when it is released and PLEASE PLEASE PLEASE CCP release EVR even as it is its great fun. It could be even better if it was developed along the lines of a certain F2P plane dogfighting game that will go unmentioned.


Edit: Forgot to mention myself and a corpmate got up early to get to harper for 1000 the day after the pubcrawl to try this out. Even massively hungover there was no motion sickness.
Jada Maroo
Native Freshfood
Minmatar Republic
#50 - 2013-06-07 12:50:45 UTC
I know CCP is a little gunshy after Incarna and doesn't want to rush to put this into full development, but this has some things Incarna never did: immediately identifiable gameplay and purpose.

That said, I'm not sure carrier fighters are the best place to use this technology.

I would suggest killing two birds with one stone. Open the Incarna door. And outside the Incarna door is your in-station EVR ship.

And what do you do with your ship? You fly around and shoot **** up inside low security and mission sections of stations.

As a happy side effect, the system can be used to help take over outposts and raid POSes.
Manes Avatarr
Superfast
#51 - 2013-06-07 13:43:45 UTC  |  Edited by: Manes Avatarr
Great idea. I've only watched video from gameplay and it looks awesome.. we need new. modern starfighter sim/arcade based on Eve's technology.

If you guys will find yourself short on graphic artists, specially spacescape and texture designers - count me in Idea I ate my teeth on maps for low/med budget TPP/RTS games :)... back in 2000-2005..

Anyway, i wish you luck on the project and looking forward to see it launched :)

FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic

Baljos Arnjak
Dark Praetorian Order
#52 - 2013-06-07 16:19:19 UTC
Can you imagine:

Freespace 2 style combat
set in the EvE universe
with an updated game engine
In VR with Oculus.

*Boing* Nerd Boner..... Big smileShockedOops

Seriously though, you couldn't have timed it better as I don't think there has been a good space combat sim out for probably 10 years or more. Add in VR and you have a whole new ballgame for the genre.
Wibla
Tactical Narcotics Team
#53 - 2013-06-07 16:55:14 UTC
This game. This experience.

I get goosebumps just thinking about it, and I only got to try it twice at fanfest...
Oliver G
G Enterprises
#54 - 2013-06-07 18:13:18 UTC
I am in the fortunate position of having the Oculus Rift myself. Could you CCP guys put the stereo video online somewhere to download in the optimal 1280*800 resolution? That would be really cool.
Wobbli Gatlioni
37th Warhawk Vanguard
#55 - 2013-06-07 19:35:52 UTC
Have you CCP guys considered using one or two MYO's for VR controls? I bet they would make the controls feel the most natural, albeit expensive.

For those who don't know what the MYO is--it's an armband which reads your fore-arm muscle movements, amongst other sensors. https://www.thalmic.com/myo/
CCP Karuck
C C P
C C P Alliance
#56 - 2013-06-07 19:59:19 UTC
Wobbli Gatlioni wrote:
Have you CCP guys considered using one or two MYO's for VR controls? I bet they would make the controls feel the most natural, albeit expensive.

For those who don't know what the MYO is--it's an armband which reads your fore-arm muscle movements, amongst other sensors. https://www.thalmic.com/myo/


I've been playing around with the Razer Hydra and LEAP Motion :) Hope to get something working later this summer, using your hands to interact with a holographic UI etc.
As I understand it the MYO is great for gestures, but you cannot track absolute 3d position in that thing.
  • Senior Programmer on EVE: Valkyrie / @SiggiGG
Agaetis Byrjun Endalaust
#57 - 2013-06-07 20:16:26 UTC
I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?

__________________________ just because you're paranoid it doesn't mean they're not after you

CCP Karuck
C C P
C C P Alliance
#58 - 2013-06-07 20:32:05 UTC
Agaetis Byrjun Endalaust wrote:
I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?


Well, consider if you "see" your hands in the virtual world as well, tracking to your own movements. I've also been toying around with having a RL joystick in your hands AND modeled in the VR world moving the same way.. that can create a very powerful connection for your mind.
  • Senior Programmer on EVE: Valkyrie / @SiggiGG
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#59 - 2013-06-07 21:13:44 UTC
CCP Karuck wrote:
Agaetis Byrjun Endalaust wrote:
I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?


Well, consider if you "see" your hands in the virtual world as well, tracking to your own movements. I've also been toying around with having a RL joystick in your hands AND modeled in the VR world moving the same way.. that can create a very powerful connection for your mind.



Something like this would make the disconnect of 'Why aren't my arms moving' a lot smoother. Or even freakier. I'm not sure which would work, if you don't have everything set up /exactly/ as it is in the vr environment. (which, I guess, means you adjust the vr environment to match)

Woo! CSM XI!

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CCP Karuck
C C P
C C P Alliance
#60 - 2013-06-07 21:28:39 UTC
Steve Ronuken wrote:

Something like this would make the disconnect of 'Why aren't my arms moving' a lot smoother. Or even freakier. I'm not sure which would work, if you don't have everything set up /exactly/ as it is in the vr environment. (which, I guess, means you adjust the vr environment to match)


Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :)
Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.
  • Senior Programmer on EVE: Valkyrie / @SiggiGG