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Dev Blog: EVE-VR: An experiment in bringing virtual reality to the EVE Universe

First post
Author
Xander Det89
T.R.I.A.D
Ushra'Khan
#81 - 2013-06-12 16:48:34 UTC
So if this ever lead to all fighters/fighter-bombers on EVE being flown by actual people balance is no longer a condition as it's technically just player skill yeah :P?
Oxylan
QRDELESH - Mutual Admiration Society
#82 - 2013-06-12 18:24:29 UTC  |  Edited by: Oxylan
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...

As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...

In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?

Sorry for poor English and bad grammar.

If it bleed we can kill it.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#83 - 2013-06-12 19:17:39 UTC
Oxylan wrote:
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...

As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...

In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?

Sorry for poor English and bad grammar.



Yes and no.

You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

pashared
The Scope
Gallente Federation
#84 - 2013-06-12 19:34:26 UTC
frist how much does an E-VR unit cost?


second I think this would be a great start to staion content.
Tytalos
Righteous Choirboys
#85 - 2013-06-12 20:09:13 UTC
Yes, open that famous station door and let us that are docked up socialize in a bar or other public areas. Those with a Occulus Rift head piece can turn their heads and accually make eye contact to other players. This would trigger new ways to make friends/enemies or employment interviews (!). Make automatic eve-voice connections based on proximity and arrange private meeting rooms where audio and voice is for all inside the room. In public areas we would have a new profession as evesdropping(!) will be possible which could open up for more skills on your character. Corporation members would travel far to attend to a meeting, but as long the meeting is held inside a room, im sure a conference telephone line could be opend to a room in another station across the galaxy. I can sense the impact this would have on future TV-series. Smile
Gimpi
Delta Squad Galactic Mining and Transport
#86 - 2013-06-13 01:14:38 UTC  |  Edited by: Gimpi
Release more in-game footage. I was watching the EVE-VR: Oculus Rift View Demo video and want to see more. Since I can't play EVR at least I can watch the video with my RiftDK. Sure it's not interactive, but I can at least tell how it would play. Blink

Just capture a stream of people playing. I think it would be cool because there is no other way to experience it without being one of the very few at a convention.
Gogela
The Conference Elite
CODE.
#87 - 2013-06-13 02:28:21 UTC  |  Edited by: Gogela
Oxylan wrote:
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...

If you only have one eye it looks ARRRRRRsome. Pirate

Thank you thank you... I'm here all week. Big smile

...but for serial, this is the coolest thing to come out of CCP since we saw the very first avatar prototypes. Truth be told its way cooler, imho. Man, CCP... you have some awesome people working for your company. I hope so much you guys take this and run with it!!!! Whatever: If I need to drop a few grand or whatever on new gear I'll do it. TAKE MY MONEY! PLEASE!

CCP Karuck wrote:
Par'Gellen wrote:
Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me.


You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :)

I would say no resources would have been wasted if you did it ALL on company time!

Signatures should be used responsibly...

Aekat Kryos
Caldari Provisions
Caldari State
#88 - 2013-06-13 08:46:47 UTC
It looks pretty interesting. And it's good to see new ideas being offered support by players. I've scanned this thread briefly and so far only noticed one snarky "but of course you won't do it right" bleat. I'll never understand people who dislike EVE, dislike CCP, dislike everything CCP tries to do, and yet still put themselves through the continuing ordeal of subscribing and playing.

Yeah, I know. I'm a terrible fan.

Still, onto the actual point. This looks like an intriguing idea, and I'll be interested to see where CCP go with it. Particularly in terms of how they might potentially integrate a direct-control ship mechanism into the point-and-click environment we've got now.

Personally I've always said that what would make EVE better for me would be direct, simulator-style, first-person ship control and Newtonian physics - though I've always accepted that that's not what EVE is and that there'd be a player outcry if it were implemented. You only have to consider how quickly Incarna was killed to see that people don't want changes to the basic mechanic - and Incarna was an add-on, rather than a change. (For what it's worth, I think the halt on Incarna was a shame - I'd have loved to have seen more made of it.)

Still, DUST depends on direct control, of course, so there's probably no reason why subsections of space gameplay - such as fighters - can't work in a similar sort of way: but I wonder if, in order to counter the increased intelligence of attacking fighters, there might not be scope for directly-controlled weapons turrets on bigger ships, also using VR?

Actually, my real interest in this technology comes from the hardware. And I admit I don't know much about VR technology, but I gather - based on the Oculus Rift FAQ - that the display is collimated to provide a distant focal point. As someone who's constantly using computers whilst - I admit it - getting older, my eyes are starting to feel the strain of being fixed at 2-3' focal distance almost all the time. I will be eternally grateful to the firm that produces affordable, reasonable-resolution VR technology as a general-use VDU, and by extension any games company that encourages development.
Photon Ceray
Palmyra Universal Enterprise
#89 - 2013-06-14 00:05:23 UTC
CCP Karuck wrote:
Photon Ceray wrote:

One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.


