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Player Features and Ideas Discussion

 
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Probing Wrecks

Author
Darius Caliente
Worthless Carebears
The Initiative.
#1 - 2013-06-06 04:51:33 UTC
With all the improvements to scanning, this one seems like it fits right in. Allow combat probes to find ship wrecks. Provide filters for NPC Wrecks vs Player Wrecks.

It would make for an interesting new profession (salvaging the wrecks of mission runners).
Lai HasCake
Republic Military School
Minmatar Republic
#2 - 2013-06-06 07:37:02 UTC
You could give the Noctis a special inbuilt "scanner" that can only scan down wrecks within x AU of the ship and the range scales with its ship bonus.
Or another way would be a set of probes that only pick up wrecks.

Only problem would be the sheer number of wrecks you would scan down in high sec would be off the chart all though unless the killer of the wrecks disowns them you would get suspect flagged for illegal salvage operations. [Insert Firefly Reference]
Alundil
Rolled Out
#3 - 2013-06-06 16:02:47 UTC
Scanning down wrecks would be a great thing. There are hundreds of sites all over the place where wrecks just sit as trash until they despawn. Being able to find them and "clean" would add additional utility to the Noctis and give people that are simply hunting for salvage yet another avenue to do so....

In regards to the "hundreds" of sigs for wrecks....perhaps CCP could code this in such a way that wrecks all found within, say (arbitrary), 100km of each other would be treated as one signature.... This could apply to both NPC wrecks as well as player wrecks so that player battles that take place away from gates or other celestial objects could be located and salvaged.

https://forums.eveonline.com/default.aspx?g=posts&m=3145521#post3145521
In a nod to the linked thread, I'd also support adding the ability to scan down corpses (if clone harvesting ever became a thing). This shouldn't be too much more difficult than scanning down drones and that's already currently listed as an option in the scan filters.

I'm right behind you

Saerni
Confederation Navy Research
#4 - 2013-06-06 18:59:08 UTC  |  Edited by: Saerni
Or after a wreck field is empty for a while it has a chance to spawn a new anomaly called "wreck field" that let's exploring salvagers pick off fields left behind by mission runners.

Say make the new anomaly marker spawn an half hour after field is empty. People have an hour or so to come salvage before the last wreck despawns. Larger fields might be signatures instead of anomalies.

Once the field marker spawns set ownership of the wrecks to "public." Instant player generated content.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#5 - 2013-06-06 19:20:11 UTC
Saerni wrote:
Or after a wreck field is empty for a while it has a chance to spawn a new anomaly called "wreck field" that let's exploring salvagers pick off fields left behind by mission runners.

Say make the new anomaly marker spawn an half hour after field is empty. People have an hour or so to come salvage before the last wreck despawns. Larger fields might be signatures instead of anomalies.

Once the field marker spawns set ownership of the wrecks to "public." Instant player generated content.


This is really good idea. +1

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Mike Voidstar
Voidstar Free Flight Foundation
#6 - 2013-06-06 19:42:41 UTC
I don't know about complexes and such, but it would be interesting if wreck fields formed from mission pockets that got turned in and dropped into normal space would automatically spawn a scannable beacon or something so that they could be found by scavengers.

Even cooler if said beacon is hackable to change ownership of all nearby wrecks to the hacker, and had plenty of hp but destroying the beacon destroyed all nearby wrecks with it.

Could be fun to play a game of hack and counter hack to own a wreck field, and possibly a spur to PvP activity by trying to protect or destroy the beacons.