Of course :) We had to scope things down to be very simple since this was built for a 3-minute demo at Fanfest. During those 3 minutes people needed to be able to get into the game and enjoy it. Not much time to get oriented and learn deeper mechanics.

We had loads of ideas we had to drop.. other weapon system, missile jammers/counter-measures, more complex space scene, jumping a Titan in mid-fight and blowing up the losing faction's carrier etc. Then we'd probably go into customization, fittings etc.



I love all the things you said and only dream that it could be integrated into EVE the same way DUST 514 will be. it would be awesome to hire or interact with VR pilots for one meaningful reason or another.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#90 - 2013-06-14 01:39:00 UTC
Watching the official vid and the PvP, I couldn't help but be clearly reminded of Vendetta Online gameplay back from 2004. Even the circular reticules and target markers were the same. Cool, this is. Original and groundbreaking, this is not.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Aoife Issier
AI Corp
#91 - 2013-06-15 11:26:19 UTC
So hello there, again. I started the thread how was EVR made.... that was left for dead. Hmmmm

https://forums.eveonline.com/default.aspx?g=posts&m=3162619#post3162619

A few things from it,

"Ah!

All good news, reading dev blog the now.

Looking forward to hearing more details on what you think the scope of the game will be.

Having the UI ingame, "in game" love that idea, makes loads of sense. Been thinking about that a lot recently for larger ships, a la command ship/deck scene.

Did you use Boo for the scripting?
Could talk about the weapons and tracking a bit more, "look to aim" sounds nice.
Any plans for multiple players in one ship?

I know you are going to be quiet about release time frame so i'm ordering a rift and waiting. Hopefully not too long.


My pie in the sky idea for right now is voice commands."

and


Hey I just noticed http://cdn1.eveonline.com/www/newssystem/media/64730/1/earlyevr.png SGSK, nice.

Just some other thoughts.

Divertible power.

"Divert power to ... Voice Command

On the fly modular style could make gameplay more interesting.

How about using Larger ships as anchors for rotation?


EDIT: Leap Motion
raven666wings
Cyber Chaos Crew
#92 - 2013-06-16 01:31:09 UTC
I agree with Aekat Kyros, Gogela and the other friends here showing appreciation for this. I think its a great job from CCP Karuk and the EVE VR team. This kind of gameplay is just what the EVE universe needs to make it more vibrant and really harness the potential that this rich sci-fi universe has. It probably will be impossible for you to make it compatible with the current EVE Online game engine/gameplay system, but even if you only link the 2 games and have them represent some interaction information on each other, like the EVE-Dust link, i'm sure everybody that currently plays EVE and would like to experience it like a space fighter/simulator will be very pleased and support your project. You might even cuddle two birds with one hand on this one, since the people playing EVE who enjoy its tactical gameplay (blobbing each other with 500 people on grid, with their game clients on minimum graphic quality/resulution, clicking on small little squares and on a massive spreadsheet) will still be happy. EVE-VR isnt gonna take that gameplay/experience away from them, if it is actually another linked game like Dust. I still have a hard time understanding the kind of management options that got people fired for developing content like Incarna avatars and WIS since there seem to be as many or even more people playing EVE who want it than those who don't. I surely hope that you won't get fired like them and that your project goes forward.
neuPanda
Space Dwarfs
#93 - 2013-06-16 01:48:59 UTC  |  Edited by: neuPanda
EVE linked EVE VR, linked Dust,

just imagine, massive EVE cap fight, you have carriers that launches several fighters on each side, each of those is somebody sitting ready to be deployed to take on the opponents, rather than NPC's, suddenly an opponents ship takes heavy damage from a ally dread, and the fighter takes the chance, flys in lands and drops off his cargo, suddenly the enemy capital has been infiltrated by an elite squad of your alliances best dust fighters, doing their best to get past the auto defenses and opposing dust fighters on the other side to get to and destroy the command capsule of the ship, which sets off a self destruct sequence only interpolatable by another eve pilot inserting their pod into the ship knowing that their dust crew will repel the invaders and the ally carriers will repair any holes in the ship so that you can continue the fight.


god now i want to make a trailer for this, but don't have the tools or the money, just the vision
raven666wings
Cyber Chaos Crew
#94 - 2013-06-16 06:27:16 UTC  |  Edited by: raven666wings
Oxylan wrote:
I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...

As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...

In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?

Sorry for poor English and bad grammar.


Hello Oxylan
I think that only the older 3d animations with layered red and blueish images required you to use both eyes to see them with those red and blue colored goggles. I'm not sure about this, but i think neither the newer 3d nor the Rift animations require you to use both eyes to see them. In any case, if I found myself in your position, what I would do would be to consult the ophthalmologist about the possibility of getting an eye transplant (surgical procedure where they implant a donor's cornea in your damaged eye), or one of those new bionic eye implants (electronic component implanted in your eye that will feed image to your brain via the optic nerve). I think the best ones available right now already provide the implanted person with a blurry monochromatic vision.

btw have you heard that saying: "In the land of the blind, the one-eyed man is king" :D hahaha
Kitty Bear
Deep Core Mining Inc.
Caldari State
#95 - 2013-06-17 19:02:40 UTC
MMMORPG have this to say about the E3 showing of this project

Quote:

We also saw some amazing proof of concept games like EVE-VR: CCP’s little Occulus Rift experiment that puts you quite literally in the cockpit of a fighter and sends you out against an opposing team in a virtual reality setting. More will be coming from us on this one next week, but if it were more of an MMO it could have easily won our most innovative


I've only seen the Fanfest vids of the gameplay, sadly I can't afford to go to all these fancy locations Cry


So:-
positive feedback from fanfest on this project
positive feedback from E3 on this project


make it happen already .. poke the occulus guys with a pointier stick to make them work harder Cool
Jehan Markow
Wu Si Yuan Luojishan
#96 - 2013-06-18 04:01:46 UTC
First of all, to the EVE-VR team: you guys did an excellent job! Thanks for having the initiative and determination to get this prototype out there.

Also, for your information, I would happily be willing to plunk down $400 on VR equipment if it made gameplay feel more real and fun. So pass that along to management and investors.

All the above suggestions about control via multiple peripherals (e.g. joysticks) should be taken seriously. I know plenty of great frig/interceptor pilots who have said in past years "It would be so much more fun if I could do this with a joystick." It looks like you guys have a great opening to take your idea one step further.

But I'm noticing a big flaw in the current setup. Namely, where's the pod?

In order to combine EVE-VR with the pod experience, allow me to suggest that you slightly modify the user interface. Instead of showing hands on sticks and control panels, I should think the in-pod control panels would appear like holograms in mid-air, suspended in front of the clear view of outer space. As we activate various modules or order drones around or interact with the universe, we would see our avatar's hands moving toward random points in space (apparently, though they would only be swimming in pod goo), after which a hologram would appear out of nowhere to indicate the action that has taken place, and it would slowly fade as appropriate when deactivated.


This still would use your same framework, but makes it compatible with the current game mythology surrounding capsuleers. I know it's not entirely as fun as feeling the inside of your ship, but are you really going to write capsules out of the EVE storyline just for that? I suppose it isn't without precedent (racial attributes, corporate divisions, learning skills), but I would really be surprised to see you guys do such a major storychage.

If you really are stuck on using the already-designed graphics, maybe they can be utilised in another interwoven game with EVE (like Dust). Maybe in addition to land-based dust mercenaries we can contract some fighter pilot dust mercenaries for dogfights within planetary atmospheres and low exospheric orbits. And maybe you'll let some of us EVE guys get in on things with them. :)

In the meantime, I haven't heard this much buzz about any dev team in at least two years. Keep up the work, and I can't wait to appreciate it firsthand!
-JM
Bob Niac
Aliastra
Gallente Federation
#97 - 2013-06-18 04:40:50 UTC
Actually .. I could see this being used to make a multi-client setup. I saw somewhere you can watch a video with your m8s in a virtual theatre. (was that in the blog?) So its say to say making the Oculus a glorified projector screen is a doable scenario. And using 3D.


Also .. has anyone invested in the LEAP yet?

https://www.leapmotion.com/

[u]I <3 Logistics:[/u] Pilot of all  T2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use.

raven666wings
Cyber Chaos Crew
#98 - 2013-06-18 21:10:48 UTC  |  Edited by: raven666wings
Hello Jehan Markow
I think u misinterpreted the idea they have behind this game mode they are creating: the player here is supposed to be a pilot in a fighter (one of those ships that in EVE are launched out of carriers) and not a capsuleer (who in eve controls frigates, cruisers, battleships, etc, using his/her pod hardwiring).
This is not a mythology, it's a fictional futuristic technology that allows the posthuman to interact with a machine directly using a neural connection.
I think that the GUI in EVE (Graphic User Interface) including the overview, ship status bars and module icons, and the image and sound you get, already represents the experience that the capsuleer has when operating the ship.
Nevertheless i also think this interface is extremely ugly and unintuitive and could use a major improvement/redesign and I agree that something like the idea you are suggesting and is being built on EVE-VR would look and feel extremely cool on EVE, but since we are controlling a ship inside a pod theres no need for us to see our bodies represented in space, what we see in space is the ship itself, which in EVE's case is ultimately an extension of your body.
Mjolnir
Aliastra
Gallente Federation
#99 - 2013-06-19 16:15:24 UTC
This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs.
CCP BunnyVirus
C C P
C C P Alliance
#100 - 2013-06-22 11:10:22 UTC
Mjolnir wrote:
This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs.

unfortunalty not

3D Artist